#max apogee
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memcoms · 5 months ago
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A COMMISSION! BWOOSH!
From my PAL echo!! She writes sm fanfic and is working on a fic with all three of them at the center…. Shes so good at fic chat trust🙏
I take commissions! Check out my prices on my pinned
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nmtltlz · 1 year ago
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DID A BUNCH OF R&C STUFF ONE NIGHT LMAO
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sweetness-pop · 4 months ago
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How Ratchet & Talwyn's Kids Got Their names
Rockett Apogee: He's named Rockett because his mother Talwyn loves the idea of her first son having a name nearly similar to his father Ratchet. The couple also added an extra T at the end for the fun of it. However, the biggest reason for his name is that a rocket symbolizes such great and fast things including ambition, speed, ascent, rapid growth, progress, exploration, and a high desire to achieve. And his middle name is Kaden, which has multiple meanings: "Companion", "Friend", "Fighter", "Battle", "Round", and "Gentle". The origins are Arabic, German, Scottish, and Irish. Rockett received his middle name in honor of his late paternal grandfather Kaden. Full name of Ratchet and Talwyn's oldest and first son: Rockett Kaden Apogee!
Astera Apogee: Her first name Astera is a girl's name of Greek and Latin origin that means "Star", it can also mean "Celestial Bodies" and "Brightness". Astera is also like the star flower Aster, which I headcanon as Talwyn's favorite flower. She's named Astera due to her parents (mostly Tal) being fond of stars. Plus whenever Ratchet would give Talwyn a bouquet, he would always give her only asters. The flower aster is indeed star-shaped. Plus, I now have a headcanon that the name of Ratchet's late mother was Stella, which also means "Star" in Latin, therefore Astera could also have her name mean "Star" like her late paternal grandmother. And now Astera's middle name is Maxine, and it's of English origin that derives from Latin name Maximus that means "Greatest". Also, the middle name that she gained is, of course, after her maternal grandfather Max Apogee. Full name of Ratchet and Talwyn's middle child and only daughter: Astera Maxine Apogee!
Calix Apogee: Finally, Calix. His name means "Very Handsome", "Very Wonderful", and "Very Beautiful" in Greek. As for his middle name, it is Zander, which is also Greek with the meaning of "Defender of People/Men". It's quite similar to Alexandros that is derived from words alexein meaning "To Defend" and andros meaning "Man" and "Warrior". However, there is a very beloved reason for why Calix's first name starts with a C while his middle name starts with a Z. First off, Zander, his middle name starts with a Z as tribute to Zephyr (RIP). And secondly, Calix has a C name because of not only as a dedication to Cronk (may he also rest in peace), but it was especially because of Clank who's the number one reason for his second adoptive nephew's name starting with a C. While It's for both Cronk and Zephyr, it is the ultimate honor for uncle Clank! Full name of Ratchet and Talwyn's youngest and second son: Calix Zander Apogee!
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vexing-imogen · 5 months ago
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As the end of campaign 3 draws near (Marisha confirmed we’re in the endgame, I’d give it five more episodes max), I’m having Thoughts, and I think what this story needed was more time.
It always catches me off guard how little time has passed. Imogen and Laudna have been a couple for just under three weeks, even though their first kiss happened more than 50 episodes ago. Braius has been with the party for like a week? If that.
Vox Machina’s story unfolded over the course of about two years. The Mighty Nein’s was a little over a year. Bells Hells will have covered maybe 5 months?
Because I genuinely don’t think the issue is with the plot itself, but how fast it was thrown at the characters. If the Apogee Solstice had been coming in six months or vaguely “within the next year” instead of the, what, two to three weeks that it was coming when Bells Hells learned about it, just imagine.
That’s more time to research, to investigate, to bond as a group, to explore backstories, to solidify who they are as a team, instead of going into the endgame battles with half the party wanting different outcomes.
And maybe it still would have come to this; a half cocked plan thrown together in the midst of attempting to stop the apocalypse that they’re not even sure is going to work. But maybe it wouldn’t.
I won’t even say that I don’t think BH will stick together or stay in touch after this all ends, however it all ends. I actually do think they’ve trauma bonded too much for them to go their separate ways, Braius perhaps being the one exception. But I think my favorite parts of this campaign will always be their silly low level adventures, and I wish we could have had more of that.
