#history timeline examples
Explore tagged Tumblr posts
Text
ngl Bridgerton is SO fun to watch but at least half the reason it's so fun to watch is because it's just SO campy and ridiculously sensationalized and over-dramatic abt literally everything LMAO
Anyway! I'm still wanting to make a bridgerton/lotr au... still haven't fully settled on whether to make it Eothiriel + Farawyn ORRRR Celrond ORRR silm themed and by that I mean I'm suddenly wanting to do something like...
So lately i haven't stopped being able to think about if I made the "Family" was the feanorians, and one of the main ships is Haleth (who comes from a non-noble merchant family who made great military achievements but are relatively rejected by high society for being originally from common class) and Caranthir is the Fearnorian who falls in love with her 🥺 OR idk--IF the main "Family" featured in the story is the Finweans, then we could also feature Galadriel and Celeborn as one of the main ships, and Beren and Luthien could even make a guest appearance lol, like if I squish the timeline and there's actually all kinds of ships that i could sneak cameos in for.
Granted the kin slaying probably wouldn't have happened in this au or uh,,, awkward 😳😬
But still. Idk. What are y'all thoughts?!
#lotr#lord of the rings#eothiriel#farwayn#Éomer x lothíriel#faramir x eowyn#Caranthir x Haleth#galadriel x celeborn#The Silmarillion#Bridgerton#Bridgerton Au#silm au#lotr au#look i'm having SO much fun *trying* to make a silm bridgerton au work#it's so random and SO rejecting of the source material BUT!!!!!#It's SO much fun and not something i've really dived into before!#I don't do too much with that side of tolkien legendarium history it'd be kinda fun to play with them like little dolls :)c#also i fi squish the timeline there are still some ships that wouldn't exist ie: Celebrian and Elrond for example bc this comic would#feature how Galadriel and Celeborn got together in the first place...#granted a finwean/silm themed Regency/bridgerton au WOULD be so much more intense to write HAHA omg#But i think the focus would be Caranthir and Haleth :) Bc i like the dynamic i listed above :D#Russingon could even make an appearance MAYBE idk i'm not sure i actually ship them romantically BUT! maybe they'd show up somehow idk#i also kinda ship Fingon with a wife and Maedhros having a one sided feelings for him but--i digress. Maybe they'd show up.#Also i say 'for the last time: vote!' let's pray it is LMAO
13 notes
·
View notes
Text
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
100K notes
·
View notes
Photo
Hinge presents an anthology of love stories almost never told. Read more on https://no-ordinary-love.co
1K notes
·
View notes
Text
#writing#original character#random polls#please reblog im actually curious#for example i have Imperial Rome OCs and although there's an og timeline#there are several AUs set in different times of roman history and places#like canonically they retire in province macedonia mid 3rd cent but there's also a version of them where they elope beyond danube
0 notes
Text
I know it probably wouldn’t make sense logically but I do think it would have been funny if the Eastern hemisphere never discovered the west until the first picture of Earth from space was taken lol
#raineyrambles#can you tell I’m in the middle of two classes about history/anthropology? lol#the amount of stuff I googled to figure out where timelines in#interact#for example I never really thought about how people got to Australia until the other day lol#Asia & Australia were once connected is the answer btw
0 notes
Text
Saw these tags in a reblog of my Chinese museum posts, and thought I have to make a response just so everyone is clear on how archaeological studies are carried out in China:

^Well, the Shaanxi Archaeology Museum is a Chinese museum displaying artifacts found in China, it's not the British Museum lol.
But anyway just so everyone knows, modern Chinese archaeology has a rule, which is that unless it's absolutely necessary, an ancient tomb/mausoleum should not be disturbed. This means that many of these artifacts in the museums are found in a few main ways:
Tombs that absolutely had to be excavated because there were clear signs of grave robbing present, for example when tunnels left by grave robbers were found near a known tomb. This is called "excavating to rescue" (抢救性发掘), it's done by teams of archaeologists, the artifacts found will then be studied and eventually find a home in museums in China. In comparison, actual grave robbers would steal artifacts and sell them for money; many stolen artifacts would end up in auctions, mostly outside of mainland China. This is why there is no "general positive sense" in the phrase "grave robbing with grant money" when it comes to archaeology in China. Modern Chinese archaeology and grave robbing are simply not comparable in any way whatsoever.
Tombs that absolutely had to be excavated because new infrastructure will be built in that location. Such exacavations are also included in excavating to rescue. Examples include tombs in Xi'an city that had to be excavated because a metro was being built. Since Chinese people and Chinese culture are native to China, there are no ethical problems whatsoever, this simply a question of what matters more, the welfare of living Chinese people or the abstract afterlives of ancient Chinese people. Obviously, the welfare of living Chinese people is a more important matter. As for the argument of "but this goes against traditional culture", first, a culture is only alive if the people of that culture is alive and doing well, otherwise that culture is as good as dead; second, a major part of traditional Chinese culture IS focused on the welfare of descendants (ex: the belief that the spirits of ancestors will protect their descendants), so I'm sure our ancestors would be proud to see us doing well.
Tombs that were excavated because archaeologists were absolutely sure that artifacts discovered within would make major contributions to the study of Chinese history. This is pretty much the only exception to the rule of "excavating to rescue", and it is very rarely allowed. An example is the Xia-Shang-Zhou Chronology Project (夏商周断代工程), where the main focus is to gain a clearer picture of the timeline of ancient Chinese history, when dynasties began/ended, when major events may have happened, etc.
Artifacts that were found when arresting grave robbers. These are called "recovered artifacts" (追回文物).
Artifacts that returned to China from foreign countries, these are called "returned artifacts" (回归文物). A big portion of these artifacts ended up in foreign countries precisely because of grave robbers, and another big portion were and are still lost for the same reason as why the British Museum has so many artifacts from around the world.
Artifacts that were discovered scattered throughout China. There are three facts to consider here: 1) China has a long history and as a result, there are vast amounts of existing artifacts; 2) tombs are material things and thus are subject to the elements; 3) not everyone is an archaeologist. Combine these, and you have situations were valuable artifacts were found in places like the chicken coop of a farmer (this is how the eagle-shaped pottery ding was found).
Donations. Some artifacts were family heirlooms that were donated to museums.
#chinese archaeology#archaeology#china#以正视听#edited because i typed this out on my phone so there were minor grammar errors
3K notes
·
View notes
Text
I can honestly say that my favorite part of Yellowjackets Season 3 was the evolving dynamic between Misty and Natalie. Their relationship has always been intriguing, but after the Season 3 finale, it’s taken on an entirely new weight. I’ve already found myself going back to their scenes in Season 1’s adult timeline, and they feel so much richer now with a history that I couldn’t fully grasp the first time around.
What this show does so brilliantly is play with the audience's perspective across timelines. In the wilderness timeline, we often know more than the characters—we know where they will end up in 25 years, we know who will live and who will die, and we know how bad things are going to get for them. But in the adult timeline, it flips: the characters are carrying decades of shared experiences and secrets that we, as viewers, haven’t yet been fully let in on. That narrative structure creates these incredibly rewarding moments when new information is revealed and suddenly a conversation, a glance, or even a moment of silence from Season 1 takes on an entirely new meaning.
