#those 2 are so cool
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moonchild-in-blue · 6 months ago
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🍊 Oh, what was that? Sorry, I couldn't hear over my
ORANGE POUCH
that I made with my own two hands 🍊
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‼️‼️‼️‼️‼️‼️‼️‼️‼️
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[slaps bag] this bad boy can fit SO much fruit!!!
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Look at how neat that seam is! The rows! Wow!
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sticcmann · 2 months ago
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Can you draw demo and soldier being best friends please (I forgot to say please)
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take this drawing as you will
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quarkfancam · 4 months ago
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is anyone seeing what i'm putting down here
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battleram-skirmisher-fr · 1 year ago
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Galara is the leader of my volcano clan. She demonstrates her strength and authority by pouring liquid gold on her head.
I will likely keep her primary as basic forever, I just got used to it.
Nirin started life as a fae. He agreed to help found the clan as he was on the run for petty thievery. He couldn't really take the heat of volcano living though, and his crime was greatly over-exaggerated. Eventually he moved on and is now living a much happier ash free life.
I considered scattering him, but aethers were released before I pulled that trigger. So he's keep his OG colors despite them not fitting in.
Dragon Share: Show me your Progens!
Here are mine!
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Zeare (Obsidian/Shadow/Fire) and Faidith (Coal/Crimson/Cerise)
Faidith was originally Red/Coal/Midnight, got exalted, and then finally returned to me once staff added that function. Now she's a prophet of Plaguebringer because I couldn't pass up that lore.
Zeare is the leader of The Sanctum of Outcasts. He founded the clan with Faidith before she left to serve Plaguebringer.
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Reblog with you porgens and share a little about them if you want!
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bitegore · 4 months ago
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I made a character sheet to plot your OC's development over time! (There's supposed to be a character name in the big white space next to "over time" but it got eaten a little lmao)
You can use this for whatever you want, and you don't have to credit me. Feel free to change or edit anything you feel like. Please don't tag me if you credit me - just link to the original post.
Credits, explanations & a transparent version under the cut :D
Credits:
The actual image was made with the free NBOS character sheet creator, which is a sort of dated but free and solid text-layout sheet maker intended for ttrpg style character sheet creation.
Fonts used were Bisdak (titles) and Rockwell (body). Both are free! You can use them to fill it out if you like.
Inspired by a comment @maybe-solar-powered-calculator made on this other post about filling it out for characters at multiple points along their arcs. Thanks for putting the idea in my head :D
This is explicitly released under a CC0 1.0 deed, ie: you can do fucking whatever you want with it and I don't care and you don't have to tell anyone where you got it from and no one gets to stop you.
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Last time I made one of these I got a bunch of questions on all manner of things, and I can never keep up, so I'm just appending a set of notes for how to use it and a glossary because I know some of these phrasings will be confusing.
Ignore or change anything you don't feel like works for you here. You can do whatever you want forever.
Suggested / intended use & general notes:
This sheet could work for something story-level, if you want. But it's really only good for individual arcs; if the character goes through multiple arcs in your story, then they're going to fit poorly here. In that case, you're probably better off doing versions for each arc, or just adapting this to a different format more suited to your thing.
Also, if your arc has a nontraditional structure - divorced from the typical "rising action - climax - conclusion" type of structure where there's a clear 'important turning point' - it may not work as well either.
The mindset section is meant to come at it from a 'golden mean' standpoint - that is, everything on either extreme of the slider is 'too much' and therefore bad. It's not bad-to-good! The far right side is a flaw too. They're only grouped the way they are on basis of the specific OCs I personally had in mind when I put it together.
Growth is labeled 'worse'-to-'better' but it means, like, active decrease in that area vs active increase; if nothing changes, it should stay at the center even if it sucks. The category is about contrasting changes, and sometimes changes are for the worse!
The entire sheet is very deliberately subjective. It should really be answered from the character's perspective - how they feel about it, not what's necessarily true. Technically you can do whatever you want and I can't stop you, but it's a better tool if you approach it from the point of view that the character may believe things that aren't true - that will define their behavior way more than the objective facts of the story.
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Definitions:
This part is long as hell - recommend using ctrl+f to find the specific words you're stuck on. I defined everything.
General categories:
Mindset: how your character thinks about themself and how they act. Their understanding of their own approach to life. Attitude, viewpoint, decision-making process, that sort of thing.
