#libgdx
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kadable · 6 months ago
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exploring the BEAVERHOUSE
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ketochblog · 2 months ago
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Teaser!
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I got a basic TCP server running able to withstand ~10/20 players with ease. This is how the multiplayer connect screen is going to look like!
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fortressnebula · 11 months ago
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guys if youre bored go mess around with my circuit simulator i made you can blow things up if you short circuit it
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une-erreur-inconnur · 1 year ago
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So after fighting for months to include an ad banner in the game I've made I suddenly realised that for a first time project it was...not worth it at all? :'D
Long story short:
I published Bomb di fé on itch.io
Ad free
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It's a silly little text based game that I made to fiddle with phone input (like gyroscope and compass). I WAS going to publish it on google play but I made the mistake of submitting the ad version first, and now Google don't believe me when I try to say I removed ads from it TT even worse it won't let me delete the ad version I already submitted. So until I resolved that it's just available on itch.io
It's an android game, from what I tested it looks low-key ugly on tablet but still works :') small victories
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eyeyoob · 1 year ago
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The 10,000 old english shepard test.
If your game can run 10,000 old english shepards without crashing, you have game of the year potential
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quagem · 2 months ago
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Velocidad en Curva Bézier
Como cada segmento de las curvas solo incluye dos puntos y mi implementación une todos los segmentos necesarios para lograr cualquier tamaño requerido, añadir velocidad fue un poco tedioso. fromSpeed = speed * accelerationMultiplier; toSpeed = speed; Además de la interpolación lineal básica (línea 120), tengo que modificar la variable que representa la velocidad…
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dayskymoon · 2 years ago
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this is a screenshot of a world generation project I created for computer science coursework it's been pointed out to me that I need a profile picture, so I think I'll use this?
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atwas-creations · 2 years ago
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With the insanity that Unity's recent decisions have caused, I, as an aspiring game dev/designer, am looking to see what else is available. We all know about RPG Maker, GameMaker Studio, Godot, and Unreal. But if you're like me and have little to no understanding of code and limited finances, here are alternative indie engines I've scrounged up:
Idle Game Maker, the one I'm currently working with, built by Orteil of Cookie Clicker fame
Bitsy, and an associated pixel art tool called Pixsy
Pocket Platformer, similar to Bitsy, and code-free
Rogue Engine- requires download, but apparently, there's a tutorial
GDevelop- both 2D and 3D engines, has tutorials, and even has an option to playtest games in development and provide feedback (I am definitely trying out this one in the near future)
Heaps.io-requires download, and this honestly looks a little over my head right now, but might be worth checking into when I get a better understanding of code
Stride- 3D games, requires download, has docs and instructions so you can learn quickly
Bevy- 2D games for browser and mobile
LibGDX- now we're getting into engines that can make REAL games, some of the games in their showcase are on Steam
Defold- according to their showcase, this was used to make that mobile game Family Island that you've seen in so many ads
Love- don't be fooled by the childish font on their home page, the games in their showcase look amazing
HaxeFlixel- apparently used to make Friday Night Funkin'???
Armory3D, which apparently uses Blender
Solar2D, and here's their showcase- looks decent enough
Solarus- I didn't recognize the name, but I know I've heard of this, I've seen Zelda fans use this one. You have to download their launcher to play the games on PC.
DOME, which uses its own programming language
FNA, which calls itself a "reimplementation of Microsoft XNA"- if you remember, XNA no longer exists, but Eric Barone used it for Stardew Valley. FNA has been used to make games like Rogue Legacy (it's a real game, I got it on Steam).
Monogame- a direct descendant of XNA, being used for Stardew Valley's updates, and used to make a whole host of other popular indie games including 2 of my favorites: Axiom Verge and Celeste (so yeah, I'm definitely checking into Monogame if it's still around by the time I learn C#)
RPG in a Box, which looks really blocky and rough, but appears to be a cheaper solution than RPG Maker, especially for those new to the field. I already paid for RPG Maker, so I don't know if I'll use this one, but I'm putting it here for anyone else who may want to try it.