There’s something so satisfying about how the show trusts its audience to come back, to rewatch, and to re-evaluate. Misty and Natalie’s relationship is a perfect example of that slow-burn payoff—what once felt like mere antagonism or dark comedy now reveals itself to be a tangle of resentment, understanding, grief, and a deep, unspoken form of protection and loyalty.

#gonna be thinking about them non stop for the next two years I guess#yellowjackets#natalie scatorccio#Misty Quigley#Yellowjackets spoilers#Mistynat
460 notes
·
View notes
Text
fun fact! the contemporary Japanese constitution as amended does not and can't exist in bsd. this isn't conjecture— there are institutions that still exist in bsd that were dissolved by Japan's current constitution, and the events leading to Japan's current constitution have not happened in bsd.
Japan's constitution was rewritten by US General Douglas MacArthur in 1946, in the aftermath of WW2. But WW2 hasn't happened in bsd. (This is also not really conjecture; it's evidenced by there being a Great War and Fukuchi's aims to prevent a second would-be-greater war— irl, the Great War was only called that prior to WW2 because it was, until WW2, the most destructive, widespread war in the modern world. We then had an even greater war and so began numbering them.)
but, it's not even only that WW2 hasn't happened. you might have noticed bsd's Great War parallels but doesn't mirror irl!WW1— in bsd; the international alliances were different (ex: France was allied with Japan and Germany); Japan disengaged from the Great War before its conclusion (after Fukuzawa killed Japan's war hawks); the subsequent peace treaty was between France, Germany, and England (in lieu of the Treaty of Versailles); different nation states arose in the aftermath (the Republic of Nares only exists in bsd, it never existed irl— but WW1 did collapse empires and beget several new nations); the Great War beget the United Nations instead of the League of Nations; etc.
it's not clear precisely where bsd's alternate history breaks from ours— or if there was ever even a break or if it's an entirely parallel timeline—but it is canon that the Port Treaties that forcefully opened irl Japan exist in bsd but were never abolished like they were irl in 1899. it's canon that Suribachi City formed after itty bitty baby Chuuya black hole kaiju'ed a foreign settlement in Yokohama since there wasn't any appetite to rebuild it— which means that as recently as approximately a decade prior to canon, there were still foreign settlements in Japan. this is further confirmed by the Colonel in 55 Minutes.
all of this to illustrate: any claim regarding bsd!Japan's laws based on irl!contemporary Japan is incorrect unless specifically affirmed in canon. Based on the information we've been given thus far, the two Japans are operating on completely different legal frameworks.
in other words, there's no basis for deciding same sex marriage is illegal in bsd!Japan until Kafka Asagiri writes it into canon.*
*For example, I'm fairly certain Yokohama's municipal tax laws and regulations are similar enough to irl!Yokohama because Kunikida mentions a specific tax zone in Osamu Dazai's Entrance Exam that seemingly aligns with a tax zone specific to some contemporary Japanese municipalities, including Yokohama.
*Random fanfic of any gay BSD ships getting proposed to/are married/seems like they are married
“it’s cute and all but you’re forgetting that gay marriage is illegal in Japan”
Stfu, they are literally part of the mafia and have killed poeple, you really think they’d care about that💀
#bsd#bungou stray dogs#i wont get into how wildly different anglo american law is from eastern asian legal systems#but the prior constitution and the constitution written by americans. were not operating under even the same philosophical frameworks.#much less the same laws#so even if bsd had the meiji era constitution#you CANNOT use irl contemporary japan as a reference#the great kanto earthquake still happened btw#based on the agency office's architecture#just a fun little tidbit for you#there's a LOT of information about the timeline in canon if you play spot the differences#and asagiri is careful to trace the consequences of the deviations insofar as ive been able to catch them#it's not perfect and certainly oversimplified in the way that fictional histories and geopolitics usually are#but there's a lot of worldbuilding to catch by brushing up on irl history#also im a transpacific american lawyer if that helps add any validity to my understanding of legal developments in modern japan#like completely separate from my bsd specific research#i work & network with japanese lawyers + attend CLEs and seminars on east asian law + took int'l and china law courses in law school#my firm attends our industry relevant japanese law conference#etc etc etc#this isnt legal advice and im not licensed in japan but i feel pretty good about my ability to clock the difference#between the special division's parent department and the one currently authorized under japan's constitution#as another example of the differences#the special division's parent cabinet was dissolved in 1947 btw. like if you look at the japanese raws#the name is not the name of the current closest-sounding ministry. its the imperial era ministry's name.
1K notes
·
View notes
Text
Teia and Viago Master Post
It seems my overwhelming love for Teia Cantori and Viago de Riva has garnered a reputation that I’m worth asking questions about them. I’m honoured! But I think it would be easier to just make a master post about them that I can direct to, so that’s what this is.
Appearances
Dragon Age: Deception (Teia and Viago appear as unnamed Crows. It is later confirmed in Tevinter Nights that it was them)
Dragon Age: Tevinter Nights; “Eight Little Talons”
Dragon Age: The Missing
Dragon Age: The Veilguard
Pre-DATV Events
9:44 – Teia and Viago are in Ventus when the Antaam attack.
Between 9:44 and 9:52 – The events of “Eight Little Talons” takes place. (Viago says they were “recently” in Ventus when the Qunari attacked, meaning it’s probably closer to 9:44.)
9:52 – Teia and Viago are in Vyrantium when the Antaam attack. They took a contract together to kill Lady Crysanthus, who was a member of the Venatori. They briefly run into Varric and Harding, who are following Solas’s trail.
Information on Teia
Teia’s full name is Andarateia Cantori. She is the head of House Cantori, which holds the seat of Seventh Talon. House Cantori’s territory is centred in Rialto.
Teia is 28 in “Eight Little Talons”. While we don’t know for sure when the story takes place, it is most likely around 9:45-9:46 based on context clues. If so, this would make Teia in her mid-30s during Dragon Age: The Veilguard.
Teia grew up on the streets of Antiva City with no family, surviving on thievery. She was taken by the Crows at age eight, and considers them her family now. (In “Eight Little Talons,” she reflects that she’s been a Crow for 20 years.)
Teia was the youngest Crow to gain the rank of Talon in history. She is also an outlier in that she does not come from a wealthy, prolific family background. This caused quite a controversy, where she was considered an “overreaching street rat;” while the Crows tell recruits that anyone can become a Talon, it very rarely happens.
Teia has her own set of rules to follow; for example, she refuses to kill servants unless absolutely necessary.
Teia’s best skill is being a master manipulator, with a level of astute observation in others that gives her an advantage in pretty much any conversation. She is very good at figuring out what to say and do in order to get the response she wants from someone.
Teia’s biggest flaw is, in my opinion, her naiveté. You could also say that the fact that she’s held onto strong morals and sensitivity to others is a strength, certainly. But the fact that she wants to see good in everyone, even people who arguably don’t give her any reason to, has gotten her into trouble.
Teia was in an abusive relationship in the past; Dante Balazar, who was Second Talon before his death in “Eight Little Talons”. Dante was addicted to lyrium, and would lash out at her verbally and physically. At some point Teia fought back and finally broke things off, while leaving a scar on his shoulder. Despite all this, Teia held sympathy for him.