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ethereal-moonglow · 2 months ago
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┊ ┊ ┊. ➶ ˚ 
┊ ┊ ┊ ˚✧ 
┊ ˚➶ 。˚ ☁ 
☁ 
100 followers event!
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Rules!
1. You have ro be off anon! This is a followers event. If you wish to stay anonymous just say so and I'll make a seperate post for your matchup
2. This event will be priority! Even over my current mini event
3. Only choose one or two fandoms max!
4. You may request 2 of the options buy Moot privilege is privileging and you can choose as much as you want
Fandoms: BSD, JJK, MHA, Assassination Classroom, Tokyo rev, BLLK (Femlock as well!), Black butler, Saiki K, Haikyuu, Genshin, HSR
Since today is special! I will be adding more fandoms tehe. If you want a specific fandom yahts not on the list, you may ask to see if I can cater to it
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✯ Lunar Eclipse
Send me a fandom, your gender preference, an aesthetic/color, and I'll make a mood board
✯ Crater's protection
Send me a short description of your personality, a fandom, and gender preference and the character you are match with will send a letter!
✯ Dark side of the moon
Send me a short personality description, a fandom, your gender preference to receive a mini your life in fandom!
✯ Apogee
Send me your selfship, a bit about you, and watch me ramble about it
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I said I wasn't gonna make one but I had to djdbjdbd
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commenter2 · 29 days ago
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R&C Apogee Industries facts, theory, and ideas
In 3 back to back Ratchet & Clank games you can find text and/or dialogue mentioning Apogee Industries, obviously a company started by the famous explorer character Max Apogee and likely has his daughter Talwyn Apogee running it/having most ownership of the company.
To be more specific in Quest for Booty the Scavenger Suit (as it is called in that game, gets called the Quest Suit in Rift Apart) Ratchet wears is made by the company as shown by it sporting the Apogee logo on the belt in both QFB and Rift Apart. In A Crack in Time two armor suits you can purchase utilize a “Apogee Recycling System” that makes nanotech last longer, thus taking less damage. Then in All 4 One you have the “Apogee Industries Communication Pods”, which can not only allow people who use them to communicate with others and survive entering a planet’s atmosphere and various terrains, but it can be used to send supplies via teleportation. I also wouldn’t be surprised if the company sold jetpacks similar to the ones Talwyn, Cronk, and Zephyr are/have always sported.
I have a small theory that the company started off as a way for Max Apogee to fund his explorations by selling things he made to survive his own adventures but over time thanks to his success, turned it into an actual business where other eager adventurers can acquire the right gear needed to explore properly. If GrummelNet is willing to do collabs together then it must be good tech.
I think future Ratchet & Clank games should utilize Apogee Industries more, and I got a few ideas how that can be used for gameplay and to give more personality to characters. One simple idea is having it act like another vendor in the Polaris Galaxy. I already have an idea for a new weapon the company could have created, and that is a bomb glove that deploys smoke bombs like the one Talwyn used on Captain Slag and Rusty Pete. Call it something like “The Smoker”, and it would make for an interesting distraction weapon. Maybe it could have an upgrade where the smoke contains sneezing powder that works on organic beings and robots and you could get some funny animations from enemies.
Having it be brought up more would also be a great way to give more personality to Talwyn AND Max when he returns, and give more excuses for more unique interactions with Ratchet and Clank, among other things.
Past games and the R&C comics have shown that Talwyn is quite knowledgeable on technology from computer systems, repairing robots (like Cronk and Zephyr) and is good with a gun. The Apogee Space Station is also technologically interesting since it has gravity controlling tech (explaining why it is safe in an asteroid field) and how it’s has a nice biome despite also doubling as a fortress. Maybe while also owning most of Apogee Industries, Talwyn has also created things for the company to sell as well. I can see a line from her saying that after meeting Ratchet and Clank she got inspired to make things like her father did. This can lead to scenes and dialogue where she has helped/is helping Ratchet and Clank with their own projects whether it be a new device with Ratchet or a new software update on the station with Clank.
In the past I have mentioned how I think the raritanium weapon upgrade gameplay mechanic needs a massive overhaul and I think Talwyn and Apogee Industries would make a great replacement for it. Unlike the version in games like Into the Nexus, the 2016 reimagining, and Rift Apart where you slowly upgrade a weapon’s stats 1 raritanium at a time maybe when you give Talwyn either blueprints or spare parts/raritanium you can find thought-out the game, she can modify a weapon instantly making it much powerful AND comes with a new feature on par to when a weapon reaches its V5 form.
