#zephyrim
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googlyeyesonmagiccards · 1 year ago
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Where can I get a pair of robot angel wings?
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trixster40k · 10 months ago
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Sisters Army Start Point
So this is my army's progress as of rn. Not shown are an extra unbuilt Novitiate squad (need to swap Killteam roles eventually), and 3 old metal sisters I need to base. Included are my vintage repressor, dialogus, and cherub. On the right are Novitiates with chainswords proxied as Repentia (hate the gymshorts), and in the back are some Seraphim and Zephyrim on custom sculpted Greco-Roman Pillar flightstands. Also shown is my Repressor, which is my current project alongside my Junith kitbash. Feel free to request any closeups and I'll post em, was hard to get focus on the whole batch. Bit above 1k points
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lexsnotdead · 4 days ago
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and another sticker done! happy pride month to all lesbian zephyrim
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niseag-paints · 9 months ago
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Zephyrim superior
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Picture credit: @ivyweatherwax my first commissioned work! this mini belongs to @ivyweatherwax
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vividvermeer · 8 months ago
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Inktober Day 14: Wings
Zeph and one of her treehouse library home's many messenger birds
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battle-sister-ames · 28 days ago
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Zephyrim on the move.
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dawn-in-waiting · 2 months ago
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Seraphims and Zephyrims I finished some time ago, plus the canoness leading them.
I know zephyrims are supposed to wear helmets and I used too many icons on their backpacks, but they just looked so cool with them...
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kouratdrhuii · 11 days ago
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Sisters of battle Zephyrim (1/4)
Commission work
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thegreatclowncat · 4 months ago
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I'm currently playing a warhammer 40k ttrpg campaign and my character is a brand new Inquisitor Wisteria, Ordo Malleus (daemon hunter). I actually try to speak in the 1930s transatlantic villain voice for her since I think it sounds a little more unhinged than the standard high gothic posh voice. Anyway, the deal is that we each get our own immediate cohort (npc fighting group) that we interact with for story and an extended cohort that arrives in times of big battle. My DM allowed me to make my cohort A SINGLE AQUILAN SHIELD CUSTODIAN who crashed my first real mission and almost messed up the whole thing by drawing so much attention by being 10ft tall and in solid gold armor. So now, they are wrapped up in a bunch of fabric and robes and to try to pass as an Ogryn. My DM was really clever in making them carry their weapons and unequipped-armor parts and shield on different places of their body to give them a more Ogryn-like shape, which they can equip quickly if necessary. Also, I am keeping my custodian's identity a complete secret from the other PLAYERS. I refer to them as "Ogryn" or "Crusty" and reeeeaaaally try to avoid complicated wording because the more *I* talk to them them like an Ogryn, the more other npcs and players will overlook any discrepancy in their behavior (like their WICKED PRECISE FIGHTING) In reality, my character believes the custodian is her best friend.
last thing, DM has my old character Rilenata (Adepta Sororitas Zephyrim) is on the ship and does minor npc things and it makes me so happy, I probably get to play her when my inquisitor (inevitably bc it's warhammer) dies
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googlyeyesonmagiccards · 1 year ago
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But like seriously. Robot angel wings!
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toodeepforyou · 3 months ago
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the paragon warsuit girlies prob get insane tail. like they gotta be the bucket list lay for the entire faction. they’re already the best of the best fighters, but then they’re mech pilots on top of that. and nothing’s hotter than a mech pilot, it’s scientifically proven. the only competition they could possibly have are zephyrim
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nerdnproud · 1 year ago
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On this, the day that the underwhelming Sister reveal came out, I finished up a squad of Zephyrim.
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God I hate these flight stands. One seraphim squad and then I'm done with these jump pack ladies lol
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divineerdrick · 15 days ago
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Warhammer 40,000 Balance Changes for June 4, 2025 - Imperial Factions
Adepta Sororitas
Despite rolling back the nerf a little, the Sisters are still struggling. They honestly don't need too much to get them where they need to be, and I think some of that can happen by fixing internal balance. Hallowed Martyrs is currently the only way to go, though a handful of players are reaching top tables with Champions. Rolling back some of the nerfs to Bringers of Flame might be enough to get them back to solid stats.