Circumstances: the relationship between your character and the world around them. Where they are, what that place is like, and how they feel about it.
Growth: how the character and their impact - their attitude, their behavior, their immediate surroundings - changes over time.
Outset: the start of the character's arc.
Present: the 'center' of the arc. If you're planning something ahead of time and it hasn't 'happened' yet, then this is the near future.
End-game: where they are after the conclusion of the arc.
Mindset terms:
Center of the world: "If I have a problem, it's the only thing that matters to me." Self-centered, self-absorbed. Doesn't necessarily mean anything beyond that - they don't necessarily have to be unpleasant to be entirely focused on their own life.
my life isn't relevant: "Everyone else's problems are so significant, I don't pay any attention to my own". Someone who ignores or neglects their own life in service of some other thing, or doesn't consider their own behavior to have any real importance.
Only see enemies: Paranoid. Everyone's out to get them. Anyone who seems nonthreatening is hiding their potential for danger and everyone who seems threatening is a threat. The character must remain ever-vigilant, lest the cashier at the 7/11 suddenly stab them, or their best friend turn out to secretly be trying to poison them to death.
Only see friends: Naïve. Everyone is a good actor who wishes everyone else well, and if they don't seem like they're acting from a place of kindness or care then you probably don't understand what they're up to. The character is pretty sure the stranger holding that knife is, like, someone to chat up maybe, they're clearly only hanging out in this dark alleyway because it's a nice spot and no other possible reason.
overthink everything: Ten thousand thoughts per every single action taken. Maybe they never get around to acting at all. They have to consider every possible outcome. What if by eating lunch they accidentally trigger the apocalypse?! Who's going to think about these things if not them?!?!?!
impulsive to action: Act first, think never. What do you mean "consequences of actions"?
Unilateral decisions: "I will make every choice and no one else's opinions or thoughts are relevant". Discounts outside suggestions. Firmly convinced that they know best in any situation, and will brook no disagreement with their views when it comes to actually doing things.
Command me, please: "I don't know what to do and I don't know what to even start with, someone please tell me what to think". No confidence in their own views. Will not make any decisions unless forced and even then will beg someone else to please tell them what to do. Has no idea what's best and is pretty sure anyone else will have a better idea.
can't ask for help: No one will ever help the character; they have to do everything themself, even the things other people have repeatedly offered to do for them and have much more experience with. Doesn't necessarily mean that no one will help them or that they are explicitly barred by some real-world circumstance; just that, for whatever reason, they refuse to ask for help. This is an attitude thing - will they ever reach out? No? Then they're here.
too reliant on others: Have they ever solved a problem alone? Do they believe they're even capable of doing so? The character all the way at this end of the scale absolutely never expects to be able to do anything themself, has no trust in their ability to solve a problem, and needs someone else to come save them from it. The kind of person who needs ChatGPT to do their homework. Again - doesn't actually mean anyone will help them, or that the people they're relying on are reliable - just that they think they are helpless without ... well, help.
Weapon maker: This has to do with problem-solving strategies and not actual weapons. The weapon-maker is a character who views every situation as a conflict that cannot be de-escalated or solved by cooperation, and responds appropriately. The most fundamental weapon maker character turns everything into an argument, a fight, a war, etc. There are a bunch of other responses to conflict, though - they might avoid problems that need solving because they avoid conflict generally too. Fundamentally what you want to answer here is: when they see a locked box and they don't have the key, do they respond to it the same way they'd respond to someone telling them "you can't open this box"? And how do they respond to that? Typical weapon-maker approaches: - brute-force the box open or try and then give up if it doesn't work; and also get into an argument that might turn physical with the hypothetical person - shrug and give up immediately, in both situations so on and so forth. Another hallmark is that they kind of suck at problem-solving and give up if brute-forcing a problem doesn't work. This is not someone who is picking locks unless someone else told them to - they have one solution, it's to make everything into a conflict, and then to win that conflict by beating them or to give up because they think they'll lose.