This could also lead to some fun dialogue from this like after buy an expensive upgrade from her, she states/hints to Ratchet he should get her something just as costly for her birthday or their anniversary.
Maybe Talwyn could be the one to give Ratchet and Clank the RYNO side quest as getting her the schematics for a weapon (it doesn’t have to be the RYNO) she can build it for him. Going back to blueprints, maybe she can make several weapons for Ratchet.
What are your thoughts on this info and how it can lead to interesting material for the R&C series?
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assassyart · 1 year ago
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Odd question.
Who would you say was more unfairly sidelined?
Angela Cross, Sasha Phyronix or Talwyn?
Hmm. That's an interesting one. Sure, I'll bite!
I guess this may be a bit controversial, but I don't really think Angela was "unfairly sidelined" at all. She had her place in the story in Going Commando, a prominent one at that, and despite me thinking her arc kinda sucks in GC, it doesn't erase the fact that her character was basically done after Going Commando. Her one goal was to stop Fizzwidget Qwark from releasing the crazy Protopet.
It's only now with ACiT and RA that Angela actually serves a purpose beyond Going Commando (and even saying that is a stretch, considering the purpose as of right now is just a mix between "where did she go?", "is she a lombax?", and the fact she is presumably with max apogee). She was never *intentionally* sidelined, in my opinion.
Overall, she was just a fan-favorite side character until they accidentally messed up with the whole "last Lombax" thing, and she didn't really seem all that important to the main characters beyond being a girl Ratchet thinks is pretty and wants to impress lol.
The other two, on the other hand... they both have it pretty bad.
Sasha is never brought up after Deadlocked's intro scene until the comics, post-ACiT. Even in the comics, Ratchet and Sasha's relationship is barely touched on, so we don't really have any idea of why they broke up besides that one site that claimed it was because of political differences. Sasha is treated like she wasn't important to the cast when she clearly WAS important to, at the very least, Ratchet. She isn't that important of a character to the story which is why I wouldn't be all that surprised if we don't see her again, but she was still IMPORTANT to a character and that alone means she deserved more than just an offscreen send-off in the comics.
It's like they specifically took Ratchet to a completely different galaxy so they could avoid past characters and introduce new ones, and OH HEEY WAIT A MINUTE, does this kinda sound familiar...?
Because it happened again. That's essentially the same thing that Rift Apart does. To avoid the elephant in the room (Ratchet's important relationships with other characters that would add to his hesitation with risking it all to go find the Lombaxes, i.e. Azimuth, Vendra, Talwyn, Cronk, Zephyr, Tachyon, etc.) they straight up just ignore having to talk about those characters by putting him in a position where they will never realistically be brought up— a different dimension, with new characters.
Despite Into the Nexus cementing Talwyn as an important character and RA being the sequel to Nexus, Rift Apart chooses to play it as safely as possible by vaguely mentioning her in one very easily missable dialogue that is, while cute, not important whatsoever towards Ratchet's inner conflict.
If this was the first time her character was treated like this, it wouldn't be a big deal... but this isn't the first time. She was (allegedly) axed from A Crack in Time, axed from Full Frontal Assault, had her role minimized in Into the Nexus, and was reduced to a credits cameo in Rift Apart. Anytime she DID have screentime, it was rarely spent developing her or her goals, and instead developing Ratchet's character and motivations.
Things do HAPPEN to Talwyn, but they happen so that she can be more relatable to Ratchet, not because it'll benefit her character.
In conclusion: sasha got the worst of it by being completely ignored until the comics because she was too cool and capable and will probably never show up again. angela isn't that bad because she still gets referenced and the door is still wide open for her to be included in a future game whenever IG decides they've had enough fun messing with going commando fans, but i do understand and sympathize with the pain of waiting over twenty years to see her again. aaaaand talwyn is a big ole mess but she's my mess so i love her no matter how many times they cut her from the games :D
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autolenaphilia · 1 year ago
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Turbo Overkill. Now this is a video game. An over-the-top retro first-person shooter that really gets what was fun about 90s shooter games.
And that was the power fantasy of it all. The plot doesn’t matter much. Not that the writing is bad in anyway, it’s actually quite funny at times. But it’s a very modest story for a game, it knows you are here to play a game and not watch a movie. The overarching theme of the story really is that our protagonist Johnny Turbo suffers defeat, only to recover from that defeat by getting cybernetic augmentation that makes him into even more of a badass cyborg. And you play as him.