Teia is afraid of dogs, after being chased by rabid ones on the streets as a little girl.
Teia has a tattoo marking her as a member of House Cantori on her back.
Teia’s horse is named Andoral (after the archdemon).
Teia has probably not been a Talon for very long; I would guess less than five years as of “Eight Little Talons.”
Information on Viago
Viago is the head of House de Riva, which holds the seat of Fifth Talon. House de Riva’s territory is centred in Salle.
We do not know Viago’s age for certain, but I would guess he’s in his mid-40s during Dragon Age: The Veilguard based on vibes and sensible timelines.
Viago is a master poisoner, and carries around plenty of it wherever he goes… as well as antidotes, because in addition to this, he is extremely paranoid about being poisoned himself. He does not eat or drink anything before testing it first, and he even takes a small dose of Adder’s Kiss every day to build up a resistance to it.
As one of many bastard children of the Antivan King, Viago was only given two choices in life: either live in luxurious exile, or join the Crows. He resents all his half-siblings who chose the first, and he resents the king himself. Viago may be more powerful than them all, even the king, but he is now stuck in this life. Had he not been, he thinks he could be a better ruler of Antiva.
Viago also holds resentment towards his mother, who it is hinted was an alcoholic to cope with the loss of interest from the King. Viago recalls her wine-stained “demon teeth” from when he was a child.
Viago does not give a shit if people like him or not; he only wants to be respected and feared. (Despite this, Teia tries to make the other Talons like him.) He is also used to having to constantly watch his back, and typically thinks the worst in people.
Viago tries to avoid emotional thinking, preferring hard facts and logic.
Viago has a pair of adder snakes he milks for venom. He also now has a third named Emil, choosing to keep the snake that bit and nearly killed him in “Eight Little Talons”.
Viago enjoys art collection.
My guess for how long Viago has been a Talon is somewhere around 10-15 years, based on vibes and timelines. I think he was fairly young himself when he succeeded his predecessor. I also think it’s entirely possible that the Antivan King arranged his rise to power, based on the comment in “Eight Little Talons” from Dante: “Your daddy will protect you.”
Dialogue (in no particular order)
Viago: It's frustrating, right? I'm correct to feel that way? How the occupation has pushed us all… apart? Teia: I try not to let the fledglings see it. Viago: If they had done nothing else, I would hate the Antaam for making you restrict any part of yourself.
Teia: I haven't seen that look in some time. Viago: It's called "hope." And perhaps some other thoughts. Teia: What sort of thoughts, Vi? Viago: About the future. Both long term and… more immediate.
Viago: Is my collar high enough? I need to present an example. Teia: The fledglings see their leaders standing tall against the tide. Incessantly. Teia: Perhaps it is time to set other examples. So they know that war is not all we are. Viago: Perhaps we should discuss as much. Say, at the café? Teia: Once they've scrubbed out the remains of the Antaam.
Teia: Your push against the Antaam has been admirable. Viago: Your work here is also commendable. Teia: Good, good. Why is this so awkward? Viago: Perhaps we know each other too well to be strangers.
Teia: What are you drafting now? Viago: It's a contract to murder a vacation. It requires a very particular set of skills from a very particular Seventh Talon. Teia: Very funny, and unnecessary. I'll take a break soon. Really. Viago: As it was with gods and reavers, I'll believe it when I see it.
Teia: Haven't seen you around the Diamond much, Vi. Viago: I've been preoccupied. Teia: I thought perhaps you were avoiding me. Viago: I thought perhaps you wished to be avoided.
Teia: So, will I see you for breakfast? Viago: I don't think you will. Teia: No? Why not? Viago: It's only breakfast if we sleep. Teia: Vi, you are the worst.
Teia: Despite the governor, Rook has certainly given us time to consider our options. Viago: I'd forgotten that kind of time. Just, time to appreciate… those around me. Teia: There's only the two of us here. Viago: And who else could I possibly mean?
Teia: You fought darkspawn? Viago: None of them touched me. Teia: I will inspect you later. Viago: All right.
Teia: I told her their bickering was amateurish, and that they'd need to work much harder to argue as well as we do. Viago: That was altogether the wrong message to take away from that. Teia: I thought you enjoyed our little squabbles? Viago: Among—and possibly overshadowed by—other things.
Viago: You're smirking at me. What is so funny? Teia: I was just noticing how much you're starting to look like the dog. Viago: We are free from the influence of gods and traitors for the first time in months, and that is where your mind goes? Teia: Especially when you pout! Viago: I do not pout.
Teia: I found some Crystal Grace in the gardens earlier. Viago: I didn't know flowers still bloomed in this city. Viago: And thank you. They were most pleasant to find on the desk this morning.
Teia: Fighting back suits you. Your tone has much improved since we last argued. Viago: Excuse me. I wasn't aware it was my tone that was at issue. Teia: That's all right, I'm sure you'll pay closer attention from now on. Viago: See, this is why we split. And got back together. And split.
Teia: Fighting back, making our voices heard… this is feeling like old times. The good ones. Viago: Thank you for the clarification. Teia: I meant it. Viago: So did I.
Viago: Have you been home in the last week? Teia: I won't let the fledglings see the Diamond empty.
Teia: Are you certain the fledglings should see you smile this much? You'll spoil them. Viago: It's unavoidable, I'm afraid. The cause of my smile refuses to leave the Diamond. Teia: Is that so? Viago: It is very much so.
Teia: Not all things end with clarity, as you and I both know. Viago: Fine. Endings are fuzzy. Starts are shocking. Middles… middles are worth lingering.
Rook: The Cantori Diamond is your casino? The occupation hasn't closed your business? Teia: Business may be down, but it isn't "my" casino to close. Viago: An easy mistake to make. Isn't that right, Andarateia Cantori? Teia: I am no landlord, and anyone who treats me as such shall be evicted.
Rook: Were either of you trained by Heir? Viago: Not this one. Mine was… stern. Teia: Mine spoke in the third person until you were skilled enough to be recognized as an equal. Viago: Starting with grammatical murder. Fascinating.
Teia: Why are you so frustrating? Viago: Am I? We are only frustrated by things we are truly invested in. Teia: That can't be. I just threw out your old shirts. Viago: Old? There's no such thing as old satin.
Rook: So you two are both Talons. Doesn't that make you rivals? Viago: Rank in one area is rarely applicable to others. Which is to say, only a fool would try to impose rank on Teia. Teia: Wise words from a sometimes fool. Viago: A history I would wish on no one else, lest they take it from me.
Viago: Occupied! The insult of it! Teia: It's more than insulting. Viago: It's salt in the wound. And that is my purview.
Viago: To see you so energized, Teia. I'm staring at the sun. Teia: Viago, once Rook kills Ivenci? On again. Viago: We shall see.
Teia: Viago, dear. Do you want children? Viago: I rarely see the dog.
Viago: I think [Jacobus] could be the best of us. Teia: That's a high bar. Including you? Viago: Well, perhaps second-best. Behind you. Teia: Flattery will get you everywhere.
