Second year student in Visual Communication Graphic Communications at Birmingham City University from Mid Wales
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• Letter B • A collection of sketches of each letter and Welsh and English alphabet #graphicdesign #typography #design #artist #artwork #graphicdesigner #visuals #visualcommunications #digital #visualart #creative #type #lettering #alphabet #calligraphy #handdrawn https://www.instagram.com/p/BpCy01PAqb9/?utm_source=ig_tumblr_share&igshid=16mt8u5brwtbd
#graphicdesign#typography#design#artist#artwork#graphicdesigner#visuals#visualcommunications#digital#visualart#creative#type#lettering#alphabet#calligraphy#handdrawn
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• Letter B • A collection of sketches of each letter and Welsh and English alphabet #graphicdesign #typography #design #artist #artwork #graphicdesigner #visuals #visualcommunications #digital #visualart #creative #type #lettering #alphabet #calligraphy #handdrawn https://www.instagram.com/p/BopEgbbAwj3/?utm_source=ig_tumblr_share&igshid=1we1eogblx8d2
#graphicdesign#typography#design#artist#artwork#graphicdesigner#visuals#visualcommunications#digital#visualart#creative#type#lettering#alphabet#calligraphy#handdrawn
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• Page 2 Letter A • A collection of sketches of each letter in the Welsh and English alphabet #graphicdesign #typography #design #artist #artwork #graphicdesigner #visuals #visualcommunications #digital #visualart #creative #type #lettering #alphabet #calligraphy #handdrawn https://www.instagram.com/p/Boj4vhXgcXy/?utm_source=ig_tumblr_share&igshid=11d9cgd6a9swg
#graphicdesign#typography#design#artist#artwork#graphicdesigner#visuals#visualcommunications#digital#visualart#creative#type#lettering#alphabet#calligraphy#handdrawn
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• Page 1 Letter A • A collection of sketches of each letter in the Welsh and English alphabet #graphicdesign #typography #design #artist #artwork #graphicdesigner #visuals #visualcommunications #digital #visualart #creative #type #lettering #alphabet #calligraphy #handdrawn https://www.instagram.com/p/BoZlz99AzXt/?utm_source=ig_tumblr_share&igshid=9ny0y3mpblql
#graphicdesign#typography#design#artist#artwork#graphicdesigner#visuals#visualcommunications#digital#visualart#creative#type#lettering#alphabet#calligraphy#handdrawn
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• Letter A • A collection of sketches of each letter and Welsh and English alphabet #graphicdesign #typography #design #artist #artwork #graphicdesigner #visuals #visualcommunications #digital #visualart #creative #type #lettering #alphabet #calligraphy #handdrawn https://www.instagram.com/p/BoUfAJ7ggNP/?utm_source=ig_tumblr_share&igshid=1t7oi4oev5slv
#graphicdesign#typography#design#artist#artwork#graphicdesigner#visuals#visualcommunications#digital#visualart#creative#type#lettering#alphabet#calligraphy#handdrawn
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Designing a Record Sleeve
This is a project I decided to do as a Christmas gift for my brother. My brother has recently become interested in producing his own music by using loops and sounds he finds online and re arranges them into a song. He uploads his songs to Soundcloud and I think it would be nice to create a framed record with a personalised sleeve.
To produce the sleeve I typed up every song my brother has created to fit an A4 sheet, and every other word was highlighter grey to add some textures for when I scan it in. I printed the A4 page off and used a scanner to help me create the image, as the light moves across the scanner I would move the A4 sheet whether it be side to side, up and down or follow the light. From here I chose parts from each scans and started to build an image of text produced by many layers, I then used the hue and saturation tool on Photoshop on multiple layers to add colour and hopefully make the text look more distorted and glitched.
I experimented with different colours within the text and decided that the multiple/ rainbow would be best since it looked like a glitched effect. The reason I went text based was because I was inspired by the recent trend I've noticed in album covers where they are texted based and the text placement is often not in order and could have an odd arrangement. An example of this is Kayne West's Faded cover and Mura Masa Lovesick cover.