Adventure Game Studio- not sure how difficult it will be to use, but I'm seeing some decent-looking games in their showcase
RPG Paper Maker, which, I guess, makes 3D games out of pixel art? Says it's free to use, but if you want to sell your game, you'll need to buy a license. Fair enough, I suppose.
Narrat, another one I am DEFINITELY going to try, at least while I'm still learning. Has its own, very simple, easy to read script that is a step above Idle Game Maker's script, but not quite as complicated as "real" programming languages. Make RPG's and put them on Itch.io.
Ren'Py, for visual novels (apparently Doki Doki was made with this!?!)
Decker, can be used for various kinds of applications, not much for game-making, but maybe with a little imagination....
Engine.lol- I'm, uh, not sure what this is, but could be good for generating ideas.
EbitEngine- describes itself as "dead simple," used to make Bear's Restaurant.
Raylib- no tutorials, no built-in assets, you MUST know how to code- but it looks like a no-frills engine if you do know how to code. I don't, so I won't be using it, but if you do, go right ahead.
PyGame, which apparently uses Python coding language.
And this article listed all these and a few more that I didn't list here because they looked too expensive or too complicated.
There's also a Pixel Game Maker on Steam. It's 90 bucks right now (ouch!) but if you can get it, it looks like it'll be worth it.
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fuzzyfoe · 8 months ago
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if pet hotel had little games and activities like neopets or club penguin puffle games, what would they be?
whatever would be within my skill level to program i guess
i think i would start out with a game where the pet is holding a basket beneath some trees and you have to catch falling fruit by moving the pet left and right. sounds nice and simple enough, and once i had enough of a variety of simple games i would then feel free to try and experiment with something more complex and take as much time as i need since the simple games are able to fill that space where something needs to be right now
if i made this a website-based virtual pet game like neopets and flight rising are, something that's gonna be tricky and would probably take me a long time is i would have to learn how to make an html5 application (which is what these games would be if this was the case, since flash is dead) that would be able to read pet information and user information from a database so the pet could appear in the minigame, be able to modify values like the amount of money the player has so the player can earn money by playing these games, and this database needs to be able to be read and written to by both these minigames and by regular pages like a player's profile page where you'd be able to see your current money balance, for instance. The only experience I have in regards to creating an html5 application is running the html dist Gradle command that libGDX has, which just converts all of your java code into javascript as its own contained thing when for this I would need to make something that actually has the ability to talk to other things. I would have to learn a ton of php in order to make this a thing as well, which I don't have a lot of experience with either.
If I were to turn the pet hotel into a fully-fledged automated and programmable game with my current knowledge and skillset, I think I'd have an easier time using libGDX and Java Swing to make it, and then people would have to download a jar file for it off of itch.io in order to play it. I feel like more people would play it if the game was entirely website-based because people don't really like to download things, which is kind of understandable, but learning web development is really hard and from what little I do know about it I'm kind of bad at it. I took a class where I learned how web sockets work in Java so I think I could be able to make something that connects online like this, but I would have to rent some server space in order to do this so the pet hotel would become something that starts actually costing me money to run if I did this. Also I already have a full-time job so the progress I would make on this would be pretty slow, and sometimes I struggle to muster up the motivation to even just make regular art during the time that I'm not working because my brain just kind of sucks like that. So for now i just run this thing that pretends to be a video game but is actually not because my brain prefers the instant gratification of watching youtube videos and playing video games that other people have already made instead of using that time to learn how to make a video game myself
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kadable · 5 months ago
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there are secrets galore in the BEAVERHOUSE! also Flinch keeps falling into pits, I don't know what's got into him
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ketochblog · 3 months ago
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Next update
Hello everybody!
It has been some time, I got burned out of the project and focused on other things to clear my mind. Anyways, since August I have been thinking about some launcher I could have for my game, and I've done exactly that. Here's the download link, inside my itch.io.
I'm planning to release this new version by early June, since it contains several new features that will make the game immersive and fun.
