aqueerkettleofish
aqueerkettleofish
A Queer Kettle of -Ish
22K posts
I'm a middle-aged Gendershrug Queer feminist Pagan autistic American who spends too much time on tumblr. Primarily I blog about gender, sexuality, race, and politics, but you'll also encounter cute dogs, random fandoms, general geekery, and a surprising amount of language stuff, Shakespearean trivia/humour, and Mr. Rogers. I really miss Mr. Rogers. Also, my crayfish from time to time.  This blog will piss off Nazis, bigots, racists, sexists, homophobes, transphobes, terfs, swerfs, evangelicals, most Republicans, and anyone who thinks that "Social Justice Warrior" is an insult.
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aqueerkettleofish · 10 hours ago
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the two fundamental truths of historical and contemporary mankind:
we were just as smart then as we are now
we are just as stupid now as we were then
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aqueerkettleofish · 23 hours ago
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My first time watching the movie was in a college class, and at the end, everyone was like, "dude did kinda ask for it."
I think it's okay that they did that to the guy in the wicker man
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aqueerkettleofish · 23 hours ago
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Are you being "more realistic", "more difficult", or just "more annoying"? Are you sure?
For some games, crafting is a core part of the game. For others, crafting is a fun add-on for players who enjoy it. If you're making that second category of game, don't try to force crafting into everything.
Free Advice for Game Developers
Don't make it so I have to guess whether the issue is "the game does not allow this" or "It's perfectly doable, I'm just not doing it right/standing in the right place/holding my mouth right."
If it's an obstacle that my middle-aged-mouse-potato ass could climb over, then my twenty-something-action-hero character should be able to climb over it. It is literally less immersion-breaking to just be stopped and have an onscreen message saying "You cannot go this way" than it is to encounter a perfectly surmountable object that is nonetheless inexplicably insurmountable.
If I can regularly interact with a specific kind of object (example: door or container), then don't put that type of object in the game where I can't interact with it at all, especially when context suggests that it would be useful. The container can be empty. The door can be impossible to unlock. (Alternately, have a separate model for "door that cannot be unlocked"-- I'm thinking of the original Bloodlines, which used doors without knobs.)
If a specific kind of object is normally entirely cosmetic and can't be interacted with, and in order to progress you have to interact with that kind of object, then there needs to be some kind of hint.
When I finally break down and look up the solution to your puzzle online, my response should be "Dammit, I could have figured that out" not "I would never have tried that in a million years."
When the answer is "This object can only be interacted with while facing it from the southwest at 8:37AM game time, with six rocks and a stuffed poodle in your inventory, after you've put the green cup in the red trunk in the blue castle on the other side of the map", that better be an easter egg rather than gameplay.
I understand why your fast travel system won't let me go to a place that I haven't been already, especially in an open-world game. That makes sense...unless your fast travel system is integrated into the game world, and the limitation doesn't make sense for, say, a public transit system or a taxicab.
When you have one button that does multiple things, please make sure that the game doesn't hijack the button click. The most common (and enraging) example of this is when I go to interact with an object, and I press the "interact" button, but just as I'm doing so, dialog pops up, and my "interact" has not only cut off the other person speaking, so I missed it completely, but has chosen a reply from the list that I did not get a chance to actually choose.
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aqueerkettleofish · 1 day ago
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Of course you deserve this. You may have erased your sin from history, but the stain is still on your soul.
“If I had time travel I’d kill Hitler” “If I had time travel I’d stop my favourite politician getting assassinated” you’re all thinking way too small. If I had time travel I’d stop Neil Armstrong and Buzz Aldrin from dying on the moon due to Soviet sabotage, kicking off the Great Nuclear War and devastating half of the planet.
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aqueerkettleofish · 2 days ago
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The World Of Becca Blake
Art by Dan Schkade
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aqueerkettleofish · 2 days ago
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I have always maintained that this is entirely a question of semantics.
Eggs predate chickens.
Oh, you mean "the chicken or the chicken egg?" Well, then that depends on how you define "chicken egg." Is it an egg laid by a chicken? Then the chicken came first. Is it an egg containing a chicken? Then the egg came first, laid by the last evolutionary link before "chicken."
"What came first, the chicken or the egg?" Asked the sphinx. To which you answer: "The egg. It's the egg." You need to spend an hour explaining descent with modification before it begrudgingly acquiesces.
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aqueerkettleofish · 2 days ago
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I know this might make people mad, but absolutely refusing to even attempt to treat your mental illness, and instead just endlessly inflicting your unmitigated episodes on the people around you, is abusive. Your loved ones are not stress toys that you can just squeeze every time you feel bad. It is bad if someone says your repeated behavior is hurting them, and you take no steps to change. I know damn well that you can’t always help how your brain acts, but I’ve also spent a lot of years trying to stop my spiraling brain in its tracks, work on strategies to calm down, and consider the impact I’m having on others, because I grew up in a household with people who have the attitude of, “I have the right to consume all the attention in the house and drain your energy every single day because I feel miserable, and you’re the bad guy if you say that I’m making you feel bad and that I need to get help. I can treat you however I want because of my anxiety.”
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aqueerkettleofish · 3 days ago
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Very funny to see Super Mario theorycrafters getting worked up about what Pauline being a little girl in Donkey Kong Bananza implies for the notional timeline, given that a. the specific version of Donkey Kong from the Donkey Kong Country franchise showing up in any sort of Super Mario crossover media has literally never made sense timeline-wise, but this is the final straw? and b. I feel like "why is she a child?" is eliding the much more pressing question of "why is she a rock?"
