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hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
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Incredibly useful















By LabradoriteKing on Pinterest
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"Villain sent to infiltrate hero group eventually joins them because love and friendship" is an awesome trope and can lead to a LOT of touching, heartwarming stories.
HOWEVER,
And hear me out on this,
"Villain joins heroes out of sheer curiosity and only becomes good for practical reasons."
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions, but you absolutely should continue to do your own research outside of this guide!

The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height will make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane, then the good leg, and THEN the leg that needs help.
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!

(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.

Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.

When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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Here’s a Fun Idea
No idea if this has been done before in this specific way. If it has, please don’t hesitate to let me know. Either way.
Imagine a villain who’s set on the standard goal of domination in a world of superheroes, but the only hero available in their city/sector/county/whatever to combat him is an unexperienced hero with massive self-confidence issues. So unheard of the villain doesn’t even realize there’s a superpowered individual around to combat them. During the first clash between them, the villain notices the hero’s low confidence and personal issues. And being established as someone who values good sportsmanship, takes the hero under their wing and consistently helps build both their confidence and their abilities. Over the course of their story their bond only gets stronger and more personal, with the villain teaching the hero healthy ways to overcome his vulnerabilities and insecurities. Before the villain realizes what’s happened, they’ve accidentally fully reformed themselves and gone from an aspiring supervillain to the hero’s mentor.
And if you want that extra emotional depth, the interpersonal relationship could be expanded upon in so many ways depending on the ages and personalities of the characters made for it.
#writing#creative writing#writing advice#y'all can take this and run with it if you want#just wanted to put this concept out there because I find it intriguing#concept#it's a basic concept I'm not going to make a fuss#free to steal#writing concept#writing premise
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I won't lie I think "I had a crush on you for superficial reasons when we first met but then that went away when I spent time with you and we became best friends built on a foundation of genuine respect and care and THEN I fell in love with you properly" is an underrated trope and so much can be done with it
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Your supervillain nemesis is little more than goofy comedy relief, always coming up with clunky machines and insane, nonsensical schemes. When a new dangerous villain appeared, your nemesis utterly destroyed them, and then continued on like nothing happened.
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Despite advice you'll get from popular "critics" and "writing experts", your protagonists don't have to undergo significant changes in order for your story to be compelling.
You read that right, character arcs are not necessary for good writing. They're a great tool, but you don't need them. What matters is if your character is consistent in who they are.
Your protagonists can be right all along and learn absolutely nothing.
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One way to write a compelling hero perfectly summarized in two pictures
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IT’S NOT ‘PEEKED’ MY INTEREST
OR ‘PEAKED’
BUT PIQUED
‘PIQUED MY INTEREST’
THIS HAS BEEN A CAPSLOCK PSA
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what people think is hard about writing: describing the joy, love, beauty, grief, loss and hope that form the richness of human experience
what is actually hard about writing: describing basic actions such as turning, leaning over, reclining, gesturing, saying something in a quiet voice, breathing, getting up from chairs, and walking across rooms
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"Kid's media deserves to be thoughtful and well-written because kids are smarter and can handle it, and bad writing shouldn't be written off as just 'it's for kids what do you expect'" and "If the target audience is kids, even older ones, you can't expect it to always be realistic and go in-depth about every issue they discuss" are ideas that can and should coexist.
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Very fitting that a plague doctor would wish to make a coherent, thorough and comprehensive exploration of a number of problems that unfortunately fatally plague Avengers: Endgame.
Made by Fringy
If you don’t have the time to watch this video at the time you see this post, I highly recommend at least saving it to your “watch later” list so you can revisit it at a later date.
#writing#creative writing#avengers endgame#bad writing#writing advice#long form criticism#in-depth analysis#in-depth criticism#character analysis#plot analysis
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that some people respond to any well-foreshadowed reveal with “ugh that plot twist was so predictable” proves bad faith criticism has rotted their brains to the point they think it’s bad writing if they can correctly identify information the writers were intentionally giving them
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All I'm saying is, if a fic refers to characters by their physical attributes instead of their names or pronouns ("he smiled at the older" "the blonde laughed") when we know who the character is, and ESPECIALLY if the descriptions include "ravenette" or "cyanette" or other ridiculous words--
I'm clicking out of that fic so fast my AO3 history won't even register I've been there.
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