#just checked the wiki
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imperatrice21 · 10 months ago
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Nah because why didn't no one tell me Batman was expelled from school
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dykepaldi · 2 years ago
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homestuck was so perfect for autistic teenagers bc it took characters being sorted into categories and having Attributes to its absolute extreme. forget four hogwarts houses, every character has their associated colour their zodiac sign their associated animal their dream planet their god tier class and aspect their typing quirk their pesterchum handle their weapon their planet of x and y, as well as each of them having a handful of other very quantifiable Personality Traits and Interests (e.g. this one is a clown this one is angry this one likes fashion this one is just rufio from hook for some reason) and THEN they all also have their respective ancestors and dancestors(?)(plucked that word from my memory) who have all of those things as WELL
and god not to mention the fucking quadrant system
as a 13-15 year old autistic kid i didnt even need homestuck to have a plot i just happily made a big big spreadsheet of character attributes in my brain
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gallusgalluss · 2 years ago
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hey Hey i'm shouting out this new Bugsnax Wiki (The Bugapedia) by @betterdonutgalaxy, separate from the Fandom/Wikia wiki! Go check it out n help contribute some stuff if ur able to!!
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bzlgrmpf · 1 year ago
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Hi, So I was kinda annoyed, that there is no easy way to get into the qsmp lore at the moment.
So a few days ago I made this video (there really isn't a good way to summarize everything in under 10 min, but I tried my best):
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And here are some of the many (manymanymany) drawings I made for it:
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crypticcanidae · 2 months ago
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what's happening in the south of thedas?
throughout veilguard the inquisitor occasionally sends us messages from the front. they paint a pretty bleak picture as to what's going on down there and honestly, by the time vg ends, i think it's safe to say southern thedas is absolutely fucked. like irreparably so.
but! several times now i've seen the argument that it's not as bad as it sounds, that everyone down south will recover and be fine, and that anyone even slightly upset abt southern thedas being destroyed in a series of easily-missable notes is just overreacting. (that's probably a little bit of an exaggeration. but not by much.)
so. maybe i read those letters wrong and missed some obvious improvement to the situation! therefore, i've gone through all the missives and done my best to put the events in them onto a map. cause i'm very bad at visualising things. and it turns out uh. yeah no i'm pretty sure it's as bad as it seems down there. maybe even worse! i've also ended up with. yknow. even more questions tbh. i hope these fucking maps are readable. !! beware long post ahead !!
the fight for the south (obtained after meeting the inquisitor for the first time)
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ostwick's shipping - what do they export? to where? whatever it is, the disruption's obviously enough for the inquisitor to notice and mention. (also, isn't a trevelyan inquisitor from ostwick? i suppose they don't say anything more about this?)
the antaam corsairs - are they harassing any other ships? have they cut the waking sea off from the amaranthine ocean entirely?
venatori-aligned nobles - which nobles, and where? are they spread across the country? do they have noticeable regional strongholds? more importantly, why have they allied with the venatori? what are they getting out of working with a fringe tevinter cult that was mostly dismantled ten years ago?
'far southern wilds' - is that just the korcari wilds in ferelden? or are the arbor wilds in orlais also seeing blight appear? (the blight consuming orlais later has to come from somewhere, after all)
the fall of weisshaupt (obtained after. well.)
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'wherever darkspawn once had a presence' - every place that's had darkspawn? all of them? cause thats. most of thedas? including several regions we visit in vg, but i don't remember hearing anything abt darkspawn appearing in the silent plains, which you'd think might come up in the graveyard of nevarra's capital city. at the very least, this might explain why the south's hit so hard despite lusacan and razikale being on the other side of the continent, i guess? anyway i marked what i think are the the three largest, worst blighted spots, and i left my blight notes on the map too for lack of a better place to put them. you can see how many places might now be getting swarmed.
^^ - if i'm right and darkspawn are appearing everywhere they've been before. well. this could have been a fun way to incorporate worldstate choices? if the inquisition allied with the wardens orlais has warning of a horde emerging in the western approach, if the wardens were banished orlais suffers heavier casualties from having to fight unexpected darkspawn on top of the venatori. something like that.
