#spell framework
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spiritualcuriosities · 9 months ago
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Web of Fate Spell Template/Framework 🕷️
I was suddenly overcome with the urge to post about the great ally that Spider is in magic (perhaps I'm being nudged by Spider) and share a framework for spells that I came up with about 2 years ago. I have only done a couple spells with this method because it takes time but they have proven to be some of the most effective spells I've ever done. It combines sympathetic magic, the concept of energy cords, and spirit work.
If you like fiber art and crafting like me, you might find this process fun! This (literal) spell framework is useful for when you need specificity and don't want to or can't do direct energy work. For example, perhaps you have a job where one person or one project is causing issues, or you want a particular aspect of your life to grow a certain way, or you're 3rd on a wait list for a course you need, etc. You could use energy threads or other energy work directly, but maybe your energy system isn't doing so great or it takes too much out of you. This might be a helpful spell template for you.
You will need:
- spinnable fiber or yarn; ideally you will have at least 2 colors (but this number may change depending on how many factors/ppl/etc you need to specify in the spell)
- a spindle or spinning wheel or crochet hook
- 2 circular shapes of different sizes - I use 2 very different sized embroidery hoops, but a flexible switch or twig tied in a circular shape (x2) will do nicely or some thick wire. It just needs to be able to keep its shape with handling. The smaller circle should be able to fit inside the larger one with quite a bit of room between them - enough that you can use yarn to connect them so that it looks like rays are connecting them (like the base structure an orb weaver spider starts with before starting their spiral). A keyring can work well for the smaller circle too.
To illustrate this framework, let's say you're on a team and one of your coworkers is neglecting their responsibilities. You or others have talked to them about it, but they just blow you off and this has been a recurring theme.
1) Call upon Spider to help you in your endeavor, and talk about all the great things Spider is known for that makes an alliance so desirable. Tell Spider exactly the outcome you want including closing loopholes and basic backfire prevention, and that you will give an offering proportional to what you are asking. I recommend giving a couple options to choose from and be open to suggestions to find an agreement.
2) Spin some yarn or crochet the number of necessary chains in chosen colors. As you spin/crochet, focus on what each will represent. In the above example you could use one length of yarn/chain in a color you associate with discord to represent the problem teammate, and a color you associate with harmony and teamwork for the rest of the members on your team.
3) Determine what the small and large rings will represent. Typically I assign the smaller one to be the specific situation, and the larger ring to be more of a microcosm or a zoomed in snapshot of the great web of reality. In this example, the larger ring could represent your department/etc and the smaller could represent the project you're working on.
4) Attach each chain or cut length of yarn to the large and small rings so that the smaller is suspended roughly in the center of the larger. As you attach them, repeat what each yarn/chain represents. I recommend attaching the first at the top, second at the bottom, third at the left, fourth at the right, and so on. It is easier to balance how it's suspended this way.
5) Do something to the chain(s)/yarn(s) you wish to affect. You can cut cord(s), anoint the strand(s) with an oil infused with an herb (I don't recommend straight essential oils) corresponding to your desired outcome, connect the strand(s) to others, pass the specific strand(s) through incense, etc. In this example, you could anoint the problem teammate's strand with chili oil to light a fire under their ass, or sprinkle ground allspice on it to promote inspiration pertaining to the project, etc. As you do this, reiterate the desired outcome to Spider.
6) Place the "web" on your altar or other respected space where you place spells to do their work over time.
This can work for lots of things that have multiple factors/individuals (ideally at least 3) - manipulating planetary energies in your life, influencing interpersonal relationships, shifting the odds in opportunities, etc.
A couple notes: If you kill spiders, Spider is not likely to work with you well. Consider this carefully before calling upon the spirit. If you are spinning yarn (I have found this to be more powerful when working with Spider, but it is not necessary), try to make it relatively thin. 2 ply yarn is plenty, and even singles could work for these purposes, I didn't even set the twist in mine. You likely won't need all that much fiber. I used a bit of sample wool for one of my targets. If you don't spin and don't want to learn, crocheting some chains will work nicely. The chain "stitch" is the simplest in crochet. The main point of this manual part is connecting to Spider through the process and focusing on what the chain/yarn specifically represents. You can also do this over multiple days and call Spider each time you work on it, or just at the final assembly stage.
While this spell can take more manual effort than some others, I find that I'm less drained afterwards compared to, say, energy work or longer trips crossing the hedge and I still get good results even with relatively big objectives.
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samglyph · 6 months ago
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Depending on how your dm plays it detect thoughts is kind of an op spell when not in combat.
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natjennie · 1 month ago
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okay I'm sick of ignoring it I have to get this off my chest. nature should be wisdom based. if you think about every other class like. what checks are wizards gonna be making most often? arcana, investigation, history maybe? intelligence. their spell casting stat is intelligence. bards, what are bards doing? performance, persuasion probably. would you look at that, their spell casting stat is charisma. isn't that interesting. do you know what ability score druids use for their spell casting? for connecting to the spirits of the natural world? to speak with animals, to grow magical plants? it's fucking wisdom. it's wisdom. rangers? trackers and hunters of the wilds, so familiar with the terrain they stalk it's like the land is an extension of their bodies? guess what stat they use to cast spells. why is the skill called "nature" not. fucking. wisdom.
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flameraven · 5 months ago
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I've definitely noticed this as an issue in published books as well as fic, and it's especially jarring in fantasy.
I read a great book a few months back, absolutely loved it overall. But there were a couple points at which the main character calls someone an enby, and uses the term allosexual, and it threw me out of the story entirely. Those terms feel intensely of our modern time and place, and not of the fantasy world. Also in this case the MC was a non-human creature that did not understand much of human culture, so even if the humans of the setting used those terms it felt intensely weird for her to use them.
Another fantasy book I read (but did not finish) had a whole system of signs to signal pronouns on introduction, and another character that went off on a rant about why it's weird to assume things about a stranger based on their genitals, in a way that was directly lifted from current internet discourse. The pronoun signs was an interesting concept, but the way it was presented felt very dissonant and not within the tone of the rest of the story.
By all means, have diverse characters and cultures that are more inclusive of queer sexualities in fiction. We need it now more than ever. But you do have to be careful to do it in a way that fits with your setting, because otherwise you risk breaking suspension of disbelief.
he would not fucking say that but it’s he would not fucking talk about his queer identity like he was reading out of a college campus lgbt center brochure
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commanderfreddy · 20 days ago
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susie's story (esp in ch4) is so deftly realised. so often you see the "character who thinks little of themself is encouraged to pursue their True Value" storyline unfold in a way that has the character redirected away from "unfitting" desires, like a physically weak character who wants to be physically strong learning to value their personality instead or whatever but susie. susie who is - mechanically, in her stats in the game - best suited to hitting things with an axe, who "doesn't look like she should be playing the piano", is encouraged to pursue a skill she doesn't have because an educator took the time to get to know her and realise what she has genuine passion for. and she's not automatically great at it! she has objectively bad spelling and grammar in her letter to alvin, it's not like she unlocked some secret hidden talent - storytelling and communicating and creative expression in general is something she cares a lot about and genuinely enjoys, but it's something she has to work for. there's a reason why the gerson fight is so long and gruelling. but through this hard work and better understanding of herself we see susie learn how to reject imposed frameworks that occlude her actual personality - she literally shatters the tapestry that tells her the one and only way her story can end, and in doing so prevents Kris from ever having the chance to think of her in that position, whatever it is. it's her story, and she's learning how to tell it.
AND all of this is done without for even a second implying she needs to be even the tiniest bit more feminine than her rough and rude masculine self. hell, from the way she and gerson mirror each other in their loud and abrasive laughs, her unapologetic butchness is presented as a trait that aligns her closer with him and from there with her truest self
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theinsideofablackhole · 3 months ago
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Dissecting the Watcher's story & characters
⚠️ BIG EDIT ⚠️ I want to share a much, MUCH more compelling reading of the DLC's primary ending, courtesy of @characteranalysisthethird. You can find it in this reblog, spoilers of course.
I've seen a number of people claiming that the Watcher DLC has no story and that the slugcat has no characterization, but I definitely think it's there.
(SPOILERS FOR THE WHOLE DLC!) There are no spoilers for the secondary ending until about halfway down, where there is a warning.
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Adventurous...
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Since this post gets a bit meandering, I will spell out the general framework of the story here:
The Watcher is a shy, lonely individual who desperately struggles to find companionship after their childhood was cut short. They will go to great lengths to achieve this connection.
Timid mouse
"And through the middle of it all, a lonely lost slugcat trying their best to outlast the ravages of a warped world."
Why are they called the Watcher? It's due to their nonconfrontational, withdrawn demeanor. This is immediately apparent in the intro dream:
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When Watcher's parent steps up to fight the aggressive slugcat, Watcher's sibling joins in. But Watcher just hides away, afraid to confront the danger. It's unclear if their family survived the tussle, but they never reunite again. Watcher's shy demeanor has severed them from their family.
Time passes and Watcher grows a bit older, wandering around in what seems like a futile search for their family. Here, they meet Spinning Top, the child Echo.
A desire to bond
Within the DLC's story, youthfulness is tied to a fear of isolation & loneliness.
Spinning Top has been lost & drifting for a long time. When they ascended, they feared the loss of connection to their old life and their loved ones. So they remained on world, searching for a sign that their loved ones still miss them.
This desperate pursuit has led them to travel across reality for eons and eons. By the time Watcher meets them, Spinning Top is now combing through places that have no relation to their life. Spinning Top won't find any sign of grief or remembrance in Coral Caves or Rusted Wreck, so why are they drifting along these pointless locations?
Spinning Top's loneliness and persistence arose because, as a child, they lacked the experience of maturing and could not handle the radical acceptance required to ascend. They are scared to accept the truth: their childhood has come and gone. Their loved ones eventually moved on and also left the world behind. Spinning Top is the only one holding onto this long-defunct family.
Shadow reflecting radiance
Watcher and Spinning Top are very similar characters. Both are lonely children that have been severed from their parents and siblings, and wish to revive the childhood that was ripped away from them. They're desperate to rekindle some kind of connection.
Throughout the campaign, Watcher continually searches for Spinning Top because they're the only individual that Watcher has seen who could bring a greater connection than chomping, fleeing, or stabbing. They even give Watcher the gift of infant godhood!
These childlike characters both find companionship in each other. In fact, Watcher's companionship is what gives Spinning Top the strength to return to the location of their actual memory, and confront the truth of their loneliness.
"All my mothers and fathers and crechemates who went along without me… Do they note my absence? I've traveled from the furthest future to the very seed of our past, and I see no evidence. Only echoes and strays. Aloof. Alone. Afraid."
Spinning Top accepts that it is best to grow up and move on, and so they disappear, finally ascending for real. Watcher, however, does not seem to learn the same lesson from this journey.
I NO LONGER AGREE WITH THIS READING! Instead, I believe that the ending shows Watcher having accepted their isolation in the same way that Spinning Top did, which is why they're content... and alone. I discovered this reading courtesy of @characteranalysisthethird, and you can find a reblog of it here.
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While they may seem happy playing with toys, it's still a symbol of juvenility. Despite everything that has happened to them, they still embody a desire to recapture their lost childhood.
And now, Watcher is alone once more. Soon, they will seek out a new companion.
Ripplespace as a symbol of isolation
Before I discuss the second ending, I want to talk about Watcher's abilities and the symbols they embody.
The ripple-world that Watcher is (accidentally?) transported to by Spinning Top is a continuation of the aching, drifting nature of these two characters. They are unable to stay in place for long, constantly seraching for a sign of connection.
Watcher's "gift" of invisibility is a clear extension of their characterization. They tackle threats by hiding away, slipping past unnoticed. As their Ripple level rises, the cloak begins pushing Watcher further out of their typical plane of reality, creating tears into a wholly different plane. And when they reach the (as of now) maximum Ripple level, Watcher is fully pulled out of the material plane and into Ripplespace. Here, they are truly alone except for the primitive, gnawing voidspawn.
Every gift seems to give way to a curse of isolation. Watcher has to detach themselves from reality itself to survive, and the gift-giver Spinning Top leaves them behind.
Endless hunger
SPOILERS FOR THE SECOND ENDING.
SPOILERS FOR THE SECOND ENDING.
Here's a cool divider.
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While the purple Throne Rot seen across the campaign may not play by the same rules as Five Pebbles' Rot, its behavior is equivalent. The Rot is the ultimate embodiment of primal struggle, a collective consciousness of brain meat that forever hungers to consume as much of the world as it can reach. It is not unintelligent, but it is very one-minded.
From The Throne itself, a giant flower blooms and gives birth to the Prince.
