I wanted to do some widow fan art since this skin launched, because it's the bomb dot com.
I'd use widow if my aim wasn't so atrocious and I don't want to ruin the game for anyone in comp....but damn, I wish I WERE good with her because I've always liked her design since the day 1 trailer reveal.
Another illustration that I’ve been working on and off. I try to learn or tackle something new in each illustration I do nowadays, and this time I was experimenting with a different body type, 4 point perspective and some animal anatomy. I also made liberal use of warms and cools in the shadow regions.
I’ve been playing plenty of persona 5 and guilty gear and just extracted a bit of inspiration from them; kinda came up with this on the spot, sketched it and rendered it in one go.
Reaper took me MUCH longer than the other characters i’ve done so far. Had a hard time posing him and trying to simulate death blossom. I’m happy with the outcome but he needs a bit more refining later down the road.
Both were pretty hard to figure out at such a small resolution but sombra was especially difficult, given how detail oriented her design is. In the end I’m happy as to how both turned out. Once she is out on the PTR and I have a better look at her hacking animation, i’ll spray it onto this pixel art.
First two character for my long term overwatch pixel art project. I intend to do all 23 characters, including the upcoming sombra, and then a stage to place them all too.
This is sort of a self portrait, in the sense that I gave the dude the haircut I quite literally just got, and that if I had a giant robot(my 8 year old self still lives inside here somewhere) I’d probably also play shovel knight on it and chill.
I’m a bigger fan of the old gundam designs(specially from Wing) than the hyper-realistic and convoluted modern day mech designs. I feel like their design aesthetic was bolder and had more to say, so I tried emulating that style.
Officially revealed today, and it’s name is Decidueye.
DECIDUEYE
I had seen this mon’s design a while back, when the supposed leaked sketches came out. I always thought it was legitimate given how great the design was, and now that the beta leaks confirmed this I took the time to pay tribute to this awesome design. Sadly I don’t care much for the rest of the gen, but at least I got a starter I’ll be comfortable with.
I decided to try my hand at doing some concepts for the inevitable WWII AC titles to come. As written in the images themselves, this is purely fictional and not affiliated to Ubisoft!
I did this a while back, because:
A) I love pixel art
B) Nintendo refuses to give us another 2D metroid sidescroller. I’ve been yearning for one for over a decade now :(
All assets were done from scratch, and it’s done in pixel perfect resolution for a top 3DS screen(I’ve tried porting the image to my 3DS to see how it would look but the system software makes that near...impossible)
Inktober batch #4: OCs again (this time with fanservice huhu) Silent Hill Lisa feelings, Asgore, Fatty-Cat Small Face, and my favourite neurotic cop
(To this day this performance of Javert’s Intervention remains the greatest that I’ve heard- https://youtu.be/nRufjMejvwE?t=2m40s could have picked you to the BOOOOOOONE)
DECIDUEYE
I had seen this mon's design a while back, when the supposed leaked sketches came out. I always thought it was legitimate given how great the design was, and now that the beta leaks confirmed this I took the time to pay tribute to this awesome design. Sadly I don't care much for the rest of the gen, but at least I got a starter I'll be comfortable with.
An enemy creature for my personal project, a......mutant cyborg bear. There’s much more thought behind it than just that, but it’s hard to explain without more project pieces out. I also found this wicked dry brush that I find great for painting pretty much every texture, so I went to town exploring textures.