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worldofmetahumans · 5 months ago
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What is your DC character based on your birth month? Let us know in the comments or on https://worldofmetahumans.com/ !! 🦸 🦹 🩵
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santaeofficial · 11 months ago
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Santae Kickstarter Making Waves!
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The official Santae Kickstarter is underway now, and we are absolutely thrilled at the outpouring of support from our community. Not only was our goal fully funded in 28 Minutes, we’ve also already achieved four of our exciting stretch goals!
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We’ve now unlocked 2 new Pet Colors, 5x HTML5 Games, a new Pet Species and Pet Auras and Backgrounds — and our next stretch goal, another brand new pet species, is right around the corner! 
Between all the exciting backer tiers and a rich selection of available add-ons, there’s something for every Adventurer to enjoy. We’ve even recently expanded the Kickstarter add-ons to allow you to select the color of your choice when adding Phasmic, Seamso, or Kyree figurines!
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We've also added 3 new stretch goals to bring 4 new pet species to Santae! These have been added in-between our previous Stretch Goals <3 
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Equip yourself for adventure in the world of Santae by making your pledge to the official Kickstarter today!
With Love and Gratitude
~The Santae Team
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revvedandrunning · 1 year ago
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if yall think ssc mechs are hot then just admit youre vanilla you fucking pussy, thats not even a mech anymore thats just a woman with her feet out
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w-ico · 2 months ago
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emillysantin_
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puccafangirl · 3 months ago
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One other thing that makes this part so terrifying in Brothership is that even though Mario and Luigi DID question the fake world they were in and eventually broke free of it…you can clearly see them smiling as it's happening to them. It's still a world they'd love to be in.
Which just makes it so much more unsettling. And it's angsty dark shit like this that I LOVE to see in Mario game tbh! I just loved this part so much oooh I could talk about it forever like the horrified gasp I let out as soon as I saw it lol!
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aethereal-codes · 4 months ago
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──── ⌗ 𝐯𝐞𝐧𝐠𝐞𝐚𝐧𝐜𝐞
okay hi yes, back with another wallpost code! very proud of this one since it works on both site (hence the lil video above) and all editors, anddd don't need a character limit LMAO. this has been good practice for me so enjoy enjoy and as always if you have any questions you can message me on here or on discord (decaysworn) !
╰┈➤ 𝐦𝐲 𝐫𝐮𝐥𝐞𝐬 -
don't claim my code as your own
don't touch the credits
ask before moving my credits. that's all I ask <33
⋮ ⤷ ┆ get the code 𝐡𝐞𝐫𝐞 or 𝐡𝐞𝐫𝐞
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tothesolarium · 1 year ago
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“I’m gunna draw a nice lil thing about Niliul to show more of her life before the story starts”
-four days later of drawing computer background-
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andrevascreencaps · 5 months ago
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cherrysource · 11 months ago
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˒ icons made © cherrysource — effect + effect by @harupsds + effect by @miniepsds ˒ do not repost my edits. if you save like or reblog
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allthingsroleplay · 8 months ago
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Devil Town is a 21+ jcink premium semi-private southern gothic supernatural creatures site set in the fictional town of Mercers Crossing, Louisiana where things are beginning to get very, very….strange.
We have just transitioned to semi-private so check out our claims, our species, and submit an app to join the fun!
site ☾ membership application
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worldofmetahumans · 1 month ago
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We are here to tell you about our latest blogs! An edition about Tamaraneans, about Kryptonians, and about Maxwell Lord - we discuss it all on https://worldofmetahumans.com/ ! And did you know you can even get a comic book pack if you leave a comment on the blogs?🦸 🩵
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santaeofficial · 11 months ago
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Greetings From Santae, Our Kickstarter Is LIVE NOW! Our Kickstarter Campaign will run August 30th - September 30th! With the overwhelming support from our community we were fully funded in 28 minutes! Let's hit these stretch goals and bring so many amazing features to Santae Much Sooner than planned!
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Exciting things are underway in the magical world of Santae, and there’s no better time to begin – or continue – your adventure with us.
