adventurermari
adventurermari
🌊mari/emma🌊
441 posts
25•Audhd •🏳️‍⚧️•They/Them/She/Her/It/ItsHi! I’m Emma! I’m very passionate about a lot of things and love to create! I like Pokémon, Spore, Sonic, Kirby, Crash Bandicoot, Club Penguin, Chuck E. Cheese, Fnaf, Sesame Street, Muppets, Disney, Pixar films, HTTYD, Minions and anything relating to the internet from 2008-2012 I would be so happy to talk to someone about these things!
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adventurermari · 4 months ago
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Greninja
I would’ve bought the BP if they didn’t increase the membership price (and lowered the gems) 😭
Shame because I really like this holowear ngl
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adventurermari · 4 months ago
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so true!!!!!!!!!!!
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adventurermari · 4 months ago
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Greninja plush.
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adventurermari · 4 months ago
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Greninjaling
New week new art spam, here with more of the mini guys to start!!
Posted using PostyBirb
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adventurermari · 4 months ago
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Happy Pokémon Day
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adventurermari · 4 months ago
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Got thinking about that Ash-Greninja & Ash Ketchum post again and it just now occurred to me that the Greninja we have in Ultimate could very well be different from the Greninja we had in Smash 4.
Their moves are the same in Smash, but thanks to Mystery Gift distributions, we know what both a core-series Smash Greninja and a core-series Ash-Greninja would be like in other regards. Smash 4 Greninja on the left (Japan-exclusive distribution to those who owned both ORAS and Smash for 3DS), Ash-Greninja on the right (available to those who completed the Sun & Moon demo).
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Both male with a random ability & the same moveset in Smash, but they differ in other ways, and their abilities are only the most obvious of these. Sm4sh!Greninja's "met location" is simply "a lovely place" (this is the case with Ash-Greninja according to Serebii, but Bulbapedia says otherwise, so unless you can check the games and confirm yourself take with a grain of salt), they each have a similar yet different ribbon (Classic Ribbon vs Souvenir Ribbon), and the original trainer/OT is different with a different ID to match: Ash-Greninja's OT is, pretty reasonably, Ash (or サトシ/Satoshi, as he's known in Japan), and Sm4sh!Greninja's OT is the Japanese abbreviation for Smash Bros, スマブラ/Sumabura (which ties into a headcanon that I actually got sidetracked from to write this one).
If we want to take it a step further in the headcanon direction, you could argue that the event distribution is the reason one was switched out for another in the first place.
Anyways now I'm trying to decide if I wanna update Greninja's tag to include a Smash 4/Ultimate split.
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adventurermari · 4 months ago
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Woe
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adventurermari · 5 months ago
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Started a run of Pokémon soulsilver back on august of last year, honestly my best run so far, I’m on a quest to go through every legendary dungeon and also to find gym leaders for rematches to help me train of the elite four and red
Also fun fact: this is my favorite Pokémon game
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adventurermari · 6 months ago
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The gay demon in my brain told me to buy Yar’s rising, for those who don’t know, it’s a Metroidvania developed by wayforward and published by Atari. I love how it incorporates gameplay from the original Atari game for the hacking sections, it’s so cool and it really brings me back to the days when I used to play my atari flashback during my adolescence, specifically the times where i'd come back from the pulperia with a ton of snacks under 6 dollars and trying to play games one handed while trying to scarf down the cheetos, doritos, lays, and Pinguiinos (peak chocolate snack), while washing it all down with a can of pepsi, one game I can specifically remember being Fatal run, as I tried my best to balance snacking and trying not to have my car get blown into fucking smithereens. Despite this being a game based off of Yars Revenge, I barely played the game on my flashback, it just didn't really interest me like other games like Fatal Run, Adventure, Space Invaders, frog pond, maze craze, outlaw, and many more. However, the Hacking sections that feature the classic yars revenge gameplay does give me a better appreciation for that game.
Also like, Emi is very pretty and silly and she's an absolute yapper just like me, she feels like the type of character that I feel like people would find really annoying for talking alot and being "too quirky" but I like that about her. Like omg I gotta draw fan art of her so badly, like I really wanna draw her with more tattoos that refrence other atari games all around her body I think it would be really cool.
