dumping all my lore and worldbuilding brainrot | info is always subject to change
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Emotional Walls Your Character Has Built (And What Might Finally Break Them)
(How your character defends their soft core and what could shatter it) Because protection becomes prison real fast.
✶ Sarcasm as armor. (Break it with someone who laughs gently, not mockingly.) ✶ Hyper-independence. (Break it with someone who shows up even when they’re told not to.) ✶ Stoicism. (Break it with a safe space to fall apart.) ✶ Flirting to avoid intimacy. (Break it with real vulnerability they didn’t see coming.) ✶ Ghosting everyone. (Break it with someone who won’t take silence as an answer.) ✶ Lying for convenience. (Break it with someone who sees through them but stays anyway.) ✶ Avoiding touch. (Break it with accidental, gentle contact that feels like home.) ✶ Oversharing meaningless things to hide real depth. (Break it with someone who asks the second question.) ✶ Overworking. (Break it with forced stillness and the terrifying sound of their own thoughts.) ✶ Pretending not to care. (Break it with a loss they can’t fake their way through.) ✶ Avoiding mirrors. (Break it with a quiet compliment that hits too hard.) ✶ Turning every conversation into a joke. (Break it with someone who doesn’t laugh.) ✶ Being everyone’s helper. (Break it when someone asks what they need, and waits for an answer.) ✶ Constantly saying “I’m fine.” (Break it when they finally scream that they’re not.) ✶ Running. Always running. (Break it with someone who doesn’t chase, but doesn’t leave, either.) ✶ Intellectualizing every feeling. (Break it with raw, messy emotion they can’t logic away.) ✶ Trying to be the strong one. (Break it when someone sees the weight they’re carrying, and offers to help.) ✶ Hiding behind success. (Break it when they succeed and still feel empty.) ✶ Avoiding conflict at all costs. (Break it when silence causes more pain than the truth.) ✶ Focusing on everyone else’s healing but their own. (Break it when they hit emotional burnout.)
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I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!
(save the images to zoom in on the pics)
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Sina and Akello !!!!!!!!

Hanya Yanagihara, “A Little Life.”
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Masterlist
started 28/09/2024
CHARACTERS
Takeo Sakai
Althea
Akello
Rajani
Sina
Royal Families
Emissaries
Historical Figures
KOURPEA
Realm of Knowledge
The Great Library
Kingdom of Havell
Ironblood Castle
The Dark Forest
No Mans Land
OTHER LANDS
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A fresh breakfast for students at the Realm of Knowledge?



i moved and now i get sun in the morning. great news for me. eating the same thing every day.
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The Kingdom of Havell
Still trying to completely finalise how I want this kingdom to be built, but right now here's my current idea that I really like. The kingdom is built so that the Ironblood castle is right in the middle. It's on a hill above the rest of the kingdom so it's easier for him to, both figuratively and literally, above everyone.
Castle area and its surrounds (where the king's guard live, as well as small shops and places like a royal tailor, royal blacksmith etc) would all be together in one walled circle on the hill above the rest of the kingdom, think Monteriggioni, the famed walled town in Tuscany, Italy.

Outside of those walls are where the rest of the citizens live. Closer to the walls are where the richer, upper echelon families of society live. Still on and around the hill but not completely at the top or within the castle walls like the Ironblood family castle and King's Guard are.
Lower on the hill are the middle class families. Not rich enough to be closer to the walls but they're still able to live comfortably.
On the bottom, surround the hill and stretching out the the boundary line of the Kingdom of Havell are the working class citizens and peasants. Beggars, factory workers, anyone living paycheck to paycheck, coin to coin.
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Realm of Knowledge






The Realm of Knowledge is one that can only be found by those who are worthy of it.
Situated within and around a tree so big it could be mistaken as a mountain, it carries all the knowledge and history of the lands. The tree, known as Wise One, is as old as Kourpea itself. In fact, some say it is the very heart of Kourpea.
During the last great war, researchers swore they watched leaves drop as people died. The tree withered and darkened as it went on, then regained life once the war has stopped and treaties were signed. Though, The Wise One does not reveal its truths to just anyone, and so this observation became widely regarded as a tale.
Scholars and Monks come to the Realm of Knowledge to seek, well, knowledge. Knowledge of the lands, knowledge of their craft, knowledge of themselves. Before exam seasons, university students all across Kourpea can be seen studying in the Great Library, often booking out the rooms that are available to stay in, situated on the outside of the tree, crammed into the crevices of the bark.
Writers and other creatives also often stay in the Realm of Knowledge, seeking inspiration and taking retreats away from their kingdoms to recollect their thoughts.
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