The Prince is a piece of the Throne Rot that has partially separated itself from its collective consciousness. It is an individual connected to the Throne Rot, but it has its own mind. "STARVING, pressing, grinding, SQUEEZING against... us? But now... I? A... SELF. And… an OTHER."
The Prince is an imitation of an Iterator puppet. This part of his identity causes him to believe that he was born to solve the Big Problem, by assimilating the entire world into the Throne Rot. "The imperative that was in THEM [the Iterators] remains in me." "Imagine: a single substrate… Life! (...) Nothing lost. No one lost. From bug to god, all as one. A TRUE end to the pattern."
I personally don't believe this was the original goal of the Throne Rot, but rather the Prince instinctually assigning purpose to his new life as an individual. He rationalizes his intrinsic hunger to consume in the lens of a "higher" ideal.
You can see how the Prince reflects Watcher's desire for connection in a deeply twisted manner. They're both in an endless pursuit to connect—Watcher offers itself to others as a companion, while the Prince takes companions and forces them into himself.
Opposing will
The Prince loves Watcher. He considers them to be a great friend, as they are the primary individual responsible for spreading the Throne Rot and the only one to have witnessed their genesis. "You have done so much for me, I will not burden you with my troubles. Please, rest here as long as you wish. You are always safe here, my dear friend. You, who were there for me."
Watcher has finally found it—a new companion, who showers them with praise and affection. Out of an acute desire to retain this friend, they go on to spread the Throne Rot across all the threads that connect the ripple-world. Every viable world is corrupted.
Unfortunately—or perhaps fortunately—something goes terribly wrong for the Prince. "I can almost feel... a will... at odds with my own."
Karma is antithetical to corruption. When the Throne Rot sufficiently engulfs the "fringes" of the ripple-world (Outer Rim and the Rotted vanilla regions), these regions become unstable and you cannot create a warp to escape them. However, there are pockets in The Throne where a bed of Karma Flowers allows you to exit. It's unknown if the phenomenon is natural or intelligent, but Karma inherently opposes the Rot.
When Watcher returns after corrupting all the regions, Karma Flower begin sprouting from the ground of The Throne. The Prince attempts to keep them in, but he ultimately fails—he freezes up, and countless Karma Flowers sprout from the corruption. The Throne Rot might not be outright dead, but its power has clearly been drained. The Prince has failed.
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Karma Flowers are all over the map now. The "unstable fringes" have also been stabilized by their presence. You can create a warp to leave Outer Rim and the Throne from anywhere, and the same goes for the Rotted vanilla regions.
Going by the tone of the select screen art, Watcher just seems to mourn their loss. Another new friend, unceremoniously ripped from them.
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Moving forward
Watcher cannot seem to find connection. Their family left and possibly died. They helped Spinning Top mature, but Spinning Top left—given that they viewed corporeal and primal life as absurd, they were bound to do this.
Watcher may have attained infant godhood, but their powers encourage them to hide away and detach themselves from the world, concealing them in the desolate Ripplespace with nothing but occasionally violent voidspawn.
It's almost scary how this godlet is willing to go such great lengths to secure companionship, falling for the Prince and corrupting the entire accessible ripple-world to make their friend happy. This friendship ends fruitlessly, too.
Watcher will eventually have a full conclusion to their story. So where will they go from here?
Narratively, I don't think Watcher will get what they want. Their next (and final, I believe) venture for companionship will end in ruin once again... but possibly, Watcher will recognize that while other people come and go, the only constant who will always be there for them is Watcher themselves, and they will learn to overcome the trauma and yearning of their lost childhood.
^ (I think this theme is actually what the Spinning Top ending is already trying to say, andWatcher realizes this very principle thanks to Spinning Top.)
That's my slightly blunt prediction for the overarching theme of the Watcher.
Extra thoughts
Scav Prediction
I personally believe the next arc will involve Scavengers. In the old pre-release Watcher concept, Watcher journyed with an enlightened Scavenger. While James Primate has stated before that Downpour kinda stole the old concept's thunder (i.e. with Artificer), I get a strong indication that the next arc will still involve Scavengers because of the new Acolytes.
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Acolytes are Scavengers who are BRIMMING with attributes that reflect a knowledge of Karma and Ripples.
Acolytes wear glowing golden masks and clothes
A faint Karma symbol between 6-10 surrounds them, suggesting that they are already enlightened (or their armor is imbued with some kind of karmic concentration)
When they are grabbed by a predator, they initiate a crazy karmic retaliation blast to free themselves (which I failed to get a GIF of)
The blindfolded Disciple Acolytes emit a sort of karmic echolocation ping that detects entities from a distance
The definition of an "acolyte" is "a person assisting the celebrant in a religious service or procession". The celebrant is someone performing a rite; often a priest. This implies the acolytes are carrying something out for a leader who is almost certainly not the Chieftain Scavenger in Downpour.
Overall, these guys know something, and I think we're going to find out why.
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drippingghoneyy · 4 months ago
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Making Some Progress                                  -Viktor x Reader x Jayce
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Summary: As Viktor's assistant, Viktor, Jayce and you have been working in a lab for many nights, pushing the boundaries of science and magic. The air thickens and the tension grows.
Genre/ Pairing: m/m/f, Jayvik x reader, dom!Viktor x sub! fem!Reader x switch!Jayce,
WARNINGS: mdni! nsfw, smut, pwp, poly sex, tension, teasing, dom!Viktor, sub! fem!Reader, switch! Jayce, lab sex, couch sex, threesome, handjob, voyeurism, praise kink, cuckolding, edging, dom/sub dynamics, piv, oral sex (m and f receiving), missionary, vag fingering, big dick Viktor, pet names, begging, friends-to-lovers, voice kink, obedience kink, stretching, nipple play, sharing, degradation, "Sir", overstimulation.. (lmk if I missed any!)
Word Count: 6.3k
Notes: This is my first writing…ever… So please give me any feedback! where could I do better? I thought there wasn't enough Jayvik smut, so I made my own…
If you find any spelling errors, no you didn't. If you don't like nsfw content, please don't read it!
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You, as Viktor's devoted assistant, had been with them since the early days. The three of you had spent countless hours in this very lab, pushing the boundaries of science and magic.
The three of you have been set to work for many nights, the air crackling with anticipation. You could feel the tension building as you worked alongside Jayce, your fingers dancing over the delicate components, weaving the new configuration into the existing framework. All the while, Viktor hovered nearby, offering guidance and encouragement.
The hours ticked by, the lab lights flickering as the night grew old. The air grew thick with the scent of burnt metal and the faint ozone smell that accompanied powerful magical surges. You were acutely aware of Jayce's proximity, his arm occasionally brushing against yours as you both leaned in to examine the minutiae of your work. Each touch sent a shiver down your spine, and you couldn't help but steal glances at him, his eyes focused and intense.
You look over, studying Viktor as he works, his sharp features cast in shadow and light by the flickering screens. His hair, usually a wild mess of unruly curls, was now slightly slicked back with sweat. His eyes were a piercing amber, intense with concentration as he monitored the system's response. The lines on his face, a testament to countless nights of tireless research, had deepened, making him look both older and somehow more handsome.
The quiet stretched, punctuated only by the rhythmic ticking of a clock on the wall. You couldn't help but feel a pang of concern. You knew how much pressure he put on himself to ensure their work was perfect.
“Viktor, are you quite alright?" You couldn't help but ask as you noticed his furrowed brow and the intense concentration that had taken over his features. The blueprints scattered on the table between you whispered of secrets and innovations that could revolutionize the world of Hextech. The warm glow of the pendant lights danced off the metal surfaces, casting a serene ambiance over the cluttered lab.
Viktor's head snapped up, his eyes focusing on you after a brief moment. "Ah, yes, Y/N," he replied, his voice a touch deeper than usual, gruff with exhaustion, as he tapped the tip of his metal cane against the floor. "Just ensuring that the calibration of this device is flawless."
The cane was an extension of him, a testament to his ingenuity, a tool that defied the limitations of his damaged leg. "Jayce, would you be so kind as to fetch me the calibration matrix?"
Jayce nodded with a smirk, his eyes glancing from the blueprints to you, a knowing smile playing on his lips. "I've seen that look before," he said, his voice low. "Viktor's mind is racing."
You couldn't help the flush that crept up your neck. You'd caught the way Jayce had emphasized 'racing', his eyes holding yours for a beat too long. Was he referring to the thrill of discovery or something more?
The air grew thicker with each passing second, the unspoken tension between you and Viktor palpable. His gaze remained fixed on you, the intensity behind his eyes. Only for a second, and he glanced away.
No.
That was nothing more than acknowledgment.
He acknowledged me.
"Y/N," he began, his voice a gentle command that sent shivers down your spine, "I've noticed that you've been particularly attentive to my work lately. Is there something on your mind?"
He had been stressed, you knew. The deadlines for the Hextech project were approaching, and the weight of the world's expectations seemed to rest heavily on his shoulders. The lab was his sanctuary, but even here, the whispers of failure lurked in the shadows.
You took a deep breath. "I…I just want to help, sir," you replied. "You and Jayce are doing something incredible here, and I want to be a part of it."
Viktor smiles, glancing at the work displayed in front of you. "You are an invaluable asset, Y/N," he says, his voice soft and smooth as this praise falls. But there is more to our work than meets the eye." He pauses, his gaze falling back to you. He smiles once again before turning.
Jayce returned with the matrix, tossing it casually to Viktor. "Here you go, old man," he teased, the nickname rolling off his tongue with ease. The tension in the room lightened slightly, but the underlying current remained. Viktor caught the matrix with ease, his grip tightening around it.
"Thank you, Jayce," he said, his tone clipped. He turned to you, his gaze lingering on your flushed cheeks. "Y/N, would you be so kind as to assist me with these final adjustments?"
His request was not a question, but a gentle command. You nodded, stepping closer to him.
Viktor acknowledges your attentiveness and stresses the depth of their work. Despite Jayce's playful interruption, the atmosphere remains charged. You express your desire to help and assist Viktor with his task, moving closer to him at his request.
Together, you studied the complex matrix, your eyes darting over the numbers and symbols that danced before you. His scent, a blend of oil and metal, filled your nostrils as you leaned in closer, trying to make sense of the intricate calculations. Viktor's finger hovered over the paper, tracing a line of data that didn't quite add up. "Here," he said, his voice low and gruff with concentration. "This equation is incorrect."
Jayce sauntered over, his eyes sparkling with curiosity. "How did you catch that?" he asked, leaning over your shoulder.
Viktor's expression was one of mild annoyance at the interruption, but he replied evenly, "It's elementary, Jayce. The discrepancy in the power coefficients is glaringly obvious."
Jayce leaned back, raising an eyebrow. "I guess I'll leave the 'elementary' stuff to the professor," he quipped his tone teasing but his eyes gleaming with genuine respect for Viktor's intellect.
Viktor's gaze didn't waver from the matrix. "Your contributions are appreciated, Jayce, but my methods are my own," he replied, his voice firm. "Now, if you would be so kind as to rerun the simulation without the error, we might actually make some progress."
Jayce's smirk grew wider. "Alright, Viktor. Let's hope you're right," he said, sauntering back to his workstation. The room grew quiet again, filled only with the sound of the machines whirring and the occasional clank of metal on metal.
“But…what does it mean for us?" you said, abruptly, “If the equation runs correctly?”
Viktor's eyes snapped to yours, the intensity of his gaze making it hard to breathe. "It means," he began, his voice measured and deliberate, "that we've reached a new level of understanding." His hand hovered over the beginnings of the Hexcore as if he could feel the power surging within it, and then he looked at Jayce, a question in his eyes.
Jayce nodded, his smile widening slightly. "It means," he said, his voice low from across the room, "that the three of us have created something incredible together."
Viktor leaned closer to you and pointed at the matrix. "As I said, the mistake is here," he murmured, his finger landing precisely on the errant symbol. His proximity was intoxicating, and his confidence in his own abilities even more so. You nodded, trying to focus on the task at hand, but your mind kept wandering.
"Tell me, what is wrong with this calculation? " His accent was heavy, and his speech was softer due to his proximity. Your heart raced as you swallowed hard. "It seems like there's a misplaced coefficient," you managed to reply, your voice a mere whisper. "It's affecting the output power of the device."
He nodded, his gaze flickering over to Jayce before returning to you. "Very good, Y/N," he said, his voice a warm caress. His hand slid gently down your side, his fingertips barely grazing your skin. It was a simple gesture, but it sent a jolt of electricity through you. He stepped back, his eyes never leaving yours.
"Jayce," he called out, his voice now a command. "I must admit, Y/N has proven to be quite the asset. Her insights and diligence have not gone unnoticed."
