#scntfc
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multifandom-madne55 · 7 months ago
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My Spotify wrapped in my favorite color:
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Also Byler colored:
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fancypantsrecords · 7 months ago
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scntfc - Oxenfree II: Lost Signals | iam8bit | 2024 | "Radio Disturbance" Red & White Swirl
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vgtrackbracket · 9 months ago
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Video Game Track Bracket Round 3
Meta Knight's Revenge from Super Smash Bros. Brawl
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The Beach, 7am from Oxenfree
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Propaganda under the cut. If you want your propaganda reblogged and added to future polls, please tag it as propaganda or otherwise indicate this!
Meta Knight's Revenge:
An arrangement of Meta Knight's Revenge won a grammy
When I was young and played Brawl a lot, sometimes I would just go into the music player and blast the songs I liked on loop for a while. Meta Knight's Revenge was often the song I chose.
The Beach, 7am:
i just love synths, what can i say. great atmosphere, great little beat to it.
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amandasgeekblog · 6 months ago
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Day Eight of 10 Days to Celebrate Night School Studio
The OXENFREE II: Lost Signals OST vinyl!
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mikimeiko · 22 days ago
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Albums I listened to in 2025
Oxenfree OST - scntfc (2017)
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petsohp · 1 year ago
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oxenfree's ost changed something in me idk how to describe it
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Song: Beacon Beach Artist: scntfc From: Oxenfree
Listen on Youtube:
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Tracklist:
Lost (Prologue) • Beacon Beach • Epiphany Fields • Against The Rocks • Towhee Grove • Cleanslate • Alsos • Cold Comfort • Lantern • Argonaut • Catbird Station • Against The Waves • Kanaloa • Dead Light • Catchpole Station • From The Leads • The Gate • Lost • Argonaut Atalanta • Days Past • The Beach, 7AM
Spotify ♪ Bandcamp ♪ YouTube
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digirainebow · 2 years ago
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oxenfree II ost is breathtaking. i can't get over it
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onewhoturns · 1 year ago
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AND OF COURSE I’D PUT SCNTFC ON THERE TOO, I LOVE THAT SOUNDTRACK
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ginger-lemon-teaa · 4 months ago
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Lost beyond Light
Finally finished this piece I penned a while ago before I got dragged into the trenches (adobe illustrator). I was going to put it in the muse collection for part 1 but I felt it needed to be a standalone. Adios ✌🏻😗
Muse ~
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vgtrackbracket · 11 months ago
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Video Game Track Bracket Round 2 (Reupload)
Pulse de Chocobo from Final Fantasy XIII
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The Beach, 7am from Oxenfree
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Propaganda under the cut. If you want your propaganda reblogged and added to future polls, please tag it as propaganda or otherwise indicate this!
Pulse de Chocobo:
There have been dozens of renditions of the Chocobo theme in Final Fantasy, but I legit think this might be the best. It's just so full of energy and whimsy. Plus those horns go off fr.
The Beach, 7am:
i just love synths, what can i say. great atmosphere, great little beat to it.
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amandasgeekblog · 6 months ago
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Day Seven of 10 Days to Celebrate 10 Years of Night School Studio: The OXENFREE Soundtrack reissue
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pandakong · 16 days ago
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#theres an oxenfree documentary? #i should check this out :0
This is a documentary about the Alternate Reality Game! However, they also did have a short docuseries about Oxenfree's development via Skybound and their Creators series!
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Just over a year ago, the OXENFREE ARG came to a close. If you missed it, here’s the documentary that takes you along for the journey.
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gritrook · 18 days ago
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Magic is another facet of reality; of space, time and matter. Know the fundamental components and we, not the gods, will be masters of it.
A track to accompany the above piece:
Interpreting @kazylgon's wondrous homebrew fantasy setting I got to play in for a TTRPG game, a multi-ringed construct floating in space, tenuously held together by artificial machines and untamed magic. No one understands the workings of it… least of all its internals.
But that doesn't stop Zaktan from exhausting every possible vector of investigation to get to the root of it all.
Read the first installment from the Heart tabletop game here.