'reports of darkspawn advancing to its very gates' - advancing to weisshaupt's gates? the fortress we just lost to the darkspawn? this sounds like the inquisitor's getting reports that weisshaupt's just under siege, not overrun entirely and abandoned?
'erasing all the gains that the wardens and dwarves had made' - the darkspawn getting to weisshaupt is erasing dwarf-warden gains on the surface, in the anderfels? or do they mean progress reclaiming the deep roads has been lost? because weisshaupt's gates are on the surface, and haven't had to be retaken before now (weisshaupt has been sieged by darkspawn before during blights, but it's never fallen entirely). unless they're meaning that darkspawn numbers in the roads during the siege were so high they've overrun dwarf-warden positions? or the loss of wardens assisting the dwarves and recalled to weisshaupt was that damaging?
'called them all back to weisshaupt' - once again. worldstates. past events. what happened to that warden civil war that was brewing in inquisition? what happened to the orlesian wardens possibly breaking off from weisshaupt entirely? what about the wardens in amaranthine, possibly allied with the architect, possibly working with avernus to research the blight? all of them got orders to up and head to weisshaupt, and they all obeyed, despite the internal conflicts we've been hearing whispers of for the past few games?
the tide turns (obtained after fighting the dragons in hossberg)
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the felicisima armada - nice to see the armada mentioned, obviously, but it might have been even better if we got to actually learn anything new about it. instead of the half-baked beach and arena we could have had a hub in llomerryn/estwatch, experienced some of what makes rivain so distinct from the rest of thedas. we could have seen isabela acting as an admiral of the armada, maybe had some quests that lead to the armada harassing the antaam. yknow, gotten to be involved in the interesting things happening in the world, instead of hearing about them after they've already happened. (mostly i just. really don't understand where the lords of fortune came from in the first place? a rivain-based pirate faction already exists? it seems like isabela's a leader in both groups? what's going on here?)
the venatori - did the inquisition just do a really bad job ten years ago? i was under the impression the venatori as a group were finished, that they'd failed their plans, lost their god, and splintered apart. hadn't tevinter even publically denounced them? i know that doesn't mean much really, but yknow. after inquisition it sure seemed like whatever group succeeded the venatori would be starting pretty much from scratch, or having to use a new name, at least. but they're not only openly back in power in tevinter, they've got the resources to stoke conflicts across the continent? yet again. worldstates. thedosian politics. what happened in the past decade??
val royeaux to kirkwall - so the venatori are marching forces across nevarran territory into the free marches, these forces presumably including some amount of orlesian soldiers? i know kirkwall/the free marches are apparantly busy right now (getting blighted?) but as far as i can tell. nevarra doesn't really have anything going on? but they're just letting hostile orlesian forces cross their borders to attack the marches? i would have thought that would provoke some sort of response, given that nevarra (and parts of the marches) have been invaded by and fought wars against the orlesian empire several times?
the coming storm (obtained after speaking to the inquisitor again)
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'little trace remains of the antaam dreadnoughts' - i'm assuming the antivan resistance has picked up enough momentum for the antaam to struggle to maintain control by now, and that combined with the efforts of the armada has lead them to pull their fleet back somewhat to keep from overstretching their forces. but i do like the idea that the antaam, competent trained soldiers, were beaten and driven off by a pack of pirates.
the drums of war (obtained after discussing how to attack tearstone island)
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'the free marches have unified' - i know extraordinary circumstances can force things like this to happen but also. we know the free marches are divided enough that city-states will make alliances just to spite their neighbours. we know blights don't really bring people together without effort. i would love to know what sort of political manoeuvring has been going on for the entirety of the marches to unite to assist ferelden - or just the inquisitor? if the inquisition disbanded, why does the inquisitor still seem to have so much influence? also. the marches are doing this when they're in the middle of conflicts? hasn't kirkwall been entirely evacuated to starkhaven now?
blight in ferelden - putting those words onto a map makes them look way worse, doesn't it? the darkspawn now have redcliffe, much of southern ferelden, and most of denerim (if not all, by now), they'll spread the blight everywhere they go, and the blight itself has reached lake calenhad. as a reminder, this letter in da2 tells us the land around lothering is poisoned so badly by the blight it'll take decades to recover, if ever, after only a year. other places still haven't recovered after centuries. vg's blight might be changed in some way, but it doesn't seem to be any weaker, and only the blight in minrathous is destroyed at the end. assuming vg only takes a couple of months, it ends with ferelden blighted even worse than after the fifth blight.