Tool maker: This person approaches every situation like it's a puzzle, not a fight - up to and including actual fights. Tool-maker characters generally assume that a situation can be solved by just finding the right approach and doing it the clever way. There's the same fundamental question as above - if your character sees a locked box and has no key, would they approach it differently than someone telling them they're not allowed to open the box? 'Typical' tool-maker approaches: - I can trick the person into giving me the key by saying the right things, and I can also pick the lock because fundamentally there are 'right answers' to both of these - If i make friends with this person, they might change their mind, because now we're cooperating. I can still pick the lock because there are 'right answers' there. - The person has a reason for wanting me not to open the box, so I can definitely figure out what that is and solve the reason so then they'll let me open it. I can take whatever it is even if they really want to keep it if I just find the right answer. I'm going to break this box into little pieces because that's the easiest way to get into it but I could probably open it some other way if that wouldn't work.
A note - the center of this bar is someone who generally has different responses to different kinds of situations - like, in the box example, they'd approach the box and the person with two different general attitudes and processes - but generally responds to those situations using the same kind of decision-making process for each category every time. Most people are nowhere near either extreme. Characters tend to be classifiable into weapon-maker and tool-maker because they are fictional and it's easier to define one kind of approach than many. Approximately average approaches: - pick the lock if no one's around, but give up if someone is there because someone telling me not to open the box is a conflict i think i'll lose but a locked box is just a puzzle that i can solve - argue with the person, but give up on the box, because they're approaching the box as a puzzle and they don't think they have the skill to get into it, but the person is someone who can be convinced or bullied into handing over the key
I made this particular dichotomy up, which is why I think I get a lot of questions on it whenever I put it into anything, but I also don't know of any other snappy way to describe this sort of thought or approach variance, and it's genuinely useful for character writing in my opinion.
Pessimist spot-finder: Generally a downer but not necessarily. This kind of character just approaches everything with a close eye for problems, issues, reasons to find fault. If they're miserable, it might be why, but like, they can be a cheerful spot-finder if you want, I just wanted to get at "the glass is half empty" and "the glass is half full" more than anything.
Optimist upside fan: The opposite. "The glass is half full". If there are problems, they can find something about them that's not so frustrating or bad to focus on. Pretty damn good at overlooking minor issues if there's no reason to fixate on them. Not necessarily cheerful.
Abysmal company: could not give less of a damn about treating people the way they 'should' be treated. Maybe they take pride in that. Maybe they just think it's irrelevant. Either way, they know they treat people badly and they don't see any reason to stop. Does not necessarily mean that they treat people badly if they think they're doing the right thing and are wrong. Doesn't mean they're actually pleasant or unpleasant to hang out with, either, unless you really want it to mean that.
Decent to others: treats people well as a matter of course, or at least they sure think they do. Makes an effort. Would probably care and/or consider changing their behavior if someone said they were treating someone poorly. As before - they can be completely un-self-aware and just think they're doing right by people while treating them completely horribly.
Morality is irrelevant: 'abysmal company' for broader approaches to life and problems. Maybe they just know they're myopic and don't think other people's problems matter. Maybe they just gave up on trying to differentiate between 'good' and 'bad' and outsourced it to someone else or stopped paying any attention. Maybe they just like to take morally unjust actions and can't be bothered giving a damn when someone points out that they're morally unjust, or maybe they're proud of it. Kind of a villain trait generally, but not necessarily - it doesn't have to mean they act badly, just that they don't care if they do. Also, this is about how they choose their own actions and view their own behavior. They can think morality is relevant for other people as long as they ignore it when they act themself.
Always in the right: feels morally righteous in every decision they make. Standard superhero type of trait. Doesn't necessarily pass judgement on others, doesn't necessarily act well according to everyone's moral code (see: blue and orange morality), but they are extremely principled and will never deviate from the moral code they personally believe in. And they do genuinely believe in it.
Circumstances terms:
Generally terrible to generally excellent: how subjectively decent is your character's situation, overall? If they think everything is horrible, but the situation is charmed to everyone except them, then it's generally terrible.
Need for changes to passive tolerance: will they do something about it? Do they feel like they have to?
No agency in action to decisions are huge: agency being "how much power do I have to make changes here?", this just asks how much they have. No agency means that, no matter what they do, nothing will happen - they might be locked in a cage or somehow otherwise completely unable to use any sort of power at all, even the power of just leaving. The other end of the spectrum is where every decision the character makes makes a huge difference, not just to themself but to everyone around them as well. They can start wars, they can have anyone they want killed, they can do anything whenever they feel like it. If they think they have no agency even though they do actually have agency, they don't have agency here. If they feel like they have all the agency in the world and can do anything, then they do even if it's not true. It's perceptual again.