Jayce paused in his work, looking over with a grin that was both proud and mischievous. "Yeah," he said, his eyes sparkling, "she's a natural. Who knew she had such a knack for this stuff?".
Viktor's smile grew, a hint of pride in his voice. "Indeed," he said, his eyes lingering on you. "I believe she deserves some… recognition for her efforts."
Your heart thundered in your chest as the implication of his words sank in. This wasn't just professional praise; it almost seemed like something more. You watched as Jayce's grin grew into a knowing smile, his eyes flicking between you and Viktor, and back down again. Collecting his work.
Viktor's hand reached out again, his metal-tipped fingers brushing against your bare arm, leaving a trail of heat in their wake. "You have a keen eye for detail, Y/N," he said, his voice a gentle rumble. "It's been invaluable in our work."
His eyes searched yours, and you felt the intensity of his gaze. The praise was a warm balm to your soul, a gentle reminder that you belonged here, in this lab, with these two brilliant minds.
"Thank you, Sir," you murmured, trying to keep your voice steady as you felt the blush spread across your cheeks. His smile grew wider, there seemed to be a hint of something in his gaze.
It's soft, dark.
Jayce, ever the observant one, took a step closer. "You know, Viktor," he said, his voice casual but the glint in his eyes anything but, "I think Y/N is entitled to a bit more praise than that, " He winked at you, and you felt the heat in your cheeks rise even higher.
Your mouth opened and closed as you tried to formulate a coherent response, but all that came out was a nervous giggle. "I…I just want to do a good job," you stuttered, trying to shrug off the sudden attention. "It's nothing special."
Viktor's gaze sharpened his grip on the calibration matrix tightening. "Is that all you wish for, Y/N?" he asked his accent now giving his voice a deep, velvety purr. "To simply…do your job?"
You looked up at him, the amber of his eyes piercing through the haze of your hectic mind. "N-no," you managed to reply, your voice trembling. "But I don't want to distract you from your work."
He stepped closer, the warmth of his body radiating against yours. "You are not a distraction," he said, his voice firm. "You are an essential component of our work. Without you, we would not be where we are." His hand reached out, his thumb brushing against your cheek.
Frozen.
He gives you a moment to pull away.
Thoughts going a million miles a minute.
Softly leaning into his touch, you felt a shiver run down your spine. His eyes searched yours, looking for confirmation, for consent. You nodded, your eyes never leaving his. Viktor's expression softened, his thumb tracing the line of your jaw, his touch gentle and reassuring.
"If this is something you wish to explore," he began, his voice low, His eyes searched yours, looking for any hint of hesitation. You swallowed, your heart racing.
Jayce stepped closer, his eyes gleaming with excitement. "Only if you're comfortable, Y/N," he said, his voice a gentle rumble. He leaned in, his breath warm against your ear. "And if you're up for it, we're more than willing to give you what you need."
You took a deep breath, your body trembling with anticipation. The air between the three of you was charged with an unspoken understanding. "I…I want to," you murmured, the words barely escaping your lips..
Viktor's smile grew, his eyes lighting up. He stepped closer, his cane clicking sharply against the floor. "Excellent," he said, leaning down, capturing your mouth in a kiss, both gentle and possessive.
His hands slid around your waist, pulling you closer to him. The metal of his cane dug into your side, but you didn't care. You were lost in the sensation of his lips on yours, the taste of him, the feel of his body against yours.
Jayce watched for a moment before moving in, his hands reaching up to cup your face, his thumbs tracing the line of your jaw. "Viktor's right," he murmured against your ear. "You're not just a distraction, you're a muse." He kissed you, his lips a stark contrast to Viktor's, insistent and demanding. You moaned, your arms wrapping around his neck, pulling him closer.
As your kisses grew more passionate, you felt a thrill at the thought of being watched by the two of them, of being the center of their attention. Viktor stepped back, his eyes dark with desire as he took in the sight of you with Jayce. He nodded, a silent command, and Jayce's hands began to wander, slipping beneath your shirt to caress your breasts.
"Jayce," you whispered, breaking the kiss. "I…I want to watch you too."
Jayce chuckled, a low, throaty sound that sent a shiver down your spine. "As you wish," he murmured, his hands moving to the fastenings of his clothes.
He stripped away his shirt, revealing the defined muscles of his chest. His eyes never left yours as he unbuckled his belt and let his pants fall to the floor. You watched, transfixed, as he took his cock in hand, stroking it slowly.
Viktor's gaze was intense as he watched Jayce, his desire clear. He reached out, his metal-tipped fingers tracing a line down Jayce's chest before wrapping around his erection. Jayce gasped, his eyes fluttering shut as Viktor began to stroke him in time with the rhythm of his movements.
"Now, my dear Y/N," Viktor said, his voice deep, he kissed Jayce, dominating the kiss with authority. "Let us see what awaits you, love."
He nods to Jayce, allowing him to pleasure himself freely before turning to you, his eyes gleaming with excitement. "Strip, please" he ordered, his voice a low, velvety command that sent a shiver down your spine.
You complied, your trembling fingers undoing the buttons of your shirt, your eyes never leaving his. You felt Jayce's gaze on you, his eyes dark with desire as you revealed your body to them.
You stepped out of your shoes, your heart racing as you slid your pants down your legs, leaving you in only your underwear. Viktor's gaze was unyielding, his cane tapping impatiently against the floor as you stood before them, vulnerable and exposed.
"Everything, love" he murmured, his eyes raking over your form.
You took a deep breath, feeling the fabric of your bra and panties hugging your body. The set was black, the bra cups pushing your large breasts up. The panties were sheer, leaving little to the imagination, the lace tracing the contours of your ass cheeks. With trembling hands, you reached behind your back to unclasp your bra.
The act of undressing in front of them was a new experience, filled with a thrilling mix of excitement and vulnerability. You could feel their eyes on you, hungrily taking in every inch of your exposed skin, and it took all your resolve to keep your gaze from dropping to the floor. Instead, you focused on their faces: Jayce wore an expression of eager anticipation, while Viktor's demeanor was one of intense concentration.
Your breasts spilled free, the cool air of the lab causing your nipples to pebble under their heated gazes. The feeling of exposure was exhilarating, a thrill that sent your pulse racing and a blush creeping up your neck.
You couldn't find the words to express the emotions that bubbled within you, a potent mix of shyness and desire. You felt their eyes on you, Jayce's with a glint of mischief and Viktor's with a more intense, possessive hunger.
"Very good," Viktor murmured, stopping before you continued to your underwear, his eyes taking in every inch of your exposed flesh. He stepped closer, his cane tapping with each step. "Jayce, I believe it is time for us to show our appreciation."
Jayce grinned, his hand still moving leisurely up and down his length. "With pleasure," he said, stepping closer to you. His eyes never left your breasts as he leaned in, his tongue flicking out to tease one of your nipples. You gasped, the sensation sending shockwaves of pleasure through you.
Viktor reached out, his hand sliding down your spine to cup your ass. His grip was firm, almost possessive. "You are exquisite, love," he said, his voice a soft growl. "So very beautiful." His thumb slid beneath the waistband of your panties, teasing the sensitive skin. You squirmed, the anticipation of his touch making you wet.
As he felt the dampness, his eyes lit up with a predatory glint. "Ah," he said, his voice filled with satisfaction. "You are quite eager for us." He turned to Jayce, his smile wide and triumphant. "It seems our little assistant is more than prepared for what we have planned."
Jayce chuckled, his eyes never leaving your exposed body. "Always eager to please, aren't you?" He leaned in, his mouth closing over your other nipple as he pinched the first, rolling it gently between his thumb and forefinger. The dual sensation was almost too much, your knees threatening to buckle.
Viktor's hand slipped into your panties, his fingers sliding through your folds to find your clit. He began to rub it with slow, deliberate strokes, his thumb pressing down firmly as he watched the pleasure build in your eyes. "You're so wet," he murmured, his voice thick with desire. "So beautiful."
You moaned, your body responding to their touch, their dominance. Jayce's mouth left your breast, kissing a trail down to your navel, his tongue swirling around it before dipping lower, teasing the fabric of your panties.
With surprising gentleness, Jayce hooked his thumbs into the waistband of your panties, his eyes holding yours. His touch was feather-light, but the promise of what was to come was anything but. He peeled them down slowly, inch by inch, before allowing you to step out of the wet pool of fabric.
Viktor's hand tightened around your waist, his voice a soft command in your ear. "Let's move this elsewhere, sweets," he said, his words a gentle rumble that sent shivers down your spine. He led you to the couch in the corner of the lab, the same couch where you had spent countless hours discussing theories and crunching numbers. But now, it felt different. It was a stage set for a different kind of exploration.
As you sat down, the plush fabric of the couch enveloped you. Viktor positioned himself in front of you, his eyes never leaving yours. "It is not proper to keep a lady standing," he murmured a hint of amusement in his voice. The couch was a stark contrast to the cold metal and gleaming technology that surrounded them, offering a semblance of intimacy in the harsh, brightly lit room.
Viktor knelt before you, his eyes never leaving yours. He placed his cane aside, his hands sliding up your legs.
"Are you certain, Y/N?" he asked, his voice thick with need. You could see the desire in his eyes, the way his pupils had dilated. You nodded, your cheeks aflame.
"I am,"
You whispered, the heat of your words hanging in the air as you stared into Viktor's eyes. The intensity of his gaze made your knees wobble, but you held firm, the need to feel his touch again overwhelming any shred of doubt.
Viktor's smile grew, a predatory light sparkling in his eyes. "Good," he said, his voice a velvet caress. He leaned in, his breath warm against your cheek. "You will not regret this decision, my sweet."
He slid his fingers through your folds, his touch gentle but insistent. You gasped as he found your clit, his thumb circling it with a precision that spoke of his mastery. His fingers slid lower, slipping inside you with ease. He began to move them in a slow, deliberate rhythm, the sound of your wetness mingling with the low, guttural noises that escaped your throat.
He watched you with a focused intensity, his eyes hooded and dark with desire. Every stroke was calculated, every touch designed to push you closer to the edge. Each thrust of his fingers was punctuated with a twirl of his thumb against your clit, sending sparks of electricity through your body.
Jayce's mouth found your neck, his teeth nipping gently as he sucked and licked. You arched your back, the dual sensations pushing you closer to the edge.
"Please..," you moaned, your voice a plea.
Viktor's smile grew darker, his eyes gleaming with satisfaction. He knew you were close, but he wasn't quite ready to let you fall. "Beg for it," he said, his voice a low command that sent another shiver down your spine.
You nodded, your breaths coming in short gasps. "P-please, Sir," you whispered, your voice trembling. "I need… I need more."
Viktor's eyes lit up with fierce joy at your words, the power dynamic between you two now crystal clear. "More?" he questioned, his fingers moving faster, his thumb pressing harder against your swollen bud. "You wish to be pleasured more?"
"Yes," you whimpered, your hips bucking against his hand. "I need… I need you to… please don't stop."
He chuckled a dark sound that sent a thrill through you. "As you wish," he murmured, "But you must be more specific, my dear. Tell me exactly what you want."
You looked up at him, your eyes glazed with lust. "Your mouth," you panted. "I want your mouth… there."
Viktor's smile grew wider, his teeth flashing white in the dim light of the lab. He leaned in, so close to where I needed him. I could almost cry… "You wish for me to taste you?"
You nodded frantically, your eyes closing. "Yes," you breathed. "Please, sir. Taste me."
With a groan, he obeyed, his mouth replacing his thumb. He licked and sucked at your clit, his tongue delving into your wetness with a hunger that left no doubt as to his enjoyment. The sensation was exquisite, and you couldn't hold back the cries that spilled from your lips. Each stroke of his tongue sent a fresh wave of pleasure crashing over you, your body tightening around his fingers.
Jayce, ever the attentive lover, took advantage of your distraction, his mouth moving from your neck to capture one of your nipples, once again. He bit down gently, the slight pain mixing with the pleasure from Viktor's ministrations. Your moans grew louder, filling the room with the sweet symphony of your desire.
This was unlike anything you had ever felt before. The combination of their expert hands, their knowing touches and kisses, was overwhelming. You had always craved this kind of connection, this kind of intimacy, but had never allowed yourself to indulge. Now, with the two most brilliant men you knew worshiping your body, you felt like you were floating on a cloud of pure, unadulterated pleasure.
Jayce's cock was hot and heavy in your hand, the veins pulsing with the beat of his heart. You leaned in, your breath hot against his skin. He watched you with hooded eyes, his chest rising and falling with his ragged breaths. You licked the tip, tasting the salty precum, and he groaned, his hips jerking involuntarily.