The WarCom article calls out the Grotmas detachment for buffs. This detachment depends on the Sisters' Miracle Dice mechanic, so reducing the number of dice really hurt it. It also looks like we'll be getting some Datasheet changes to improve the options available to Sisters players.
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And we're already off to a great start! Instead of spending Miracle Dice, you just pick 3 units to be Righteous. You can even pick units in Transports! So now you always have full access to your Detachment rule. And things keep going with the changes to Zephyrim and Retributors! Zephyrim now get both [SUSTAINED HITS 1] and [LETHAL HITS] when they Charge, and Retributors now re-roll both Hit rolls and Wound rolls of 1. However instead of getting full re-rolls when taking Retribution, they now get +1 to Hit and Wound. Depending on the situation, this can be a bit of a sidegrade, but it should also allow the Retributors to take revenge against bigger targets.
While the Sisters don't get any new FAQ or errata specific to this Dataslate, they did get a change in May. If you missed it, you now no longer have to spend Miracle dice to use Divine Intervention. Choosing to do so still increases the number of wounds the model regains.
And now, let's see what help they're getting in the MFM!
And that is all green!
Buffed Castigator: -10 pts Immolator: -10 pts Junith Eruita: -10 pts Paragon Warsuits: -10 pts Repentia Squad: -2 pts/model Retributor Squad: -10 pts Seraphim Squad: -1 pts/model Triumph of Saint Katherine: -15 pts
That's quite a few buffs! Castigators and Paragons are both relevant buffs, and I'm sure many Sisters players have been wanting to bring their Immolators back out. I think the Triumph probably still needs to be a bit cheaper, but maybe now Repentia and Retributors will see play. This is good news for the faction, and should hopefully go some way to getting them back on top tables without putting them too far above the 50% mark.
Adeptus Custodes
The Ten Thousand could definitely use some reinforcements. While they've got a good win rate, they're struggling to reach top tables and get trophies. Its possible some of this is distorted by how many Custodes players there are and how easy it is to get into the faction. But they don't have very good internal balance either, with Lions and Talons being the standout detachments. There's so much disparity that Stat Check seems to have forgotten Nullmaiden Vigil even exists.
While The Ten Thousand aren't getting any rules support this Dataslate, they did get a small FAQ back in may for Lions of the Emperor. This rule now triggers on a per model basis, instead of checking for the unit. Considering this Detachment is all about Custodes fighting on their own, this makes sense and is technically a buff to the Detachment.
Buff Allarus Custodians: -5pt/model
Unfortunately, GW tends to balance mostly by win rate, and they've decided the Emperor's Legion doesn't need much help. Allarus Custodians have gotten a significant buff to the unit. But I don't know if this alone will help Custodes reach top tables, especially with new predators on the loose.
Adeptus Mechanicus
What can I say about AdMech that hasn't already been said? They started out without Datasheets or Rules, then had their rules and Datasheets improved a bit, then had them improved again. And their Grotmas detachment didn't honestly add much, though it is one of their better detachments. Between the lack of interest in the faction and the fact that everyone already knows everything they can do, they're just not making headway. Beside Haloscreed, Skitarii are the go to. All their other detachments aren't doing much.
Unfortunately, the WarCom article doesn't highlight much for the faction. It looks like Kastelans are getting access to Doctrinas now, and there will be changes to the Cybernetica detachment rule. I'm hoping there's some good points changes then, because I don't think that's enough to improve AdMech's fortunes.
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And since Legio Cybernetica now all get Doctrinas, Cyber-psalm Programming now grants 2” to Move and +1 OC. This should definitely help get your robots around the board now. This also means that Haloscreed's Transoracular Dyad Wafers needs a change to. It now only makes attached Kastelan Robots have the Halo Override keyword. As stated above, Kastelan Robots now get the Doctrina Imperatives, but so do Cybernetica Datasmiths, though I'm not sure why you'd have one without the other.