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Like in every 90s shooter, you are a fast-moving, hard-hitting gun wielding badass, but Johnny has a distinguishing trait: Johnny has a chainsaw built into his robot leg and he has a devastating glide chainsaw kick. You can upgrade the chainsaw kick to make you regain health and armor, which makes Johnny close to unstoppable. Besides the shooting, there is a focus on quick movement and platforming, and a lot of your moveset is about that, including the chainsaw glide kick. Dodging enemy projectiles is your most important skill in combat. You start off with double jump and a dash move, and you soon enough get a upgrade to walk on certain walls and eventually a grapple (you can grapple onto enemies and there is an optional upgrade to set them on fire with the grapple). There is also turbotime, which is basically bullet-time from Max Payne or F.E.A.R. By episode 3, Johnny even gets chainsaws installed into his arms in addition to his chainsaw leg
This is a lot of player character skills to put into a video game, but it’s surprisingly polished an experience, even the first person platforming. And the sheer polish into the execution shines through. There are three vehicle sections, which are surprisingly well-made and elaborate, despite two of them only getting one level each and the third only appears in two levels.
And the meat and potatoes of the first-person shooter are very well-polished. The guns are varied, but all feel useful and fun to use, especially if you get their upgrades, which changes how they work and their alternate firing modes. And the level design is great, creating interesting combat arenas for the action to play out in and fun platforming challenges. The game keeps on topping itself with spectacular environments, there is a train level, a level set in space etc.
It’s a consciously retro game. It’s a revival of 90s FPS design. The game is divided into episodes with the emphasis on fast movement and many weapons, although the platforming seems inspired by the modern Doom games way of reviving the 90s FPS. The game’s aesthetic is slathered in classic cyberpunk aesthetics and 80s neon. And it references its influences repeatedly. The main villain, the rogue A.I Syn is essentially a reference to Shodan from System Shock, one vehicle section feels like a Descent reference, Johnny’s AI companion is voiced by Duke Nukem’s voice actor Jon St. John (he does a lot of varied voice work, but his prescence in a retro fps is definitely a reference, the game is published by Apogee, Duke’s creators) . There is even a reference to more modern FPS games than the mid 90s “doom clone” era, but still old, like the final boss of episode 1 references the final boss of Half-life And turbo time is definitely influenced by F.E.A.R.The list truly goes on and includes countless movie references, Robocop are just one of the more obvious ones.
Yet Turbo Overkill in the head synthesizes its many influences into something that is ultimately original.And in the end it’s just plain fun. Movement is not just quick, but feels fluid and natural. It’s a great game for making you feel powerful. Close to perfection as video game power fantasies go. It’s just so fun to shoot enemies or chainsaw glide kick them to death, and you can even do it in slow-mo for extra coolness. It’s fun to move around the levels double-jumping, dashing, wall-running or grappling. There is so much variety in what you can do and all of it feels fun to do. And it’s hard to analyze why it’s fun, because it’s about how it feels, except you can obviously tell a huge amount of hard work, polish and care went into the game. Turbo Overkill packs far more lot of fun and variety into 7 gb than a lot of triple-a games do into 100 gb.
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the-stray-liger · 9 months ago
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remember kai, you can find metanarratives in everything, even bandai's cost cutting measures. yes, i am raising a digimon to max level and then doing the adventure quest to unlock the final evo. as a cost cutting measure, the adventure quest only has the mons i can raise. but that is boring. i raised a partner to his apogee, and then walked alongside him as he defeated the echoes of his past, and all the possibilities of what he could have become but didn't, to open the way for future generations being able to become whatever they wish. you can apply this to your day to day too
I wish my day to day was as interesting as digimon :(
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itsgerges · 1 year ago
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Best Greetings
Can The Motion Be Transported Among The Planets?
Let's answer
Pluto (4.7 km/s) moves in its rotation period (153.3 hours) a distance = 2.59 million km- 
The Earth (29.8 km/s) moves in its day period (24 hours) a distance = 2.574 million km (error 1%) –
The Earth and the moon revolve around the sun together -logically- the moon moves per solar day a distance= the Earth motion distance per solar day =2.574 million km - (error 1%) and
The Earth Moon Orbital Apogee Circumference = 2.55 million km (error 2%)
The data shows four equal distances with max error (2%) – I have asked
(Why Are These Four Distances Equal?)