Also, I wanna look like her so badly, I want my hair color to be like hers, I want to wear an atari shirt like her, like OMG SHE'S SO AWESOME LIKE I HAVE A NEW CHARACTER I REALLY LIKE ALOT!!!!!!!!!!!!!!
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adventurermari · 6 months ago
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WE FUCKING WON TOTODILE FANS WE FUCKING WON!!!!!!
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oh god since this blew up uhhhh here's my art blog @maris-ocs, I have a a ton of cool art there, please check it out!!!
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adventurermari · 6 months ago
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I for the life of me can NOT voice train, which is okay for me because I'm personally content with the way my voice is, it definitely sounds nowhere near as bored and soulless as it was before I found out that I was trans, My voice now feels like it has a good middle ground of sounding androgynous and also fem, like I feel like I sound like a woman but not JUST like a woman if that makes any sense cause that's how I describe my own identity, like I do identifiy as a trans women and obviously like to be reffered to as one but I don't feel like i'm just a woman, I feel like my gender is alot more complex than that, hence why I settled with the trans enby label.
Speaking of my voice I feel like there is an unintentional like, western/californian twang to it that kicks in occasionally and I'm 100% blaming cars for that, like there are times where I enunciate a word and I feel like i'm sounding kinda western/californian and again, i'm blaming my favorite movie for that, like legit I remember as a kid I would intentionally enunciate words like lightning mcqueen and i feel like that is deeply ingrained into the way I talk, even to the point where one of my best friends has told me that I say "wow" like owen wilson, and it blew my fucking mind when I realized that, like now i can't unhear myself sounding like owen wilson when I say "wow", like that goes to show how much cars influenced my little egg brain to the point where it's affected the way I enunciate certain words and how I talk in general sometimes.
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adventurermari · 6 months ago
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Cars 3 (2017)
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I'm not just memeing here, Lightning Mcqueen is a comfort character of mine, like good god I can never forget the first time I saw the crash scene back when I watched the movie in theaters in my brother, I didn't cry or anything since I wasn't as emotional as I am now but good god it was so horrifying to see this character that I loved and was obsessed with ever since I was 5 or 6 years old completely demolished, I could go on about that scene and my first viewing of cars 3 cause god it was probably some of the most fun I had watching a movie in theaters. But I'd rather save it for a different post.
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adventurermari · 6 months ago
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I've slowly seen more and more you tubers talking about and singing the praises of the first cars game and that makes me really happy to see, however one aspect of these games that I feel like I haven't seen discussed is how much of a fantastic and natural job that game and it's sequels do at expanding upon the world building of the first movie.
Okay so first of all I wanna mention that in the first movie, in front of mater's junkyard, there's two buildings that are in extremely rough shape
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in the first movie, the space that these buildings occupy aren't really relevant to at all aside from them giving lightning mcqueen is first impression of radiator springs, well, at least in a way where he can actually process where he is. Now then, fast forward to the very end of the first movie, lightning mentions that he's getting his own racing headquarters.
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now take a look at this screenshot from the first video game, notice the sign mentioning a racing quarters for lightning in front of the abandoned buildings? if you look closely, it mentions "coming soon"
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In the sequel to this game, Cars mater-national, that exact space of land where those buildings reside are replaced with lightning's racing headquarters, which it's own construction progesses as you progress through the game alongside lightning's own hometrack and it's all wonderful to see both of these landmarks slowly develop in the game
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In cars race o rama, none of this expanded world building has been forgotten about, lightning mcqueen's new headquarters is still a part of radiator springs while not plot relevant at all, it is still nice to see it there mean while lightning's new home track, now actually having the name of radiator springs speedway, which isn't only a place that you can race in, but is also it's own hub world that you can explore which absolutely blew my mind as kid, also the track is also more developed than it was in mater-national, and has a drastically different layout for some reason but idk it's not a really big deal, especially because of how cool this track looks
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Another thing I find interesting is that race o rama establishses the hudson racing acedemy, a racing a acedemy where young, future race cars can train alongside lightning mqueen which is a very interesting direction for his character, especially considering the mentor figure that lightning would later become in cars 3, Race O rama basically beat that movie to the punch with that concept and I find that very interesting
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Like oh my god, I just love how much these games expanded upon the world building from the first movie so much in such a natural and interesting way, like I can't think of that many other licensed games that even do that and I feel like this aspect of these games should be discussed more often cause it's just so fascinating, like the video games practically serve as a great continuation from the first movie, especially with the first game already taking the interesting angle of taking place after the events of the first movie and then the other two games continuing after that first game. It's just one of those aspects of these first 3 cars games that I believe makes them so much more fascinating and special compared to the cars 2 and 3 game, which I don't have anything against, since I did really like the cars 2 game back then and I haven't played driven to win, despite some of the flaws and criticisms i've heard from that game I still feel like I'll still really enjoy it since it has the same gameplay style as the cars 2 game. I also do like how that game also takes place after the third movie but I cannot speak for how well it expands upon the concepts presented in it's movie as I have never played it but I find it very sweet that the tutorial race has lightning doing a simulated race with doc even if it's present kinda weirdly cause of the dialogue/voice acting in that game is really strange. But it's fine honestly, I kinda don't really mind that those games deviate so hard from the first 3 cars games. however I cannot deny that little egg me found it odd when the second movie and it's game had not a single appearance of any of these things that were established in the games, however that didn't stop little egg me from making both the first movie, games, and second movie all be canon in my cars diecast lore.
