#the graphics are unreal
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fatterpussycat-kill-kill · 2 years ago
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If you have an IPad or Tablet, do yourself a favor and download Dragon Raja. It’s just…that good.
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numbpill · 1 month ago
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a bit of a deviation from the norm, here are a variety of different webads, real or fictional, for sites/services that seem to be either from a dream or totally surreal/postreality.
enjoy...?
(i made a gumroad for my themes chek it out.,,,??)
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dec2007 · 3 months ago
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memories data centre
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horvival · 15 days ago
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Phase Zero (TBA)
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placeapuppyinmyhair · 2 years ago
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Unreal Unearth + paintings (pt 1) (pt 2)
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acquired-stardust · 4 months ago
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Grand Theft Auto: San Andreas Playstation 2 2004
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earlicking · 2 months ago
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Grand Theft Auto  (1997) PSX
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qi-mera · 6 months ago
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Weirdcore-Inspired Experimental Graphics
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I was going to make more, but I ran out of ideas. This is pretty far from my usual art, but it was fun to try something different! Both were made in Photopea.
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jabberwockpng · 8 days ago
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sourced from pinterest
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389 · 2 years ago
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Nature Portal Biome
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mirien3 · 3 months ago
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I never said a word to him. // I like you, Maki-san!
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jesncin · 1 year ago
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Aah I got so much love today over Lunar Boy's book birthday!! Lots of friends getting their copies in the mail or finding my book in stores! A book birthday is like a birthday, I get people congratulating me and celebrating. But instead of me getting presents, it's everyone else who gets a gift (that I made!). So really, it's better than a birthday haha.
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dec2007 · 7 months ago
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youtube
my most complex and time taking weirdcore video edit it is special for 4k followers on my tumblr and also like christmas gift. it has its own lore/story and is my biggest weirdcore project! watch with headphones or sound on.. i started this in February and finally finished!!
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suburbansuns · 2 years ago
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First Time - Hozier (2023)
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placeapuppyinmyhair · 2 years ago
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Unreal Unearth + paintings (pt 1)(pt 2)
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deepdreamnights · 2 years ago
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The Secret Origin of Wally ManMoth
Scans from TyrannoMax #26
Cocytus was one of the better-performing comic companies outside the big 2 in the 1970s before the whole company was bought out by Buzby-Spurlock Animation in the early 80s.
TyrannoMax was its biggest title, so almost everyone in the character stable teamed up with the Dinoids eventually.
Process under the fold.
TyrannMax is created via use of Dall-E 3 and Midjourney as pencilers, and me doing essentially everything else (writing, editing, inking, lettering, layout, etc.) DE is on most of the character art, MJ on backgrounds and select characters.
Each panel utilizes anywhere from one gen/prompt (for a handful of very simple head-shots) to around 20 for stuff like the DinoHydra action shot or the hero/villain showcase panels.
Once I know what I want for a page I lay out the rough dialog and panels, then start generating pics. Basic prompt format and a few examples:
, , , , comic panel by 1968, in the style of 1968
A portly 50 year old man, resembles Alan Hale Jr, jolly smile, wearing a tweed jacket, slacks, sandals, a fedora, sweatervest and a loosened ascot, full body character design, comic panel by Jack Kirby and Alex Toth 1968, in the style of 1968 Marvel comics
a mad scientist mid-transformation into a green anthro-tyrannosaurus, asymmetrical transformation, boils and growths, screaming/roaring, bald, portly, with round glasses. wearing a tattered lab coat, vest, slacks, tie. Comic panel by jack kirby and alex toth, 1968, in the style of vintage horror comics
Then I take the pics into PS, arrange and composite them, and then remove all the color. I don't tend to prompt for my final colors on characters and instead choose light tones I can easily extract. Why not just do B&W prompts? Style impact.
Then I start to re-ink over errors and details that don't match the mood I want, match line thicknesses over various elements, etc. Through this process I adjust dialog placement and panel arrangements, and do generally the things and editor and letterer would be up to.
Once I have the inks, flat colors, and the text on various layers, I do the weathering and compositing to simulate scans of a 1970s comic book. This is also where the deliberate flaws in coloring and print alignment are added for authenticity.
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