Specifically–why does Pluto motion distance in its rotation period =2.59 million km = The Earth motion distance in its solar day (2.57 million km) (error 1%)? 
The answer is (It's Pure Coincidence) 
For myself – I have found the logical conclusion is
(This is A Transportation Of Motion)
Shortly- Pluto motion is transported to the Earth and caused the Earth motion distance per solar day to be 2.57 million km –
For myself I have no doubt in my conclusion because the two planets data supports it
Example
Earth velocity (29.8 km/s)= Pluto velocity (4.7 km/s) x 2π
Pluto day period (153.3 hours = The Earth day period (24 hours) x 2π
And
Pluto orbital distance 5906 m km = the Earth orbital distance 149.6 m km x (2π)^2
And
Pluto orbital Period 90560 day = the Earth orbital distance 365.25 days x (2π)^3
Shortly-
The idea is simple and clear – Pluto motion is transported to the Earth and as a result both planets move equal distances in their days periods and also the two planets motions data be in full harmony and consistency- these results can be produced simply by the Transportation Of Motion – but (Can That Be Possible?)
Yes with two requirements 
(First) The Space Has Mechanical Features
Shortly- Planet motion produces energy and this energy can't be stored inside the planet body because it would raise its temperature- by that logically- (Planet Motion Energy Is Stored In The Space)
In fact- The space is similar to the sea of water and the planet motion creates waves in the Space (as the fish motion creates waves in the sea) –
The space waves are similar to the sea waves they can move far from its source and can be reflected (the space waves are the gravitational waves but the scientists are wrong to name them) 
(Second) The Matter Definition
The matter and space in the solar system are created from the same one energy-
by that- the distance from the Sun to Pluto is similar to One Sea Of Water
And
The planets matters are similar to whirlpools found on this sea page
Shortly
The matter is a whirlpool (vortex) created on the sea (the energy of space)
Thanks
Physics Nobel Prize For Imaginary Ideas! (Revised)
or
Gerges Francis Tawdrous
Peoples' Friendship university of Russia
ORCID       https://orcid.org/0000-0002-1041-7147
Facebook    https://www.facebook.com/gergis.tawadrous
Tumblr        https://www.tumblr.com/blog/itsgerges 
Livejournal https://gerges2022.livejournal.com/profile box              https://app.box.com/s/47fwd0gshir636xt0i3wpso8lvvl8vnv
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lycanshelby · 2 months ago
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Man, max cool build + Johnny’s malorian + Apogee sandevistan really is just the most fun way to play cyberpunk, isn’t it?
Then again, I just like to restrict myself to headshots only anyway lmao
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cokrouch · 3 months ago
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stupid alien comic im drawing.
green: Prometheus
red: Apogee (dumbass name dawg)
purple: Max
the green and purple ones are characters I made the red one was not named or made by me
turned my only human character(max) into an alien cuz i didnt wanna learn to draw humans 🙏😭
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pinkedderivative · 3 months ago
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The Hit Factory and Assignment #???
Here's Assignment #???
I am not going to lie, I am not really sure what I did here. At least, I have something.
This was a little bit of a re-working of my fifth assignment.
I think I'd like to mess around with layering voices at some point. I'll don't know, I don't hate what I have, but I definitely need to learn my way through EQ and sound modification, because I don't think I like the dynamics I have so far.
The Hit Factory
The Hit Factory features an extensive list of tracks and full projects recorded across various genres, with notable emphasis on hip hop/rap, R&B, and pop music. Many of these projects are ones I know well and continue to appreciate. Below are some records recorded at The Hit Factory:
“Whitney (1987)” by Whitney Houston (Arista Records)
“Now (2001)” by Maxwell (Columbia Records)
“4 (2011)” by Beyoncé (Columbia Records)
“Beauty Behind the Madness (2015)” by The Weeknd (XO/Republic Records)
“At.Long.Last.A$AP (2015)” by A$AP Rocky (RCA)
“Blonde (2016)” by Frank Ocean
“Testing (2018)” by A$AP Rocky (RCA)
“[I Am] Music (2025)” by Playboi Carti (AWGE/Interscope Records)
The studio has two facilities, and I focused on Studio 1, which is designed for basic track recording and mixing. This studio includes a Solid State Logic Duality δelta 48-input analog console with Total Recall, which has 48 inputs. They market the space as capable of recording various ensembles, from five-piece bands to 20-piece string groups, where the number of console inputs is a significant advantage.
