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World Map Notes: the Elven Northern & Southern Central Continents
These nations are where all the elves in the story except Marcille and Thistle are from. This post collects all the information I could find about these two nations, and included a bit of analysis based on that information.
TL;DR (includes both fact and my speculation):
The Northern Central Continent is a feudal monarchy with a strong class system, as well as strict borders, & could probably be considered an ethnostate. It's deeply hierarchical, and the queen is a traditionalist - so it's probably very structurally biased against non-elves and half-elves.
Elves in the NCC practice cannibalism in some rural areas!
The Southern Central Continent is more diverse, with a large tallman population on its South Coast.
To elves, "Court Magicians" exclusively refer to those serving the elven queen - a prestigious role that seems likely to be only open to nobles.
The SCC may not be a monarchy, though it's not clear what kind of leadership or societal structure it does have.
The NCC will habitually take anyone involved in ancient magic as a criminal to prosecute on their terms, regardless of jurisdiction, but this depends on their political influence and ability to pressure local leaders to agree to extradite the criminal.
Elves VS Dwarves and Gnomes may have been at war around the time of the Golden Kingdom being sealed. This conflict also may be one of the factors pushing the kingdom to be sealed in the first place.
The "Central Region" might be the origin of the "Common Tongue" that our characters speak.
Northern Central Continent
The Adventurer's Bible | p. 132
For this place to have a high quality of life, and also a declining population - especially when it's so close to the Western Continent, which is stated to have poor quality of life - there must be strictly maintained borders and a strong anti-immigration policy. Based on the attitude of the elves, I wouldn't be surprised if it was very difficult to move there unless you are also an elf.
It could probably be considered an ethnostate - and while in these kinds of fantasy worlds, that's pretty common. Take Rivendell, or Moria, in LOTR - they take for granted that these kinds of different fantasy races will live in separate communities.
But that isn't actually realistic, and I think Kui has considered it as more of a politically established status quo rather than an obvious natural result of having magically distinct "races". Which, even in Dunmeshi, I think is a difficult and not-terribly-accurate way to represent politics - racism does not emerge from actual, physical differences between races, after all.
But Dunmeshi's presentation of this idea is interesting, because of the recognition that if there is an "elven nation" which prioritises the interests and rights of elves over other races, that is because there's a deliberate, concerted effort to keep it that way.
But there's a small section of the NCC with a high tallman population - I wonder what kind of community they have, and how they fit into the strict elven hierarchy?
The Adventurer's Bible | pp. 134 & 136
Kabru and Rin, and other kids like them, who are adopted or taken as adopted children(rarely - the way Milsiril treats Kabru is not perfect, but she's deliberately attempting to be better than other elves.... meaning other elves are usually worse)/pets/objects by elven nobles, as well as accomplished or notable individuals who earn the elves' favour/are "invited" to stay (such as they try with Laios at the end of the story) would be an exception.
Other long-lived races could probably (...?) visit, but given the historical conflict between elves, dwarves, and gnomes, I think they'd also be pretty hostile to many of them coming to live on the NCC, even if they see them as more like equals.
Social Structure & Nobility
The Northern Central Continent is an absolute monarchy under a 372 year old queen, Heimeya (IDK what the official romanisation of her name will be).
...With extended "nobility", which are the group that the canaries' guards draw from. We don't get much clarification of what sort of structure their nobility has, what titles there are, and where our characters who are nobles fall into it.
Pattadol (House of Vari), Mithrun (House of Kerensil), and Milsiril (House of Tol) are nobles.
Mithrun's noble house, Kerensil, is apparently a well-known family of investors! I wonder what sorts of businesses they invest in & what the elven economy is like?
Milsiril's house, on the other hand, is a well-known military family. I wonder if Kabru could claim the surname "of the House of Tol". He did go to family gatherings after all. But if he was comfortable doing so and it would be accepted, I would assume he'd have done so when introducing himself to the canaries.
Flamela is a distant relative of the queen, who has additional status due to exhibiting the genetic trait associated with their queens, extremely dark skin.