Stakes are deadly to mistakes solvable: what are the consequences of failure? Will you die, will you lose status you can't afford to lose, will you lose belongings, will you have to apologize, will nothing happen at all? Mistakes solvable is where they think every mistake is solvable forever - the character pushes someone through a woodchipper and they come out and to fix it, maybe an apology has to occur, but not much else. Does not necessarily mean no one gets hurt or killed as long as the character thinks there are no permanent consequences. This is the most important one on this section to keep subjective because it will greatly influence how your character approaches situations. A character who thinks everything is deadly-stakes may go to cartoonishly-extreme lengths to avoid turning a report in a day late. A character who thinks all mistakes are always solvable may push someone through a woodchipper and then just assume they can say they're sorry and it'll all go away. The setting and their approach do not need to be applicable.
Needs go unmet to attended with care: how do the people around them treat them? Do they pay attention when the character needs something, or do they ignore it? Does the character have to do everything themself around here, or are there people who will help out?
Regarded poorly to regarded well: how do they think other people see them? Are they respected, are they liked, or are they disliked? Do people broadly trust them or are they pretty sure everyone regards them with suspicion?
Nothing changes to changes in seconds: functionally the 'stability' meter of your setting - is the situation generally stable, or are things constantly changing? Does your character feel like every five minutes, there's a new problem that needs dealing with, or do they feel like nothing has ever happened ever?
Growth terms:
Changes in place: do they go somewhere else? Does the physical setting otherwise change (eg; earthquake, war, etc) ? Are there any other reasons that the 'vibe' or 'experience' of the place is different from before?
Change in power: does the character's percieved agency (see: no agency in action to decisions are huge) change? Alternately you can use it if they've gained or lost power in some percieved way (deposed, assigned a commanding position, etc).
Change in bonds: do their relationships with people change? Have they made new friends, lost old friends, changed the nature of their relationships with friends or partners, etc?
Change in beliefs: straightforwardly, have their beliefs, morals, etc, changed?
Change in hurts: have they undergone some horrible experience? Do they have past trauma from some pre-arc horrible experience they're healing from and/or discovering they're more powerfully subject to? Did they experience a physical injury that they're recovering from or which materially changed their life? Did something recent dredge up old issues? So on and so forth.
Change in hopes: Do their desires for the future look the way they used to? Do they care about different things now? This is something the character is not actively working for, but may be tied to actual goals.
Change in fears: are they overcoming fears? Growing past them? Gaining new ones? Are they scared of shit different from how they used to be?
Change in goals: Not the same as a hope because it needs to have a specific, achievable outcome the character is actively working toward. Do those material goals look different? Perhaps they no longer want to work against something, maybe they didn't have any goals and now they do. Or maybe they've realized the goal is impossible, or something has happened to make that goal unachieveable. Whatever it is, if there's a change, it's a change.
Change in self-awareness: their beliefs about who they are and what they're like, and what their circumstances are. Have they gotten more self-aware, have they gotten less self-aware, or has nothing changed?
Change in relationships: their relationships' overall health and resilience, as far as the character is concerned - which doesn't mean they're necessarily good, just that the character thinks they're how they're supposed to be. Have they improved? Have they gotten worse? Have they not changed?
Change in knowledge: do they feel like they know more about the world, their place in it, the people around them, etc? Not necessarily how to do things - just general information and awareness.
Change in social standing: how does others' regard for the character change over this part of their arc? Do people like them more or less? Are they respected more or less than before? Has nothing changed? And so on.
Change in skills and abilities: do they feel more skilled than they were before? Do they feel like they know how to do as many things as before? Again - not necessarily rooted in reality - a classic example of a character being wrong about this is a 'big fish in a small pond' character who used to be the high school sports star going to college on a sports scholarship and discovering they're not the best any more, and suddenly feeling like they're the worst - when they're better than they've ever been in an objective light. Use a subjective viewpoint for this.
Change in agency in life: how does the character's percieved agency change? Do their decisions matter less now than ever? Do their actions make way more happen than before? (See: no agency in action vs decisions are huge)
Change in outlook: Here's the upper/downer part. Are they more or less hopeful for the future? Do they think things are more terrible now? Are things improving as far as they're concerned? Or has that not changed?
Change in goal progress: how do they feel like they're progressing on the goals they've set for themself? Are they getting further and further away? Are they getting closer?