-----
SOURCES:
Dragon Age: Deception
Dragon Age: Tevinter Nights
Dragon Age: The Missing
Dialogue between Teia and Viago (DATV)
Letter from Mistress Trella (DATV)
507 notes
·
View notes
Text
Overusage of Lore
a lot of people tend to say that bioware put little to no lore into Veilguard, and i might be on a minority on this to me it's way too much and way too shallow
The entire game feels like writers just scream at you "Look at all the magical thing we have!! So we have Titans! And Evanuris! And Illuminati Those Across the See! And-- are you listening? You better listen cuz there are more! We have Shadow Dragons! We have Griffons! We--"
OMG calm down it's not a fucking Warcraft
the best thing in DA was the way it beautifully showed real life issues through the lens of medieval fantasy world.
The dalish weren't so fascinating because they had an entire language made for them and pretty tattoos. They were fascinating because they were enslaved, fought for freedom, then got their land taken away YET STILL continued to fight for survival, for their cultural identity, their children and their children's children, for freedom. Literally combination of native american's and jewish history. Because despite having one goal they all had different approach and opinion about other of their kin: city elves (those disconnected from their culture) and half-elves ("can they be considered elves?" "should they be allowed to be a part of dalish?").
The city elf origin wasn't so memorable because every npc had a backstory with a length of bible. It was memorable because it was the most obvious analogy on racial oppression, segregation, colonialism and fetishism in the entire franchise. Because it had the guts to actually show in details the horrors of these things.
Broodmothers weren't so horrifying because it's a female mixture of jubba hutt and a fucking pudge from dota with a detailed explanation their anatomy. They were horrifying because they were paralleling a very real misogyny, mistreatment, the way how women in some countries are seen as nothing but a walking uteruses, where the only thing they're good for is to give birth
AND bioware doubled it while doing the same thing with Orzammar, cast system & Rica!
The Circles weren't so interesting because we've got dozens of pages in WoT explaining their hierarchy/fraternities. No, they were interesting because it was literally a bunch of medieval GULAGs with a function of a mental hospital, it showed what mistreatments happen there, the abuse, child abduction and enforcement of religion.... And from the side of templars it was a discussion about professional deformation, addictions and the way high ranking people abuse those to control their underlings.
..... And you know, if we were back in origins, griffons, for example, would've probably been used as a parallel on irl eco terrorism. it might've been about how Wardens despite their good nature unintentionally bonded the general association of the entire animal species to their order and abused this connection to the point when the species was beyond preservation!
and btw, then that decision in davrin's quest would actually had any meaning, instead of throwing wardens into mud (again) and turning isseya into a villain for no fkn reason.
lore is only good as long as it's used for purpose, when it has things to discuss, not just exist
i don't fucking care about titans/evanuris/and other shit because they're just a 30 pages long article in codex and WoT trying to explain magic and write DA timeline almost to a fucking mesozoic era. it's BORING. Get me emotionally invested, then i'll care
431 notes
·
View notes
Text
Therianthropy Day is Friday, November 15, 2024
Therianthropy Day is held every year on the first full moon of November. This year, in 2024, that falls on Friday the 15th. According to NASA, this also happens to be a supermoon, which means it’s slightly brighter than usual.
Why that date, and what is the history of that holiday?
Therianthropy Day commemorates the first Howl, which was held 30 years ago in November 1994. A Howl is when therians meet up together in person. That was a year after the first therians started to meet up together online in November 1993. Therians first proposed commemorating it as a holiday on that date in 1996, in a conversation thread you can still see here. Based on that history, in 2016, Muninn the Raven proposed observing it as Therianthropy Day, though the first posts and community poll about it attracted little attention. I think the holiday finally really caught on in 2021, when I first saw many therians posting on social media about fun things they were doing for it.
What are therians, anyway?
If therianthropy is a new idea to you, or you want to explain it to others who are unfamiliar with it, this essay is a quick and easy to understand introduction to it. It’s available in several languages already, and more translations would be great.
Learn more about the history of the therian community by reading the Timeline of the Therian Community written by @liongoatsnake
What can we do for Therianthropy Day?
I’ve seen therians celebrate it by wearing gear (for example, a necklace with the therian symbol, or clothes with pictures of their species), meeting up with their therian friends, and howling at the moon.
Enjoy some indie games and zines about therianthropy from this hand-curated itch.io collection. Some therian highlights from that: SlumberDragon’s zine of self-care tips for animal folk, @who-is-page’s therianthropy-inspired solo journaling game Wolf In Man’s Clothing, puppygirlbelly’s interactive story I Am Dog(s), and Digital Freegans’s zines THERIANARCHY and BEAST PUNKS.
Are there days for other sorts of alterhumans too?
There are. Alterhuman Day commemorates when Lio of the Crossroads System coined that word on September 26, 2014. Otherkin Day is on July 9, commemorating when the word was coined in 1990, though Arethinn has found that the word’s origin is a little more complicated than that. Plural Events says that Plural Pride Day is the third Saturday of July, and Plural Acceptance Week is that week.
#therian#therianthrope#therianthropy#therianthropy day#rated G#screen reader friendly#therianthropy per se
407 notes
·
View notes
Text
Kat explains: the Guktav!
[Toon x Mobster]
There are many big crime syndicates (example: Mafia, Yakuza, etc.) in multiple places and genres of their world, but the one Gavriel Huffman is under is the Guktav (pronounced Guhk • Toof) which has a lot of cultural impact and influence on his genre and the culture he's in, the Grims.
The ranking system is similar to a massive business organization. Underlings at the bottom, a few managers to organize work, bosses the managers work under, and the "CEO" or sorts. Nothing complicated.
[Here's a Chronological Timeline of the Guktav's History!]
All TxM info are subject to future changes the as worldbuilding/story/character develops.
412 notes
·
View notes
Photo
Hinge presents an anthology of love stories almost never told. Read more on https://no-ordinary-love.co
2K notes
·
View notes
Text
An Explanation of DC's Multiple Universal Reboots and How to Navigate DCU Canon
This is an expansion of a shorter explanation I gave on my Batfam Starter Recs reading list. I figured it might be helpful to have it as a standalone explanation for new comic readers learning how to navigate DC's various attempts to deal with the concept of canon.
The Multiverse is a storytelling device within DC Comics that explains how most of the comics DC has published are tied together or are separate from each other. There exists a "main" universe, where most of DC's published comics collectively take place, and then several alternate universes where things happened differently than they did in the main universe. The multiverse allows writers to explore various concepts like "what if the Jack the Ripper murders happened in Victorian-era Gotham?" and "what if DC's women were the primary heroes of their universe and fought in World War II?" without affecting anything going on in the main universe.
DC Comics canon works in three "mainline" universes:
the pre-Crisis universe (everything published from the beginning of DC Comics until the Crisis on Infinite Earths event in 1986)
the post-Crisis universe (everything published between 1986 and 2011)
the post-Flashpoint universe (everything published from 2011-now)
In the 1980s, management at DC decided that continuity had become too outdated, convoluted, and contradictory to tell coherent stories within a shared universe as more stories were told, new characters were introduced, and new context to prior stories was added. The company had previously attempted to solve this problem in the 1960s by publishing "Flash of Two Worlds," assigning existing stories to two different universes (Earth-One and Earth-Two), and creating a smattering of other alternate universes (Earth-Three was the home of the Crime Syndicate, evil AU versions of the Justice League, for example), but found that this did not actually solve the issue.