Viktor watched with a hunger that matched your own, his own hand still working your clit with a precision that was both thrilling and terrifying. "Take him in, love," he whispered, his voice a soft command. "Show him how much you crave his attention."
You took Jayce's cock in your mouth, feeling him grow even harder. You sucked gently, your tongue swirling around the head, tasting the saltiness of his precum. His eyes widened and his grip on your hair tightened, a silent plea for more.
You obeyed, taking him deeper, feeling his cock hit the back of your throat. He groaned the sound melding with the wet sounds of your mouth working him.
Viktor watched, his eyes gleaming with approval. "Very good, love," he murmured, his own hand still working your clit with a maddening rhythm. "So eager to serve."
Jayce's whimpers grew louder, his hips thrusting slightly as he lost control. "Fuck, Y/N," he gasped, his voice strained with pleasure. "That's so good."
Viktor's eyes never left yours, his gaze intense, watching every flicker of pleasure that crossed your features. "Are you close, love?" he asked, his voice a gentle rumble that seemed to resonate in your very soul.
You nodded, the tension in your body coiling tighter with every second. "Yes, please..," you gasped, your own pleasure building.
"Mm," Viktor murmured, his eyes darkening with desire. "Come for us, sweet girl." His words were a command, a promise, and a challenge all rolled into one.
Their combined efforts pushed you over the edge, and you shattered into a million pieces, your body convulsing as wave after wave of pleasure washed over you. You cried out, your orgasm a symphony of pleasure that seemed to go on forever.
As the last tremors of your climax subsided, Viktor leaned back, his eyes filled with pride. "So beautiful," he murmured, his thumb still gently stroking your clit. "Such a Good Girl for us, love."
You panted, your cheeks flushed with the aftermath of your release.
Viktor sat back on his heels, watching you with a look of pure satisfaction. "You are exquisite, my dear," he murmured, his thumb still ghosting over your sensitive flesh. "Your responsiveness is… enchanting."
Jayce had moved to the edge of the couch, his hand moving faster now, his eyes glued to the sight of your body. "Vik," he gasped out, his voice tight with need. "I'm not gonna last much longer."
Viktor chuckled, a low, rich sound that seemed to resonate through the room. He leaned back, watching as Jayce's hand moved faster and faster, his eyes glazed with lust. "Always so eager, Jayce," he murmured, his own fingers sliding down to trace the crevice of your ass, teasing you gently. "But do not come yet."
Jayce groaned, his eyes flickering between you and Viktor. He knew he was close, but the desire to please was stronger. He slowed his pace, his hand tightening around his shaft as he fought for control. You watched him, your own desire mirroring his, the need to give him the same pleasure he had given you.
Viktor stood, his movements graceful despite the cane. He leaned in, his breath hot against your cheek. "Would you like to finish him, love?" he whispered, his voice a seductive invitation.
You nodded, eager to show your submission to both men. Jayce's eyes lit up with excitement, his grip on his cock faltering. Viktor's hand slipped away from your pussy, giving you room to move. You leaned over, taking Jayce in your mouth once again. You felt him quiver at the first touch of your tongue, his eyes rolling back in his head.
"Fuck," he gasped, his voice strained. "Y/N, you're so…so good."
You took him deep, swirling your tongue around the head, feeling his cock pulse with every beat of his heart. Viktor's hand slid to the base of Jayce's shaft, his long fingers wrapping around him as he began to stroke in time with your movements. The room was filled with the sounds of wet sucking and skin on skin, the scent of arousal thick in the air.
Viktor's other hand reached out, tangling in your hair, guiding your movements. You could feel his dominance growing, his need to control the situation becoming more pronounced. You moaned around Jayce's cock, the sound vibrating through his shaft, making him groan even louder.
"Please, Sir," he breathed, his voice strained. "Can I… can I come?"
Viktor's eyes flicked to Jayce, his expression unreadable. With a regal nod, he said, "You may."
Jayce's breaths grew ragged, his hips bucking slightly as he approached the brink. "I'm…I'm gonna…"
Viktor's grip on your hair tightened. "Swallow," he ordered, his voice a dark, command.
Jayce's eyes rolled back in his head, his body tensing as he reached climax. You took his hot seed into your mouth, swallowing it eagerly. He groaned, his grip on your hair loosening as he slumped back against the couch, his chest heaving.
Viktor's gaze never left yours, his eyes gleaming with satisfaction as he watched the scene unfold. He leaned back, his gaze raking over your naked form with a possessive hunger.
"Your dedication to our work, and to us," he began, his voice a low purr that seemed to resonate through the very air, "has been nothing short of extraordinary." His hand reached out, stroking the side of your face, his thumb brushing over your swollen lips. "But now, it is my turn."
You nodded, your voice a mere whisper of agreement, the anticipation building within you like a coiled spring.
Viktor leaned back, his gaze never leaving yours. "Stay," he said, the command in his voice unmistakable. Jayce nodded, his eyes still glued to the two of you, his own need palpable.
Viktor turned his attention back to you softly smiling, his hand sliding down your body, tracing the curves of your waist and the dip of your hips before settling on your ass. His eyes roamed over you with the intensity of a scientist studying a rare specimen. "Your beauty is truly mesmerizing," he murmured, his voice a warm caress in the cool lab air.
He leaned in, his breath hot against your skin as he whispered in your ear, "Are you absolutely certain this is what you wish for?" His question was a final checkpoint, a gentle reminder of the control you held in this moment of shared vulnerability. You nodded, your voice a breathless whisper of agreement.
"I want this, sir," you murmured, the words leaving your lips with a sense of urgency that seemed to echo in the quiet lab. Your heart was racing, your body still trembling from the aftershocks of your orgasm. The anticipation was almost unbearable.
Viktor's eyes searched yours, looking for any sign of hesitation. Finding none, he nodded, a look of determination crossing his features. "Very well, love," he said, his voice a gentle rumble.
Jayce watched with rapt attention, his own desire palpable. He leaned back, his hand still idly playing with himself, his eyes never leaving the two of you.
Viktor's hand slid down, his fingertips brushing against the slickness of your folds. He circled your entrance, teasing, before sliding two fingers inside you. You gasped, your body responding immediately to his touch.
You felt your walls tightening around him, your body begging for more. "Please," you gasped, your voice a needy plea. "I need… I need you to fuck me."
Viktor's eyes darkened at your words, his desire for you now impossible to hide. He withdrew his fingers, and for a moment, you felt a pang of loss. But it was quickly replaced by excitement as he stood, his own need now clear. He unbuckled his trousers, his cock springing free, long and hard. His cock that truly captured your attention. It was thick and long, a testament to his size despite his lean frame. The sight of him made your stomach clench with want.
"As you wish, my love," he murmured, his voice thick with lust. "But I must ensure you are adequately prepared for me." He stepped closer, his hand stroking himself slowly, his gaze never leaving yours.
"Your body is so tight," he said, his voice a gentle rumble. "But fear not, I will prepare you." He reached for a jar of lubricant, his movements deliberate and precise. He smeared it on his fingers before sliding them back inside you, stretching and preparing you for what was to come. The sensation was both thrilling and a little intimidating, but you knew you could trust him.
With a wicked smile, he leaned in, his breath hot against your ear. "I am quite… substantial," he said, his voice sending shivers down your spine. "But I will take my time. I want to feel every inch of you, to hear every moan and gasp as I claim you."
Jayce's eyes grew darker, his own need mirroring the desire in your eyes. He watched as Viktor slid three fingers into you, his thumb pressing against your clit. The sound of your moan filled the room, mingling with the steady throb of the arcane machinery. Viktor's fingers moved in and out of you, his thumb working in a slow, deliberate rhythm that had you writhing on the couch.
"Look at me," he ordered his voice a gentle command that sent a fresh wave of heat through your body. You obeyed, meeting his gaze as he continued to prepare you for his possession. His eyes never left yours as he withdrew his fingers, the lubricant glistening on them. He reached down, guiding his cock to your entrance, the head of his shaft nudging at your slick folds. You held your breath, the anticipation unbearable.
With a single, powerful thrust, he claimed you, his cock filling you to the hilt. You gasped, your eyes widening at the sudden, delicious fullness. The pain was a sweet agony that made your toes curl.
Your moans filled the lab, mingling with the steady thrum of the machinery. Viktor's eyes never left yours, watching as your pupils dilated with pleasure. "So tight, my love," he murmured, his voice a deep growl of satisfaction.
He began to move, his hips rolling in a slow, steady rhythm that had you clutching at the couch cushions. Each stroke sent a new wave of pleasure through your body, your muscles clenching around him, urging him deeper. The room spun around you, the only anchor the feel of his cock stretching you, filling you completely.
Jayce watched with a raptor's intensity, his hand moving faster as he stroked himself. "Vik," he breathed, his eyes locked on the two of you. "Let me see more."
Viktor's smile grew, his strokes becoming more deliberate. He reached down, his thumb brushing over your clit, sending sparks of pleasure through your body. You arched up, your nails digging into the couch, your moans growing louder.
"Sir, please," you begged, the words slipping from your lips like a mantra.
Viktor chuckled, the sound dark and thrilling. "Your desire is intoxicating," he murmured, his eyes never leaving yours. He leaned down, his cock still buried deep within you and kissed you. It was a gentle, claiming kiss, one that seemed to reach down into the very core of your being.
The room around you faded away until there were only the two of you, locked in this dance of power and passion. You felt every inch of Viktor, his dominance enveloping you as surely as his cock filled you. His strokes grew faster, more demanding, and you could feel your orgasm building again, a sensation that seemed to coil tight in your belly.
Jayce's hand tightened in your hair, his other hand stroking his own cock as he watched. "So fucking hot," he murmured, the words barely audible over your moans. "Look at her, Vik. Look at how much she wants it."
Viktor's strokes grew more powerful, his hips slamming into you with an urgency that was both thrilling and overwhelming. You felt yourself slipping, losing yourself in the sensation, but Jayce was there, his hand on your cheek, turning your face to his. He kissed you, his tongue delving into your mouth, tasting you as you moaned around the sound of your own pleasure.
"I've got you," he whispered, his voice a soothing balm in the storm of sensation. "Just let go."
And you did. You let go, your body shattering around Viktor's cock, the sound of your climax echoing through the room. Viktor's eyes widened, his own release following swiftly behind, his cock pulsing deep inside you as he emptied himself.
As the aftershocks of your orgasms began to subside, the three of you lay tangled together on the couch, breathing heavily. Jayce's arms were wrapped around you both, holding you close as you both came down from the intense high of your shared pleasure. The room was still, save for the steady hum of the arcane machinery and the occasional clank of a loose gear.
Viktor was the first to break the silence, his voice a low rumble. "Your performance was… most satisfactory," he said, his hand stroking your back in a gentle, almost soothing manner. His eyes searched yours, looking for any sign of regret or discomfort.
You couldn't help but smile at his formal choice of words, feeling a warm glow spread through you. "Thank you, Sir," you murmured, the endearment feeling natural on your tongue. You turned your head to look at Jayce, who was smiling down at you with an affectionate glint in his eyes.
Jayce leaned in to kiss you softly, his hand stroking your cheek. "You two are amazing together," he said, his voice filled with wonder. "I can't wait to see what we can all do together."
Viktor pulled out of you gently, his eyes never leaving yours. He helped you sit up, wrapping you in a warm embrace. "Indeed," he said, his voice a low rumble. "Our bond has grown stronger tonight."
The three of you dressed slowly, the mood in the lab now one of contentment and satisfaction. You couldn't help but feel a sense of belonging, a feeling that you had found your place among these two brilliant minds.
As you put your clothes back on, you noticed the way they both watched you, their eyes filled with something more than just lust. It was a look of possession, of claiming, but also of care and affection.
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grey-sorcery · 10 months ago
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New to witchcraft? Awesome! Here's some things you should pursue.
An understanding of sympathetic magic: Correspondences, their metaphysical and theoretical framework, and their derivation.
Magical systems that incorporate the entire gender spectrum.
Energy work that isn't based on visualization.
The means of manifestation: How, where, and when spells affect physical change. The physical mechanisms through which witchcraft manifests beyond just willpower/intent/wishes/etc.
The history and subsequent influences of, and on, popular contemporary practices like Hermeticism, "Ceremonial Magick"/Golden Dawn, Wicca, and New Age/New Thought/LOA/Reiki.
How to approach and practice magic with critical thinking skills.
Influence of consumerism on contemporary practices.
Divination as systems: all methods of divination beyond tarot, their statistical applications, and their different methods of use.
The anthropology of medieval Arabia, Europe, Near East, and Asia relative to the magical or occult publications of the era. What is purely religious, parareligious, or syncretist and what does that mean for the interpretation of the text?