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aqueerkettleofish · 3 days ago
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Every once in a while, there was a VHS movie where the director insisted on what was known as "letterbox format" because the amount of editing required to fit on a 4:3 screen was just too much. (Spielberg's Always leaps to mind)
And then, in the last few years of VHS there was actually a trend in releasing movies in both pan-and-scan and widescreen, and many very popular movies were re-released in letterbox format.
I was a VHS collector. It's worth noting that that pan-and-scan version of Hunt For Red October was like three minutes shorter than the widescreen, because there were certain sequences that just looked stupid when done in pan and scan.
so this is a VHS rip of a video made in 1998 so WHY IS IT IN WIDESCREEN?!
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aqueerkettleofish · 3 days ago
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Round 1, Poll 19
Glenn Leary (The Beantown Bailout Job) VS Clyde Hammond (The One Man’s Trash Job)
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Propaganda:
Glenn Leary: Tampered with a guy's car to the point of explosion, endangering both him and his daughter all because the guy was going to expose his corruption. Assisted the Irish Mob in robbing the bank that he owned. Held Eliot hostage and was going to kill him.
Clyde Hammond: Smuggled illegal artifacts across the sea to him, dumped trash in the ocean, disrupted local fishing businesses, and blew up a boat belonging to one of the fisherman.
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aqueerkettleofish · 3 days ago
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aqueerkettleofish · 3 days ago
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Y'all ever think about the way video game bosses are designed to lose? How the bombastic soundtracks, the impressive displays of villainy, the teeth-rattling power of their attacks, are at once engineered not just to sell you on how unfathomably strong and vile they are, but also to make the player's inevitable victory all the sweeter?
Viewed this way, a boss battle is more like a choreographed dance - they call, you respond and counter-call. The trick is to learn the steps - once you know where to move, when to strike, when to defend and how to best allocate your resources, victory is not just achievable but actually almost impossible to avoid. You cannot help but recite the winning plays, over and again, because that is what the dance demands of you both - and is there not a savage sort of beauty in such a thing?
Is it any wonder then that we look back on these bosses so fondly, almost as if they were old friends? We danced together once, and oh what fun we had while doing it!
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aqueerkettleofish · 3 days ago
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“The Slur Song” by @bigfoots-biggest-fan as performed by Cisero @ The Prohibition Cabaret
I fucking love this song so much and as soon as my friend played it for me for the first time, I knew I had to perform this. This is just such a banger song to perform at any drag show bc I am given plenty of people to point to. Not to mention that I had my family front row for this one.
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The coat for this look took 40 hours to bedazzle alone (and gave me a serious case of solvent poisoning-) and the paper pad took me about 4 hours to complete in total. I’m glad I managed to get these pictures from @/solcm15 on insta so I at least have some good pictures of this beast. Needless to say, I’ve changed how I bedazzle from now on.
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Just look at this hot bitch… Everyone gets to have a meeting with the Drag HR Manager and I hope to perform this number so many more times ❤️
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aqueerkettleofish · 3 days ago
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See also:
we stopped acid rain
we made it possible for the ozone layer to repair itself
why bother caring about the environment when 1. It’s so obviously a lost cause and 2. There’s definitely going to be a nuclear war?
And what are you doing about it Anon? Learn about ecological restoration or get out of my way.
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aqueerkettleofish · 4 days ago
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Look, I get it that you think it makes your game edgy if you can't see what's going on. Sometimes it even does make for a good game. But if your game is set after the mid 2010s, it is absolutely ridiculous that your character is not carrying a flashlight.
Puzzles are fine, when that's the genre of the game. Or as mini-games. But if I have to stop my story-rich, open world RPG to play tetris for an hour to get through the quest, you've done it wrong.
Free Advice for Game Developers
Don't make it so I have to guess whether the issue is "the game does not allow this" or "It's perfectly doable, I'm just not doing it right/standing in the right place/holding my mouth right."
If it's an obstacle that my middle-aged-mouse-potato ass could climb over, then my twenty-something-action-hero character should be able to climb over it. It is literally less immersion-breaking to just be stopped and have an onscreen message saying "You cannot go this way" than it is to encounter a perfectly surmountable object that is nonetheless inexplicably insurmountable.
If I can regularly interact with a specific kind of object (example: door or container), then don't put that type of object in the game where I can't interact with it at all, especially when context suggests that it would be useful. The container can be empty. The door can be impossible to unlock. (Alternately, have a separate model for "door that cannot be unlocked"-- I'm thinking of the original Bloodlines, which used doors without knobs.)
If a specific kind of object is normally entirely cosmetic and can't be interacted with, and in order to progress you have to interact with that kind of object, then there needs to be some kind of hint.
When I finally break down and look up the solution to your puzzle online, my response should be "Dammit, I could have figured that out" not "I would never have tried that in a million years."
When the answer is "This object can only be interacted with while facing it from the southwest at 8:37AM game time, with six rocks and a stuffed poodle in your inventory, after you've put the green cup in the red trunk in the blue castle on the other side of the map", that better be an easter egg rather than gameplay.
I understand why your fast travel system won't let me go to a place that I haven't been already, especially in an open-world game. That makes sense...unless your fast travel system is integrated into the game world, and the limitation doesn't make sense for, say, a public transit system or a taxicab.
When you have one button that does multiple things, please make sure that the game doesn't hijack the button click. The most common (and enraging) example of this is when I go to interact with an object, and I press the "interact" button, but just as I'm doing so, dialog pops up, and my "interact" has not only cut off the other person speaking, so I missed it completely, but has chosen a reply from the list that I did not get a chance to actually choose.
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aqueerkettleofish · 4 days ago
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wha t if oregon trail was called wagon age: oregons
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aqueerkettleofish · 4 days ago
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the color signatures of various elements when ignited
FB image credit: Ceres Science
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