So. They decided to do a total universal reboot. That reboot was initiated by the company-wide crossover event known as Crisis on Infinite Earths, published from 1985 to 1986.
COIE effectively rebooted the entire internal DC Universe from the dawn of time onward. A new universal history now existed: the vast majority of characters/character history, history, and events from the varying alternate timelines that existed in the previous universe were retold, retooled, condensed, and/or thrown out in favor of a new, theoretically streamlined single reality. From 1986-2011, DC Comics mainline continuity was published in this shared universe, which industry professionals and fans alike called the 'post-Crisis' universe; in-universe, we refer to this primary version of DC's continuity "New Earth" (or occasionally, Earth-0).
For a wide variety of reasons that I won't get into here, DC completely rebooted their universe again in 2011 following the Flashpoint event comic. This new primary universe—interchangeably called the New 52 universe, post-Flashpoint universe, or Prime Earth, depending on the conversation—once again drastically changed many characters’ histories, personalities, and relationships with each other (sometimes for the better, most of the time for the worse). This is the current universe for DC's main comic line.
Within these three overarching iterations of the DCU, there were several events aimed to clean up, refresh, or reorganize various continuity problems. You may hear people refer to "post-Zero Hour" continuity, for example, to describe post-Crisis events/character histories that were revamped after Zero Hour: Crisis in Time! was published in 1994. "post-Rebirth" continuity, another common descriptor, refers to the reorganization of the post-Flashpoint/Prime Earth universe that happened after the Rebirth event in 2016.
GENERALLY SPEAKING, these are the most common ones you'll hear about:
Pre-Crisis Universe (1937-1986): "Flash of Two Worlds" (1961)
Post-Crisis Universe (1986-2011): pre/post-Zero Hour (1994-2005), post-Infinite Crisis and One Year Later (2005-2008), & post-Final Crisis (2008-2011)
Post-Flashpoint Universe (2011-present): The New 52 (comics written from 2011-2015), Convergence/DCYou (the first attempt to fix New 52 continuity, lasted from 2014-2016), pre/post-Rebirth (2016-2021)—and within Rebirth continuity there were two events, Dark Knights: Metal and its sequel, Death Metal, that did some minor universal revamps (2018-2021)—and post-Death Metal continuity, also known as Infinite Frontier (2021-present). Dark Crisis (2022) also exists but didn't really change the multiversal lore status quo, just simplified the explanation.
Other important universal lore-related things to note about these events:
Prior to Crisis on Infinite Earths, the DCU was an "infinite multiverse." There were no limits on the number of alternate universes that existed and no in-depth explanation for how they were connected or unconnected to the DCU's main timeline.
COIE destroyed the infinite multiverse and condensed everything into one, single universe. Between 1986 and 2005, there were technically no acknowledged alternate universes beyond the "antimatter universe."
"Hypertime" was created by Mark Waid and Alex Ross in 1999 as a way to get around this rule and eventually became the "go-to" way of explaining and fixing various continuity errors. Hypertime is a network of alternate timeline "echoes" that branch off from the main DCU timeline and occasionally overlap with each other, causing alterations in reality.
Since there could only be one timeline, continuity discrepencies were often "fixed" by explaining that one version of events happened in a previous, now destroyed timeline (that characters may or may not remember). Characters could cross from one timeline to another if needed, but any changes resulting from time travelers messing with events caused the destruction of their orginal timeline.
The "Elseworlds" imprint was another method of writing alternate universe stories without explicitly acknowledging the multiverse existed. DC officially just called these books "non-canon" stories without trying to explain how they existed in relation to the main universe. Most if not all of these stories are now considered part of the multiverse.
The infinite multiverse was briefly restored after Infinite Crisis in 2005 and then merged into a single 52-universe multiverse the year afterwards in 52. This new, limited multiverse was explained as there being an "original" Earth (Earth-0) with each successive universe being further and further removed from that one.
The initial post-Flashpoint/New 52 explanation of the multiverse was that there was a limited 52-universe multiverse. That explanation was somewhat overwritten after Rebirth and fully retconned after Death Metal.
Death Metal introduced the concept of the "omniverse," a multiverse of infinite multiverses. Yes, this is dumb. Yes, we generally ignore it and it has now been fully retconned.
The "Dark Multiverse" (a temporary "dark negative counterpart" of each Multiverse reality created by the fears of a universe's people) is theoretically a thing that exists. No, no one else really understands it either and the concept is generally restricted to the two Metal events.
Since Dark Crisis, the DCU is once again a single infinite multiverse in the vein of late pre-Crisis continuity. Every universe and continuity exists, and some are closer to the mainline reality than others.
Right now, the main DCU is once again a singular multiverse with an infinite number of universes. Technically, every version of "mainline universe" history throughout the existence of the multiverse is now considered to have occurred and is remembered by the inhabitants of Prime Earth. In practice, this means that "everything is nebulously canon or non-canon until explicitly acknowledged by a writer to have definitively happened and/or be something that a character remembers happening to them."
Unfortunately, not a lot of writers are doing much with that concept right now outside of picking and choosing their favorite parts of mainline canon to focus on and/or re-canonize, but it at least presents a path forward where a lot of the continuity and characterization issues created by the New 52 reboot are able to be properly addressed.
I hope this explanation was helpful for people, and I'm happy to try and field any further questions as well!
#long post#dc comics#dc meta#dc multiverse#lol that explanation of hypertime is sooooooo condensed but it's basically impossible to properly explain without its own dedicated post
348 notes
·
View notes
Text
Rough timeline of the discovery of genes and DNA
(mostly condensed from the first half of S. Mukherjee, The Gene: An Intimate History, 2016, and this 1974 paper)
1857-1864: Gregor Mendel experiments with breeding peas at the monastery of Brno. The results show that information about flower color, pod shape etc. is transmitted in discrete blocks that do not mix, and can persist unexpressed in a generation to manifest again in the next.
1865-1866: Mendel's results are published in a minor journal and effectively forgotten for 35 years. He corresponds with physiologist Carl von Nägeli, who dismisses them as "only empirical" (???).
1868: Unaware of Mendel's work, Darwin proposes pangenesis as mechanism of heredity: every body part produces "gemmules" that carry hereditary information and merge to form gametes. This does not explain how new traits aren't immediately diluted out of existence, or why acquired changes aren't inheritable.
1869: Friedrich Miescher extracts a mysterious substance from pus on used bandages and salmon sperm. He calls it nuclein (later: chromatin), as it seems to be concentrated in cell nuclei.
1878: Albrecht Kossel separates nuclein into protein and a non-protein component, which he calls nucleic acid, and breaks it down in five nucleotides.
1882: Darwin dies, bothered -- among other things -- by the lack of a plausible mechanism to transmit new variation. Legend has it that Mendel's paper lay on a bookshelf of his study, unread.