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adventurermari · 7 months ago
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Finally, peak
Thank you @spacefluttershy, for helping me find a good source to download this game and it’s English patch!
here's the download link I used btw
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adventurermari · 7 months ago
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‼️Helping me means helping 5 members of my family..‼️
🥶We're freezing🥶
Hello, I'm Wasim from Gaza, in Al-Mawasi specifically... My family and I were displaced from Rafah after hardship, bombing, displacement, and hunger.😭😔
Now we have been away from our city and our beautiful home for 9 months. We have lost our house that my father built stone by stone and he worked 24/7 to build this house. But the occupation destroyed it, and no house remained in my beautiful city remained intact.😭💔💔
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We are now living in a tent or semi-tent, which does not protect us from the cold of winter or the rain. Our lives are very difficult.😔😭
Thanks to your donations, we have been able to buy food and flour, and now I am asking you for help to buy a tent that will protect us from the cold of winter. We do not know what it means to sleep because of the extreme cold.🥶
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This is our tent made of fabric and some nylon, not closed on one side. We are freezing from the cold. Help us to buy a new tent. You are our last hope.😭🥶🥶🙏
I also want to ask for help for my mother, who is the most precious thing in my life. Without her, I am nothing...
She has a back cartilage disease and is in great pain. She needs physical therapy, medicine, and vitamins, and I am unable to provide them. Help my mother receive treatment.🙏🙏😭
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Campaign Link⬇️⬇️⬇️
@gazavetters
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adventurermari · 7 months ago
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The immense satisfaction of catching a Zangoose in Pokemon Y is unspeakable
For those who haven’t played or aren’t familiar with Pokémon X and Y, you can find a horde encounter of 4 Zangoose with 1 seviper or 4 Seviper and 1 Zangoose depending on the version in the game, when I was younger, I’ve always wanted to catch a zangoose but most of the games I played, it was unavailable and Pokémon Y was the only game I could catch it in, and Zangoose could only be encountered during horde encounters with seviper, sounds simple, all I have to do is ko all the seviper in the field and catch zangoose, right?
Wrong, absolutely wrong
Catching that single Zangoose is significantly more difficult because in these horde encounters, the 4 seviper in the horde are programmed to attack the zangoose in the field, which makes sense within lore but in excecution, it is extremely annoying, like it doesn’t matter if you ko’d even one seviper, the other 3 will still target the zangoose and will hit it at least 3 times in 1 turn until it reaches yellow hp, 4 if one of them uses wrap, so yeah not only are these seviper taking multiple hits on the single zangoose, but they also drain its health too, all in one god damn turn, no matter what, that zangoose will only faint in 2 turns, and no I can’t just simply throw a Pokéball at the zangoose because you can’t throw pokeballs in horde encounters if more than one wild Pokémon is on the field, another thing is that this horde encounter can also be annoying to activate because route 8 tends to have a habit of raining, several times a day, this is a problem because if you had a jar of honey or a Pokémon that knew sweet scent, you can’t easily trigger a horde encounter and will have to really on walking on the grass and hoping that the rng gives you a horde encounter of seviper and zangoose again. I remember back when I was 14, this encounter would constantly frustrate me until I eventually lost hope in trying to get a zangoose in this game. It also didn't help that I lost my original Copy of Y so for a really long time I just didn't have a way to play through the game again
However, there is a solution
After 10 years have passed along with me getting a new copy of Pokemon Y, I began to think about that wild encounter again, and I wanted to give it a shot again, especially with me now understanding Pokémon’s mechanics significantly more than I did back then, I thought, “hey what if I raised a Pokémon that learned follow me?” And that didn’t work because follow me only works for a single turn and I admittedly didn’t know that since I barely used that move, so after that didn’t work, I tried looking up a solution and I found out on Reddit was that the solution to catching that zangoose was to get a low level diglett with bulldoze to deal super effective damage on all of the seviper to one shot them and also having zangoose tank the damage since it only takes normal damage from ground type attacks, sounds simple, Right?