If some of this doesn't make sense and you want a clarification, you will have to tag me to get my attention, because I'm turning notifications for this post off the minute it leaves my immediate social circle.
Transparent version: (sorry you had to scroll so far)
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orengejoshi · 2 months ago
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Hello! I just remembered i liked paperhat bc i was going thru old pics of mine and found my flug cosplay from like, ages ago lmao and i am in love with your art ♥️ that is all, thank you 🤣♥️♥️🤣♥️ just felt compelled to say it, continue with your day 😆😆😆♥️♥️♥️♥️
Thank you!
there's so many great Flug cosplays tbh... I wonder if I've seen yours before without knowing, my eyes are everywhere in the tiniest corners of this fandom nonstop since 2017 (hmmmm is smth I should get on too, I've been wanting to cosplay him since years)
appreciate you, here's a recent doodle anyway
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casscainmainly · 3 months ago
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Hi!
I just saw your most recent post and duke and dick beef?
i want to hear more about that yes please
DUKE AND DICK BEEF!!! You can refer to this post I made about why Duke should be a Dick Grayson hater, this is a semi-joke post so some of the reasons are less serious than others but it encapsulates most of the reasons I think Duke would have beef with Dick!!
The thing about Duke-Dick beef to me is that it's not about Dick being a cop. A lot of people focus on that but like, Dick is so far removed from being a cop at this point and it's not really a core part of his philosophy. Would Duke throw his cop past in Dick's face during an argument/when he's feeling petty? Absolutely!! But the core of Duke-Dick haterisms is rooted in the events of Robin War, Dick's treatment of Duke + his friends, and their similar + differing ideologies around Robin and life in general.
This post I made dives further into those similarities/differences. I think performance vs. honesty is a HUGE one, and one Duke would struggle with (see his reaction to the possibility of Bruce's manipulations in Batman & The Signal, Cursed Wheel, and Dark Days). The contrasting light imagery (the spotlight vs. 'bringing things to light') would ALSO slap if a DC writer did something about it. I just think a beef would make their dynamic super interesting, allowing writers to explore the aftermath of Robin War + Duke's ties to the Robin mantle as a whole, which Dick (as the original Robin) would represent!
(Also Signal is analogous to Nightwing, but it's also analogous to Dick's Robin. A new identity chosen because of a mother... the bright colours... the focus on being perceived as a 'signal' or a showman... DC PLEASE DO SOMETHING ABOUT THIS)
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flower-blossoms654 · 10 months ago
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Each time I think about how they took out the Goldy Pond arc, I get so angry. Cause like not only was it a good ass arc, getting rid of it takes out something integral to the story as a whole, that I just don’t think they realized/cared about:
The validation of Emma’s beliefs.
Emma is established to be this happy-go-lucky character right? And as the children are still in Grace Field, you see that she still keeps this demeanor while juggling the new graveness of the situation she is in. While losing some of her naivety, she still shows herself capable of being someone hopeful for the future who will not let her circumstances get the better of her. The most important part of what makes this WORK for her character (instead of making it annoying and unrealistic) is the fact that she both acknowledged and experiences the tragedy of the world she is trying to be hopeful in. It’s not some little girl being like “I believe everything’s gonna be fine! Sparkles and rainbows!” while being shielded from the darker parts of the world. It’s a little girl who looks in the face of the darkness and that terrible world and is in the MIDST of it. It’s a little girl who found the dead body of her younger sibling and was faced with the reality that her whole life was a lie. It’s a little girl who realized her whole family was going to die and fought to grab onto her hope despite how overwhelmingly bleak their situation was. She knew and yet she didn’t hesitate to believe that they could escape. She knew and still wanted to yell to the world that she was going to save EVERYONE. Seeing someone so unwaveringly hopeful even after being hit with devastating loss and despair is like a beacon for anyone else struggling to keep surviving. Emma is lovable for how she loves—how her hope and determination stands fast in the face of adversity and still goes forward even as more events threaten to shake and bend it.
For whatever reason season 2 was changed the way it was (I’ve heard many things)(if it was because of the guns then WHY pick up the anime in the first place bc you derail EVERYTHING) it could never stand completely without Goldy Pond.
Goldy Pond is in plain terms Emma’s defining arc. It seems to be pushing forward a question whose answer will define the rest of the series.
“Who is Emma?”
Not as she is with her siblings. Not as she is when there is her family there to keep her going. Who is Emma, and how will she grow from here on out?