1883: August Weissmann, noting that mice with cut tails always give birth to fully-tailed mice, theorizes that hereditary information is contained in a "germplasm" fully isolated from the rest of the body, contra pangenesis. At each generation, only germplasm is transmitted, and gives separate rise to a somatic line, i.e. the body, which isn't.
ca. 1890: Studying sea urchin embryos in Naples, Theodor Boveri and Wilhelm von Waldeyer-Hartz notice large coiled masses of nuclein inside cell nuclei which can be dyed blue with aniline. They call them chromosomes, literally "colorful bodies". Simultaneously, Walter Sutton discovers chromosomes in grasshopper sperm.
1897: Hugo de Vries, after collecting hundreds of "monstrous" plant varieties near Amsterdam, realizes (also unaware of Mendel's work) that each trait is due to a single discrete particle of information, never mixing with the others, which he calls pangene in homage to Darwin. He also notices the appearance of completely new variants, which he calls mutants. In the same year, Carl Correns -- a former student of Nägeli, who had completely neglected to mention Mendel's work -- reproduces it exactly in Tubingen with pea and maize plants.
1900: Having finally found out about Mendel's publication, De Vries rushes to publish his model before he can be accused of plagiarism, which happens anyway. Correns does the same. Erich von Tschermak-Seysenegg also independently recreates Mendel's results with pea plants in Vienna. Come on, guys, this is embarassing.
1902: Boveri and Sutton independently propose that hereditary information is carried by chromosomes. Supporters of this hypothesis generally hold that information is carried by proteins, with the simpler nucleic acids (only 5 nucleotides vs. 20 aminoacids) serving as scaffold.
1905: William Bateson coins the word genetics to describe the field growing mostly from De Vries' work. He realizes it should be possible to deliberately select organisms for specific individual genes. Meanwhile, Boveri's student Nettie Stevens discovers in mealworms a strangely small chromosome that is found only in males -- chromosome Y. This is the first direct evidence that chromosomes do, in fact, carry genetic information.
1905-1908: Thomas Hunt Morgan and his students breed and cross thousands of fruit flies in a lab in New York. Contra Mendel, they notice that traits are not passed down in a completely independent way: for example, male sex and white eyes usually manifest together. This suggests that their information particles are attached to each other, so that the physically-closest traits are more likely (but not guaranteed!) to be transmitted together.
1909: Phoebus Levene and his coworkers break down nucleic acids by hydrolysis into sugars, phosphate, and nucleobases. They assume that nucleobases must repeat along a chain in a repetitive sequence. In a treatise on heredity, Wilhelm Johannsen shortens "pangene" to gene. It's a purely theoretical construct, with no known material basis.
1911: Using Morgan's data on trait linkage, his student Alfred Sturtevant draws the first genetic map, locating several genes along a fruit fly chromosome. Genetic information now has a physical basis, although not yet a mechanism of transmission.
1918: Statistician Ronald Fisher proposes that traits appearing in continuous gradients, such as height, can still be explained by discrete genes if multiple genes contribute to a single trait, resolving an apparent contradiction. (Six genes for height, for example, are enough to produce the smooth bell curve noticed half a century earlier by Francis Galton.)
ca. 1920: Bacteriologist Frederick Griffith is studying two forms of pneumococcus, a "smooth" strain that produces deadly pneumonia in mice (and people) and a "rough" strain that is easily dispatched by immunity. He finds out that if live "rough" pneumococci are mixed with "smooth" ones killed by heat, the "rough" can somehow acquire the deadly "smooth" coating from the dead.
1926: Hermann Muller, another student of Morgan, finds out he can produce arbitrary amounts of new mutant flies by exposing their parents to X-rays.
1928: Griffith describes the acquired "transformation" of bacteria in an extremely obscure journal.
1929: Levene identifies the sugars in "yeast nucleic acid" and "thymus nucleic acid" as ribose and deoxyribose, respectively. The two will henceforth be known as ribonucleic acid (RNA) and deoxyribonucleic acid (DNA).
ca. 1930: Theodosius Dobzhansky, who also had worked with Morgan, discovers in wild-caught fruit flies variations of wing size, eye structure etc. that are produced by genes arranged in different orders on the chromosome. This rearrangement is the first physical mechanism for mutation discovered.
1940: Oswald Avery repeats Griffith's experiments with pneumococci, looking for the "transforming principle". Filtering away the remains of the cell wall, dissolving lipids in alcohol, destroying proteins with heat and chloroform does not stop the transformation. A DNA-degrading enzyme, however, does. Therefore, it is DNA that carries genetic information.
1943: By mixing flies with different gene orders and raising the mixed populations at different temperatures, Dobzhansky shows that a particular gene order can respond to natural selection, increasing or decresing in frequency.
1944: Avery publishes his results on transforming DNA. Physicist Erwin Schrödinger writes a treatise (What Is Life?) in which he states, on purely theoretical ground, that genetic information must be carried by an "aperiodic crystal", stable enough to be transmitted, but with a sequence of sub-parts that never repeat.
1950: In Cambridge, Maurice Wilkins starts using X-ray diffraction to try and make a picture of the atomic structure of dried DNA (as Linus Pauling and Robert Corey had done earlier with proteins). He is later joined by Rosalind Franklin, who finds a way to make higher-quality pictures by keeping DNA in its hydrated state. By hydrolyzing DNA, Erwin Chargaff notes that the nucleobases A and T are always present in exactly the same amount, as if they were paired, and so are C and G -- but A/T and C/G can be different amounts.
1951: Pauling publishes a paper on the alpha-helix structure of proteins. Having attended talks by Wilkins and Franklin, James Watson and Francis Crick attempt to build a physical model of DNA, a triple helix with internal phosphate, but Franklin notes it's too unstable to survive.
1952: Alfred Hershey and Martha Chase mark the protein envelope of phage viruses with radioactive sulfur, and their DNA with radioactive phosphorus. The phosphorus, but not the sulfur, is transmitted to host bacteria and to the new generation of phages. This indicates that DNA is not just exchanged as "transforming principle", but passed down through generations.
1953: Pauling and Corey also propose a structure of DNA, but they make the same mistake as Watson and Crick. These receive from Wilkins an especially high-quality photo (taken in 1952 by either Franklin or her student Ray Gosling). Combining this picture with Chargaff's measurements, they conclude that DNA must be a double helix, with a sugar-phosphate chain outside, and nucleobases meeting in pairs on the inside (A with T, C with G). The complementary sequences of bases give a clear mechanism for the storage and replication of genetic information.
1950s: Jacques Monod and François Jacob grow the bacterium Escherichia coli alternately on glucose and lactose. While its DNA never changes, the RNA produced changes in step with the production of glucose-digesting and lactose-digesting enzymes. So DNA is not directly affected, but different sequences are copied onto RNA depending on need.
1958: Arthur Kornberg isolates DNA polymerase, the enzyme that builds new DNA strands in the correct sequence. By inserting into DNA a heavier isotope of nitrogen, Matthew Meselson and Franklin Stahl show that each strand remains intact, separating during replication and then serving as template for a new one.
1960: Sydney Brenner and Jacob purify messenger RNA from bacterial cells. This seems to copy the sequence of a single gene and carry it to ribosomes, where proteins are built. RNA must encode the sequence of aminoacids of a protein, presumably in sets of 3 nucleotides (the smallest that can specify 20 aminoacids).