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Next, before I tuck into the MFM, I think I should take a look at the new units. The Servitor Battleclade consists of 1 Servitor Underseer, 2 Gun Servitors, and 6 Combat Servitors, making it a 9 model unit. The Underseer has a pistol and their dataspikes. One Gun Servitor has a heavy arc rifle, the other a heavy bolter, and all the rest have phosphor blasters. All servitors also have servo-claws. You can replace one phosphor blaster with a meltagun, and you will. You can replace three of the remaining phosphor blasters with incendine igniters, and you may want to for the Overwatch threat.
Each model is a slightly tougher AdMech model with T4, a 4+ save but only a 6+ Invuln. So they'll die to basically anything. There attacks and firepower are mostly good for light to medium infantry, with the potential to get some wounds in on light vehicles. Its main purpose is as an action monkey, with an innate ability to advance and shoot and action. And it's only 60 pts, meaning you can probably fit one or two to do actions for you or hold your backfield easily.
Buffs Ironstrider Ballistarii: -5 pts/model Skorpius Disintegrator: -10 pts Sydonian Dragoons w/Taser Lances: -5 pts/model Haloscreed Battle Clade, Transoracular Dyad Wafers: -15 pts
Not as many buffs as AdMech probably needs. Granted, these are still buffs to their main weapons platforms, but AdMech players are probably going to need to hope that Kastelans are genuinely worth taking now. Otherwise they're going to continue to struggle.
Astra Militarum
From Codex release, the Guard have fallen quite a bit. It turns out none of their new detachments can really take the place of Bridgehead. Combined arms is still the way to go, though people are seeing some success with both Mechanised Assault and Hammer. It's obvious they still need some rules tuning to work.
The WarCom article warns that Guard will mostly just be getting pts changes. However it does mention that Leontis is getting yet another change to how he gives orders, and looks like they're at least partially undoing the nerf he took.
And honestly why. Just why! Just give him back his Codex/Index ability at this point. What can't he give orders to now? Demihumans? He can give orders to a Valdor heavy tank, but a Ratling squad is a bridge too far.
Oh and Militarum Tempestus Command Squads have now been Errata'd to have Voice of Command.
As for those points changes . . .
Buffs Bullgryn Squad: -10 pts/3 models Death Riders: -2pts/model Tempestus Aquilons: -10 pts
Nerfs Death Korps of Krieg (20 models): +15 pts Leman Russ Battle Tank: +10 pts Taurox: +10 pts Ursula Creed: +20 pts
Um . . . GW knows Guard isn't good right now, right? They know they have a 46% win rate, right? What the hell are these changes? First, that's basically where Death Riders should have been to begin with. And even if Death Korp does need a nerf, the faction on the whole needs a buff! And I don't think they need a 15 pts nerf! That's over 10%! And Ursula Creed for 85 pts? What do you think she's a fucking Space Marine? What is going on here!
Guard are in for a rough season.
Black Templars
From one of the best Space Marine chapters to the very worst faction in the game. The exodus has been real, with only a few die hards sticking around. And some of those are playing Gladius! Still, since most players are the fans at this point, you usually see Righteous Crusaders. But what you don't see is wins.
But GW has noticed and put some green in the MFM for them.
Buffs Chaplain Grimaldus: -10 pts High Marshal Helbrecht: -10 pts Primaris Crusader Squad (20 models): -10 pts Primaris Sword Brethren (5 models): -10 pts Primaris Sword Brethren (10 models): -30 pts
Time to start rolling back those nerfs! Honestly this is good news for the Templars. The big thing that holds any Divergent Chapter back is how their unique units compare to Codex units. This should bring Templars much more in line with Codex Space Marines. Hopefully the players will come back as well.
Blood Angels
As I said above, most Space Marines aren't doing too well. There are enough Blood Angels players this might be distorted by new players in the faction, but I'm not sure. They have two event wins, but that could also be attributable to faction specialists. Liberator is still the top Detachment, though a mad lad did get a win with Angelic Inheritors. Like many Space Marine factions, there seems to be a lot of imbalance in the detachments, but at least Blood Angels seems to mostly be staying in their Codex.