Even that solution has its own journey
First off, you can’t normally find a wild digglett in the wild, so you’d have to find a wild dugtrio, and breed it, and level up the newly hatched diglet until it learns bulldoze around level 18 to level 19, but if you didn’t have a ditto before hand like me, you’d have to go all the way to Pokémon village which can only be accessed through going through a forest dungeon which was personally a pain in the ass for me because I skipped a couple of trainers when I first went through there and I had to defeat them to make it to Pokémon village, though to be fair this step was especially a pain because It was starting to turn 3 am while I was doing this and I was really tired from the time I spent trying to raise a Pokémon with follow me and that didn’t work. So you could tell my impatience must’ve been very bad especially with route 8 raining almost every time I wanted to easily spawn a horde encounter. However after some much needed rest, I bred the dugtrio and diglett, and got a newly hatched diglett, leveled it up till it learned bulldoze and went back to route 8, this was the result of my efforts:
After all of these years, I finally did it, I finally caught a Zangoose in this game, 14 year old egg me would be so happy to hear about this.
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I don't really have a nickname for her yet but already she has 3 affection hearts and I've maxed her attack and speed while super training, this is the only pokemon that i've properly maxed two of their major stats with in super training, she also has a lonely nature which is really good for Zangoose, I plan to use her in my future run of pokemon alpha sapphire, she's gonna be a star player in that run that's for sure
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adventurermari · 7 months ago
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Manual Wheelchair Tutorial by Fade31415
So... I technically drew this 3 years ago but forgot to post it. I think I was going to clean up the end and make a nice recap, but I ran out of steam and then just left it as a wip for years. I got reminded of it because I was talking to a friend about how to draw wheelchairs today.
This covers most of what I view as the most common errors when it comes to drawing characters who use manual wheelchairs. I hope it helps you a lot.
Image description is in alt text, but there is a back up image description under the cut in case that does not work for some reason
[image description: a 4 picture long wheelchair tutorial. the background is white and the text, when it appears, is black and in calibri. each step will be labeled with "Step #" and a description of the drawing next to it, and "text" and then the text that is written to explain it to follow.
Step one text: So, you want to draw a character who uses a manual wheelchair? Awesome! I can't approve more. Drawing characters who use wheelchairs is a bit different than drawing standing characters, because of obvious posing differences. But to start, you need to know what parts of a wheelchair you will draw. So, without further ado, here are 3 wheelchairs!
Step one image: a simplified drawing of a chubby woman sitting in a quickie GPV manual wheelchair and resting her hand on the handrim of one of the wheels. this is labeled "the artist"
step two: next there is a lineart drawing of three wheelchairs. one is a tilite TR series 3. this is an ultralight wheelchair with a bucket seat (the back is lower than the front), a big cushion and a short backrest that kind of contours to the back of the person who would sit in it. the caster wheels (front wheels) are very small and the footrest is just two little metal bars. next image is a quickie GPV. this is also an ultralight wheelchair with a low back, but its caster wheels are slightly larger, the back has regular upholstery (it does not look like it was made to conform to the back of the person who sits there) and the frame is boxier -- there is no bar underneath the seat where the wheels would attach, rather each wheel is attached to the side of the chair. the next wheelchair is an invacare tracer. it is how most people imagine wheelchairs when they hear 'wheelchair'. it has no cushion and it has a high backrest with handles. it has high armrests that would be comfortable to rest your elbows on if you were just sitting. the wheels are not bicycle wheels like the previous two but are rather plastic. it has big footrests and big caster wheels.