The queen is a "staunch traditionalist" who wouldn't even acknowledge a half-elf like Marcille. Nice! I really feel bad for Kabru and Rin growing up as tallmen in this sort of culture.
Court Magicians
While generally this is a term for any magic user who serves in a royal court, in the Northern Central Continent it seems to carry a lot of esteem; even just as the daughter of one, Pattadol assumes Marcille has the right to boss her around and to handle highly secret, highly illegal ancient magic secrets.
That makes sense, as in the society of the Northern Central Continent, you'd be directly serving the elven queen. But also, she has enough Court Magicians that Pattadol would not expect to know Marcille's mother's name, but few enough that it would be a big deal and Cithis would know about it if one had a half-elf child.
I don't think it's remotely unlikely based on that to assume that this role is only available to nobles.
A "Court Magician" who doesn't serve the NCC Queen isn't a "real" Court Magician in the eyes of NCC elves. Those short-lived monarchs would be happy just to have an elf around regardless of whether they were actually any good at magic.... according to Cithis.
Magic seems very important to the society of the NCC elves. The queen communicates with her subordinates via familar, and the birds we see surrounding her seem like they are some kind of magic - perhaps not familiars since we see her familiar, but some other kind of scrying?
Also, based on the fact Pattadol assumes a Court Magician would be serving the Queen of the NCC, we can theorise that perhaps whatever structure the SCC has, it isn't a monarchy....? Heimeya is "the queen of the elves", after all - that doesn't sound like there's another elven monarch competing for the title just next door.
Ordinary People
Apparently the NCC is a safe place and life is easy -- but given the strict class system, I kind of expect that varies a lot depending on the family you're born into.
The only elves we meet who are not nobles are the convicted criminal canaries, so it's hard to get a sense of what life is like for them from that. Cithis was apparently a wealthy fortune teller with "an intense jealousy for those born noble or wealthy." So I assume she was not born into comfort.
Apparently "There are also primitive villages deep in the woods and underground, and in some regions cannibalism is still practiced." Which is awesome. Based on her videogame elves art I think Kui's probably making a little nod to Divinity: Original Sin elves, who can absorb memories through eating the flesh of others. Elves in dungeon meshi don't have this trait, but I wonder if there is a magical ritual or some kind of cultural practice with a similar intention.
Cuisine
Marcille's mother didn't think much of the elven cuisine.
Liricmumwarel is fancy candy given out by the elven queen the shape of which conveys blessings.
Elf Cake is a crumbly dry cake that Kabru and Thistle don't think much of. I've heard someone discuss what it's likely to be made of, but I am afraid I don't recall.
Southern Central Continent
The Adventurer's Bible | p. 132
It seems like the Southern Central Continent gets a lot more immigration and has a more diverse population, especially along the south coast (near the Western Continent). That south coast has a high tallman population.
Fleki and Lycion are from the Southern Central Continent. Fleki got into ancient magic for the money, so you can assume there's probably class disparity there too; things are noted by Kui to be more "disorganised" than the NCC. Not a bad thing at all - the NCC is definitely too "organised" in my books. But that does potentially also mean there's less, e.g., bureaucracy, central organisation, less of a social safety net. But then again, in the NCC I doubt that whatever "safety net" there is, is available to everyone.
We can't extrapolate much from Fleki & Lycion's personalities, because they clearly aren't in the most stable societal position, and I get the sense that they're the countercultural type - they probably don't represent the type of person typical to the SCC. Also, our NCC characters are all either nobles or used to navigating high society (Cithis, Kabru to an extent) so they aren't exactly a typical "ordinary NCC person" as a basis for comparison either. However, there's less of a "strict set of social rules" type of feel to the SCC characters, fitting with my suggestion that the SCC may not be a society with a strong feudal element.