We’re thrilled to announce that the official Santae Kickstarter campaign launched August 30! Backing the project will grant you exclusive access to the site during our Beta launch, in addition to an incredible variety of rewards.
Tier Rewards range from beautiful Animated Wardrobe items for your avatar, to the companionship of the Kyree, Phasmic, and Seamso pets, and much more. You can even unlock the opportunity to collaborate with our art and design teams to design your very own site content: A Minimal, hairstyle, on-site item or clothing set, NPC, or even pet species!
Visit the Official Santae Kickstarter Today!
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Visit this page for a sneak peek of all available Kickstarter tiers and rewards!
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The Road So Far…
The beginning of Santae’s Alpha test on May 12th, was the start of an incredible journey. In the weeks since then, we’ve enriched the game with dozens of regular updates and exciting new features.
Here is just a taste of what we’ve added to enhance your experience on Santae:
New pet species
On Santae, mystical pets are your adventuring companions. There are plenty to choose from, and many more species on the way! Over the course of Alpha, we released 5 brand new pet species for Santarians to befriend. We’ve also increased the amount of pet friends you can add to your adventure party to 10 when you start!
The adorable moth-like Nochturn is ready to join any Santarian’s adventuring party as soon as they join the site. Brave adventurers who journey to the Lava Caves of the Flamefall Cascades can find the draconic Harlowin and fearsome Grusim. The elegant Drava can be found at traveling merchant Vespera’s exclusive shop. And finally, the friendly Quibbit evolves from its tadpole-like Minimal form.
Which pet species will become your faithful adventuring companion?
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New Pet Colors
No matter your style, you can customize your pet companions on Santae with the help of magical shimmer dust!
We announced FOUR exciting new pet colors over the course of Alpha, with more to come in Beta and beyond. Will your pet let its true colors shine with the beautiful Prismatic shimmer dust? Will it become an adorable Pipsqueak? Will they show class and elegance with a RegalShimmer Dust? Or will you give your pet a taste of retro digital style with the brand-new Synthwave color?
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New Minimals
In the world of Santae, your pets can adopt enchanting companions of their own called Minimals! Choose from dozens of types to find your pet’s perfect match.
Santae’s Alpha phase has brought many new exciting types of Minimals to join the herd. Which will your pet adopt?
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Exciting New Site Features
The world of Santae is rich with opportunities to explore, gather, and discover. During the site’s Alpha phase, we’ve unlocked engaging on-site mini-games that bring you and your pets all across the vibrant world of Santae.
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Send your pets Gathering at locations across Santae and they will bring back exciting items to share with you! Your pet might bring you a magical rune from the mysterious Stormforge Caverns, gather useful plants from the Ancient Grove, or maybe even discover an egg that can hatch into another pet at the volcanic pools of Ember Springs. You can also direct your pet to pluck rare berries from the Great Berry Tree!
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When your pets go Fishing at the sunny Solar Sands – or in any gathering location across Santae – there’s no telling what they might find at the other end of the line. You might reel in a delicious fish, an eel that can join your pet as its Minimal companion, a piece of useful equipment that only needs a small repair, and so much more. More discoveries in the depths of the waters around Santae are sure to come.
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If you want to tame wild Minimals, go visit Silvershade’s Ranch in the Lani Archipelago! They will send you out into the wild to catch and tame a Minimal through an interactive Herding mini-game. Bring berries, toys, and plushies to tempt and distract the Minimal as you and your pet cooperate to befriend it.
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A Dynamic World
Santae’s sunny days and mysterious nights each hold their own mysteries to explore, watch as the clouds move while you play, and every hour on the hour you can watch the transition to day/night. As the world cycles between states every hour, you and your pets have the chance to make exciting new discoveries!
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Visiting the Lava Caves in the dark of night will bring you face to face with the opportunity to tame a fearsome Grusim – but during the light of day, the Grusim retreats. While the sun shines over the Lava Caves, you can instead bring your Harlowin egg there to hatch into a new companion.
Exciting Events
The most important ingredient in the world of Santae is you: The community!
Over the course of THREE exciting events, our Alpha Testers have been able to participate in and shape the future of the game’s world. Together, we’ve discovered new Minimals, locations, and even new pet species.
