The reason that dwarven smitheries are so large isn't necessarily due to them being a more industrial people, but that because the smithery is also the community center!
So, where are dwarven cities usually located? Deep underground, where it's cold and damp, necessitating a need for warmth. Now, I don't need to tell you that blacksmiths aren't just warm, they're stifling. But, they need to be in order to get the metal hot enough to be workable. As a result, this makes the dwarven smithery the warmest, dryest place around. Not to mention, the heat doesn't really have anywhere to go, in the sense that warm air isn't just going to float up into the atmosphere.
Since the forge is going to need to consume vast amounts of fuel anyway, without necessarily being able to acquire more very easily, there isn't going to be much fuel to go around for other purposes. So, obviously Urist McBlacksmith's family would likely be with him in the smithery. The warmth is going to be there anyway, so it only makes sense.
Over time, less immediate family members and friends would gather at the smithery, then friends of friends and so on and so forth. Of course, this gathering would mean that the smithery building needs expanding, some areas being adjusted to not be directly related to smithing, but for the comfort of the others.
Eventually, this would inevitably evolve into larger and more communal areas. As the areas get larger, the smitheries themselves would also get larger. After all, not only does it make heating the larger area easier, one large smithery is going to be more fuel efficient than two smaller ones.
To add onto this, the smitheries themselves would likely end up being seen as communal as well, something that anyone can simply wander up to and start using. As a result, in a dwarven community not being able to do at least basic blacksmithing would be akin to an IRL human not knowing how to cook, which would inevitably feed back into the cultural importance of smitheries.
//Welcome to the forge, weary traveler! I'm Nyrissa, Nyri or Rissa for short. I drink and I forge things. What did you say, "did the fire just talk?" Oh that's just Ignis, the fire elemental that lives in the forge. He's what helps me forge and enchant all my items!
Basic facts:
Name: Nyrissa Shalkour
Age: 30
Height: 8', 2.4m
Lineage: Ram demon/human hybrid
Vocation: Blacksmith
Birthday: May 8th
Likes: Spicy food, her homebrewed mead, other technically-minded people
Dislikes: Bitter foods, geese (they know their sins yet refuse to repent), people who don't want to pay artisans a fair price
Short bio:
Her mother was tricked by a demon for her firstborn child in exchange for magical prowess; she didn't read the fine print that said he was to be the sire for said child. Her father allowed her to grow in the mortal realm until she turned 13 and her demonic attributes (horns, eyes changing, and her hellish growth spurt) started to manifest. When that happened she was absconded away to the fire circle of hell where she learned demonic forging mostly against her will. She would've ended up hating it if not for her befriending of a fire elemental, Ignis, and making a pact with him: she promised she'd find a way to get them both out of the hells in exchange for his fealty to her.
At 18 she managed to slay her sire and flee the hells to the mortal realm with Ignis hidden in an oil lantern. From there she wandered doing odd jobs until she found herself as an apprentice to an aging blacksmith looking for a successor. Unbeknownst to her, he was a god of smithing in disguise, looking to test her abilities and see if she truly loved the craft.
Upon passing this hidden god's final test to make a blade "the color of flowing water", he finally revealed himself and his true intentions. He told her that her lineage was irrelevant and that the joy of creating should be open to all, and that he looked forward to seeing her spread the joy of blacksmithing to the world.
In parting he gave her three minor blessings: her mind could figure out how to create any item as long as she had a schematic and the raw materials. Her left hand could destroy anything she crafted with her own hands by speaking the item's "true name" and smashing it against the ground. Finally, her right could recall any item she crafted by once again speaking it's "true name".
So what do you say, traveler? Want to stop for awhile and listen to this giant woman ramble on about metal and smithing for a bit?
//Multi-verse friendly RP sideblog of @bluerosetarot. Aspiring vtuber, will link Twitch channel once rebrand is finalized (think of this as a pre-debut lore building blog!) Ask box and messages are always open if you want to collaborate!
Recent silversmithed jewelry I’ve made. This is a view of my set up at some recent shows. It was extremely windy so all displays blew down and we had to stick to horizontal display!
Many of these are still available so please see details below! I can show detailed additional picture of all. All listed below from left to right. Please include $5 shipping within the US and inquire about international shipping! All prices in USD.
Picture jasper and sterling silver pendant: 65.00
Copper and reticulated silver pendant: 55.00
Oblong fossilized palm root and sterling silver: 75.00
Hammered sterling silver and copper pendant: 45.00
Orthoceras fossil, garnet, and hammered sterling silver pendant: 75.00
Hammered brass, copper, and freshwater pearl crescent pendant: 70.00
(Photo 2)
Azurite-malachite and sterling silver pendant: 80.00
Reticulated silver and garnet pendant: 45.00
Amethyst and sterling silver pendant: 45.00
Hubei turquoise and sterling and fine silver pendant: 40.00
Brass, reticulated silver, and jasper pendant: 85.00
Tripartite silver and copper pendant: 40.00
Lapis lazuli and reticulated silver pendant: 55.00
Hammered copper and azurite-malachite pendant: 50.00
Could I get a stimboard for Hearthstone from the MCGA book series? He's my favorite character and I'm running out of content for him- (cons of being in a slightly old fandom ;-;)