#rummyrobots
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Let’s see how far we’ve come!
The day before Gold after 12 hard weeks of working on this project, and it’s finally come to an end. Some would say it’s been quite the journey, I would say that it’s time to sleep. Menu from Gold:
Menu from Alpha:
The largest lesson that I’ve learnt from this project is that the clearer your initial vision is of the game, the stronger your game will be for it. I know for a fact, that because of this project, I will be able to know what I need to think about when designing a game. I am glad that this project is over, but at the same time, I wish is was a little longer so our team can really sand off the rough edges. Oh well, onward and upward!
#aie#aiemelbourne#school#gamedev#indiegamedev#game dev blog#melbourne#project#ready#onward#upward#design#production#endofyear#rummyrobots#lesson#teachings#menu
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How Aboat it?!
Our project begins Beta and we get to start putting in all of the pretty things! This is a preview of our character selection screen. The water was just added today and so far its one of my favourite things in the game
#aie#aiemelbourne#unity#unity3d#madewithunity#perlin noise#rummyrobots#design#art#water#programming#game dev blog#love#pretty#Beta#pirates#robots#student#end of year
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It’s Alive!
A discussion was held for us all to choose a character. Our theme of Rummy Robots was created to make it easier on animations. The solution we came up with was to situate the robots on balls in the same vein as Rosie the Robot from The Jetsons. We first had the initial concept thumbnails from our artists:

And then the final one was chosen:
Thanks to Chris and Myles for working on these models. Many requests have been put in to implement many more hooks than are currently modelled. It has been assured there will be more.
#Aie#melbourne#aiemelbourne#design#art#robots#pirates#robot pirates#rummyrobots#gamedevblog#maya#paintover#blockout#thumbnail
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