I noted over 80 microphones and likely more than 80 plug-ins from brands like Apogee, Native Instruments, and Universal Audio. The computer setup features a Samsung 29" SE790 curved monitor, an Apple Mac Studio M1 Max, Logic Pro, connectors, and processing cards, along with eight Input/Output devices, four of which are Avid HD I/O.
The studio also has several monitors, including Yamaha NS-10M Studio and Avantone CLA-10A active models, along with accessories like Sound Anchor speaker stands. The recording equipment includes options such as EQ/Mic-Pre/Channel Strips, Compressors/Limiters, Reverb/Delay, 500 Series Processors, headphones, DJ equipment, and miscellaneous items, each category offering multiple choices.
The live room contains various instruments, including a recently added C. Bechstein Concert L167 baby grand acoustic piano, as well as keyboards, drums, guitars, and multiple guitar pedals and amplifiers. The range of options is substantial.
I aim to visit once I have a solid understanding of recording or when I can collaborate on background vocals, light production, or lyric writing.
According to the floor plan of Studio 1, both the Live Room and Control Room are spacious and comfortable. The Control Room accommodates three individuals at the control panel, with two seated nearby and one standing, all surrounded by equipment. The Live Room is generously padded and appears to be the largest area in Studio 1, which also features a storage closet for client equipment. The rooms utilize neutral tones, with mood lighting that can be adjusted for ambiance.
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sweetness-pop · 9 months ago
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Taking place in the upcoming 2029 R&C game
Percival Tachyon: Okay, seriously! How many of you freaks do I have to fight?!
Clank: Oh I'm the only one that matters. You see, you messed with my adoptive brother, our friends and family. So now I am going to FUCK you!
Tachyon:
Resistance:
Space Pirates:
The Lombaxes:
Angela Cross smiles and raises an eyebrow while Max Apogee (father of Ratchet's girlfriend Talwyn Apogee) looks at her like there's something wrong with her.
Rivet also smiles while her nose is bleeding. And Kit stares at her, thinking the same way Max is thinking about Angela at the awkward moment.
Qwark covers his mouth as he snickers.
Talwyn just sighs and shook her head.
Dr. Nefarious: Well, this just got interesting.
Ratchet: It's "fuck you up", Clank.
Clank: Wait, what did I say?
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therewillbenoromance · 3 months ago
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Ok I have to do it in order of sections bc of how long it is so
The Moon is Earth's only natural satellite, orbiting at an average distance of 384399 km (238,854 mi; about 30 times Earth's diameter). It faces Earth always with the same side. This is a result of Earth's gravitational pull having synchronized the Moon's rotation period (lunar day) with its orbital period (lunar month) of 29.5 Earth days. The Moon's pull on Earth is the main driver of Earth's tides.
Moon
Full Moon in the darkness of the night sky. It is patterned with a mix of light-tone regions and darker, irregular blotches, and scattered with varied circles surrounded by out-thrown rays of bright ejecta: impact craters.
Near side of the Moon, lunar north pole at top
Designations
Designation
Earth I
Alternative names
LunaSelene (poetic)Cynthia (poetic)
Adjectives
LunarSelenian (poetic)Cynthian (poetic)Moonly (poetic)
Symbol
☾ or ☽
Orbital characteristics
Epoch J2000
Uncertainty parameter 0
Perigee
362600 km
(356400–370400 km)
Apogee
405400 km
(404000–406700 km)
Semi-major axis
384399 km (1.28 ls; 1/389 AU; 1 LD)[1]
Mean orbit radius
384784 km (1.28 ls; 1/384 AU; 1 LD)
Eccentricity
0.0549[1]
Orbital period (sidereal)
27.321661 d
(27 d 7 h 43 min 11.5 s[1])
Orbital period (synodic)
29.530589 d
(29 d 12 h 44 min 2.9 s)
Average orbital speed
1.022 km/s
Inclination
5.145° to the ecliptic[2][a]
Longitude of ascending node
Regressing by one revolution in 18.61 years
Argument of perigee
Progressing by one
revolution in 8.85 years
Satellite of
Earth[b][3]
Physical characteristics
Mean radius
1737.4 km
(0.2727 of Earth's)[1][4][5]
Equatorial radius
1738.1 km
(0.2725 of Earth's)[4]
Polar radius
1736.0 km
(0.2731 of Earth's)[4]
Flattening
0.0012[4]
Circumference
10921 km (equatorial)
Surface area
3.793×107 km2