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Commission an artwork || Newsletter
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aninventoryofthepossible · 2 years ago
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Inspirations for VOID 1680 AM
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Earlier this year, I released a new solo TTRPG: VOID 1680 AM. In it, you use a deck of cards, a six-sided die, your music collection and a voice recorder to create your own late-night radio show.
The cards help you dig deep into your collection to reconnect with music you love; they and the die also help you create anonymous Callers and the concerns, hopes and obsessions that drove them to reach out to you, a fellow lone voice in the darkness.
I also included steps for joining the library of Callers for other players to use, and even to submit your full show for broadcast on the "real" VOID 1680 AM. You can see some of those Affiliate broadcasts here. They're genuinely very cool.
You can check out the game here, and I'm proud to say VOID 1680 AM is now a Judges' Spotlight Winner in this year's ENNIES.
Okay, enough table-setting. Let's get into it.
VOID was the culmination of a lifelong obsession with commercial radio; both the technology (which feels retro despite scarcely being over a century old) and the melancholy romance of lonesome voices baring themselves to an audience they'll never know the scope of.
This, to me, is an apt metaphor for the act of making something - anything at all. Speak into the Void, the back cover copy says. You never know who is listening. So it is with putting something you love into the world.
So what inspired VOID? I cite both Anamnesis by Sam Leigh and The Wretched by Chris Bissette in the book itself, two solo RPGs whose tones and methods did much to help me find my own.
But if I'm being truthful, VOID's inspirations mostly reside outside of games. Here are a few things that haunted me profoundly enough to drive me to respond.
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The first is Talk Radio, specifically Oliver Stone's adaptation of Eric Bogosian's play. The movie's tagline is "the last neighborhood in America," which to me frames radio's persistent relevance and puts social media - often called a "town square" itself - in proper context as one piece of the many ways people find connection with others, for better or worse.
Contra the VOID DJ, Barry in Talk Radio is very, very aware of how his audience receives him (hint: not well). Barry must be heard, and so must the similarly damaged souls who call in to dump the poison in their brain into his... and everyone who's listening in, besides. It's a host of people who want to connect but don't know how, spiraling in decaying orbit around each other until something awful happens.
VOID 1680 AM was originally much darker before I decided to pull back and let players pick their own tone, and Talk Radio is why.
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Oxenfree is a narrative video game about a small group of teens stuck on an island haunted by hungry ghosts who can be tuned in and out of reality with handheld radios. There's more to it than that, but I'll leave you to discover what on your own - because I would recommend this game to just about anyone.
Insofar as VOID 1680 AM can have a "soundtrack," it is this one by scntfc, created using WWII-era radio equipment.
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The Vast of Night is a quietly alarming lo-fi/sci-fi set in a small town in New Mexico in the late '50s. A radio DJ and a switchboard operator pick up strange signals, and then... things happen.
This specific radio station (stylized in the poster above) is what I picture for "my" VOID 1680 AM.
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Then there's Stevie in The Fog, played by Adrienne Barbeau. She's the bridge between VOID 1680 AM and my earlier solo game, Lighthouse at the End of the World.
She is, yes: a late night DJ. And her radio station is, yes: in a lighthouse. She's living my dream, at least until the ghost pirates show up.
Spoilers, I guess?
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But the most important influence? VOID 1680 AM cover artist Jordan Witt's fan art for the podcast King Falls AM years ago. This image took up residence in my head, so much so that I still use it as phone wallpaper despite never having listened to the show it's for.
When it came time to partner with a cover artist, who that cover artist would be was never in question. Entirely unknowingly, Jordan took all these loose ideas in my head and gave them something to cohere to. A beacon, if you will.
They spoke something into the Void, and I listened.
Fun fact: Jordan even jazzed up the original logo I made for VOID 1680 AM when that title only applied to the AM transmitter in my garage. Here's my original - you can plainly see the influence of Jordan's art on that O. It all really came full circle.
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Those are the biggest ingredients in the stew that made VOID 1680 AM. It's fun to talk about stuff I like, but also I hope it might nudge someone - anyone - to get going on something they're after.
(That's you. I'm talking about you.)
A project finding its voice is a wonderful thing, but there's no real miracle to it, no outside influence that will tell you what to do. It's just things in your head magnetizing to each other until they got a shape that - with coaxing - can stand on its own.
See you on the dial.
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