https://soundcloud.com/izak-zjalic/tracks Link to my brother's tracks
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Creating The Final Outcome (Store Layout and Video) - Dr Martens Interactive Retail Experience
https://www.youtube.com/watch?v=2wU8H8dUE0g
https://www.youtube.com/watch?v=eQNZZm0lPC0&t=2s
Here are the links of the video of my interactive experience video being used in the interactive experience area in the shop.
The interactive area is based at the front of the shop and can been seen through the windows. The textures of the shop are fencing, wood and brick so I created a ‘fenced off’ in the shape of a square with four corners, within each corner the motion piece is played and all four screen are in sync creating the echoed effect throughout the shop attracting customers to come inside. On the outside of the fencing there will be the 1460 boots hanging by the yellow laces.
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Creating The Final Outcome (Imagery For Video and Final Video) - Dr Martens Interactive Retail Experience
These are the images I made for my video for the interactive experience. Each image represents a time period which the boots were worn by notable individuals such as Miley Cyrus in the Wrecking Ball video and The Who. The images will be used in a sound and imagery based video where the sound and imagery tells the story of the 1460 boots without any dialog or text since different generations of customers could recognise the sounds and relate it to a certain time period
Here’s a link to the final video : https://www.youtube.com/watch?v=ZUBrQhZLlb0&feature=youtu.be
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Creating The Final Outcome (Store Layout) - Dr Martens Interactive Retail Experience




Here are drawings of the shop layout I made by hand using pencil and watercolour and then scanned in. I included the before and after photos before the detail and colour is added in. I have also included the interactive retail experience area. The layout drawing is created with reference from the Dr Martens shop in the Bullring, Birmingham.
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My Chosen Idea: Interactive Retail Experience
For my final idea of an interactive window display is a narrative based piece based around the sense of hearing. After exploring the possibilities of senses I have decided I want to use sound to tell the story of the history of Dr Martens and their most famous boot the 1460.
The sounds will be based on a period in history of the boot and how people expressed themselves by wearing the boots. Here are the topics I will explore and sounds to match the topics:
>Creation of the boots- sounds could be army troops since the creator of the boot was an army doctor during the war.
>The purpose of the boots, working boots- sounds could be men at work using machinery.
>1950-1960 the mod movement and the Who- sounds could be vespa motorbikes and music in the genre soul, ska and R&B, for the Who the sounds could be any of their music which was popular at that time.
>1960-1970 the skin head movement and police- sounds could be music that skin heads enjoyed such as Jamaican rude boy and then clashing with the police so sounds of police riots.
>1970-1980 goths and punks- sounds could be the music at the time which they listened to.
>1980-1990 the grunge movement and Marc Jacobs runway- sounds could be the grunge music and for the runway the camera shutters of the photographer and announcement of the collection.
>Now- sounds relating could be the music industry which have used the boots, up and coming musicians and artists.
From this I will create a storyboard and scan the images in to create a short motion piece including these sounds and imagery. The proposed final piece would be the motion piece displayed in the window of the shop, so I will create a store layout to show where this motion piece will be displayed and the product the piece is about. The methods I will use to do this will be storyboarding, drawing, Illustrator, After Effects, Premiere Pro and perspective drawing.
Here are some ideas for the images.
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My Chosen Idea: Drink Driving
My chosen idea is to focus on the drink driver themselves and the victim, I liked my idea of the identity parade where the drink driver is picking his victim from behind the screen and then the accident is arranged. This is to flip the perspective of a drink driver in the sense of if you choose to drink drive you are making the choice to potentially take a life, and by showing it in this form it is aa surreal way of explaining what could happen.
I made some sketches of a potential moving image piece based on this idea by doing some storyboards, I split this up into three sketches, start middle and end. For the start in general I want the drink driver to be placed at a bar/ pub where they are drinking, and their car keys are in clear view.
For the middle portion of this I haven’t decided which image to use, I have several options such as:
>The identity parade where there are five potential victims of drink driving and the drink driver selects his victim.
>A social media app for example a dating app where you swipe through aa selection of victims and arrange the drink driving accident. The drink driver can select his victim which specifications such as gender, age, career and penalties the driver may face.
> The drink driver going up to the bar for another drink. This could make it more obvious to the audience with the intentions of the driver to carry on drinking, but it may be a waste of the middle frame of the storyboard.
> The drink driver using the tv remote to use the tv. This idea is that instead of selecting a tv channel the driver can pick a victim which is represented by each channel, and the tv guide is a ‘catalogue’ of potential victims. This could be relevant since most men visit the pub or bar to watch a sporting event and drink, so changing it to the potential outcome could be a warning.
For the end part of this I will decide what image to use once I have decided on the middle portion, here are some options I could use:
>The drink driver meeting his victim at the road or address agreed for the accident to happen. This could reflect how unfortunately the victim was at the wrong place at the wrong time and how due to the preventable actions of the driver will have their lives changed for ever. By interoperating this as a planned event it shows how easy it is to drink over the legal limit and cause an accident and change lives forever.
>Confirmation email. This could be after the driver has picked his email and agreed to the terms and conditions, the terms and conditions could be the consequences of the drink driving for example a fine, jail sentence or losing their license. The email could also show details of the victim.
>The drink driver hitting their victim with the view point of the driver in the car (from the backseat).
Here are some storyboards I have made, the middle and end portions of each storyboard are not related they’re just ideas I had at the time but can re arrange to match different images.
WHAT TO DO NEXT
Next, I will need to decide on my three final images for the start, middle and end. From this I will create a more detailed version of the drawings. From this I will scan them to my laptop and make vectorised drawings of them on Illustrator. I could move into motion on After Effects or leave them as still images with text to explain the campaign.
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Research and Moodboards: Drink Driving
For my research I visited the governments website to look at statistics of drink driving, especially within my target audience age group to see how much of an impact drink driving has. Even though over the years the numbers of drink driving accidents have decreased there is still room for improvement.
I also visited the NHS website to research the effects of alcohol and how drinkers are unaware of the levels of alcohol in their bodies without showing any signs of being drunk, this then leads to people thinking they’re ok to drive when in fact they’re over the limit.
For the moodboards I looked at previous drink drive campaigns by Think! and others made by creatives featured on Pinterest and Behance. In my opinion some of the Think! campaigns are effective for example the split face campaign showing the many faces who are involved with drink driving incidents, not just the victim and the guilty. Other Think! campaigns are simple and over done for example the beer glass and the placement of the pub. The other campaigns online are better thought out and use different methods such as ambient media using the environment in a drink drive accident as a part of the campaign.