The Goopper Swarm
Mysterious slug-like Minimals swarmed Gathering locations all across Santae, prompting adventurers everywhere to collect them in an attempt to learn more.
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By collecting the Gooppers and discovering their source, Santarians discovered a brand-new location: The Goopper Grotto. This tranquil forest clearing holds an amazing secret: When you bring a Goopper there alongside certain powerfully magical items, the Minimal will transform!
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The Mourning Grusim
By following the traces of an ancient legend, adventurers learned of a mythical creature lurking deep within the Lava Caves.
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Together, Santarians discovered sanDust: A secondary currency earned through site activities. This magical dust proved to be the secret to calming the ferocious ancient beast within the caves. By working together to collect sanDust, the community unlocked the ability to tame and adopt the Grusim for everyone!
The Quibbit Cove
When Santarians began to discover mysterious eggs around the site, they banded together to collect them and learn more about them. Together, we learned how to hatch Quibbspawn eggs into a brand-new Minimal: The Quibblet!
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But the Quibblet was no ordinary Minimal. More ancient clues pointed the community towards a newly-discovered location, Quibbit Cove. It was there that the true secret of the Quibblet was revealed: Feeding it in the cove causes it to evolve into a fully-fledged pet, the Quibbit!
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Thanks to the community’s efforts of research and discovery, the location of Quibbit Cove and the secret of Quibblet evolution are now unlocked for everyone.
Thank You For Being A Part of the Magic of Santae!
Whether you’re an experienced Alpha Tester or a brand-new applicant to the game, we’re so happy to have you as a part of the community we’re building together.
Alpha has brought so many exciting updates – but we’re even more excited for what will come next as we continue to work together to make Santae the most magical site it can be.
Make sure to sign up for notifications about the official Santae Kickstarter so you don’t miss the start of our next big adventure as a community!
With Love and Gratitude,
~The Santae Team
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iconsysl · 1 year ago
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icons da cindy wolfie
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like if you save/use or credit on twitter @stylezied
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dreamingfifi · 1 year ago
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"In my dreams, there’s no one who’s not fantastic."
this game has been 99% of my personality for basically my entire life, and i'm so glad i can still continue saying that to this day wouldn't be the same without it, thank you yume nikki.
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mythauragame · 2 years ago
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Development Update - December 2023
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Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
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Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.
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Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!
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UI Update
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You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.
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Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.
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NG+ Cycle Update
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In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!
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Winter Quarter (2024) Concepts
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It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu
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Custom Color Contest Winners
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Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!
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Fighter Class Companion Winner
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The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.
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Meet the Team
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We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.
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Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.
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Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.
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Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
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sanpose · 10 months ago
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Backers Beware: Santae
"Santae - An Enchanting Virtual Pet and Avatar RPG World!" is a Kickstarter campaign raising funds to further develop Santae.net, a browser based virtual pet site. Through aggressive marketing campaigns and releasing a highly polished alpha build, the project has amassed a large following and supporters. As of writing, the campaigned has raised over $70k, nearly quadruple of their $20k goal.
Unfortunately, numerous allegations have emerged surrounding the project. Claims ranging from design plagiarism to shoddy interactions between staff and the playerbase have been reported, but the most concerning of all has been this exposé on the artist paying rates.
For those who may not have the time to read through this lengthy post, I would like to highlight this excerpt:
"Please bear this in mind when you think about those 150 to 500 dollar price tags on the Kickstarter for designing items. 150 dollars for Hair, when the artist will get 5. 200 dollars for a single clothing item, when the range the artist will receive will be 2 to 8 USD."
As of writing, there has been no official statement regarding these alleged pay rates.
I do not wish to see Santae fail. I gladly welcome any addition to the relatively niche genre of virtual pet games. However, I cannot rest easy knowing hundreds of people might unknowingly be supporting a project that exploits the people it owes its success to. The linked post has been reblogged less than 20 times.
The primary goal of this post is to spread awareness. Backers deserve transparency on the projects they are supporting. I implore readers to share if they can, as the campaign ends in 8 days.
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