Geopolitics & Conflict
The fact that, despite their being from the SCC, Fleki and Lycion are in the Canaries, who work directly under the NCC's Queen, implies that the the NCC feel entitled to process and prosecute people who commit ancient magic-related crimes regardless of any notion of "jurisdiction". This is backed up by the way that they were going to take Marcille - but that is something that the governor of the Island had to give permission for, which Laios is able to withdraw. So I assume that the NCC elves apply pressure on various world leaders to extradite criminals involved in ancient magic.
The SCC would cooperate with this, since they're allies, even if they don't have a great relationship (according to the World Guide).
The NCC are also clearly able to take half-foots without trouble, as we see by Chilchuck saying he's known half-foots who got involved with "black magic" (ancient magic) and were disappeared by the elves. But I doubt gnomes or dwarves are giving people up easily - though that probably doesn't go for dwarves like Senshi and Namari, without strong community ties.
Long before the current times, elves fought dwarves & gnomes. There might have been more than one of these conflicts...? While long ago, this war isn't "ancient" (like the ancients who sealed the demon into dungeons, before their world was mostly destroyed by it).
Thistle, Delgal, and the Golden Kingdom were (I believe) caught up in one of these conflicts, which used Melini as a staging ground - thus why Thistle was pushed to seal the entire kingdom in the dungeon.
To do this, Thistle unseals a dungeon created by the "ancient people". These could be the "ancients" who created the dungeons, before the apocalypse. Or they could be another, still extinct, society.
Regardless, at least one of these conflicts seems to have taken place after the golden kingdom was sealed - so, within the last 1000 years.
Though, this could refer to a different, more localised conflict between the Golden Kingdom and their dwarven neighbours.
The order of events is that the Golden Kingdom was sealed (1000 years ago or so) > Dwarves took over > Elves stole the land from the Dwarves ("long ago" by the Island Lord, a tallman's, standards) > Elves gave the land to a local lord, who was either an ancestor of the Island Lord, or the Island Lord himself. The Island Lord is himself a descendant of the lord who poisoned Delgal's father, as is noted in the World Guide. However, it isn't impossible for there to be large gaps of time between these events, which could put the elf / dwarf wars at a more recent date.
The fact we know that the elves stole the land from the dwarves, and then granted it to a political actor who was relevant during the events of the Golden Kingdom flashbacks we see suggests to me that the events were roughly contemporaneous. If they were, that puts at least one of these conflicts at roughly 1000 years ago.
So, the elf/dwarf & gnome conflict is "long ago" by short-lived standards, but would be considered "modern" by the long-lived races, if you ask me. At least, the equivalent of the World Wars for us - recent history, even if we weren't alive.
I'm guessing the "Elf King" from the below panel in fact was a word that's more gender-neutral in Japanese, since the "Western Elves" definitely have a queen.
Language
When Kabru says the "Central region" I expect he means the region where the NCC and SCC is.
The fact that he observes that the lack of any accent means he's from the Central Region is really interesting. It could mean two things;
either they switched to speaking in the language spoken on those continents, which Kabru would naturally know, having grown up there. It's 100 percent possible, but I think this would be noted in the story.
or, the language that gets called "the common tongue", the one that all our principle characters speak for most of the story, originated from the elves in the Central Continent. Or at least it's the same one that the elves use, and their political influence is great enough that their accent gets to be considered not an accent at all. The fact they were "granting" land in this area to tall-man lords suggests a large enough historical influence in the area that this is quite plausible to me.
Mithrun absolutely does have an accent - nobody speaks without an accent. His accent is just politically and socioculturally normalised to the point of being considered the "default/proper" way to speak - like received pronounciation in English.
The common tongue isn't ubiquitous everywhere - not just Kuro, but Kiki and Kaka are also noted to be studying the common tongue. The Tansus were born on the Eastern Continent, so probably gnome communities there speak their own language - Kiki and Kaka grew up primarily surrounded by gnomes after all.
It's also quite likely that Kabru, specifically, because of where he grew up, would consider Mithrun's way of talking to be the default "not an accent" accent. His adoptive mother surely has the same upper-class NCC accent. I expect that other characters might experience it as more "marked".