1961-1966: Multiple labs working in parallel (Marshall Nirenberg-Heinrich Matthaei-Philip Leder, Har Khorana, Severo Ochoa) map every possible triplet of nucleotides to a corresponding aminoacid. Synthetic RNA is inserted into isolated bacterial ribosomes, and aminoacids are marked one at a time with radioactive carbon to check the sequence of the resulting proteins.
1970: Paul Berg and David Jackson manage to fuse DNA from two viruses into a single sequence ("recombinant DNA") using DNA-cutting enzymes extracted from bacteria.
1972-1973: Janet Mertz joins Berg and Jackson, and proposes inserting the recombinant DNA into the genome of E. coli, exploiting the bacterium for mass production. Herb Boyer and Stanley Cohen perform a similar experiment merging bacterial DNA, and linking it to an antibiotic-resistance gene so that the recombinant bacteria can be easily isolated.
1975-1977: Frederick Sanger isolates template strands of DNA to build new ones with DNA polymerase, but uses altered and marked nucleobases that stop polymerization. By doing so, then segregating the shortened sequences by length and recognizing their final base with fluorescence, it's possible to read the exact sequence of bases on a DNA strand.
350 notes
·
View notes
Note
-Hoo-shit- My brain is cooking up something fierce...
(SAHSRAU Idea Incoming)
So, remember the Painter!Creator? What if when they were young they had a lot of creative visions, of the idea of Honkai Star Rail, not specifically who characters were or what they would be like or do, but the idea of an intergalactic universe with different planets, cultures, and people in it, with travel being by train.
(Absolutely overjoyed with HSR releasing as a game, its like a dream come true!)
Now, pair this with the idea, that before they had eventually gotten sucked into the game, they didn't gain their technical ~Immortality~ till they turned like 15 or something and all the physically negative things that happened to them- be it, they got sick, they got a small injury, like a scrape or something, they had to go to the ER for an accident-
Several different planets- like over a thousand, with their terrain, wild life, and inhabitants all faced a crisis of some kind.
When they got a cut, scrape, or small injury, when they were like- under 5 years old, over 100 planets would experience a continental drift, forever physically shaping the Geography of them. When they got sick, when they were 10, over 1000 planets experienced heavy dormancy and withering with crops and animals, not to mention the people coming down with plagues and horrible diseases. When just before they had turned 15, they had gotten into a car accident- putting them in critical condition, the result commenced several different wars of many kinds- The Swarm Disaster being an example of that, and planet invasions/destruction- Boothill's planet being an example.
And as they grew up, coming over the age of 15, the Painter!Creator gains their technical ~Immortality~ which stopped any and all crisis under their physical inconvenience to a heavy pause, however leaving impacts on the history of everything in Honkai Star Rail, so when another crisis happens, its not under their influence of any kind, just life itself taking a few unfortunate pointers on how it should react under a certain time and place.
So, imagine how any and all characters/relevant characters (Of your choosing, but please include Boothill in this) would react to this information.
Also just to clarify, if your confused on how the timeline of this all would intercept concerning the physical negative inconveniences I just listed off, let's just say they turned 15 in April of 2020 since the game came out in 2023 on April 26, so they'd be 18 at that time, and 20 now.
Oh, this is insane in the best way possible.
The idea that Painter!Creator had these visions of a universe long before it even "existed"—and that their own physical state shaped its very history—is such a wild take on the concept of divinity. It makes them unknowingly responsible for so much of the universe's suffering, but also for its very existence.
And then they became immortal.
Not by choice. Not through power-hungry ambition. But simply because the universe stopped reacting to them. As if it had already been set in motion, as if it had finally learned how to run on its own, leaving them behind as a witness rather than a participant.
And then they got sucked into the game.
Suddenly, they are standing in the world they once glimpsed in their childhood dreams.
And the people? The ones who suffered, the ones who thrived, the ones whose lives were quietly molded by their injuries, their sickness, their pain?
How would they react?

This is where it gets really painful.
Boothill’s entire planet was annihilated.
He lost everything. His home, his people, his past.
And now he finds out why.
Not because of some grand cosmic war.
Not because of some malicious, calculated scheme.
Not even because of a mistake.
But because, somewhere, sometime, a young Creator was in a car accident.
He’d hate Them at first.
He’d despise the idea that everything he suffered was so meaningless.
But over time, he’d realize… it was never personal.
And maybe, just maybe, that’s even worse.
Because what do you do with anger when there’s no one to blame?

Dan Heng would take this… very quietly.
His mind would race, calculating the implications, the sheer weight of this knowledge.
He wouldn’t accuse or lash out. Instead, he’d just… study Them.
He’d want to know how They feel about it.
Do They feel guilt? Do They accept it? Have They even come to terms with what They are?
And if They haven’t? Dan Heng would be one of the few to actually ask:
“Then what do you want to do, knowing this?”

Oh, Kafka would love this.
Not in a cruel way. Not in a way that dismisses the tragedy of it.
But in the way that someone who sees the threads of fate would.
She’d see the narrative in it, the grand, cosmic poetry.
She’d wonder if They are still creating—if They still paint, dream, envision.
Because what They dream becomes reality.
And maybe, just maybe…
Kafka would whisper in Their ear, encouraging Them to dream again.
Because who knows? Maybe the universe is still listening.

Screwllum would have the most complex reaction.
On one hand, this is not logical.
The mere cause-and-effect relationship between the Creator’s experiences and the universe’s history should not exist.
And yet, it does.
For the first time in a long time, Screwllum cannot calculate the "why."
And that? That would fascinate him.
He would study Them, not out of worship, but out of a pure, unrelenting need to comprehend.
March would be the first to ask if They’re okay.
Because, Creator or not, that’s a lot to bear.
She’d wonder if They ever wanted this.
If They ever had a choice.
And if They ever just… want to be normal.
Welt, of course, would approach this with caution.
He has seen impossible things.
But the idea that this whole universe is the reflection of one person’s pain? That’s something even he struggles to accept.
And yet, he does.
Because the truth doesn’t need to be believable. It just needs to be.

What Does the Creator Feel?
This is the big question.
They didn’t choose this.
They were just a kid with a wild imagination and a body that got hurt, got sick, got broken.
And the universe listened.
Now They are here, standing among the people who unknowingly suffered under the weight of Their existence.
Do They try to fix things?
Do They simply live among Them, unseen and unrecognized?
Or do They let the universe continue on its own—just as it learned to do after They turned 15?
Because at the end of the day…
They’re still just one person.
But the universe will always be watching.

Okay guys, no more SAHSRAU/Creator!Reader AU 🙏
#x reader#honkai star rail#hsr#honkai star rail x reader#hsr x reader#kafka x reader#kafka x you#kafka x y/n#march 7th x reader#march 7th x you#screwllum x reader#welt x reader#welt x you#dan heng x reader#dan heng x you#dan heng x y/n#boothill x reader#boothill x you#boothill x y/n#x you#x y/n#sahsrau#self aware au#self aware honkai star rail#self aware hsr#hsr x you#hsr x y/n#hsr x gender neutral reader
243 notes
·
View notes
Text
A tool I find generally pretty useful for thinking about and classifying superhero systems is the Wild Talents Axes of Design, a worldbuilding tool from an RPG that I have not and most likely will not ever play. The system categorizes and ranks superhero settings on four axes:
The Red Axis measures Historical Inertia, how much the existence of superhumans causes the timeline to diverge from our own. A high-red setting represents the standard implausibly-recognizable like-reality-unless-noted world-outside-your-window model. A low-red setting is a total alternate history.