text: the wheelchairs on the left are the ultralight, sporty kind. I have one of them (the quickie). the one on the right is a more standard one you might find in hospitals or as the public wheelchair in grocery stores or the mall.
step three: first is text to accompany the tilite. "This wheelchair has a really thick cushion - it's pressure relieving, which you need if you use your chair ufll tiem and especially if you have a spinal cord injury. This wc has the smallest caster (front) wheels. They are hte most handy for turning in small circles." next there is text to accompany the quickie gpv: "This one has the one I use -- it isn't pressure relieving, but is still useful." next is text to accompany the invacare: "this wheelchair has no cushion - you do not want to sit on it for long. This one has the biggest caster wheels - they are useful for not 'tripping' when your front wheel gets caught on an obstacle.”
step four text: like with all complex drawings, you want to break it into simple shapes first. I normally have a box underneath the seat, a rectangle for the backrest, and a trapezoidal thing for hte area from the box to the footrest. these are the most important shapes, because your character will rest on them and they will move with your character.
step four image: the lineart of each wheelchair has been put on reduced opacity, so we can see the square representing the backrest of each seat (the square is the smallest for the tilite and biggest for the invacare), the box for each seat and area underneath it, and the trapezoid for the footrests. the next step labels the images of these simplified shapes as the lineart is removed. "Note the proportions of each set of shapes is not the same - just like how you wouldn't draw all your characters with the same proportions on their faces!"
step 5: we see the same shapes to form the wheelchair, but now with blue circles drawn where the back wheels would be.
text: next shape is the wheels - two circles
step six: next we see the wheels and shapes have been reduced in opacity and the basic structure of everything about each wheelchair: footrests, caster wheels, upholstery details, axles has been drawn on in orange.
text: the next stage is everything else that's structure - front wheels, handlebars, cushions, footrests.
Step seven: we see the lineart on top of the lowered opacity sketch.
text: you can then do detailing like axles, spokes, upholstery, etc and lines
step eight: next we see three drawings of different characters. there is patience, a skinny white woman sitting in a blue invacare wheelchair. kelley, a slightly chubby black woman wearing a stripey dress sitting in a red quickie gpv wheelchair and doing a wheelie while smiling. then luke, a white man with short blond hair wearing khaki pants. he is sitting in a tilite chair.
text: once you get your wheelchair basics, you need to find out which kind your character uses. here are three characters who each use one of the example WCs. patience uses the invacare. she needs one with a better cushion, but circumstance prevents it. Notice the chair is a bit wider than her hips - it's not custom fitted. Also notice she has to turn her elbows out awkwardly to move. the high armrests prevent a smooth push. her wheelchair has big caster wheels and far-back back wheels. it is made for stability and difficult to turn,but also difficult to knock over. Her chair indicates a lack of resources or temporary injury, and is primarily a transport chair
kelley uses a wheelchair like mine - it is fairly sporty, but has a box-y frame underneath. this makes it heaver than if it didn't.she has a mediocre cushion - it protects her, but only some. her back wheels are further underneath her body than Patience's, which makes it possible to do the wheelie (demonstrated here). her wheelchair is supposed to look line one you'd use full time, but it is a little old.
luke has a spinal cord injury. he has a very thick pressure relieving cushion for medical reasons. his chair is also ultralight, with no boxyness under the frame. his chair is the newest and lightest - it indicates his wealth/resources, but also that he needs to use on full time.
step nine: just a drawing of me sitting in my wheelchair holding my hands up to show fingerless wheelchair gloves. we're looking at me from above.
text: when you're choosing what wheelchair to give your character, think of both their disability and their resources and go from there. questions to ask yourself: is it made specifically for them or is it mass-produced or a hand-me-down (if it's custom, the seat will not be too wide or narrow in comparison to their body and their feet will rest on the footplate naturally). do they want more stability (further back back wheels, big caster wheels) or maneuverability (the inverse). do they need a pressure relieving cushion? how long are they using their wheelchair per day? how long have they needed a wheelchair? Do they have health insurance? do they have access to a lot of spending money? How much can they spend on their wheelchair? are they athletic etc etc
posing steps:
step one: a sketch of two people standing up. one just shows the outline of a person's body, with legs that are ind of triangle shaped, the other shows a sketched pelvis and rib cage to go along with the bones of the legs and arm. text: step one: Most people have this sketch anatomy they put before drawing their characters for real. I kind of scribble around like on the left, but some people use skeletons on the right.