(0.074 of Earth's)
Volume
2.1958×1010 km3
(0.02 of Earth's)[4]
Mass
7.346×1022 kg
(0.0123 of Earth's)[1][4][6]
Mean density
3.344 g/cm3[1][4]
0.606 × Earth
Surface gravity
1.622 m/s2 (5.32 ft/s2)[4]
0.1654 g0
Moment of inertia factor
0.3929±0.0009[7]
Escape velocity
2.38 km/s
(8600 km/h; 5300 mph)
Synodic rotation period
29.530589 d
(29 d 12 h 44 min 2.9 s; synodic; solar day) (spin-orbit locked)
Sidereal rotation period
27.321661 d (spin-orbit locked)
Equatorial rotation velocity
4.627 m/s
Axial tilt
1.5424° to ecliptic[8]
6.687° to orbit plane[2]
24° to Earth's equator [9]
North pole right ascension
17h 47m 26s
266.86°[10]
North pole declination
65.64°[10]
Albedo
0.136[11]
Surface temp. min mean max
Equator 100 K[12] 250 K 390 K[12]
85°N 150 K 230 K[13]
Surface absorbed dose rate
13.2 μGy/h
(during lunar daytime)[14]
Surface equivalent dose rate
57.0 μSv/h
(during lunar daytime)[14]
Apparent magnitude
−2.5 to −12.9[c]
−12.74 (mean full moon)[4]
Absolute magnitude (H)
0.2[15]
Angular diameter
29.3 to 34.1 arcminutes[4][d]
Atmosphere[16]
Surface pressure
10−7 Pa (1 picobar) (day)
10−10 Pa (1 femtobar)
(night)[e]
Composition by volume
HeArNeNaKH
In geophysical terms, the Moon is a planetary-mass object or satellite planet. Its mass is 1.2% that of the Earth, and its diameter is 3,474 km (2,159 mi), roughly one-quarter of Earth's (about as wide as the contiguous United States). Within the Solar System, it is the largest and most massive satellite in relation to its parent planet, the fifth-largest and fifth-most massive moon overall, and larger and more massive than all known dwarf planets. Its surface gravity is about one-sixth of Earth's, about half that of Mars, and the second-highest among all moons in the Solar System, after Jupiter's moon Io. The body of the Moon is differentiated and terrestrial, with no significant hydrosphere, atmosphere, or magnetic field. It formed 4.51 billion years ago, not long after Earth's formation, out of the debris from a giant impact between Earth and a hypothesized Mars-sized body called Theia.
The lunar surface is covered in lunar dust and marked by mountains, impact craters, their ejecta, ray-like streaks, rilles and, mostly on the near side of the Moon, by dark maria ('seas'), which are plains of cooled lava. These maria were formed when molten lava flowed into ancient impact basins. The Moon is, except when passing through Earth's shadow during a lunar eclipse, always illuminated by the Sun, but from Earth the visible illumination shifts during its orbit, producing the lunar phases. The Moon is the brightest celestial object in Earth's night sky. This is mainly due to its large angular diameter, while the reflectance of the lunar surface is comparable to that of asphalt. The apparent size is nearly the same as that of the Sun, allowing it to cover the Sun completely during a total solar eclipse. From Earth about 59% of the lunar surface is visible due to cyclical shifts in perspective (libration), making parts of the far side of the Moon visible.
The Moon has been an important source of inspiration and knowledge for humans, having been crucial to cosmography, mythology, religion, art, time keeping, natural science, and spaceflight. The first human-made objects to fly to an extraterrestrial body were sent to the Moon, starting in 1959 with the flyby of the Soviet Union's Luna 1 and the intentional impact of Luna 2. In 1966, the first soft landing (by Luna 9) and orbital insertion (by Luna 10) followed. On July 20, 1969, humans for the first time stepped on an extraterrestrial body, landing on the Moon at Mare Tranquillitatis with the lander Eagle of the United States' Apollo 11 mission. Five more crews were sent between then and 1972, each with two men landing on the surface. The longest stay was 75 hours by the Apollo 17 crew. Since then, exploration of the Moon has continued robotically, and crewed missions are being planned to return beginning in the late
i'm just gonna
The Sun is the star at the center of the Solar System. It is a massive, nearly perfect sphere of hot plasma, heated to incandescence by nuclear fusion reactions in its core, radiating the energy from its surface mainly as visible light and infrared radiation with 10% at ultraviolet energies. It is by far the most important source of energy for life on Earth. The Sun has been an object of veneration in many cultures. It has been a central subject for astronomical research since antiquity.