The genuine limits of our knowledge of the ancient world, what's possible for us to know and what can't we know?
Conversations with practitioners of closed or semi-closed practices and perspectives of POC when it comes to what the western world would label as "witchcraft".
The differences and similarities between superstition and the practice of witchcraft.
An understanding of the influence of colonialism on modern witchcraft and the language used to discuss magic.
Critical Race Theory (CRT), Queer Theory, and systems of oppression.
Botany and herbology: An understanding of the physical and medical properties of plants.
Building a personal lexicon for modern and/or colloquial terms used in and by the witchcraft community to describe and discuss practices.
Spell design: What makes a spell a spell? What is the smallest or slightest action that can be considered a spell and why? What are the most important and influential elements of the design and application of a spell?
Altars: Their use, design, and potential; whether or not an altar would benefit your practice or goals for practice.
A critical approach to spirit work and astral projection, being able to discern between personal narratives and probable experiences.
A safe and solid community to become a part of. One that does not allow the influence of personal narratives (Without addressing them as such), doesn't allow for the mixing of adults and minors, and with established and enforced logical and reasonable rules.
Collect and cross-reference correspondences from as many sources as possible, then start to create your own.
Try to find a STEM subject that interests you and study it through any non-dogmatic avenues available to you.
The items highlighted in blue are things I highly recommend!
Here is a list of things to avoid.
This is, of course, not an end-all-be-all list of possible responsible and healthy pursuits.
You can learn more about me, find my master-post, check out my Patreon, and suggest content here.
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kenomacreature · 3 months ago
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A META-HISTORY OF ELYSIUM CORONA MUNDI
Chronicling (almost) everything we know about the development of Robert Kurvitz's quasi-sacral object complex
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This post represents an attempt to gather (almost) all the reliable public info we have about the broader worldbuilding of Elysium Corona Mundi (the series to which Disco Elysium and Sacred and Terrible Air belong) and how it developed over time into one place, presented more or less chronologically and in a way accessible to fans unacquainted with the, shall we say, more arcane lore of Elysium. In the original incarnation of this post, basically every sentence was scrupulously referenced; however, referencing is a major pain in the ass on tumblr, so instead I just have a broad list of sources at the bottom and if you want to inquire any further into a specific claim you can just message me.
I'll also warn readers that the sections discussing the Torson & McLaine campaign and the (currently cancelled) sequel to Disco Elysium contain potential (albeit relatively minor) spoilers for the planned plot of that game. The creators still hope to make that game one day, so if you want to go in totally blind, you know what to avoid.
Evermier
The first serious worldbuilding project that Robert Kurvitz embarked on dates back to at least the year 1997. It was developed with his childhood friends in Estonia, including later Elysium worldbuilders Martin Luiga, Argo Tuulik and Kaspar Kalvet, and went by the name Evermier. This was a medieval fantasy setting formed around a tabletop roleplaying system that Robert Kurvitz and Martin Luiga have referred to as “bootleg Finnish Dungeons and Dragons,” but which Argo Tuulik suspects was actually a Powered by the Apocalypse framework. The vast majority of the boys’ time with Evermier was not spent actually playing any campaigns, but rather formulating the setting and mechanics (both Argo and Luiga ended up never participating in a roleplaying session of Evermier). Argo splits the time spent conceiving Evermier into two broad periods – one he dubs “Evermier 1.0,” which stuck close to traditional Dungeons and Dragons – and one dubbed “Evermier 2.0,” where no tabletop campaigns were ever actually played and all the time was spent system-building. Argo estimates this latter period lasted some 2-3 years.
Scope creep quickly hit the project, with character sheets evolving into whole character books. Luiga alleges that that ���the wizard book” was supposed to have 350 spells altogether, each with at least a half-page story about the spell, in prose, and that “about a healthy third of the book got done in the end.” Argo gives a different number, stating that early estimates for it had more like 900 spells, but agrees that two-thirds of each page would’ve been reserved for “juicy literary stuff” about the spell in question while the rest of the page was dedicated to stats, and says that Luiga and Kaspar wrote a lot of excellent stuff for these spells.
Argo says there were about twenty different schools of technology (such as “metallurgy” and “optics”), at least twelve classes of mages, and “so many” subclasses of elves. There was also a subclass of dwarf that, instead of being stocky, chubby and bearded like traditional dwarves, were veiny and more like “Russian miners.” When implementing necromancers, Robert “zoned in on this soul aspect,” which later became the basis for Elysium’s pale. Argo describes these necromancers as “hobbits, but with these little lanterns that guide spirits or souls from this massive fog.” Luiga places the invention of this “fog of death with whom some could communicate” as happening late in Evermier’s development and likewise considers it a primitive precursor to what would become the pale.
The worldbuilders spent a lot of time gearing up for an ultimate roleplaying session that never ended up materializing, but their artist friend Jüri Saks drew illustrations in anticipation of it, including character portraits. Luiga’s character was a “sickle-elf” whose class was called “saint.” This saint character was a handsome elf with small pointy ears and a neat little beard, who wielded two “light swords” (possibly katanas), and a crossbow called Crucifix on his back. The character was from a “grim northern land” and was a “religious lunatic type” who believed in a “grim, monotheistic God.” Argo alleges that Luiga related to this character so much that it almost became a part of his persona; he “developed this mode that sometimes when we were drinking he happened to slip in, where he would start judging people. I would like to say that it still remained within the boundaries of normalcy, but uh, unfortunately it didn’t.”
Kaspar Kalvet at some point played an archer character named Minor Mortifer (“Small Death-bringer”), and there was also a dwarf king named Fuirum Thundergate.
According to Luiga, the name “Elysium” was suggested by someone on the dragon.ee forums, but it took half a year for Robert to start seriously considering it. This was back when the setting was still a medieval fantasy world. Luiga and Argo both agree that the historicized Elysium as we know it now was born around the time when Robert decided to get rid of fantasy races, because – as Argo puts it – “they were kind of stupid.” With this decision, Evermier underwent a modernization process of sorts, an attempt to bring the setting closer to real life, where many other fantasy elements were stripped away in favor of more realistic representations of cultures, mostly in the form of nations. Argo says that many of the fantasy races transformed over the course of this process into the nations of Elysium – the dwarves became the nations of Graad, the elves became the great desert isola of Iilmaraa (formerly Armaghast, a nod to Dan Simmons’ Hyperion, still referenced to this day with Iilmaraa’s Erg desert), the night-elves or star-elves eventually became Seol, and the snow-elves became Katla (which apparently has not changed too much since the Evermier days, and whose namesake is the dragon in Astrid Lindgren’s novel The Brothers Lionheart). Among the first innovations of the new modernized setting was the concept of floating magnet trains, later described in Sacred and Terrible Air.
After the Evermier setting had been discarded, many of its ideas ended up being repurposed into historical periods within the new historicized Elysium setting.
The Elysium tabletop campaigns
Between the years 2003 – 2007, three tabletop campaigns were played in the then newly formed Elysium setting. These all took place in Revachol during the Current Century and featured Robert as dungeon master. The first campaign seems to have been called Soul Milton’s World Autumn, the second one Riget and the final one known simply as Torson & McLaine, or alternatively the RCM campaign. The first two were played at Robert’s old apartment in the concrete block project at Mustamäe, while the third one was played in the house of Luiga's dad, which the three later lived together in following his death.
Soul Milton’s World Autumn
Of the three campaigns, Soul Milton’s is arguably the one most shrouded in mystery as it stands. It took place in Revachol and Martin Luiga played the titular character Soul Milton. The character has been described as “one of the cornerstones of the Elysium mythos” and an “aspiring world-historical person.” By the time of the campaign, Milton seems to have become an amnesiac as a result of “suppressing his own mind to protect himself from his enemies,” and in this process apparently also adopted a disguise by “putting another skin on himself” (what precisely that means, we don't know). He was “very rich” and came from a well-off family, had a complicated and possibly romantic relationship with his sister and was a “politician slash businessman” who “wanted to be the innocence of consumerism.” As it turns out, the enemies who were chasing him were the Therriers of Elysium’s final innocence, Ambrosius Saint-Miro (a major figure in both Sacred and Terrible Air and Full-Core State Nihilist, to be discussed later), who Soul Milton met at one point. Saint-Miro apparently told him that “there has never been an innocence who is also not an innocence.” This encounter places the Soul Milton campaign firmly after the events of Disco Elysium, possibly in the late Fifties or Sixties. During this campaign, Argo played Soul Milton’s horse carriage driver, a man by the name of Elroy Quint Duval.
Also associated with Soul Milton are two other characters. Before Sacred and Terrible Air was conceived, Robert had planned to tell the story of Elysium in three books; one starring Soul Milton, another starring a character named Dister, and the third a character named Dallasz.
Dister, or Marius Dijsters, was an extraphysicist and published author hailing from Oranje. He was a son of diplomats, one of them the grand ambassador of Oranje on Iilmaraa. He seems to have been a significant enough figure to have an entire strand of thought – Disterism – named after him (mentioned in the inside covers of Sacred and Terrible Air), and like Soul Milton, he had an antagonistic relationship with Ambrosius (as made apparent by an incident where he was threatened by the innocence’s Therriers at age 25). He is also apparently involved in some way with Theo Van Kok (of Sacred and Terrible Air fame), along with a Paul Messier (presumably the husband of Disco Elysium's Joyce Messier), apparently the beneficiary of such prestigious titles as "Enemy of the Press '67" and "Worst Person of the Year '67."
Information is rather scant on Dallasz, but during the making of Disco Elysium, there were plans to repurpose him into another project, a comic book named Mercurio Dallasz and the Twelve Kojkos which was going to be illustrated by Aleksander Rostov. This project unfortunately fell through, but we know the premise: a band of kojkos under Dallasz’s leadership attempt to assassinate innocence Saint-Miro. This was presumably an Inglourious Basterds type affair. 
Riget
“It’s better to die in the Kingdom than live in a shithole.”
This was the tagline of Elysium’s second tabletop campaign, Riget, whose name is Danish for “kingdom” and was taken from Lars von Trier’s mini-series of the same name. Once more, the setting was Revachol, but this time it was limited to a peculiar part of it: Le Royaume (French for, again, “the Kingdom”) a vast network of dungeons and burial chambers two kilometers beneath the city, housing ancient ruins and remnants (quite possibly of the Seraseolitic civilization mentioned in Disco Elysium), along with treasures such as bioluminescent plants which have adapted to living in total darkness. The stars of this campaign were three impoverished children, all between the ages of 10-12 and members of a gang named “Earthworms,” who decided to venture down into the catacombs in search of valuable artifacts to sell. At some point, these kids somehow found themselves unable to get out of Le Royaume, supposedly trapped underground by demons who sought to use the children as vessels to escape back to the surface. When this campaign was being played, demons were still a part of the setting and haunted the halls of the underground network, along with monsters – such as the armakhaan beast, also known as Lelo Lelo, a terrifying blind and flightless hunter killer bird which was a mix between the xenomorph and cassowary. As for whether demons are still part of the setting in any way; both Argo and Luiga's statements are too ambiguous to reach any firm conclusion. Argo does note that the concept of 'demons' connotes something subtly different in Estonian than the scary red guys in popular Western culture, and are more like a primordial evil.
In the campaign, Argo played a boy named Miron, whose nickname was ‘Sneaker’, while Luiga played Joschka, a crippled boy with a bad leg. During the campaign, individual roleplaying sessions with Robert were held where the players’ stories evolved in parallel without them being kept on the same page. Each of them would get info the others were not privy to: Argo’s was that Joschka is unaware of the fact that he’s not considered a true member of the gang; in reality, he’s an outcast generally considered a weird, creepy weakling, and was only brought on for his lockpicking and mechanical skills.
Eventually, the Riget campaign got quite far into “Lord of the Flies territory.” Near the end, Sneaker and the third boy (played by another friend) conspired to kill Joschka deep underground.
Torson & McLaine
The worldbuilders continued to refine the roleplaying mechanics they were working with for the campaigns. By the time of Riget, the basics of the Metric system had been introduced, with the now familiar INT, PSY, FYS, and MOT. But according to Argo it was the RCM campaign, known principally as the Torson and McLaine campaign, which was “the first mature cycle of Elysium storytelling.” It took place, once more, in Revachol – this time in a ghetto called Jamrock, named after a Damian Marley song, and was focused on the goings on in Station 51 (renamed Precinct 41 by the time of Disco Elysium), the RCM’s lone precinct in Jamrock. The campaign took large amounts of inspiration from the TV series The Shield and its depiction of corrupt police officers and the intermingling of gang warfare and state-sanctioned violence. A central concept was: the cops are a gang, and the gangs are cops.