Goldy Pond is the first time Emma is “alone”. She has none of her siblings around her and she is in an unfamiliar environment, with people she does not know. People by all means unconnected to her when she has a family to get back to and protect.
But Emma doesn’t treat them that way. She cares for each stranger she meets, jeopardizing her safety by using herself as bait—by charging forward into battle to protect them and change the demons’ focus. As the arc progresses and she meshes herself into the other children’s ranks, treating them as family as well, it seems to be clear what the answer is. As she serves as a distraction in this main fight. As she reminds them of details of HOW they can win this fight even when there seems to be no hope left. When she gets empaled and STILL takes a shot to kill Duke Leuvis.
Emma is hopeful and kind and self-sacrificing. She treats strangers as she would treat her family, and cares for all lives the same. She is so overwhelmingly forthright and sincere in her emotions and love, that you can’t help but want to support and follow her. That is who Emma is. She is not naive. She has seen death and battle and bleak circumstances but still rises to the challenge EVERY time — and most importantly this time was the bleakest so far. This time she was “ALONE”.
She has the experience behind her to make her care for all things “valid”. This is not a silly, childish little girl not knowing all the different aspects of her declarations. She says they will survive and you can take her for her word because she knows what it’s like to be near death. But specifically and more crucially for Goldy Pond (and therefore the rest of the series): Emma says that she wants to save demons. And with Goldy Pond, you can take her word for it.
When Norman declares that his way of saving everyone is to have a demon genocide, the most important part of this is that we as the readers support Emma and her viewpoint (that the demons should not be killed.) Her viewpoint is valid in the manga because of what she has gone through. Emma says she wants to save demons and we can take her for her word because she has experience at the hands of some of the worst cruelty from demons possible. She and other children were hunted for sport. She was placed in a mockery of a sanctuary and hunted down for demons entertainment—not for the demon’s hunger or survival but for FUN. And she still turns around and says that she believes there are GOOD demons.
Without this, Emma has nothing in her experience for her to stand toe to toe with Norman’s beliefs. She looks like a naive, silly child trying to justify a foolish dream when she has experienced nothing of the world. It’s practically an insult to Norman and his experiences and it doesn’t give off what it should to the watcher. How are we supposed to believe in Emma (and go against a GENOCIDE) when it seems as if the writers want to paint that the genocide is the reasonable answer (when it fucking ISNT). And this is all because without Goldy Pond, Emma doesn’t have the experience to be meaningfully hopeful. She can’t properly value her positive experience with Mujika because she doesn’t not have a big enough negative experience to weight it against (and gracefield isn’t good enough bc Norman has gone through more than that). For Emma to have weight, she needs to be able to weight the good and the bad and STILL choose good. To still choose to be hopeful and caring.
Getting rid of Goldy Pond got rid of such an important foundation of Emma as a character and I can never forgive them for that.
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jarchaeology · 5 months ago
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Avalon Club: West Hollywood, CA - September 19, 1996 - photographer: Hutchins / Michelson
📽the slide collection series 📽
✨currently the earliest identified paparazzi photo of jensen ackles ✨
jensen moved to LA on 9/1/96, 18 days before this picture was taken outside a club in west hollywood. previously, the earliest pap photo to surface was taken on 11/2/96 at an MTV rock the vote event. prior to starting this research blog, the earliest publicity photo the fandom had was from a movie premiere on 3/28/97.
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vii-sparks · 1 month ago
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“sly and malevolent genius”
scrapslaught bonus:
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i dont think hes appreciating the throne so much as the mech on it
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tradingjack · 1 month ago
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all the remaining panel redraws I managed to do before the con ✨️ I'm glad I managed to give a good amount to the vendors tbh :D
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sticcmann · 2 months ago
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Trans soldier!!1!1!
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fageljar · 10 days ago
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This was the only thing going though my head when they showed Da Vinci in the stream today LMAO
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lizzybeeee · 7 months ago
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front-facing-pokemon · 8 months ago
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silver-horse · 3 months ago
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the fact that all of tumblr is collectively obsessed with mermaids and every year in the month of may, every single fandom starts creating fanarts of fictional characters as mermaids... and Yet! mermaid stories practically don't exist in popular media, we don't see mermaid movies, tv shows, video games being made... there is an untapped market and interest for this genre (let's call it that) but corporations are totally not aware of the things people would potentially like to see more of
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