#garbage garbage game
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piosplayhouse · 6 months ago
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Yesterday idol gatcha game Ensemble Stars made what is perhaps the worst writing decision of all time by adding an indigenous Okinawan 15 yr old character to a 10 yr old firmly established unit whose entire thing is being based on traditional Yamato Japanese aesthetics, essentially making an indigenous character assimilate into a living representation of the culture that colonized him while also upsetting the balance of what was an extremely tight knit and beloved unit that has multiple lines in the game saying that they don't want anyone else to join their group. It's made literally everyone mad and the company's posts are getting angrily qrted by all 5 of its main user bases (Japanese, Chinese, Korean, and English) beating their ass in different languages 😭😭
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parrish-the-thot · 2 months ago
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A continuation of this post I made
I imagine Steve genuinely doesn’t think about Eddie, like at all. Besides the occasional “what is he yelling about in that table” or “ Munson actually showed up to class” or once in sophomore year he thinks “how much does Munson charge for an ounce of weed? Would he take a $50 for an ounce” which causes Eddie to wait around all day at the picnic table wishing for some shmuck to offer $50 for just an ounce, but no one shows up (Steve had to go pick up Dustin after school and didn’t want him to find weed the weed when he inevitably starts going through Steve’s car)
The lack of soulmate thoughts really irks Eddie, because he knows his soulmate is in Hawkins, but he never thinks about Eddie, like at all??? Positively or negatively?? Eddie jumps on more tables, he blares loud music from his van, he is in a band, he is the drug dealer for all the teens in Hawkins and all his soulmate thinks is “why the fuck did Munson double park his van, I’m going to be late looking for a parking spot now” it absolutely drives him crazy.
He eventually figures out his soulmate must be a jock of some kind because one day he hears “what is Munson doing under the bleachers?” when some sports team is let out of playing with balls practice. He is briefly heartbroken his soulmate isn’t a nerd like him, but then spends the night thinking about how a certain fluffy haired jock could play with his balls anytime.
Steve isn’t not thinking about Eddie on purpose, but they just don’t run in the same circles, so he doesn’t really think about him too much, just in a genuine, “I don’t know them, don’t interact with them, so I don’t really think about them” sort of way. Especially after befriending the kids, Steve’s focus goes to keeping them safe and being a babysitter instead of finding his soulmate.
Steve’s experience with his soulmates thoughts is completely different. Starting in middle school he heard his soulmate think he was cute which he thought was nice. As he got older his soulmate would still think he was cute, but also handsome or pretty which, he doesn’t know any girls who call their boyfriends pretty but ya know, he can roll with that. He thinks he will have to roll with a lot of stuff, since hai soulmate seems to into a…a lot of interesting things, to say the least. Steve has dated a lot of girls but none of them seemed to want to rub their face in his chest hair like his soulmate did, who also wonder is Steve was that hairy everywhere which- he was but he didn’t think a girl would want to know about that.
He would be in the middle of a basket ball game and he hit with a 15 minute monologue about how wonderful his ass looked in “thise little green shirts that ride up his ass in the best way” and how his soulmate “wanted to be those shorts” causing Steve to miss three different shots. Also with all this wildly kinky stuff and even general sex things Steve has never heard of or thought about he figures he should become more knowledgeable to better be prepared for his soulmate.
One day when Steve is cleaning up a drink he spilled in the cafeteria and heard “god Harrington looks good on his knees, bet he would look even better with my cock in his mouth” figures chances are his soulmate isn’t a girl at all.
With not much else to loose and a new door opened up to him, Steve starts spending time thinking equally horny thinvs about different guys he sees in class, just to see if they will react to what he is thinking. This is how he figures out Eddie is his soulmate.
Steve notices eddies table is getting a little rowdy, as is always does before Eddie gets up on someone’s table and he rants about jocks and preppy girls while stepping on people’s lunches, Steve thinks “what if comes over here, spits in my stretched out hole, and fucks me right next to Heathers Halloways tuna sandwich”
Eddie, whose soulmate didn’t even think about Eddie that one time his car got spray painted a fit was all the school talked about for a week, was NOT expecting that at 12:30 on a Tuesday and promptly trips on a chair and slams face first into the lunch table, breaking his nose.