The Gold Axis measures Superhuman Inertia (talent inertia in their internal jargon, but we've all got our own names for these assholes.) This one measures how closely superhumans hew to classic paradigms of heroism and villainy, as opposed to branching out into other societal roles or life outcomes. A high-gold setting is the prototypical endless monthly game of cops and robbers; A low-gold setting would be something like Wild Cards or Top 10, where career superheroes are a rounding error (or even a downright oddity) compared to people with powers.
The Blue Axis measures what they term The Lovely and the Pointless- essentially how much weirdness exists outside the superheroes themselves, or, more practically, how unified the setting's cosmology and power sources are. High-Blue settings are the bizarre and irreconcilable genre kitchen sinks full of aliens, gods, magicians, one million ways to get superpowers and three different kinds of time travel. Low Blue settings would be The Boys, Worm, or Wild Cards- any setting where there's a discrete reason that superhumans happened and nothing supernatural going on outside of that point of origin.
The Black Axis measures Moral Clarity, which is about what it sounds like. High Black Settings are the cartoonishly-clear-cut battles of good and evil, low black settings are omnidirectional amoral clusterfucks where the participants have superpowers.
(The joke, of course, being that if you crank all four colors up all the way, you end up with a full CMYK print, and a reproduction of the aesthetic of classic golden and silver age superhero faire.)
Obviously this isn't a perfect system- it suffers from the perennial, probably inevitable issue that the four of these don't granulate equally well but they feel the need to articulate five nodes for each of them, just to keep it neat- and consequentially it sometimes feels a little like they're struggling to justify why some of the arrangements that they're describing are meaningfully distinct from the nearest tick up or down the axis. I'm also not entirely sure how it integrates this fifth axis I think is pretty important- the question of the degree to which the public is aware of superhumans at all.
But it does provide some interesting and useful language for quick-and-dirty compare and contrast work. Watchmen is Low Blue, Low Black, Mid-Red High-Gold. Invincible is High-Blue Mid-Black High Red Mid-Gold. Worm is Low-Blue-Mid-Black-Low-Red-Mid-Gold. I don't even stand by these ratings necessarily, I just think it would be super neat going forward if I were able to throw out a phrase like "High-Blue interpretation of Superman" and successfully convey that it means we're finally gonna get to see Superman fight a wizard in live action, for example. I think there's slept-upon terminology available to us here
342 notes
·
View notes
Note
I have a question about your LoZ AU.
LoZ as a series has a bit of a weird depiction of humans. Hylians are almost always portrayed with pointed ears, although humans with rounded ears do show up sometimes (notable example is Wind Waker, where it's an actual plot point). I know this is a weird question, but would Ingo's, and by extension Ansy's, round ears be a point of interest to the inhabitants of Hyrule? I don't remember if BotW or Totk ever mentioned any area outside of Hyrule, and since everyone there have pointed ears, no one would have any idea as to where those humans came from.
Also, if I remember correctly, I think that pointed ears are a sign of a connection to the goddess Hylia. And given the generally polytheistic society in (most) Zelda games, then that could be another odd thing about Ingo and Ansy.
At the very least, their round ears would be a very clear indicator that both of them are not from Hyrule.
I know this is a weird question, but for some reason this topic has always been an interesting one for me. Especially since I remember my first reaction to Totk Ganondorf being that he's the only character in Totk and Botw with round ears. (Me : yeah sure his character design looks cool and he looks swoll, but LOOK AT HIS EARS-)
Pardon me, a flood of Zelda lore just rushed into my head lol - I’ve been a Zelda fan EVEN LONGER than I’ve been a Pokémon fan.
Okay, so round ears, our isekai-ed friends in Hero of Bombs, & Ganondorf! (Lore dump ahead!)
It’s as you said - round ears have been a minor topic of interest in Hylian history, regardless of the timeline. I remember reading the booklet that came with A Link to the Past when I was little, about the creation of Hyrule & the Triforce. In there, they talked about how Hylians heard messages from the gods with their elven ears. One of the townsfolk in Ocarina of Time says the same thing.
Meanwhile, the earliest instance of round ears I can remember appearing is Ocarina of Time: ALL of the Gerudo (including OoT Ganondorf) had round ears - more on that in a bit. Another example came a little later in the Oracle games with the inhabitants of the other countries Oracle of Seasons / Ages Link visited (Holodrum & Labrynna), then again in Twilight Princess with the residents of Ordon Village (technically just outside Hyrule’s border).



(OoT Nabooru to the left, OoA Bippin & Blossom in the middle, & TP Colin to the right)
“Oh, okay. Gerudo & these folks from neighboring countries / villages just have round ears - easy!…Right?”
Until Breath of the Wild happened, reintroducing the Gerudo people after all these years with pointed ears like Hylians (not to mention different skin tones).
The Gerudo being an all female race (except for a male born every 100 years, often some incarnation of Ganondorf), they reproduce via men from other races (Hylian, Sheikah, etc). Stands to reason they would get traits from their fathers. Why, then, didn’t they have pointed ears back in OoT? Maybe round ears & darker skin used to be a stronger gene? I couldn’t tell you.
Why TotK Ganondorf has round ears might be an example of that gene coming back in the rarely born male, though honestly I just feel like they were just making a design choice to refer back to OoT Ganondorf, the very first depiction of him we saw in the games (though he was mentioned by name in A Link To the Past) as a love letter to us older fans.


(OoT Ganondorf to the left, TotK Ganondorf to the right)
I don’t think Nintendo wanted us to think too hard on it, or why some versions of Ganondorf actually does have pointed ears, even when it was the same Ganondorf (eg. OoT Ganondorf > WW Ganondorf / TP Ganondorf). All I know is that when ToTK Ganondorf stepped into the frame, my inner 10yo saw the villain from her nightmares (in the very best sense! 878)
As for Ingo & isekai-ed me (lol), the Hylians would probably just think of us as foreign visitors, maybe from Labyrnna / Holodrum. Link & probably some other key characters would know the truth, either by being told straight out, or intuition.
Side note: as Ingo muddles with his memories & ends up spending time with isekai-ed me, he wonders if we come from the same country / world (not quite, Ingo!)
—
(Editing to add maybe it was also a symbolic thing - pointed ears symbolizing communication with the divine, maybe it’s to say “he refuses to listen to heaven”? Who knows.)
#ask#hero of bombs#tears of the kingdom#zelda au#submas au#ingo#self insert#ganondorf#lore#I actually did have at least one nightmare with OoT Ganondorf in it as a little girl lol - dude had an imposing presence!#I think the fact that we first meet him when OoT Link & Zelda are also children deepened that impression#Like I’m a little girl watching little Link & Zelda square themselves up against this big evil king
163 notes
·
View notes