The Sun orbits the Galactic Center at a distance of 24,000 to 28,000 light-years. From Earth, it is 1 astronomical unit (1.496×108 km) or about 8 light-minutes away. Its diameter is about 1,391,400 km (864,600 mi), 109 times that of Earth. Its mass is about 330,000 times that of Earth, making up about 99.86% of the total mass of the Solar System. Roughly three-quarters of the Sun's mass consists of hydrogen (~73%); the rest is mostly helium (~25%), with much smaller quantities of heavier elements, including oxygen, carbon, neon, and iron.
The Sun is a G-type main-sequence star (G2V), informally called a yellow dwarf, though its light is actually white. It formed approximately 4.6 billion[a] years ago from the gravitational collapse of matter within a region of a large molecular cloud. Most of this matter gathered in the center, whereas the rest flattened into an orbiting disk that became the Solar System. The central mass became so hot and dense that it eventually initiated nuclear fusion in its core. Every second, the Sun's core fuses about 600 billion kilograms (kg) of hydrogen into helium and converts 4 billion kg of matter into energy.
About 4 to 7 billion years from now, when hydrogen fusion in the Sun's core diminishes to the point where the Sun is no longer in hydrostatic equilibrium, its core will undergo a marked increase in density and temperature which will cause its outer layers to expand, eventually transforming the Sun into a red giant. After the red giant phase, models suggest the Sun will shed its outer layers and become a dense type of cooling star (a white dwarf), and no longer produce energy by fusion, but will still glow and give off heat from its previous fusion for perhaps trillions of years. After that, it is theorized to become a super dense black dwarf, giving off negligible energy.
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commenter2 · 8 months ago
Text
My reasons why Talwyn should be in the Lombax Dimension game.
The next installment of the Ratchet & Clank is very likely going to be about Ratchet and co. having an adventure in the Lombax Dimension, and along with Ratchet, Clank, Rivet and Kit going there they should be joined by a few others like Captain, Qwark, Ratchet's Lombax ship Aphelion, and ESPECIALLY Talwyn Apogee.
Talwyn Apogee has many reasons for going with them, one obvious being that she is Ratchet's CANON girlfriend and cares for Ratchet so I could see her wanting to go with Ratchet to support him in meeting the Lombaxes. She is also a great explorer so not only could she be useful in exploring a new environment but she is capable of reading the Lombax language unlike Ratchet. Side note I could see a funny God of War reference in the game where we learn that in between Into the Nexus and Rift Apart, Ratchet has learned to read some Lombax but still has trouble reading it properly. 
However the biggest reason she would want to go is so she can look for her father, Max Apogee. Through out the Future trilogy, there was a subplot involving how her famous explorer father disappeared one day but through out the trilogy we learn he found and relocated the Dimensionator and as theorized on a radio newscast, likely used it to transport himself and "Lombax" Angela Cross (which is another story) to the Lombax Dimension in order to escape Tachyon. If I was Talwyn, I would check on that lead. Also along with finally ending that subplot that never truly went anywhere, it would be nice to see Talwyn interacting with her father which could lead to some interesting development for her.
Personally I think Ratchet and Clank should find and save Max Apogee from the some antagonist early in the game story, that way Talwyn and Max can have their happy reunion which can then be built up for the rest of the game both good and bad. See I have this storyline idea where though Max is happy to be reunited with his daughter again, he keeps wanting to help the Lombaxes fight against the evil forces threatening the Lombax Dimension but Talwyn just wants him to be safe. Eventually when Max either volunteers for a deadly mission or sneaks away to help Ratchet and Clank only to get hurt in the process, Talwyn has an argument with him where not only does she state she doesn't want to lose another love one but him doing these missions is a lot like how he just "abandoned her" without any warning. She even gets mad at Ratchet who tries to calm everything down. Luckily she and Max (and Ratchet) make amends. Such a story would be a great way to add drama as well as give Talwyn both character development and closure as this could lead her to deal with the pain she still feels about losing Cronk and Zephyr in Into the Nexus.
Do you agree that Talwyn should be in the next Ratchet & Clank game?
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