the beginning of the end (obtained after escaping the regret prison)
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blight in ferelden - (continued from above) by now, ferelden's certainly lost the korcari wilds, brecilian forest, hinterlands, and a decent chunk of the bannorn to the blight, as well as possibly all of lake calenhad and its shores, depending on how blight spreads in water. that's the majority of the country's settlements, farmland, and natural resources uninhabitable, unusable, or obliterated - again, the blight poisons the land, it takes decades to centuries for anything to grow there again. on the bright side, the tiny amount of unblighted land left in the bannorn will probably be enough to support the surviving population, since the refugees were few enough to fit into skyhold. from veilguard on, ferelden is likely reduced to amaranthine, highever, west hill, the northern edge of the bannorn, whatever region runs above lake calenhad, the island of brandel's reach, and the islands home to jainen and alamar. the new ferelden capital would probably be highever or amaranthine, possibly amaranthine given the arling's run by the wardens, and they'll likely become far more influential now that ferelden's blighted nearly as badly as the anderfels. at least they got to keep the circle in jainen!
blight in orlais and the free marches - it would make sense to me if the blight here has spread out from the wastelands of the western approach and the silent plains. honestly i might have overestimated how much land's been consumed? but equally we're told the blight's moving fast so. maybe i'm underestimating. who knows. regardless, orlais has probably lost it's southern regions, as well as a large part of the heart of the country. like ferelden, it looks like a lot of what's probably farmland has been blighted, as well as several major cities. that combined with the venatori-supported civil war they've been fighting this whole time means orlais is. possibly in a worse state than even ferelden! i don't know how they'll recover honestly. maybe orlais will fracture into a dozen smaller states, maybe they'll somehow have enough military strength left to attempt to expand and claim nevarra's unblighted land. either way, they're probably not a major power anymore. also, the dales are probably blighted too, though maybe not entirely? which is unfortunate for the dalish, assuming they haven't been completely absorbed by the veil jumpers and given up on the dales for arlathan. for the free marches, again assuming the blight's spread from the silent plains, kirkwall, wildervale, starkhaven, and tantervale are most likely to have been hit, if not lost entirely. the eastern city-states are likely alright. also. a lot of nevarra's probably been blighted? most of it, even. including the capital. and grand necropolis. cumberland might be fine though.
blight in tevinter? - we aren't told anything about what the blight and darkspawn are doing in tevinter, i think? aside from minrathous being miraculously cured so it can become the center of civilisation in the future, obviously. we're bringing back the pre-andrastian empire! anyway. the silent plains would be the main threat here, and if the blight spread up to the nocen sea it could split the imperium in two, which could be fun i think. and the blight from the anderfels could affect the western border somewhat too.
orzammar - yet again, worldstates could have had an impact here, affected whether orzammar has alliances that could help it hold out or not, things like that. but honestly, considering everything else that's been going on, it seems safe to assume orzammar's been entirely wiped out. kal-sharok might be the last surviving population of underground dwarves, aside from the ambassadoria in tevinter. who might now have lost their home entirely.
blighted leviathans - *blackwall voice* i would have liked to have seen it. but yeah once more the cool things are all happening in the background. seems like we could have run into these in a felicisima armada questline, or possibly with the wardens if the ten year old griffons were adults instead of hatchlings still. i don't even know what to say here honestly. this makes recovery even harder now, i suppose. orlais and nevarra have lost sea access, ferelden and the southern marcher city-states might struggle depending on how far the leviathans spread towards the amaranthine ocean. fishing might be a little difficult now too.
conclusion
rivain and antiva seem to have come out largely unscathed by the blight, and we know from rivain that andrastianism, the qun, mages, and spirits aren't entirely incompatible, so there's a real chance for things to improve there. the eastern free marches are probably fairly stable, all things considered. tevinter and the qun might be forced into peace, however temporary, given that the antaam's been decimated and the imperium's apparently going to be doing some restructuring. ferelden and orlais have effectively suffered an apocalypse. nevarra and the western free marches are likely only doing slightly better. the anderfels are. probably largely unchanged, tbh. very cheerful! what's happening in the south? nothing good!
