#mechanical design engineer
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moldtekengineering · 3 months ago
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nearme-job · 1 year ago
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Best Mechanical Design Engineer Positions | Now Available
Search and apply for Mechanical Design Engineer jobs. Our updated listings provide all the necessary details for a successful application.
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mitcenter · 1 year ago
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Step-by-step Guide to Become a Mechanical Design Engineer in 2024
Elevate your engineering career in 2024 with our step-by-step guide to becoming a Mechanical Design Engineer. From foundational concepts to advanced techniques, this comprehensive resource navigates you through each stage of the journey. Learn essential skills, master industry-standard software, and gain insights from experienced professionals. Whether you're a beginner or a seasoned practitioner, this guide provides the roadmap to success in the rapidly evolving field of mechanical design. Unlock your potential, seize opportunities, and chart your course toward a rewarding career as a Mechanical Design Engineer in 2024 and beyond.
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gidcompany · 2 years ago
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spaceboid · 6 months ago
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What started out as a simple 'what-if/redesign' on Thomas snowballed into a fully-fledged AU! This is just a gimpse into what's in store for it but, I might post some more about 'Thomas & Friends: Back on Track!' if people are interested!
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maxwellscorner · 1 year ago
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That one time he decided to go faster and lost a wheel into a cabbage field
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voltttmeter · 8 months ago
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car trouble?
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rawliverandgoronspice · 8 months ago
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Ok, so since you're in gamedev, I'm curious about your perspective on patenting gameplay mechanics, like how the Ascend mechanic was patented prior to ToTK's release. I know Nintendo aren't the only ones doing this, but how common of a practice is that in general? And do you think there's any merit to it or no?
Heyyy sorry I was having a very busy week/weekend, so I kind of left this ask to the side given this is a pretty complicated subject, but here we go!!
So... Basically, my opinion is that it's mostly a bullying method for big corporations, and what seems like a tentative to protect one's work for smaller individuals/entities that they can't realistically enforce anyway. To me, and many devs, it's considered poor etiquette at the very least, especially given the highly iterative nature of gamedev and the extremely specific application of any given idea. The fact that the boundaries of tolerance and how aggressive a company will be at protecting what they feel they own (and here something as nebulous as an intellectual concept and context-less execution) will generally be blurry at best, especially since it's super hard to parse what could be considered inspiration VS what is derivative in a game mechanic, it tends to merely discourage innovation from smaller studios in that specific field, while still having bigger companies perhaps risking a lawsuit because they have already assessed they could cushion the consequences if it does come to that.
As often with copyright laws, but perhaps even moreso here, it dabbles in the corporate justice system, and it is a system that will always disproportionately protect the wealthy, the influencial and the powerful, while leaving people without resources extremely vulnerable. Imagine being a small studio trying to patent your cool mechanic, and then a giant like Riot Games waltz along and decides to steal your mechanic anyway. Can you afford the money to stay lawyered-up for years? Can you tolerate the stress of this David and Goliath situation, or existing in the public eye, or the potential smear campaigns, etc? And if you don't want to enforce your rights due to a lack of resources, your rights may as well not exist.
So I am personnally pretty much against the practice on this basis alone, even discounting how that approach runs counter to the very community-based spirit of game design and game studies. The goal of any self-respecting game designer should be to craft the best possible experience for players. It's good to protect yourself, your living, your place in history of course, but freezing the course of that history for little more than greed... It's not really well considered by a lot of devs that I know.
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music00lbumm · 1 month ago
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Anyways here’s some concepts for Godzilla AM :]
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juney-blues · 5 months ago
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oh damnit it's just now setting in for me that i am, in fact, doing a Game Dev right now
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eyeballsoup7310 · 1 year ago
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The bifrost incident x the celestial spear…… space train horror……….. Leeland is Odin. Eugene is Loki, which I suppose would make Felix a non-romantic Sigyn. The drawtectives are altogether Thor. Jancy as Lyfrassir? The Spirits are Kvasir. The passengers on the Express are the talents of the Spear. Do you see it do you see my vision
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pilot4008 · 1 year ago
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Discover our detailed F-35 fighter jet engine artwork. Perfect for aviation enthusiasts. Ideal for t-shirts, stickers, and more." VISIT SHOP
Click F35 art Related design
F35, #fighterjet, #engine, #aviation, #artwork, #tshirt, #sticker, #military, #jet, #detailed, #mechanic, #aerodynamics, #pilot, #aircraft, #USA, #airforce, #engineering, #design, #veteran, #pride, #duty, #service, #stealth, #technology
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mythicart60 · 6 days ago
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Lil Man update.
Added a dock like aria that leads to a brief chase scene to the door of this place. “Fixed” a bug where the enemy’s would stop moving. (I just moved a trigger box and fiddled with where thy could go but then it also did and didn’t work so I got no clue what I did?)
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When messing with the landscape I divided to temporarily change the colour to a brighter one so it would be easier to do, ended up looking like a cool arctic place for a bit 👍.
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Also the bug where the third person camera would attach to Lil Man’s forehead has also been “fixed”? At least it works now but things suddenly working for no reason is still quite odd.
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Also his back 👍 just kinda there.
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Aerial view of the map
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0guyboom · 1 month ago
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Still working even though not making much progress, currently I’m working on things to increase precision in the parts themselves as I haven’t thought of any ways to improve the mechanics.
The main problem I’m having is that small deflections in the part where the leg attaches to the driver results in significant problems in the knee area. I have been able to improve this with precision but I think to make it work well I think I need to redesign something to hold the knee joint parallel
I’m continuing to make small improvements so hopefully I come up with something soon!
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maxwellscorner · 1 year ago
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James gave Henry advice and he nailed it 💚💙
I was initially doing this with my human designs but the mecha ones have a more drastic height difference, and i liked it better
Based on this pic that came to my tl this morning:
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ocelotrevs · 2 months ago
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Formula 1 cars are really beautiful machines.
The way they are designed looks incredible.
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