Eddies friends rush him to the nurse and Steve is torn between this being a sign Eddie is soulmate or Eddie just clumsy, Steve has seen him walk into a door twice, so he don’t 100% sure. Steve decided to test this anytime he has a clear viewpoint of Eddie and starts thinking the most horny, kinky things possibly about Eddie to see if Eddie reacts proves he is Steve’s soulmate (also revenge because Steve had to go through years of Eddie horny pondering interrupting Steve during important tasks games or tests so Steve figures he should pay that forward during eddies dungeons and dorks games)
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falafels · 13 days ago
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pt. 86!! <pt.85 pt.87>
EDIT I FUCKED UP THE TEXTS “it’s for the occasion” IS SUPPOSED TO BE FROM KEVIN NOT WYMACK
happy father’s day!! saw my dad for the first time in several months and found out he has been lifetime banned from the vermeer museum for stealing and that now he has at least 12 more one-sided delusion beefs.
anyway this is the beginning (and possibly the end i haven’t decided) of me pressing my nathan wesninski agenda. the worst most garbage man ever and he is a diva. to me
tags for the homies ❤️ @andrewsleftarmband @blurryhour @you-know-i-get-itt @notexactlythatgirl @longspacerat @tessasilverswan @minyard-05 @carbon-dated-gal @bisexualchaosdemon @stormiiflies @watercoloureyes01 @vampire-overlord @iron-sides @azure-wing @buffalo-fox @ohgodnotagainplease @pink-hydrangea @jaywalkerss @ohmynoggin-blog @cosmic-marauder @min-getoutofmy-yard @plazybones @disastersappho @leestars13 @the-witch-forever-lives @minyardsss @post-historical-posts @andabuttonnose @hidinginmyhands @aftg4l @allfor-thegames @yaoishida @inafieldofstarflowers @snowcoming @mooniism @fieldsofpoppies-in-salt-air @prometheusthedragon @graveyardviolence @bustedleftshoe @beatrix33 @aftg-bs @yes-i-exist-shutup @milktemproom @all-for-exy @moon-over-ruined-castle @meta-breakers @whatwereyouthinkingaboutagain @dragonslayer26806 @malepresentingleg @lesbiansforkevinday
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gravedirtt · 1 year ago
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A charming pixelated town with a terribly dark secret….. we’ve officially announce Grave Seasons, our upcoming murder mystery farming simulator this weekend at Summer Games Fest.
AND, we’re collaborating with Blumhouse Games to bring out game to life.
I’ve never been more proud to be the Narrative Director of Perfect Garbage.
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r4tfromm3rcury · 1 year ago
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how i imagine fnaf 3 went
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quimiri · 2 years ago
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teamfortes :)
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imagionationstation · 5 months ago
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Long Reblog Poll Chain:
Put your 4 favorite characters from 4 pieces of media as options and let your tumblr pals decide which one most suits your vibe. Then tag 4 people!
Thanks for the tag, @ceciturtle!!
Only Four peoples?? …Alright: @asheronangel, @sleepingdragon11, @teks-emporium, @tmntforeverinmyheart
(+anyone else who wants too!! Do it!! >:p)
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immapsychoclown · 11 months ago
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dedicated to all the mfs that "would"
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igayorhm · 3 months ago
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I will not listen to a single crusty white man's opinion on the game South of Midnight.
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mythandlaur · 3 months ago
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thinking about super paper mario again and how absolutely nothing that happened to luigi in that game could've been averted by anything he did. none of it happened due to mistakes on his part.
he made the chaos heart blow up, sure, but there was no way he could know that would happen, and it probably was about to anyway. even if it didn't, bleck and nastasia would already know his significance and are both more than capable of oneshotting him once they realized who he was. if anything it bought him a few extra chapters.
nastasia or one of her minions was going to find him in the castle eventually regardless of what he did, and then he'd have been cooked either way. not to mention everything that happens afterwards.
mario, at least, he's the prophecy guy. the story may not be about him, but it could never have happened without him. luigi's a ball of tissue paper in a hurricane. the last point in the game he had any agency was before the title screen; the rest of the time, he either can't stop what's happening or has his agency literally forcibly removed
because something decided this poor schmuck was, quite literally, the unluckiest guy in the entire multiverse
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opikiquu · 1 year ago
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(disappears for a month and reappears with a slightly obscure hyperfixation) Hey guys
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tastytofusoup · 1 year ago
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The Longest Journey (1999) ↠ Border House
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codename-adler · 1 year ago
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to be honest. haikyuu is the only media that’s allowed to merrily drag me back by my hair anytime. merry christmas to me.
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doccrogart · 6 months ago
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MOUTHWASHING!!!
Had to draw best girl and worst boy
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dragonpropaganda · 1 year ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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ko0lit · 1 year ago
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Scylla came out with a new diss track (it's a banger)
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