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Initial Ideas: Drink Driving
Initially I had no ideas, compared to the first brief I was overwhelmed since this topic has been done so many times and there are many obvious choices to go such as beer bottles, pub and car. It took me a while to begin brainstorming since I could only think of the obvious ideas so I stayed away from the idea generation to distract myself, which could steer me away from obvious ideas and come up with more creative ideas.
I looked at the following ideas:
Tools Used to Convict
This idea was to use the tools used to convict the drink driver and use them somehow to display information about drink driving such as how close you are to the legal alcohol limit, measure the extent of a fine and jail time.
Effect of Alcohol on Driving
I looked at the main effects of drink driving to see if it could incorporate into the outcome, an example of this could be distorted vision where the outcome could be blurred or glitched.
Possible Methods of Outcome
Here I looked at possible methods of outcome, for example I used to make anamorphic illusions and I had an idea of incorporating it into the project by using a projection of text which is distorted which can be used to represent how a drunk driver sees.
Looking at Different Perspectives
This was the idea of looking at other people’s perspective of drink driving and anything related to drink driving. An example of this could be the prosecution side of things, where the law is involved and what is the process of prosecution such as involving solicitors, court, the jury and the result.
The Victim
This idea was to look at this from the perspective of the victim and what they must endure during this process I had the idea of flipping the situation from the guilty person and the victim, this is the identity parade where the guilty picks his victim and not the victim picking the guilty.
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Target Audience: Drink Driving
We have been given a specific target audience, this helps a lot with create target audience personas and getting to know the target audience more personally. Since the age range is 17 to 24 I have decided to do two personas, one of the youngest target audience age and one of the oldest. The 17-year-old persona will be about a beginner at driving for example just passed the test and still in education, and the 24 year old would be more experienced in driving and a working professional.
Liam, 17 year old:
Liam is a persona based on my brother who is learning to drive and is still in education. Liam is currently in his last year of sixth form with plans to continue his education at university. He has passed his driving test after only three months learning with a professional instructor and his dad. He has a part time job in his local pub as a waiter which his works most weekends. In Liam’s spare time he enjoys hanging out with his friends on the weekends and experimenting with music and instruments.