step two: there are now too sketched pictures of people in wheelchairs. one shows lightly traced human form (arms articulated, curve for a stomach, legs that are kind of triangle shaped and pointing down) sitting in a wheelchair that is just the sketch of footrests and wheels. the other sketch shows the sketch of a body with a circle for hips and an oval for a rib cage and the person doing a wheelie (lifting the front end of the wheelchair off the ground and leaning back). their wheelchair is also sketched out and defined by a circle for their wheels and 2 lines, 1 of the seat and 1 for the backrest. text: you need one of those for your wheelchair character. important: they should have both the person's main anatomy features (Usually upper body and at least hips) and the wheelchair's. for me, these are the back wheels, footrest, and seat. why simplify to just those features? Take a look at this incredibly quickly drawn wheelchair.
step three: there is a lineart drawing of a manual wheelchair with slightly cambered (angled towards the seat) wheels, a backrest, and a footrest. the frame is light and there are no handlebars. there are labels pointing to different parts of the wheelchair: Backrest, handrims, wheel, axle, seat, footrest, and caster wheels (the ones in front). text: there are a lot of parts, and not all of them are essential to your pose. trying to draw the whole thing straight out of the gate will frustrate you.'
step four text: take a character in heavy armor: if you draw her pose without taking her armor into account, her armor will clip through her body. if you draw a wheelchair using character without keeping her wheelchair in mind from the beginning, the pose won't make sense.
step four image: next we see two lineart drawings of different characters. one is a bulky woman wearing plate armor. her hand is on her hip and she is trying to scratch her back with the other hand. there is the label "shoudlerpad clips through face" and "thumb clips through chestplate." the next drawing shows a woman in a wheelchair with one foot rested on her knee and her arms rested back, such that they would be rested on the back of a regular chair, but the back of her wheelchair is not wide enough for them to actually be resting on anything. the text here reads "elbows not resting on anything" and "foot not on footplate"
step five: there are two images, one is lineart on top of a 3d modelled apartment with sketchup, the other is a colored in version of that lineart with the background also colored in and no longer a 3d modelled screencap two characters, one old woman wearing a green jacket and one younger woman wearing a white shirt and blue undershirt, are sitting on a couch. the old woman is leaning forward and the young woman is resting her arm on the couch. behind the young woman is a bookshelf.
step five text: you may say you'll just draw the chair first and then the person, but while that works for regular furniture, it doesn't work as well for most manual wcs. take this comic panel with characters on a couch for example - I 3d modeled the room and then drew the characters on the furniture. it works because you don't move furniture in most poses - you rest on it. but your wheelchair needs to move with you, especially if it's an ultralight one.
step six image: there is a flat color drawing of barbara gordon in her wheelchair. she is wearing a black sportsbra and black shorts. in the first image we see she is doing tricks in her chair, zooming through the air (as if she has just launched herself off the ground in a skater park or somethign) while her left hand is resting on a structure and her right hand is heading towards the right handrim. the next image shows her right hand planted on the ground and her chair and body above her, such that she is briefly doing a one-handed handstand, but the motion line indicates that she is moving and this will not last. her left arm is near the handrim of her left wheel.
text: take exercise Oracle - she is doing tricks. Her WC is an extension of her body. That is crucial to getting natural looking manual wheelchair users after posing.
step seven: we see a lineart drawing of paula from young justice. she is sitting in a standard manual wheelchair with high armrests (goes up to the bottom of her ribs probably) and a high backrest (goes up to just below her shoulderblades). she is setting her hand on the armrest, leaning forward, and holding her other hand out.
text: of course, there are exceptions - if you have a clunky WC, it is harder to move with your body. Take Paula from young Justice - here, i drew her resting her hand on her armrest, because she has a clunker wheelchair. her pose is already mostly static - she's sitting down - and she poses around that.
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