Thank you for reading =D
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paolovecchio · 11 months ago
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une-erreur-inconnur · 1 year ago
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It's me again, with the direct link, just in case I missed the announcement that tumblr actually stopped hiding post with links and I just didn't know it!
It's an android game, offline, that I made to play around with basic phone input. Benefit from playing it: I know where the North is when I'm at home (yes I know I could know that with where the sun rise and set but I always mix up if it goes east west or west east, sue me)
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eyeyoob · 1 year ago
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LibGDX AABB Platformer template
Hey LibGDX devs, I made a template for those looking to make a simple platformer game.
Since this uses AABB collision, you can't have your characters move up rotated rectangles, but if you're making a game where that isn't required, this is a good place to start. This is licensed under CC0. Attributions are not required but greatly appreciated!
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quagem · 2 months ago
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Typewriter.java
Para cada fin de nivel, esta máquina de escribir se usa para el resumen del destacado. Comencé creando una enumeración de estado y su variable: public enum STATE {TYPING, ERASING, IDLE} public STATE state; Para el cursor necesito tres variables: private static final float CURSOR_BLINK_RATE = 0.08f; private boolean cursor; private float cursorTimer; Y para que parpadee, añado esto en el método…
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linuxgamenews · 2 years ago
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Embark on an Adventure with Bridgebourn: Demo now available
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Bridgebourn exploration ARPG game releases a Demo for Linux, Mac, and Windows PC. Thanks to the brilliant team at Bamboo's Bazaar for their creativity. Available for all to play now on Steam. Ready to embark on a thrilling journey through a visually stunning world? Step into a vast, beautifully hand-painted landscape, where every nook and cranny hides something intriguing. This isn't just any ordinary adventure; it's a deep experience known as Bridgebourn. While you venture forth, you'll lead a group of adventurers, each with their unique talents and flair. Your goal? Unearth the hidden treasures and unravel the enigmatic tales of the Fadelands. And trust me, there's certainly no shortage of surprises waiting for you. Now, the Bridgebourn mechanics here are something to rave about. Think of it like a sandbox, where you can mix and match different abilities to produce jaw-dropping results. For instance, redirecting a fireball using a simple push. Or to shock enemies by cleverly combining a Reagent Bomb with electricity. And the best part? You're not just limited to predefined skills. You can craft custom abilities to fit your strategy. Due to ensure you're always one step ahead of your foes.
Bridgebourn Demo Launch Announcement Trailer
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This exploration ARPG isn’t a walk in the park. You’ll come face to face with challenges that require more than just fast fingers. It's about planning, synergy, and smart tactics. A well thought out combination of skills can turn the tide of battle in your favor. Instead of just blindly clicking away, you'll need to think on your feet and use your adventurers' strengths wisely. The Bridgebourn setting is your playground. Feel free to wander off beaten paths, since the most unforgettable stories aren't on the main route. Dive into side quests, tackle gripping missions, or simply enjoy the captivating story of the Fadelands. Your hero? Well, it's someone you'll design from scratch. But you're not alone. You’ll be joined by three companions, each bringing a unique set of skills to the table. Whether you're in control or giving them commands, in Bridgebourn, their individual styles will complement yours. Due to result in some electrifying combat scenarios. Progression is a big part of the Bridgebourn experience. With every challenge overcome, your character becomes stronger. Whether it's by leveling up, acquiring rare items, or mastering new spells, there's always something new to look forward to.
The Demo:
The Linux Demo may issue a "missing executable" warning. Fear not, just navigate into the game folder, launch in a terminal with ./Bridgebourn. I'll email the developer back to fix the issue. Bridgebourn exploration ARPG offers an adventure like no other. It's also carefully crafted by a passionate developer over eight long years, and the effort shows. Whether you're into epic battles, intriguing stories, or just exploring a breathtaking world, this game has it all. So gear up and dive into the mesmerizing world of the Fadelands. Adventure awaits on Linux, Mac, and Windows PC on Steam.
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