The RCM campaign began on a sort of prologue session, wherein Argo and Luiga played characters named Antwone Novak and Trinidad Tranquile respectively, two junior officers newly recruited into the RCM. Antwone was a “petit bourgeois type,” whereas Trinidad was a young communist who had recently been given time off work due to excessive violence. Luiga describes him:
He worked at a meat shop that belonged to Carson Torsson, Mack Torson’s dad, and had a system of stealing from work in order to ‘adequately compensate for his labour’. He also liked to practice a crude type of critical theory in the vein of ‘this building has been made that large to humiliate me, to show off with a power greater than me, to scare me into submission’. And he had a system of smoking no more than five cigarettes per day to cut down on smoking costs — Kim’s single cigarette habit might be a distant echo of that. He had, I think, a 7 in PSY (at least 5) and 2 in INT and mediocre physical stats, the core system was pretty much set by then.
At the end of this prologue session, Station 51 became the target of a terrorist attack. We don’t know much about the perpetrators beyond them being “Church of Evil type guys” in Luiga’s words, but the dice was rolled badly and Antwone and Trini both ended up dying in a “horsebombing” attack, falling onto the bridge outside the station.
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Map of Station 51, located in a repurposed steel mill.
Going forward, Argo and Luiga had to find new characters to play, and they ended up going with ones they had earlier conceptualized, half-jokingly, on one of their many walks around Tallinn from parties and other events, since public transportation was notoriously unreliable. These characters were Chester McLaine, played by Luiga, and Mack “the Torso” Torson, played by Argo. Torson was derived in half from Vic Mackey, the protagonist of the Shield, and half from Argo’s own personality. Argo says that Luiga put his own personality into Chester as well, but isn’t sure where the other half of that character came from.
The main plot of the campaign centered on a revenge operation against those who perpetrated the attack on Station 51. In the second session of the campaign, Torson and McLaine are involved in a church raid; though Argo takes care to mention that he doesn’t think this is the church raid mentioned in Disco Elysium, and that it’s not a Dolorian Church but rather the “Armed Church of Saint-Michelle.” Among the tasks of Torson and McLaine were gathering “guns and drugs” for the “big revenge operation.”
Mack Torson was an idiotic body builder, an admirer of Lieutenant John “the Archetype” McCoy, the Station’s resident mass murderer, and altogether “way too stupid to concentrate on the main plot and politics of the police station,” focusing his attention instead on matters like “how to get it on with the captain’s secretary and tattooing the word ‘Jamrock’ on his body hundreds of times over.” Chester McLaine was a little more perceptive, wondering about things such as “what the hell is going on with the armour maker or Nix Gottlieb,” but was still an all-around uncritical person who put a lot of stock into “loving the captain” and “being a communist memebot.” McLaine was also “a sword guy,” since at this point in the worldbuilding swords were still viable weapons, with guns being slow to reload. Torson and McLaine lived together, along with two other cops, Sundance Fischer and Elfboy Williams. “Elfboy’s thing was being the dexterity bro, in which he continually lost to McLaine, and Sundance’s thing was having a fat ass and cleaning his guns all the time.” Torson had a wife named Tessa Torson, and later in life both Chester and Mack would apparently raise adopted daughters, Tessa and Triss (whether these Tessas are separate characters or represent the same character at different stages of development is unclear; Argo and Luiga seem to contradict each other, unless there's something very weird going on).
Torson and McLaine both regularly abused their powers, as RCM officers in general were prone to do, and in their heads they were justified in doing so. A highlight of the RCM campaign had been sessions dubbed “the Ballad of Chad Tilbrooks and Émile Mollins,” centering on two junior officers who were ritually abused and exploited by the older members of their station, including Torson and McLaine. At one point, Torson and McLaine were also involved in an interrogation of a local religious figurehead which devolved into mutilation torture, which only the “bullet-lobotomized” officer Damien “44” Latrec called out for what it was (enthusiastically). The interrogation ended up being ineffective as the religious leader simply “retreated into a happy place inside his head.”
The Captain of Station 51, Ptolemaios Pryce, was immensely respected and glorified by its officers, whereas the station’s lazareth Nix Gottlieb, while also respected, was generally resented and found hard to tolerate for being “an absolute horrible cunt.” In spite of this, Nix Gottlieb was known to have a curious friendship with Pryce, talking alone with him in the Captain’s office long into the night. This fact regularly perplexed the officers of Station 51.
Eventually, at some point in the campaign, Torson and McLaine would come to the focal point of the story, when they make a shocking discovery: the reason for Pryce and Gottlieb’s strange friendship is that they are both members of the top-secret underground anarchist organization the Ultra, and not only are plans underway for a national liberation movement freeing Revachol from Coalition control, known as THE RETURN, but the two have set their sights on a much larger goal: world revolution. 
The novel cycle
No more campaigns were played in the Elysium world after 2007, when the boys stopped playing the RCM campaign (with the story unfinished). Robert Kurvitz instead shifted his attention to writing a book in the Elysium universe. Eventually the plan became for it to be the opening to a cycle of novels, totaling eight altogether. We have the English titles of each book and their epigraphs, along with the order of the series, from a post by Kurvitz on the dragon.ee forums.
They are as follows:
#0 A SACRED AND TERRIBLE AIR My heart will not rest until it rests in you. - St. Augustine
#1 THE COUNTERMEASURES What am I searching for in your dreams? I am not searching. I am merely cleaning up. - Christian Emmerich
#2 NO TRUCE WITH THE FURIES Man-kind, be vigilant! We loved you. - Julius Fučik
#3 MADRUGADA It must be lit as dreams, by lightning flashes only. - Witold Gombrowicz
#4 TWO HUNDRED AND TWENTY NINE DAYS REMAINING Evening brings the child back to the arms of the mother. - Sappho
#5 COALITION WARSHIP I don’t want to be in no indie shit. I want to be in the big ones. I want to be in the ones that matter. - Mickey Rourke
#6 WE ARE THE WAITING What remains, is longing for something completely different. - Luis Althusser
#7 INDIFFERENCE A great silence, some low pressure front is forming. - Arvi Siig
Sacred and Terrible Air was eventually released in Estonian back in 2013, and after the success of Disco Elysium plans were made to translate the book into English. Rumor goes that this translation was very far along or even finished, but unfortunately all plans for releasing this translation to the public have been halted with the ongoing legal dispute.
Fortunately, dedicated fans have taken it upon themselves to translate the book into English for those particularly interested. The most successful translation by far is the one by Group Ibex, which still receives updates to this day.
Read it here.
Full-Core State Nihilist
Many don’t know that Sacred and Terrible Air is actually not the only written work predating Disco Elysium. Before even Sacred and Terrible Air was released, Martin Luiga wrote a short story later given the English title Full-Core State Nihilist, which was uploaded to the old ZA/UM blog. While obviously not as meaty a text as Sacred and Terrible Air, it deals with some overlapping themes and gives us our first proper window into the nation of Mesque, so important to the broader narrative of Elysium.  
Full-Core State Nihilist was later heavily edited and uploaded to nihilist.fm, another blog site which many of the ZA/UM members were active on.
Finally, in 2022, Martin Luiga translated the Estonian story, basing his English version on the original ZA/UM blog version, and uploaded it to Medium. This translation itself could be seen as a third edit of the story, featuring new references to Disco Elysium.
(As it happens, I have also arrogantly taken it upon myself to create my own translation of this brilliant story, which combines elements from all three versions, and is an attempt to render the prose in slightly less idiosyncratic English, closer to the “house style” of Disco Elysium, while remaining heavily informed by Luiga’s own translation.)
You can find Luiga’s translation here and my version here.
THE RETURN
In 2014, Robert Kurvitz pitched an idea to his friend and associate, novelist and businessman Kaur Kender, to turn the Torson & McLaine roleplaying campaign into a full-fledged video game for PC. The pitch proposed a 3000 EUR investment to produce a vision document, with design and artwork handled by Aleksander Rostov and Juri Saks, detailing the setting, plot, game mechanics and art style. In 2015, this document was finished, and by this time a provisional name for the project seems to have been settled on: THE RETURN.  
This vision document reveals that the game was once planned to feature turn-based tactical combat. The plan was also for the player to create their own character from certain “archetypes,” each with different personalities, talents and appearances. Over time it became clear that these plans were too ambitious; by 2016 the archetypes had been narrowed down into a single character – the “disgrace to the uniform” Harry du Bois – and the prologue chapter of his story, set in Martinaise, was split off into its own game. This smaller project received the title that originally was given to the third novel in the planned cycle (which was almost certainly anticipated to center around the story of Precinct 41 in the year ’51) – NO TRUCE WITH THE FURIES.
No Truce became Disco Elysium and the rest, as they say, is history. But unlike many fans who view Disco as a singular statement that needs no further comment, the developers were far from done with the world they had created. The dominant internal view, especially among the original worldbuilders, was that Disco Elysium was merely a minor project to get ZA/UM’s foot through the proverbial gate. Work on the true game – the one they had wanted to create all along – could finally begin now.
As far as we know, the plot of the game would’ve stuck fairly closely to the events of the Torson & McLaine roleplaying campaign. The game was to open with an attack on Precinct 41, and the rest of the game would’ve been a revenge story of sorts. Players would assume control of Harry again, and this time his primary partner would be Jean Vicquemare, although there would be an assortment of other potential party members. The map would be at least four times bigger and set in Jamrock.
Plot points which would be explored in the sequel had already been set up in Disco Elysium – among these are Pryce and Gottlieb’s revolution, Le Royaume, Edgar Claire, and La Puta Madre. Cuno and Cunoesse would’ve featured as returning characters; not much is known about how Cuno and Kim would’ve been integrated into the game given how variable their endings in Disco Elysium are, but Argo says that he would’ve insisted on Cuno returning. X7 – the now-cancelled DLC project which Argo worked on for the remainder of his time at ZA/UM after Robert, Rostov and Helen were ousted from the company, would’ve featured Cuno as the protagonist. Meanwhile, Cunoesse was planned to reappear in THE RETURN as a leader of a gang of kids in Le Royaume, according to Martin Luiga.
Obviously, the characters of Precinct 41 would've featured heavily, and we'd be introduced to many familiar names which we were already given glimpses of in Esprit de Corps checks in Disco Elysium. One of these would be Lt. Berdyayeva, a superior of Harry’s, whose daughter is Jean Vicquemare’s ex. A character we know nearly nothing about except for the fact that he was conceptualized back in the tabletop days as a sort of joke character, but survived all the way into the planning stage for THE RETURN, is “Marivald the Merry Butcher” – what his role might've been, your guess is as good as mine.
Pryce and Gottlieb’s goals in the game might've involved an attempt to unite several diverse groups with a common interest in an independent Revachol; this would’ve included the besmerties, the West Revacholian crime syndicates mentioned in Disco Elysium. Prominent among them would’ve been La Puta Madre, a Mesque gang leader and drug manufacturer, a man of such immense power that he has RCM officers tending his poppy fields in terror (his influence also seems to survive past the events of the game; he gets a mention in Sacred and Terrible Air). The Madre would’ve apparently been an attractive feminine-presenting man, impeccably dressed and wearing beautiful makeup; his gender-nonconformity a way of projecting power over the traditionally macho culture of Villalobos. The rival gang, Ahura Mazda, led by a gangster known as the Mazda, would’ve presumably also featured prominently – Rostov recently released old concept art depicting one of their gang members.
There were more plans for the sequel that only came along after the development of Disco Elysium itself. Robert has talked about wanting to double down on events like the Mercenary Tribunal, handling big action scenes within the more closed literary format of the FELD dialogue system, hopefully allowing for even more variation than was possible in Disco's big confrontation. Another infamous idea was the inclusion of a second protagonist – a pregnant woman, about 5 months along. Kurvitz has mentioned this idea in interviews, saying that it would be "an incredible writing challenge" within Disco Elysium's internalized skill system: "It would be unbelievable to use our skill system to speak about the bodily sensations of having another organism inside of you, while you're in the setting and talking to another person." That said, the addition of an entire new protagonist is very ambitious indeed – it's not clear whether the idea would involve alternating perspectives of some sort, or a choice in the character creator of which one to go with, but Kurvitz made it clear that these would be entirely different characters, unlike many games which offer only a superficial choice between male and female playable characters. Kurvitz expressed some doubt about being able to include this in the game, but at least expected it to be integrated via an expansion post-release if not.
Miscellaneous info
Argo and Robert have both hinted that there is a metatextual element to the overarching Elysium narrative. Whenever presented with readings or theories that contextualize the game as some sort of story-within-a-story, they act coy and refuse to give any clear answers. Argo outright offered an interpretation of the pale which presents it as what happens as the narrative starts “leaking out” of the head of a reader or audience member no longer actively absorbed in the world and said that “Elysium is a fictional world that is aware that it’s fictional.”
