if it was about 15 years ago i’d already have seen 12 different AMVs of chimera falin set to three days grace animal i have become on my feed but that just doesn’t happen anymore. because of woke
running joke between transformers where they send each other various photos of human celebrities and say shit like Me if i was a human. and they lose their mind laughing everytime it never gets old. they never show it to their human companions because they’re a little worried they’ll get offended but what they dont know is that any human would lose their fucking mind laughing if a giant alien robot who turns into a terrain mitsubishi sent them a picture of lindsey lohan and was like My sexy humansona. we’d love that shit
Do you think hauntings can go both ways. Like, if a ghost is a dead person who can't move on, what is an alive person who can't let go of someone dead? Grief as a form of haunting. Dragging the memory of a corpse with you because it's all that's left of them. Seeing them out of the corner of your eye sometimes. You know. It pairs nicely with obsession of revenge
I rly hate the Satanic Panic & the moral panic surrounding violence in video games in the 90s, coz it's now impossible to talk about the social implications of violent video games in a realistic sense.
No, violence in video games does not create serial killers in the way most people imagine it would.
However, it's very important to notice how after 9/11, a lot of violent video games pivoted their content from silly gratuitous cartoon gore to more realistic military shooters set in the Levant from a US American lens. It's also important to notice the connection of these games & their toxic online multi-player voice chats to Gamer Gate in 2014.
It's obviously not as black & white as it was presented in the 80s & 90s, I dont think everyone who played early Call of Duty games is a white supremacist who wants to join the military to kill people in the middle east, but I think it's dangerous to pretend like video games or any media can't have an impact on the way people think about violence.
I think what makes all the difference here is how that violence is portrayed, what the message behind it is, what the motives are behind the people who crafted that message, who the victims of that violence are, how they are portrayed & the greater cultural context that surrounds it.
“Haha. ‘Vandalism expresses our corporate loyalty.’ Right. Well, the joke is on you Barish-Estranza employee because not long after you did that, you got killed and/or mind controlled by alien remnant raiders. I know, it’s a logo, but I hate it when humans and augmented humans ruin things for no reason. Maybe because I was a thing before I was a person, and if I’m not careful I could be a thing again.”
-Murderbot, Network Effect (Book 5 of The Murderbot Diaries) by Martha Wells, narrated by Kevin R. Free
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