The WarCom article wants all of the Blood Angels units to feel good to play. The focus this time is on Death Company. This is good, as the Death Company is too storied a force to be left on the shelf.
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So how are we fixing Death Company? Any Blood Angels character can now maintain discipline so that they can Fall Back and control objectives. I guess this makes sense. The lore is that more and more Blood Angels are succumbing to the Black Rage, so sooner or later ever commander is going to have to keep a fallen brother under control. Is this enough to make them usable? Let's see what the points say!
Buffs Astorath: -10 pts Baal Predator: -10 pts Chief Librarian Mephiston: -15 pts Commander Dante: -10 pts Death Company Dreadnought: -20 pts Death Company Marines w/Jump Packs (5 models): -10 pts Death Company Marines w/Jump Packs (10 models): -10 pts Sanguinary Priest: -15 pts
That is a lot of green! I have a feeling the biggest thing that's going to hold back Black Templars now is this buff to Blood Angels! I'm not sure Mephiston needed a buff, but the rest is all welcome. Maybe with the rules changes we'll see Death Company on the board again.
Deathwatch
Despite the clamoring to bring them back, only a handful of Space Marine players have honored their Chapters' oaths and reported to the Watch Fortresses. Deathwatch representation is as low as it's always been. That being said, like many faction experts, they are bringing results! The top Deathwatch players seem to easily be able to reach top table and bring home trophies.
And apparently GW is happy with that. Deathwatch stay untouched for this MFM. This is very good for their loyal fans, though I'm still surprised they didn't catch any nerfs. Honestly pretty shocked actually . . .
Grey Knights
The Knights of Titan are putting out mid tier numbers, getting to top tables well, but struggling to podium. Of their two detachments, there seems to be some give and take. Warpbane seems to do better at getting to top tables, while Teleport Strike seems to be better at sealing the deal. With their Codex around the corner, I wouldn't be surprised if GW doesn't give them much this go around.
We get another small stealth buff here. The visibility condition for getting re-roll Hits of 1 is now only for Ranged attacks. This means that if your Grey Knight unit is fighting through a ruin, you still get your re-roll.
While Grey Knights are awaiting their coming Codex, we get some green in the MFM for them.
Buffs Brotherhood Champion: -10 pts Brotherhood Terminator Squad (10 models): -20 pts Paladin Squad (10 models): -20 pts
Not really much here. I guess GW decided the asymmetric unit costs weren't doing what they needed to do. Again, I wouldn't say the Knights are hurting, so any buffs are just nice. But I'm sure GK players will be much happier when they finally get their Codex.
Imperial Agents
You know the score here. The only thing that matters is if they actually get addressed this time. If they don't, I will probably never mention this faction again until they do. It sucks! They got a book! People had to buy that book to get access to their allies! It even introduced that cool split points concept that GW hasn't touched since! Daemons aren't getting a book! So people had to buy this not an army book, but Daemons can't even get one last codex for the collection? This should have just stayed an Index!
And I'm calling it. Midnight June 6, 2025. Nurse please note the time of death.
It's obviously not that you can't have fun with Imperial Agents. But it's clear GW intends for this to be just a fun and fluffy army. Again! This should have stayed an Index, and Daemons should have gotten a real Codex!
Imperial Knights
Both flavors of Knight Households got buffs in the last MFM, but only the Loyalists have been able to capitalize on it. The Knights are running around 56% at events, with 9 event wins since the last Dataslate. While they've got good play rates, they're still the most over represented faction on top tables. As the meta has shifted, there just currently aren't enough guns in the average army that can deal with multiple big Knights and buffed Armigers. Unfortunately, the Questor Forgepact Grotmas detachment has had absolutely no success, meaning IK players will have to wait until their codex to see success with anything new.
And wow! Nothing huh? I know there Codex is just around the corner but not even a band-aid patch to tighten things up until the new book? Okay then!