This isn't a world where everyone speaks the same language everywhere; the common tongue is called that, but there are many different languages. Kabru and Chilchuck are two characters who are adept with many of them - Kabru speaks the language of the kobold, and probably lots more. Chilchuck works as an interpreter as part of his union stuff - I can tell you from experience that that's a hugely valuable skillset in that context, as many of the people who most need union representation are people who don't speak the dominant language, or at least not fluently.
If you got all the way to the end of this post.... thank you for reading, I love you. Check out my other World Map Notes under that tag on my blog; I've made a few so far and there will almost certainly be more. Next I'm thinking the dwarven nations...? But I could be persuaded if someone had a preference.
Also, anyone got any speculation on what, exactly, is the previous time that Heimeya ate a person/monster/chimera that this panel implies:
We really don't have anything to go on whatsoever, but I think it's a fun tidbit.
#og post#dungeon meshi manga spoilers#dungeon meshi meta#dunmeshi#dungeon meshi analysis#delicious in dungeon spoilers#dunmeshi spoilers#delicious in dungeon#dunmeshi meta#the canaries#milsiril#mithrun#kabru of utaya#i feel sooooooo sane to have made this. but it has some super interesting details imo#colour coding only on the TLDR just cause I dont want ppl to take my theories as fact#character info I drop without a panel comes from the world bible#world map notes
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A cast of characters I put together for fun over the course of like a week. The setting is supposed to be some kind of generic medieval fantasy. I tried to be as historical as I could with the clothes and armor, but didn't hold myself to a strict time period or location and instead went with a vague "European middle ages".
While I personally am fond of the whole grimdark fantasy thing, I love how colorful the real middle ages could be and I wanted to be sure I was sticking to that as closely as I could manage.
#the world isn't in your books and maps#my trash#past tarva speaks#/end classification tags#i would have added more characters to the lineup but i ran out of layers on my drawing app#the top two pictures are obviously royalty and knights (and one squire)#the third is a hermit magician and an astronomer and an alchemist#the fourth is a jewelsmith and an earl's son and a jester (obviously) and a bard#i had to do so much googling for the outfits oh my word it took DAYS#like 15 years ago i was introduced to arthurian legend and for this longish stretch of time all i drew was knights#and then i kind of set it aside for a while and drew knights a normal amount#and then last year i came up with these characters and was like oh shoot i don't know how to draw armor anymore#but that meant i got to do even more RESEARCH hooRAY#(i'm not being sarcastic about that by the way)#(i do actually enjoy research)#(especially if it's stuff like armor)#also side note but i ended up having a ton of color descriptions in the image alt text which i know is kind of silly#but really the characters are just standing there doing basically nothing so there's not much else to say about them
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So, Kenji's red-green colorblind.
That's neat.
#on that note goodnight#I have done my research#I'm gonna assume Brooklynn got back late at night when Kenji was asleep and basically just stumbled into bed with him#then left in the morning to do her stuff while he mapped out the hike#didn't notice her jacket tangled in the blanket#kenji kon#brooklynn#jurassic world: chaos theory#jurassic world: color theory#chaos theory#color theory#jwct#it's all connected#kenlynn#samlynn#where did that come from who said that#goodnight
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[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the “default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
#survivor rain world#monk rain world#hunter rain world#nightcat rain world#gourmand rain world#artificer rain world#rivulet rain world#spearmaster rain world#saint rain world#enot rain world#slugcat rain world#rain world#peridots-art#< feels like too long since that last tag's been used. i can say with certainty that the majority of the reason i haven't been just as#active here (not to mention not drawing as often since that's relevant) is just due to my life getting busier with a new school year but i#do miss putting my stuff here! and would like to reblog more on top of that.... so forgive not remembering exactly how to tag everything#(and how to write everything up there but to be fair it's not like long textposts were a staple of mine. i mostly just rambled and it was#fun hehehe.....some of those notes (parts of riv/spears mostly) were written around the beginning of the drawing itself)#OH i messed something up with the drafting and really did not mean to post it while tags were in progress! but regardless. i would've liked#to post it tomorrow to mirror how i was going to post it on JAN 29 a month ago......but it's not like i'm unhappy with this outcome :]#to sum it up really though it's been strange working on this for so long.....unfortunate to not get a chance to let it be seen and keep#experimenting with odd biology much earlier but i'm just glad it's out now cause i am proud of these!! it's been a lot of fun and slugcats#are still my go-to doodles :] if i had to end this off promptly though what's up with that secret pipeyard shelter as gourm that's not on#the maps. connected to vs_a04. doesn't appear on the miraheze or interactive maps for anyone strangely but i've only been there as gourmand#anyway! i'm sure there's a lot i could've said in the rush but goodbye dear reader anyway :]#i forgot spearmy initially. i'm so sorry#peridots-described#< NOOOO THAT DOESNT SHOW UP THERE'RE TOO MANY TAGSS.......
