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Finally finished this bad boy.
This is an Enivorment that was inspired of a room i saw at the Uni Potsdam and the first time, i tried out, building a modular Enviroment.
It is made of 16 Meshes
Modeled in 3ds Max
Textured in Substance Painter/Designer (i love these programms)
And finally put together in Unreal Engine 4
I would love to hear what you think about it. Maybe you have some Critique or thoughts, on how i can do better. And if you have questions about the process, ask away :)
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I saw a hall like this at the Uni Potsdam and thought how beautiful it was in its simplicity.
3ds Max
Substance Painter
UE4
#ue4#Unreal Engine 4#3dsmax#environment#marble#uni potsdam#hall#marblehall#3d#3d modeling#godrays#substance painter
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A melting Teapot ... what else XD
Trying out a Youtube Tutorial about Particles in 3ds Max
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Trying out the new Alembic import Feature from UE4
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Currently putting all other personal projects on hold to participate in the “Mad Science” Sketchfab Contest.
https://blog.sketchfab.com/community-contest-mad-science/?utm_source=website&utm_medium=newsfeedbanner&utm_campaign=mad-science
Finished the blocking of the lab today. Next is detailing and then comes the sweet part: CREATURES XD
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Some new WIP Shots from my Portfolio Project. Still rough. No fancy Materials at the moment. Just finished setting up the moon and the light.
The House was done in 3dsMax based on a Digital Tutors Course
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Made in 3ds Max
Rendered in Marmoset
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Old old old stuff Watercolour. Havent done it in a while :)
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WIP-Shots from my new Portfolio Project in UE4.
I am still in a kind of Prototyping-Phase. Looking where to place stuff, which assets would fit in and roughly blocking out the lights. But i am happy how the Lightbulbs look
Hopefully it will become as cosy as i imagine it :)
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Finally fnished that ArchViz Tutorial and because i was to much of a lazy bum to render it out in 3ds Max with Mental Ray, i unwrapped everything and put into UE4 ... does that make sense ... propably not ... but here it is.
Hope you guys like it. Tips are always welcome :)
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Some stuff i have done for our elearning videos at work.
Used 3ds Max, Photoshop and UE4
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This level was build and rendered in Unreal Engine 4. Half of the props are taking from the sample projects from Epic and the rest was made by me.
I just love UE4 once you got it, its so easy to make things look beautiful and so many options are still to explore XD
It was done for my work at Wonderlamp Industries, as setting for an Elearning Video we are working on.
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Still playing around with Maya Basics. This time bump mapping
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New Artwork. First an armor piece, as a tattoo design comission. Done with pencils.
Second, my Inquisitor from Dragon Age Inquisition done with Pen and Ink.
#pencil#pencil drawing#tattoo#tattoo design#armor#shoulder armor#dragon age inquisition#dragon age#elf#elve#inqusitor#pen ink#black ink
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Fun with my new friend Maya
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3 of 5 for a student game project, where i am helping out a bit.
Every house has around 500 polys.
Maps: AO, Normal Map
Texture made with Photoshop, completely without using photos :)
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