Apparently related to this aspect of the narrative, according to Argo, are the three satellites in orbit above the world of Elysium – Iikon, Zenith and Shakermaker – which have been there since “before the 8,000 years of recorded history” and before “the Polycarpeum event.” The satellites have only been mentioned in niche corners of the currently published materials, and the innocence Polycarp has only been mentioned in secondary materials, such as the artbook and the inside covers of Sacred and Terrible Air, leading to speculation about him being involved with the pale and the memory of his reign being wiped from history.
Also related to the metatext, again according to Argo, is a character known as “the Man Behind the Black Sun” – he gets one mention by the Paledriver in Disco Elysium, but curiously she seems to refer to it as the title of a movie that was released in Mesque during the revolutionary era, potentially a boiadeiro picture starring the actor Gabriel Buenguerro.
The magical elements of the pre-Elysium fantasy world morphed over time into what is called “extraphysics” in Elysium. The innocences, the pale, and “plasm” all testify to this supernatural aspect of the setting.
At some point, Ambrosius Saint-Miro apparently constructs nihilist death camps, which Triss and Tessa (the adopted daughters of Torson and McLaine) end up in and eventually escape.
"Magpies" are not a real thing and were never a part of the original plan for the Elysium narrative. The concept artist who made the image from which the term was popularized has gone on record saying that he invented this idea himself and that it was taken from his own worldbuilding ideas. There is nothing to suggest that this was integrated into the game; Argo and Luiga reacted with confusion at the mention of this concept.
Kurvitz had an insanely ambitious list of projects he wanted to make in the Elysium universe before he was ousted from ZA/UM; "The last one I want to make, when I'm 50 or 60, that I want to absolutely go crazy on and throw out all commercial considerations and get this as conceptual as possible, is the tabletop setting. The working title for the tabletop setting is You Are Vapor. It will be a really, really, crazy pen-and-paper game."
List of sources:
All parts of Argo Tuulik's Human Can Opener Podcast episode.
Martin Luiga's Human Can Opener episode.
Martin Luiga's Medium account and other blog posts: Interview, 8 years ago..., Hello Fellow Worldbuilders, Correction, A Policeman In Revachol, Fuirum Thundergate (Substack)
Tweets by Martin Luiga: 1, 2, 3, 4
Tweets by Argo Tuulik: 1
The dragon.ee post about the novel cycle
"Welcome to Revachol" on the devblog
"Outro" by Robert Kurvitz, featured in the official Disco Elysium artbook.
Disco Elysium, Sacred and Terrible Air, and Full-Core State Nihilist. Obviously.
Possibly more that I'm forgetting. Feel free to ask.
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dirtbagwitch · 4 months ago
Text
MAGIC FOR THE CITY DWELLER
CHAPTER ONE: WELCOME TO THE CONCRETE JUNGLE, WHERE MAGIC NEVER SLEEPS
magic isn’t just for the deep woods and moss-covered stones. it’s not limited to candlelit covens or ancient runes etched in a sacred grove. magic is where you are. in the humming neon signs, the flickering streetlamps, the rhythm of bus doors opening and closing, in the energy of walking amongst a crowd on a busy street.
urban magic is about finding the mystical in the mundane, harnessing the city’s restless energy, and using every graffiti tag, liminal space, cracked pavement, and forgotten coin as a tool for enchantment. the city is alive—a churning, breathing, chaotic organism—and if you listen closely, it’s whispering spells in the wind between skyscrapers.
this isn’t some high-brow, ceremonial magic doctrine. here, we work with sigils written on coffee shop napkins, metro card protection spells, and phone screens charged as scrying mirrors. this is magic for the streets, for the punks, for the witches in walk-ups and studio apartments, for the ones who find the divine in the hum of a dive bar at 3 AM.
WHAT MAKES URBAN MAGIC DIFFERENT?
the biggest shift between traditional and urban magic is the environment. instead of sacred groves, we have community gardens. instead of rivers, we have storm drains. instead of bonfires, we have neon lights and power grids pulsing with raw electricity.
but just because the setting is different doesn’t mean the magic is weaker. city magic is potent as hell, because it’s charged with movement, history, technology, and millions of lives overlapping in real-time.
ELEMENTS IN AN URBAN CONTEXT:
• earth → concrete, bricks, asphalt, parks and park dirt
• air → the wind between high-rises, the whispers of overheard conversations, the endless streams of information moving across the city
• fire → electricity, neon lights, the heat of a crowded bus, a match or lighter
• water → rain pooling in the streets, sewer systems, fountains in public squares, water dripping from rooftops
• spirit → the city itself, the collective energy of its people, the ghosts in old buildings, the echoes of everyone who’s walked these streets before you
this practice isn’t about forcing the old ways into a modern setting. it’s about adapting magic so that it fits your world, your reality, your city.
THEORY & FRAMEWORK: CHAOS MAGIC, QUEER MAGIC, AND CITY SPELLS
urban magic thrives on three key principles:
1. ADAPTATION – use what’s around you. city witches need to be resourceful as hell. your “wand” can be a pen, a drumstick, or a crowbar if that’s what speaks to you (though a crowbar is a little extreme). your “altar” can be a windowsill, a shoebox, or even temporary like the back of a bus seat where you traced a sigil in the condensation.
2. INGENUITY – urban magic is subtle, fast, and often disguised. your ritual circle might be drawn in spilled coffee, your sigils hidden in street art, your glamour spells worked through fashion choices and body language.
3. INTERACTION – the city is alive. talk to it. work with the spirits of your apartment building, the crows and raven and wandering city cats who see a lot, the graffiti messages that seem to answer your questions in cryptic scrawls, street names that feel like answers to questions. trust your gut, keep watch for the synchronicity
MAGICAL SYSTEMS THAT THRIVE IN THE CITY:
1. CHAOS MAGIC: THE DIY APPROACH TO WITCHCRAFT
urban magic truthfully falls under the umbrella of chaos magic.
chaos magic is sort of like punk rock spellwork. no rules except what works. it’s the belief that magic isn’t just about ancient texts and strict traditions—it’s about belief as a tool. hacking reality, using symbols, and experimenting with what actually gets results. if something stops working you chuck it and move on to something new.
• create sigils from street signs, corporate logos, and subway maps.
• use “reality hacking” spells—like placing intent in a QR code or whispering an incantation into a social media post before it goes viral.
• swap out outdated correspondences for modern tools—your phone can be your scrying mirror, your router a beacon for intention-setting.
chaos magic thrives in the city because cities are chaotic. they’re full of random encounters, glitches, synchronicities waiting to be tapped into.
2. QUEER MAGIC: BREAKING RULES, BENDING REALITY
witchcraft has always been the domain of outsiders, rebels, and the marginalized. queer magic embraces fluidity, resistance, and radical self-expression.
• use genderfluid deities, archetypes, and spirits in your workings.
• cast spells at drag shows, pride marches, and underground raves—because those are modern sacred spaces.
• turn self-love into a spell, defying the narratives that say queer people don’t deserve power, joy, or love.
urban queer magic is loud, unapologetic, and built on the bones of those who paved the way before.
TOOLS & MATERIALS: USING THE CITY AS YOUR SPELLBOOK
urban witches don’t need fancy supplies. we use:
• 📱 smart phones – scrying mirrors, digital sigil boards, enchanted playlists
• 🎫 metro cards & transit tickets – protection charms, travel blessings
• 🗝 keys – for unlocking opportunities, closing doors that need to stay shut
• 🖋 pens & sharpies – sigil-making, graffiti spellwork
• 🪙 spare change – prosperity charms, offerings to city spirits
• 🧾 receipts – paper magic, petition spells, glamour workings
if it exists in your daily life, it can be a tool.
EVERYDAY SPELLS & RITUALS
🔮 PROTECTION SPELLS FOR NAVIGATING CITY LIFE
• “doorway ward” – rub salt along your threshold, whispering “no harm may cross this line.”
• “metro shield” – imagine a glowing energy bubble around you before stepping onto public transit.
💰 PROSPERITY & SUCCESS SPELLS
• “lucky coin” – pick up a found coin, say “bring me fortune,” and carry it for a week.
• “resume enchantment” – anoint your job applications with cinnamon for luck before sending.
💡 HACKING REALITY WITH CHAOS MAGIC
• “digital sigils” – set a sigil as your phone wallpaper and charge it every time you unlock your screen.
• “parking spell” – whisper “open the way” as you search for a spot—watch as one appears.
🌀 COMMUNITY SPELLS & URBAN COLLECTIVE MAGIC
• “city-wide sigil work” – drop the same symbol in different places and see what manifests.
• “full moon offerings” – leave a quarter at a crossroads to honor the city’s spirits.
THE CITY IS YOUR ALTAR
this is your grimoire, your spellbook, your guide to turning the city into a magical playground. don’t just live in it—work with it, enchant it, let it enchant you back.
magic is everywhere, babes. you just have to know where to look.
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high-priestess-house · 11 months ago
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𝕾𝖎𝖒𝖕𝖑𝖊 𝕸𝖔𝖔𝖓 𝕻𝖍𝖆𝖘𝖊 𝕮𝖍𝖆𝖗𝖙
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New Moon
Appearance: The moon is not visible in the sky.
Duration: Lasts about 1-3 days.
Energy: New beginnings, fresh starts, setting intentions.
Activities
Intention Setting: Write down or meditate on your goals and desires for the coming month.
New Projects: Initiate new projects or start new habits.
Cleansing: Perform a cleansing ritual to clear away old energies and make space for the new.
Waxing Crescent
Appearance: A small sliver of the moon begins to appear.
Duration: About 7 days.
Energy: Growth, expansion, gathering energy.
Activities
Manifestation Work: Focus on the growth of your intentions and desires.
Affirmations: Use positive affirmations to strengthen your goals.
Action Steps: Take practical steps towards achieving your intentions.
First Quarter
Appearance: Half of the moon is visible.
Duration: About 1-3 days.
Energy: Decisions, challenges, taking action.
Activities
Problem-Solving: Address any obstacles that have arisen since the new moon.
Courage Spells: Perform spells to boost confidence and courage.
Reevaluation: Adjust your plans if necessary to stay on track.
Waxing Gibbous
Appearance: More than half but not fully illuminated.
Duration: About 7 days.
Energy: Refinement, patience, and persistence.
Activities
Refinement: Fine-tune your goals and work out the details.
Patience Rituals: Practice patience and stay focused on your long-term goals.
Energy Work: Perform rituals to boost your energy and motivation.
Full Moon
Appearance: The moon is fully illuminated.
Duration: About 3 days.
Energy: Completion, celebration, illumination.
Activities
Manifestation Rituals: Perform powerful rituals to manifest your intentions.
Gratitude Practices: Celebrate your achievements and express gratitude.
Divination: Use tools like tarot cards or pendulums to gain insight and clarity.
Waning Gibbous
Appearance: More than half but decreasing in illumination.
Duration: About 7 days.
Energy: Reflection, gratitude, sharing knowledge.
Activities
Reflection: Reflect on what has been accomplished and learned.
Sharing: Share your knowledge and experiences with others.
Gratitude Rituals: Focus on giving thanks for what you have received.
Last Quarter
Appearance: Half of the moon is visible again, but decreasing.
Duration: About 1-3 days.
Energy: Release, letting go, forgiveness.
Activities
Release Rituals: Let go of anything that no longer serves you.
Forgiveness Practices: Practice forgiveness for yourself and others.
Decluttering: Clear out physical and emotional clutter.
Waning Crescent
Appearance: A small sliver of the moon is visible before disappearing.
Duration: About 7 days.
Energy: Rest, recuperation, introspection.
Activities
Rest and Recuperation: Take time to rest and recharge.
Introspection: Reflect on your inner self and spiritual journey.
Dream Work: Pay attention to your dreams and subconscious messages.
Additional Tips for Baby Witches:
Moon Journaling: Keep a journal to track your activities and feelings during each moon phase.
Crystal Charging: Use the full moon to charge your crystals by placing them under moonlight.
Moon Water: Create moon water by leaving a container of water under the moonlight to absorb its energy, especially during the full moon.
This chart provides a basic framework for how you can align their practices with the moon phases. As you grow in your practice, you may find additional or alternative activities that resonate more with your personal path.
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talenlee · 4 months ago
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3e: Alignment Is Invisible
The entire alignment system is sick from the top to the bottom and racist too.
Content Warning: I’m going to talk smack about not just Dungeons & Dragons‘ morality system in 3rd edition, but also, in the process, talk some smack about Christians, and more specifically the Jehovah’s Witnesses. If you’re not here for that, you should find yourself a door.