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Cult of the Lamb: Pilgrim DLC - Jalala's Journal! (Rest of the pages below the cut to hide spoiler content!)













#cult of the lamb#cotl#cult of the lamb pilgrim#cotl pilgrim#cult of the lamb jalala#cotl jalala#cult of the lamb rinor#cotl rinor#cult of the lamb spoilers#cotl spoilers#spoiler warning#massive monster#my tags: DUDE!!!!!! LAMB X JALALA WAS *NOT* WHAT I WAS EXPECTING THAT'S SO CUTE AWWWW LMAO#i also love all the different art styles and rinor's notes! interesting that they're from those darkwood special follower events!#also WORLD MAP LET'S GOOOOOOOO#spark's cult adventures#spark talks about nothing of relevance#ALSO ALSO KITTEN AYM AND BAAL AAAAAAA 💙💙💙
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one day i’m just gonna make y’all listen to my ideas on what i think the rest of massachusetts is like in fo4
#i’m including hints of it in the bunny/deacon undercover story but. i have some ideas for western MA#on that note i really wish we got more of an idea of where nuka world is meant to be in relation to the area that’s is 4’s map#like how far west. what real location would it be around
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in light of recent discourse
#doctor who#you cannot perfectly map real life politics onto doctor who#yes the optics of this episode are flawed#yes unit has serious issues#but like#this isnt real life#and because it isnt real life we know that unit are the 'good guys' more or less#within the world of doctor who think tank ARE wrong and ARE putting people in danger and DO need shutting down#and seeing unit#the FICTIONAL ORGANISATION which has no proper real world comparison because aliens arent real#as the bad guys here is massively overly simplistic#i do think the messaging is messy#and tbh this episode should have been different if rtd and mctighe wanted to criticise disinfo campaigns like this#but i will defend unit because they have characters i like and they protect the earth and most importantly theyre NOT REAL#and cannot be a complete parallel to any real world org because aliens are also NOT REAL (or at least not on earth)#i think it relates to a fundamental problem in the fandom#where people see the doctor and kate and the brigadier as Bad because they can be morally grey#like no actually people who mean well dont suddenly become bad and awful and unlikeable when they arent perfect#its nuance its always nuance the lack of nuance is killing fandoms and leftism in general#and its killing me that its happening!#we cannot win if we refuse to see beyond a simple binary good and evil#im digressing but god the discourse on this is hitting all the right notes to drive me mad#ive blocked so many people and im not sorry#yeah anyway tldr i will block you for defending space info wars. grow a brain
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The world's major cities
So, Kabru copes with stress by reciting important world cities. That's very cute. Let's move on from that character beat, though, and get weird about Lore.
Cities!!
Kahka Brud and Izganda we know - Kahka Brud is the city nearest to the Island, the dwarvern port with a large population of Half-foots. It's also partially built into the ruins of a dungeon, the Brud Dungeon Cluster. That's really neat!
Senshi is from Izganda; it had mines and a large dwarvern community.
Sadena is where Daya is from - it had a dungeon. Her family were dungeon-keepers.