Jonathan, 24 year old:
Jonathan is a 24 year old working professional who has a career in finance and marketing, after completing his degree in business and marketing he jumped straight into a career. He considers himself as doing well at his age, owning his own apartment and expensive car, which he has worked for. In his spare time Jonathan enjoys spending time with his friends, going out clubbing and enjoying amusements.

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New Brief Reaction: Drink Driving
I received my second brief as part of the module Subject in Context. There was a choice between two briefs, Suicide Prevention or Drink Driving. I decided to do Drink Driving since I was more interested in the topic, I drive and I felt with personal issues relating to suicide I didn’t want to go down that path.
This drink driving brief is a live brief by Think! which I think would be great to get noticed and picked by them to use my work for the campaign. I like working on campaigns I think it’s fun having a cause to research thoroughly that needs to be talked about and the development of a campaign is exciting to watch.
The brief has asked us to raise awareness of drink driving and prevent the target audience, men aged 17 to 24 to not drive while under the influence. We are asked to remind them of the consequences of drink driving is, the legal limit and how easy it is to go over the limit. Since most young people spend a lot of time online the campaign’s ‘Don’t Drink and Drive’ message across different digital platforms such as social media, email and gaming consoles.
We are also asked to consider how we are going to communicate our outcome for example being emotionally provocative, making it funny and use of celebrities.
I am excited to begin this project this because it is a well known topic explored within graphic design and I believe it will be a challenging project and interesting to see how I could create an engaging outcome whilst keeping it original.
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My Ideas for Dr Martens Interactive Retail Experience: Subject In Context
To start off I did my research, I looked at the history of the brand and the groups and cultures associated with the boots and the brand. From this is started on some ideas.
1) Looking at the definition of interactive. I found three definitions. (1) a two way flow of information between computer and user. This definition caters more towards the date based side of interactive, which if I decide to do my piece based on data may come in useful. (2) two people or things influencing each other. I think this is relevant since the product influences the customer and the other way around. This could be interesting to see the relationship between both. (3) acting one upon or with the other. This could also be relevant since a customer can act upon the interactive piece.
2) History. I looked at the history, looking at each decade and what stood out in relevance to the boot. An example of this could be the 1980’s when Marc Jacobs dressed his models in flannels and Dr Martens down the run. I could use the history as a form of an interactive narrative, perhaps a storyline following a character.
3) The boot. I looked at the features of the boot to see how I could make it interactive. The most obvious choice was air cushion soles, you could perhaps create a piece where the floor or ground is made from the air cushion so customers can touch and jump the material.
4) Senses. This is my favourite idea so far which I will explore further. The senses I could explore could feel, smell and hear. This could from the history of the boots. For example, for hear you could ‘hear’ the workmen building, using machinery and shouting. Another example could be feel, with a music you could feel the vibrations of PA (speakers), people singing and the atmosphere.
So far I think the best idea to explore is senses since it isn’t the most obvious choice to go for and I feel it would be fun to explore the senses, such as the smell of leather, or could I make a sound piece to be played in the shop.




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The 1460 Boots- Dr Martens

For the interactive retail experience, I picked the brand Dr Martens and have picked the original 1460 boots and the product I am basing the retail experience about. I picked these boots are my product since I own a pair and I have an experience of wearing them, pros and cons with the boot and the how it impacts my identity.
My experience with the boots is positive, I had them as a Christmas gift four years ago and they’re worth the price. The quality of the boots outshines the price since I had not had any defects with the boots. The only issue with the boot is wearing them in, I found it does take a long time to wear them in and if you don’t wear them over a period you must wear them in the second, third and so on time.
I picked the boots since there is a lot of history behind them. During the last five decades from when the first boot was created it has not changed, but the story that grows with it over the decades has developed and become the identity of the boot. The boots represent the individuality of the groups that have evolved over the last five decades and in some cases, have represented good and bad. Even though there has been issues with the brand such as being linked to racist groups and near bankruptcy the brand has definitely overcome this and came out for the better.
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