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adventures-in-re · 4 days
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baffling variable check from sage chapter 13
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essentially, whether the mc's own internal thoughts are phrased as "march off" or "march out" is entirely dependent on whether or not you choose to play the paid scene to help tulsi check sage's armor. (which is what the s13_juice1 variable tracks.)
i have to imagine they planned some other kind of dialogue difference here, decided against it, and then forgot to take out the if statement for some reason.
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adventures-in-re · 8 days
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apparently there's a secret description and title for the last legacy prologue that, to my knowledge, isn't used anywhere? at least, I've never seen it. this is stored in the same place as all the titles/descriptions for the character route chapters that you would see in the chapter select lists, so I'm not sure where this would be displayed.
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it's certainly not the text that's displayed underneath the play prologue button usually, which is the last legacy synopsis (shown below for comparison)
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i'd be interested to know if anyone has seen this anywhere within the actual game itself and if so, where
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adventures-in-re · 18 days
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updated the house anguis psd in the last legacy assets folder in my pinned bc i realized it was missing escell's shocked expression lol
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adventures-in-re · 1 month
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ok, i've touched up the elegy sprite a bit more and i think i'm pretty happy with my restoration of it now. i've gone and uploaded it to the last legacy sprites folder in my pinned
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adventures-in-re · 1 month
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i think i'm getting close. it's not perfect, but i think it's pretty close to restored. i'll probably touch it up a bit more, but i think it's looking decent
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sorry for the silence, i've been prioritizing preservation tasks recently
including the... arduous process of trying to restore the elegy sprite from the only record that currently exists of it (since it's sprite straight up does not exist on the fictif servers anymore, and isn't stored in the apks, so it can't be mined from the game itself) which is this image from the last legacy twitter...
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adventures-in-re · 1 month
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sorry for the silence, i've been prioritizing preservation tasks recently
including the... arduous process of trying to restore the elegy sprite from the only record that currently exists of it (since it's sprite straight up does not exist on the fictif servers anymore, and isn't stored in the apks, so it can't be mined from the game itself) which is this image from the last legacy twitter...
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adventures-in-re · 2 months
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ok i updated the mirror maze diagram to fix some mistakes i made in it lol
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adventures-in-re · 2 months
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oh god now im finding mistakes in my diagram of the PSL mirror maze. mostly just mislabelling of branches (right and left switched around etc) but i might give it a revise later
its so easy to get completely mixed up trying to follow the dialogue trees for that tale. even being able to see all the dialogue trees im still getting lost as hell
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adventures-in-re · 2 months
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the mirror maze you can go through with muriel and portia in the arcana's PSL tale is a fucking nightmare. look at this horrifying diagram i created showing all the different dialogue trees you can end up at
(greyed out dialogue options aren't included, since they can't be chosen)
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adventures-in-re · 3 months
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it's occurred to me that with the current way i'm preserving the arcana and fictif apps, it's possible i may be able to implement screen-reading accessibility features :o
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adventures-in-re · 3 months
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the program i'm making to piece scripts back together for me from the code writes in the attribute names of each sprite layer for a sprite in the order of: "body, head, hair, misc" so if you have felix's book reading body sprite (called 'book') + his smile head sprite + his default hair (which is called neutral) you'd get a line like "show felix book smile neutral"
but sometimes sprites that are usually paired together share the same attribute name, for example, escell's disheveled body and hair sprites are both called "stinky"
so as a result you get things like this, which make me laugh:
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adventures-in-re · 3 months
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havent been posting much recently because ive been writing a program that massively simplifies my process for piecing the code back together + writes out script translations for me. when its done i'll be able to post a lot more because i'll be able to zip around the code lightning fast to find interesting things :]
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adventures-in-re · 3 months
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I've found proof!
Thankfully, the prologue scenes are part of the APK itself, and not downloaded from the server like the routes are, so unlike routes, it's possible to get old versions of the prologue from old versions of the apk.
It seems the prologue was changed on May 22nd, 2019, in version 1.59 of the app, so going back one version from that, to version 1.57, is where I found this.
Here's the current version of the prologue, post 1.59, for comparison:
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and here's the old version, from 1.57 and before:
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I swear I remember that in the prologue when you asked Asra who Julian was to him he says “he was a friend once…then something more. Then something else…something I needed to get away from”
But that last part “something I needed to get away from” got cut when they changed the prologue. But if anyone else remembers and maybe has a screenshot of that, please hit me up so I know I’m not just imagining things
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adventures-in-re · 3 months
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itll be a miracle if the original arcana and fictif apps are still around by the time i finish my preservation work (theres. a long way to go) but in the event that they are still around im gonna have to figure out whether its wiser from a legal standpoint to wait until they go down before releasing the preservations or find a way to distribute them Secretly
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adventures-in-re · 3 months
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most of scyllas dialogue differences based on the player's pronoun use makes sense since she's a lesbian (pronouns dont equal gender of course and its a bit iffy to imply all they/them users are feminine but i dont expect them to program a complex and nuanced gender system into the game so i get thats the best way they can approximate it lol)
but some of them are a bit strange. like the fact that she greets anisa differently in chapter 7 if you use they/them pronouns. and the fact that she says "pity" if the player uses she/her vs "for shame" if the player uses they/them when talking about rime being dead.
my theory (which would also explain this bizarre dialogue difference from sage's route) is that the devs probably in some cases used gendered dialogue statements to test out different ways of phrasing a certain line of dialogue, and in some cases probably just forgot to choose one.
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adventures-in-re · 3 months
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Scylla's pronoun based dialogue changes
so as i mentioned before, and as many of you may otherwise already be aware, scylla's dialogue and behavior in felix's route is heavily affected by the player's pronouns. u guys seemed interested in a breakdown of how exactly her dialogue is different, so that's what this post will be.
disclaimer: these screenshots are not direct screenshots of the code, because the actual code does not lend itself particularly well to readability or screenshots for that matter. these are instead code translations i've written out myself for better readability, but all dialogue is copy pasted verbatim.
In chapter 6:
(note for these particular screenshots, in case it's hard to follow: the first screenshot is included for context. the second screenshot is the he/him dialogue that immediately follows, and the 3rd and 4th screenshots are the she/her/they/them dialogue. split into two screenshots because it was too long for one. the rest stand on their own.)
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In chapter 7:
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In chapter 8:
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In chapter 9:
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(side note: i feel like this probably isn't the best way to showcase these dialogue blocks and certainly isn't ideal for screen readers, but i really don't know any better ways of doing it, so if anyone has any suggestions for how to improve the formatting here, let me know.)
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adventures-in-re · 3 months
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not a scylla dialogue difference, but while looking for the changes in dialogue based on gender to make the list of scylla's dialogue differences, i was reminded of this very bizarre gendered dialogue difference from sage chapter 6 (speaker is the MC)
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