Dozahk is where one of Senshi's previous comrades was from; he's a "city dwarf", the son of metropolitan merchants, and so I assume it's a pretty big city.
They're all on the Eastern Continent.
Kabru doesn't list Bonnario, which is also written on the World Map, on the Eastern Continent, so I guess maybe it's not that important of a city? I don't know if it comes up anywhere in the story or extras, but I'd expect it to if it's on the map. I didn't notice anyone's bio saying they are from there, but I could have missed it.
Merini is the city on the Island, arguably also on the Eastern Continent. And, eventually the name of the country too. ...I know continents are established by agreement and not landmass, but despite what that line from the manga's ending says, I seriously doubt it will get considered a separate continent. It's big but it just doesn't seem that big... it's only my subjective & half assed calculations (in this post) that puts it about the size of Aotearoa or the UK, but I genuinely can't imagine it being so much bigger that it warrants being considered a continent as just one country that's already attached to the Eastern Continent.
Anyway based on grouping all the Eastern continent cities in here:
....I'm going to go ahead and assume this bubble is just cities from the Eastern Continent.
Then, the cities in these bubbles could be from two other continents:
Though I don't know which. He doesn't include Wa, so I'll assume not the Eastern Archipelago. If he's going by proximity, the nearest places to the Eastern Continent are the Northern Continent (where Laios, Falin, and Marcille are from) and the Southern Continent. We don't get any city names for those AFAIK, though.
If anyone has any speculations, I'd be quite curious; I can't really tell what the vibe is of these names, they mostly just sound "fantasy-like" to me. Since this panel is a throwaway joke, the ones that don't come up elsewhere were probably just transliterated literally however, so if they're supposed to sound reminscent of something it would be easy to miss.
Utaya isn't here (not surprising, if I was Kabru and trying to keep myself calm) so it's possible that he isn't listing cities on the Western Continent.
He could also have just started listing with the continent he's on, and the separate bubbles don't mean anything, but A) less fun as speculation-fodder that way; and B) he definitely switched continents at some point or it wouldn't be labelled as "the world's major cities" but rather "the Eastern Continent's major cities" or just "names of cities".
#og post#dunmeshi#dungeon meshi manga spoilers#dungeon meshi meta#world map notes#kabru of utaya#autism intensifying. i'm working on a post documenting everything we know about the central elven continents rn.#and then hopefully the other continents too ^_^#as well as posts on character and theme too. i know that stuff's more uh.... digestible. lol#but my world posts are ultimately all in service of the Ultimate Political Longfic Epic which may never leave my brain and become real lmao#but is fun to think about!
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lore checkpoint
a series of loosely connected groups of dragons in and around dragonhome
tenebris grove - an unnatural grove of gloomy pine trees north of the border with the tangled wood. filled with crumbling ruins and overgrown underbrush, a new town has sprung up in response to greater trade throughout dragonhome (tag)
the hallowbluffs - at the top of a high pillar off the eastern coast of dragonhome sits refuge. not all clans reacted well to sornieth's recent elemental upheaval, and some drakes have needed a place to escape and rest (tag)
the faded canyon - a ravine at the eastern edge of dragonhome, where the elemental magics of the labyrinth clash with the earth. the result is the forgotten woods - a magically potent location that plays host to all manner of folk, both strange and mundane (tag)
wanderers - the rhythms of dragonhome lend themselves to meandering, and many find themselves drawn to a path, rather than a place. of course, not all are respectable travellers, and others still are outright criminals. nevertheless, they wander the cracks and crevices of the earthshaker’s realm, and as such are his children.