Few elements of Dungeons & Dragons that lay bare its deeply incoherent roots have endured quite so long as the alignment system. Whenever discussing the alignment system, and by extension, the conception of morality presented in this game, it’s always worth remembering that the framework was devised by, and speaks to the values of, a deeply racist and misogynistic man who in addition to those larger, more structurally common biases, was also a Jehovah’s Witness and heavily informed by the way that that specific sect of American Christianity works.
I’ll spare you a detailed rundown of what I mean by American Christianity (for now, because this is about Dungeons & Dragons), but instead in the broadest strokes indicate that the alignment system that Gygax conceived of was something cosmically tracked and enforced. It was a truly objective morality system; your intention or your attitude did not matter, because there was an absolute right and an absolute wrong to each action, and characters could choose to comply with that right or not, by degrees.
This is why I say racist: It’s a hard fact in the first editions of D&D under Gygax’s most direct control that killing orc children who hadn’t done anything was a moral good; those creatures were evil creatures, and regardless of consequences killing them was good. Gygax quoted the ‘lice make nits’ line from the colonialism of the Americas to reinforce this position, but he was also quite clear that it was the act itself that had its moral valence, not the results or the intention.
This quite frankly deeply evil and immoral ethical framework was the horse to which Dungeons & Dragons 3rd Edition had to nonetheless hitch its wagon, and the resultant discord show a host of cracks in the way it’s supposed to work. Politicians who starve millions are in no ways doing anything wrong because they’re doing their jobs and there’s nothing evil in signing a piece of paper, but the people who enforce that law and keep orphans away from the food are also not doing anything wrong because they’re just upholding order. The core rulebook of 3rd edition had to try and address this framework without making it too obvious that elements of it were being thrown out the window, especially as the purpose of alignment shifted subtly in the more programmatic, more, let’s say, intentionally designed world of 3rd edition.
See, in 3rd edition, the purpose of alignment was first and foremost to let you target things. Oh sure, it was flavour, it helped to inform some monster behaviours or styles, but mostly, you were never going to scan the alignment of things you fought (not worth the effort) which meant that what alignment did was let you make reasonable guesstimates for smart-targeting of spells and effects. If you threw a spell that protected you from evil creatures into the mix it meant that you had some control over the kinds of threats you’d deal with and then prioritise them. In the purest sense, this was a reference point for magical spells.
Secondarily to that, it informed the moral valence of what you were doing and it was with the rulebooks The Book of Vile Darkness and its prettier but equally vacuous cousin The Book of Exalted Deeds that 3rd edition attempted to really roll up its sleeves and discuss morality in a way that could square the circle of previous editions’ heinous moral landscape and 3rd edition’s attempt to improve it by just rearranging some of the words.
The problem, such as it was, is that alignment was fundamentally invisible. You could have no control over what you did and how it affected you morally, because it was a matter of checking a list of subjects and determining what you did not what you thought or tried to do. If you killed a child and it turns out that child was a shapeshifted demon in disguise, the rules would say that you were in no way morally impacted by your desire to do it. If on the othe hand, you refused to kill the child that was a demon in disguise, because that’s a pretty messed up thing to want to do, then you’d failed to do a good act.
Now, the way the Book of Exalted Deeds tried to grapple with this was by presenting virtues that stood apart from the listed examples of explicitly evil acts. Doing mercy was shown as part of the tension with punishing evil and that’s a pretty good rules patch for the absolutist nature of things. It at least lets the player present something that’s within their control (why they did something) rather than one of those invisible wires around them.
One of the examples the book presented in 3rd edition was that if you climbed a cliff face, and in the process a rock fell and started an avalanche, then that avalanche killed people, then you were morally liable. In fact, a Paladin who did that kind of thing would lose access to their powers, while trying to redeem themselves for the sin of… climbing something.
The added problem with all of this is that no element of opposition or ambition cannot be framed with different moral outlooks that change nothing about how it expresses. A ruthless pursuit of justice and a sadistic love of control over criminals would both be expressed roughly similarly in a Javert-style inspector. A characte’rs own alignment, what they determine their alignment to be is something that can always be rationalised in terms of a framework of moral choices, and those intentions are going to be what informs the actual result of the test. If you’re doing everything right for an asshole reason, the world does not see you as doing evil acts, but your alignment can still be evil because there’s nothing in the world forcing you to change from your mindset of being a total prick.
The 4th edition system did try and push back against this with some interesting ideas of its own, but based on watching people talking about 5th edition games? Boy howdy they did not learn from that and instead decided to RETVRN to the worst version of the system so far.
Check it out on PRESS.exe to see it with images and links!
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recreationaldivorce · 2 years ago
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I understand the good intent but I really wish the left would stop using "terrorist" as a pejorative. I thought it was p obvious why that's not a framework we should reclaim but in case it needs spelling out: terrorism is violence that is not sanctioned by the state, and what is terrorism varies by region as different states sanction different violences and different militant groups. the violence of the state (eg military, police, border enforcement, and so on) is, by definition, not terrorism within its own borders. the only purpose the category of "terrorism" serves is being this subcategory of violence. if you want to talk about violence in general, talk about violence in general; if you want to talk about violence of the oppressor (as opposed to resistance of the oppressed), talk about violence of the oppressor. "terrorism" is not a moral category unless you think that the state and the law are inherently right no matter what and define the boundaries of morality.
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thydungeongal · 10 months ago
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Sorry but @vixensdungeon is right, an Arcana check can't be used to tell if something is magical. What an Arcana check might tell you is give you clues that something magical may be afoot, like it might give a person with the right knowledge the formal framework for understanding that yeah this shit is magical.
Consider this: a nuclear scientist doesn't, by way of their education, develop a sixth sense for radiation. They may learn to notice the effects that radiation may have on the environment as well as learn to identify the many mystical runes and sigils that people may use to signify that there may be radiation about. But they will also tell you that you need specialized equipment to actually detect radiation. That's your detect magic spell.
And you are of course at liberty to rule it however you like in your own home game but do not pretend for a second that this is not a distinction that the game text itself does not care about. If detecting magic is something you think an Arcana check should be able to achieve, go play D&D 4e about it. D&D 4e owns and actually has textual support for detecting magic via an Arcana check!
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I think Brennan did something interesting with the Porter and Gorgug scene in the last episode. Porter is by all appearances a competent Barbarian teacher. He understands the role of Rage and its mechanical combat benefits, and he even recognizes how Gorgug uses Rage to protect those he cares about. But he doesn't understand how multiclassing into a caster fits into that framework.
And it's true! In 5e you can't cast or concentrate on spells in a Rage. But-- Artificers work a little different than other casters! Alchemist Elixirs and Arcane Cannons aren't technically spells. Arcane Armor just works. And so does the Steel Defender.
Of any caster I think the Artificer is probably the best-suited to multiclass Barbarian because their key subclass features are largely not spells. But it also runs into the problem of requiring multiple high stats. Barbarians already want high STR and CON, and Artificers need INT for their spells and spell saves.
And so there's this narrative tension here. Brennan the DM obviously wants to let his player have fun with the character build-- embracing the creative artificer side of himself is a great character moment for Gorgug, bearer of the tin flower. Someone who has always channeled Rage to protect those he cares about but who has also been called to create and preserve beauty.
And yet mechanically, it's a difficult build. We didn't see Gorgug cast anything in the Night Yorb battle, as far as I recall? And in-universe, classes are a formally recognized thing that require approval. But Gorgug can't be the kind of Barbarian that Porter wants him to be. So he has to show that he can be a different kind of Barbarian-- one whose magic integrates and synergizes with his Rage rather than opposing it.
We see Gorgug still insecure about his homunculus and about the solar lasso, even though these are objectively impressive feats. So it's not a skill issue but an internal conflict-- it's only once Gorgug reconciles and synthesizes his magic with his Barbarian side that the in-world powers that be will recognize him for all of who he is.
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megsdoodletag · 6 months ago
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yes ok I have been asked about the updated codex let’s talk updated codex
So. Post Plague-Wars. Ultramar system. Guilliman and Yvraine have a strong alliance, and in completely and totally unrelated news have a daughter named Juno Vaeyncaria Guilliman.
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MEANWHILE…
on the other side of the Imperium, the Emperor is given a Text-To-Speech Device. Now the original ITEHATTSD obviously happens prior to Plague Wars so while the basic framework is there (kitten exists, magnus is back, dorn and his Boy are there, etc.) it’s obviously a lil different. Through a series of convoluted events we don’t need to discuss at this point, Magnus accidentally pokes the timeline in a weird way and pops the dead primarchs back into existence. They remember everything just fine! They are just. no longer dead. and now in 42k.
This brings us to what I’m affectionately calling ‘2012 Avengers Tower Imperial Palace.’ All the known primarchs are active, though some are still running around 'lost-ish' in the warp. Most of the previously dead primarchs are ‘recovering’ in their former residencies alongside the TTS crew, seeing to what’s left of their legion and figuring out what the hell is going on with. whatever is happening in M42.
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Horus in particular is in a weird spot. first, of all the returnees, he’s alone. Ferrus makes up with fulgrim pretty immediately, sang is permanently covered in various marines of his geneline, konrad’s having a Great Time Actually (we’ll get to that later). but nobody seems to like horus much, a position he’s never been in, and this includes his legion which is entirely under abaddon’s control and not going anywhere in the near future. so he does what any guy going through a midlife crisis does and gets himself a hobby.
See, two supposedly dead primarchs remain unaccounted for after Magnus’ spell, namely the two original Lost Primarchs. by logic this means they must still be alive, somewhere. everyone else is unbothered by this, as Malcador’s memory spell disallows any concentrated thought of the two, and even though the primarchs are aware they had more brothers, to their knowledge dad went out to meet with them and something Went Wrong 🤷🏻‍♀️ and then he came back and retired shortly thereafter. weird! oh well.
but horus was not just killed, he was Unmade. when he was reconstituted it was as though he was new, without the stain of chaos.
and free of malcador’s influence.
while ostensibly crashing on dad’s couch, Horus throws himself into finding out what he believes is the key to all of this, the thing that poisoned the imperium before even the Heresy, the original Deviation from the Plan: whatever actually happened to the two lost primarchs?
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Ok it’s later now. Konrad Curze always believed in fate. He followed it dutifully into its darkest depths, to his own grisly death.
And then he came back! He never saw anything about that! He figures that, having lived out his fate to its completion, he’s now free of it entirely. Oh he still has visions, but he’s much more lax in interpreting them, and thinks himself above their dictates besides. So. He still likes flensing people and thinks fear makes a fine method of control and hes still got…issues…but he’s not quite as stuck and he's having a wonderful time about it. and he’s also hanging around the palace bc he’s also got very little contact with his legion, which is either scattered or under Sevatar and/or whichever NL prophet we're on now.
So he gets roped into fucking around in emps’ restricted history section with horus! yippee!
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The two actually work really well as a buddy-cop kinda pair, with horus slowly repairing his relationships where he can while konrad trails him and learns how to be alive outside of the narrow scope of his futuresight. Magnus inevitably sticks his nose into things and gets to work undoing the mind-block on the rest of them. Alpharius gets involved because it turns out one of the lost legions might actually still exist. and even lion and leman join the hunt cause honestly they're really curious at this point.
Eventually the uncles drag their niece and her friends into the whole ordeal, in part because she happens to have a particularly strong psychic presence that attracts lost and dead marine souls in the warp. Like a cooler, named character version of the Legion of the Damned. Usefull when trying to gain accurate historical info.
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oh yeah and emps gets off the throne at some point. he’s not bothering with the Mystery Gang because he’s too busy being one half of a political deadlock with guilliman, where it’s very clear gman does not actually trust him to lead the imperium anymore and is essentially running his own show off-leash from ultramar, but neither of them are remotely willing to like, discuss this. in any way. so instead they’re just stuck awkwardly across from each other, guilliman never offering control of the imperium back to his father and emps never reaching to take the regent position from him and i think if he stopped to think about it this is bc emps would be. a little nervous about resuming full command back from guilliman. because he’s not sure guilliman would give it to him. and he’s not sure he’s in a position to handle that. again. but emps is allergic to being emotionally competent so his brain skates over that thought, unable to confront it directly with any introspection, and instead he just. doesnt mention it! and guilliman doesnt mention it and emps sits in the wreckage of the dream he accidentally set on fire himself while his son methodically does the work to put it out and they won’t look at each other and its fine its all. fine.
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and that’s the Updated Codex! 👍🏻 feel free to ask more
thanks to @wolf_feathers12 for the chance to give my ted talk, and tagging @thisuserissilly for lore posts (tm)
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