as i've seen some others say, i don't inherently dislike the idea of the south, the places we're most attached to, suffering some catastrophe in service of underlining how high the stakes are. my problem is the way it's executed. all these events were thrown together into a handful of codex entries that were very easy to miss entirely. there was no attempt to work with the very different worldstates people could have, despite marketing reassuring us that our past choices would be respected. it felt like an afterthought added into the game to try and cheaply increase the emotional impact of a somewhat lacklustre story. many of the things people felt were missing from veilguard - the politics and intrigue, the relations between nations and peoples, etc - aren't missing at all, it turns out. they've simply been relegated to the background. we can see where they might be happening, guess at how our protagonist could have been involved, but we aren't allowed to actually participate anymore. and i think that's unfortunate for a series that used to be so determined to think about those things, even if it didn't always handle them very well.
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crapflaps2 · 25 days ago
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The raven boys + Blue
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bumblebeebats · 2 months ago
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Rewatching She-ra and im once again revolving Double Trouble in my mind. What an absolute legend. No backstory, no moral alignment, no motivation at all besides fat bags of cash and causing as much drama as humanly possible. They came, they served cunt, they committed international espionage, gave Catra an emotional breakdown, and left. AND they're nonbinary??? ND Stevenson what's your address im ordering you flowers
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saym0-0 · 3 months ago
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sally and samantha from the leftenmost window barking at each other <3
original under the cut
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to-be-a-dreamer · 8 months ago
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The Wild Life Spreadsheet
Alright so if you don't know me: Hello, hi my name is Saf and I made a huge Google Sheet for Secret Life last year! (BTW I finally finished the gifted hearts page so if you were following it but never got to see the finished product because I Didn't Finish It feel free to check it out now!) It was a lot of fun and I know a lot of people found it helpful to have all the stats in easy-to-read tables and graphs so after the absolute trainwreck of this past session I decided to go ahead and make one for Wild Life! It's going to be a little bit different from the last spreadsheet so consider this the user manual.
Lives at End of Session
This sheet will show you how many lives each player has at the end of each session! I've also included a slicer, which allows you to filter the table and graph by specific players if you want to see one player's progression or compare a few to each other!
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Death Count
This sheet shows the number of deaths per player and per session. The deaths per player graph can be filtered just like the lives remaining graph!
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Causes of Death
This sheet breaks down what caused each player's death, what session they died in, how many lives they had left after their death, and which deaths were directly caused by a Wild Card! (And my GOD these snails)
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Kill Count
The same as the Death Count sheet just will kills per player!
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Let me know if there's other stats that would be interesting to track or if there are any issues with the sheet!
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odo-apologist · 7 months ago
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Everyone stop scrolling!!!!
Look at this illustration of Cat and his parents
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Okay, you can continue scrolling now :)
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crystallizsch · 11 months ago
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it's going to be 3am what do you want with me mr jamil viper sir
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rockethorse · 1 year ago
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Did you know the "Handle and Spout" painting from the Sims 2 basegame is a reference to the Utah teapot, a 3D test model so well-known it's become an in-joke within the field of computer graphics?
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sunn-mechanic · 4 months ago
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[ID in alt]
More wartime/SiB timeline sketches, this time with some Goats :D
Asmund and Gormflaith are my ocs! I'm a big fan of when ppl use Asgore's old design as a base for his dad, so, of course I had to as well, hehe. And then I wanted Toriel to have a cool maiden name so, Eldis :>
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thesecondsanctuary · 1 year ago
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does anyone else rember
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cinnamon-flame · 2 years ago
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Viva Piñata art dump
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Viva Piñata was my favorite game when I was younger and it influenced my style heavily throughout the years but I've noticed it's like really niche? I haven't seen a lot of people talking about it which is a shame since the whole series is absolutely adorable. So I'm spreading the word myself with some funky doodles
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bowehbowah · 3 months ago
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helo tumblr user bowah can i have a solaris please.., or else i’ll DIE…. don’t let me DIE…
yes you may
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you can have a total redesign of this maniac!!!! she will come to your house and end you!!!!!!
my old solaris ft. THE sol/fab x sympathy jones video
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