the cliffhang outpost - tucked in the walls of a crack in the shattered plain, the remnants of a mercenary company live amongst the ancient canyonhomes. their numbers aren’t great, so they’ve turned from more traditional mercenary practices to training other drakes instead. perhaps it doesn’t lend itself to the glory and tales of the old times, but the stories they tell now are less gory, and their coffers are fuller. (aka my lored fodder trainers)
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this is a side blog - my main blog is @humofnight
#CAN YOU TELL I LIKE TREES#two count em two unnatural forests#tbf to me tenebris grove used to be inside the forgotten woods but not anymore surprise#OTHER NOTES#if you go to the tab for the wanderers it mentions cavernhill and beyond#i'm 99% sure cavernhill is a location from llanai/hungrytundra's world map#also that map is part of what ended up inspiring tenebris grove to be its own forest#rip that i can't find an alive link#phila yells#this will be my pinned post#also pls forgive any mutuals i am only now figuring out that like. some of you are dragon mutuals
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A couple of sketches related to those semi-fantasy characters I posted yesterday. Both of these were supposed to be given final lineart and possibly even colors (or at least some minimal shading) but then I got lazy and didn't finish them. The sketches are still a thing though.
#the world isn't in your books and maps#my trash#past tarva speaks#/end classification tags#there was a sort of story that went along with the characters but it was one of those things you just don't bother writing down#the knight getting stabbed in the back in the first drawing isn't from the lineup by the way#i didn't include the villains in there#and that's one of the villains#side note but i really want the boots from the second drawing#they look so comfortable and practical#which is a big deal for me to say#i am generally an advocate against foot prison and yet i would gladly wear those boots
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October 1917. British map of British and German trenches at the border of France and Belgium in Armentières with map legend attached below. Source.
Říjen 1917. Britská mapa britských a německých zákopů na francouzsko-belgické hranici u Armentières s legendou mapy níže
#love looking at the trench names and the little observational notes about the german trench#ww1#world war 1#geography#vintage maps#trench warfare#history
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Yippee hi!! My professor wanted me to do a digital piece without using the undo button this week so I painted another one of my OCs qwq. This is my first time doing a proper digital painting and I'm. Okay with it dshgjkfdhfdh.
#ocs#mimi ocs#was reading some old lore notes about this universe and god i cannot wait to work with these characters more#I haven't even designed all of them!! Idk why I didn't think to look at the world map I drew up for a class#anyways still mentally ill about fictional characters just expect a lot more OC stuff this year cause of my senior show#mimi doodles
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Keyboard died (⊃ ˃̣̣̥ ᴖ ˂̣̣̥ ⊂)😭😭
Calamité heard me complaining about writing its fight scene again and killed it >:c
#my new keyboard should get here in a few days#I've been getting help for some world-building notes so i'll finally compile those#since it shouldn't be too long before at least one of those things come into play#also i still need to label and ink my map of Floor 3#and i didnt think to make detailed maps of the actual rooms...#so I'll be doing that too i keep forgetting how many frozen people are in a room/what furniture is there and where
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@spacetrashpile scott aro headcanon incident fanart from oku isn’t this a beautiful world. its also depicting me as the next target which can only spell out good things
#OBLIVIOUS PREY ANIMAL…#also strange note but your handwriting is crazy neat for. drawing box doodle#and the little oku note is really cute… thank you oku you’re lovely oku#we should get the world seed for the beastlife map and make an aternos server where we pretend nothing ever happened#actually. Wait.#I just had an idea. But its literally 4 am also I might wake up and realize its bad actually. But it could be epic#it could be epic…#remind me later maybe#bree barks so fucking loud#the drawing box
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selenitic age
#my bf is playing myst for the first time and making the most beautiful maps/notes#i had to share#myst#cyan worlds#myst game
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Planning

(click for better quality + sketch under the cut)

I ramble in the tags btw :D
#It's this guy again!#Hio#my oc :D#I love this bastard#I have a whole world and story for him#i hate him#4 armed bastard#and heeyyy lore accurate map and notes for the universe that only exists in my head????#woww couldn't be me :}#being real tho#ive done RESEARCH#so much research#theoretical physics and stuff#turns out dimentional theory is rlly interesting#even tho i just take a basic theory and then run with it to unrealistic extremes#but pish posh#semantics#might make a post to try and explain it#idk if ppl would find it interesting tho#digital art#oc#despite rambling i have no idea how to tag :]#RG art :)
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