Space Marines
Space Marine stats are always annoying. One, their popularity and common position as “first army” gives them the most distorted win rate of any faction. Two, this section still might as well read “Ultramarines.” There are still players trying to make their favorite chapter work, and they're seeing more success than they have the entire edition. But Guilliman and Calgar continue to dominate the Codex. Gladius is still your best detachment and arguably still one of the best detachments in the game. Vanguard and Ironstorm have both also seen some success. We also have two mad lads running around, one with a pure White Scars and one with Imperial Fists. That doesn't make either Stormlance or Anvil any good in Codex Marines though.
The WarCom article has decided the Guilliman and Calgar have had their day in the sun together. Now you only get Guilliman's CP reduction once per Battle Round, and Calgar only gets you CP if he's your Warlord. This is a meaningful change to Ultramarines!
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And the nerfs are exactly as described. Honestly not much more to write about here. There will still be lists that include both, but I imagine more will choose which means of CP efficiency they want.
Now let's see what the MFM has to say.
Hah! Hahaha! Hahahahahaha!
It's not that Space Marines don't need help. It's just . . . I mean just look at it . . .
Buffs Aggressor Squad: -20 pts/3 models Captain w/Jump Pack: -10 pts Heavy Intercessor Squad: -2 pts/model Hellblaster Squad: -1 pts/model Marneus Calgar: -10 pts/model Roboute Guilliman: -25 pts/model Vanguard Veteran Squad w/Jump Packs: -3 pts/model
They just can't do it can they? They can't have Bobby G. and Calgar be bad. They can't have Ultramarines be bad. They were overshadowed all edition, it will not happen again. Again, they did need buffs. But so did every other Chapter of Space Marines! Well, maybe not the Wolves but they're doing their own thing. I only have two more things to say about this.
One, Ultramarines are going to be just fine. Two, I better get a buff for my Hive Tyrants.
Space Wolves
Everything is about to change for the Rout. The book looks good, though once again most commentators are noting that the Supplement Detachments don't look like the way to go. I don't have access to it, so I'll let others comment on it. We'll just have to wait and see what the future holds for the Vlka Fenryka.
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vividvermeer · 2 years ago
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After about a month of work, my Zeph doll is DONE! I'm so incredibly happy with this cutie. It was a ton of fun to work out all of the tiny details in felt, and that kind of focus on a single piece of art made for a FANTASTIC long-term project. 💕💕💕
She stands about 9 inches tall and is made entirely out of felt save for her yarn hair, button joints, and a touch of paint to get her black and white skin details. She can sit, and her belt bags can actually open up to hold things.
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goqmir · 1 year ago
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very excited for these upcoming two commander decks specifically! the left one is a gruul deck from bloomburrow with the tagline "make trash" which almost assuredly means junk tokens, my absolute favorite kind of artifact token! i like junk tokens so much i've incorporated a black and red faction of junkers in the fan plane/set ive been designing that uses junks and other artifact tokens as their archetypal gimmick! we've only seen a few junk makers in their debut set, fallout, so i'm very very excited to see new cards that could go in a cube, or my rocco list, or as inspiration for new cards in my set!
the right one has aminatou as the commander, which will be really cool to see again! aminatou is definitely one of the all-time coolest planewalker cards and she fits the vibe of the duskmourn light-in-the-darkness well :) i also just have a soft spot in my heart for anything esper. the taglines for this one are "see the future" / "cast miracles" which seems awful on its surface, right? and dont get me wrong, im sure some of the annoying miracle cards will be there. but if you look at the more recent miracle cards they created, especially from warhammer 40k, they're trending toward much tamer and more interesting miracle designs than blowing your opponents' boards out for one mana-- Zephyrim is a personal favorite. while wotc certainly isnt known right now for keeping new cards tame, i have faith they understand miracle's past frustrating design elements and will give us new, valuable, and interesting miracle cards more in-line with 40K than AVR.
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battle-sister-ames · 1 month ago
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finished another zephyrim :)
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