Fake additions to Eureka: Urban Investigative Fantasy by ANIM RPGs
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bad-death-bed-updates
I have to stop myself from making one million "Official [piece of media] adventure module announced!" jokes.
That said, Hidetaka Miyazaki has personally requested ANIM make an Elden Ring module, despite The Lands Between not being urban.
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Eureka solo play expansion where you come up with a mystery and then forget the solution so you and your PC can solve it together
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Misc. Supernatural that can kill people for composure, but can also regain composure normally
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The Talking Moth, the new miscellaneous investigator, will be coming to Eureka
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The vampire, witch, and fairy, will all be undergoing significant updates of bring them more in line with modern conceptions of the famed monsters.
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The vote is open in the A.N.I.M. TTRPG Book Club!
Come and vote on what game we play next!
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vampirism needs post resonates in a weird way with me, someone who's disabled, can't work and depends on others but this also means they will inevitably struggle more due to taking care of me
one very literal way I like taking vampirism sometimes is as the world's worst dietary restriction. there is no other viable food option and you will just starve if you can't feed from people, but also keeping your blood intake to a bare minimum so as not to overtax donors leaves you weak and hungry to the point where it's basically impossible to try and reciprocate in any way. it's a way to make literal that subjective feeling of needing to make oneself as small and convenient as possible for the sake of others, but with it always coming at the expense of one's ability to live and be alive.
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Golems and Eureka: Investigative Urban Fantasy
I did a writeup about how a character based on the Jewish folkloric golem might work in Eureka: Investigative Urban Fantasy! It includes a short essay about the thematic implications of the golem, and a set of custom rules for living dolls made of unfired clay.
If you don't know what Eureka is, it's the first tabletop RPG by @anim-ttrpgs, an up-and-coming indie studio making carefully designed and rigorously playtested tabletop games outside of the D&D 5e ecosystem. Eureka is a system for stories where amateur investigators look into intricate and (sometimes deadly) mysteries, trying to get to the bottom of whatever conspiracy is at hand. It also has robust rules for a variety of supernatural phenomena that may or may not exist, letting players explore the thematic and logistical implications of people who are vampires, man-eating alien shapeshifters, supernaturally animated dolls, or a variety of other strange creatures. It's one of the best RPGs I've ever played or read, so if you're interested in finely crafted tabletop games, mystery and detective stories, social commentary on the rights of "unsavory" marginalized people, or just supernatural creatures that eat people, I'd recommend checking it out.
My writing under the cut!
(I wouldn't normally post my own long-form writing here, but I felt good about this and also couldn't pass up an opportunity to talk about Eureka. This isn't very polished, so ignore any typos or awkward wording, but feel free to check it out and give your own thoughts. Enjoy!)
Thoughts on golems in Eureka (Essay – Rules below!)
Contrary to how the word is usually used in English-language fantasy media, a golem in its original context is not just a generic term for any supernaturally animated artificial creature. (If it were, then it would be more or less synonymous with Eureka’s use of the term “living doll” to begin with!) Rather, it refers to a specific creature in Jewish folklore: a facsimile of the human form made out of clay, animated by various words of power placed in or on its body, acting as a source of protection and power for the impoverished and oppressed communities which created it. It is a servant which exists to meet a need of its community, animated by the power of God as channeled through the expertise of a meticulous member of the Jewish community. (Arguably the most notable difference from the genre fiction definition is this inherently Jewish perspective. The creation of a golem is a closed-practice, specifically Jewish tradition, and also, the tradition of Jewish mysticism implies high degrees of specialized knowledge – some written down in studied texts, and others discovered by training under a mentor or interacting with other Jewish leaders. In this way, the golem implies a degree of studiousness and community engagement on the part of its creator, both of which are heavily emphasized values in Jewish spheres.)
My analysis of the thematic role played by the golem is probably best represented in the best-known folkloric golem, the golem of Prague. In this story, a 16th century rabbi of the Prague synagogue creates a humanoid form from clay with the purpose of protecting the ghetto (in this context, the dedicated Jewish quarter of the city) from pogroms and other antisemitic attacks, animating it into a golem by inscribing holy words on its head or placing a scroll of those words in its mouth. Things go wrong in ways which vary from telling to telling, with a common version of the story stating that the golem becomes too dangerous and destructive, and the rabbi removes the inscription of the holy name to render the golem dormant (although rather than destroying his creation, he preserves it in the synagogue’s attic to be reanimated if it’s ever needed). In a fun bit of wordplay, some tellings describe the holy inscription as being the Hebrew word “emet” (“truth”), which is only one letter away from the word “met” (“dead”), with the idea that the rabbi deactivates the golem by erasing a single letter. More traditional interpretations would describe a formula consisting of various divine epithets, either instead of or alongside the previous method. In the Jewish mystical tradition, names of God are thought to be emanations of God’s own glory, and invoking their power in specific ways is seen as a way of causing things beyond the bounds of normal reality.
A few thematic points jump out at me about the golem, both from the story of the Prague golem and from the broader characteristics of the golem. One is the fact that a golem is implicitly lacking in personal identity. Golems are almost never named, and they have very little agency in their own stories – in almost every version of the golem of Prague, for instance, it is deactivated because it has gained too much autonomy. It fights the wrong people, uses too much force defending its community, or even just falls in love, and so it is too dangerous to keep around. Even the terminology being used implies this lack of identity, as it etymologically derives from a Biblical Hebrew term, used only once in the Tanakh, which describes the unfinished form of a human before God breathes life into them. A golem is not perceived as a fully formed individual, but rather as an extension of its creator, built by someone else’s will and discarded whenever it isn’t needed. To me, this has a high degree of relevance to the themes associated with Eureka’s living dolls, who often also grapple with defining their own identity and purpose in the absence of their original context. Their unique struggles evoke concepts of alienation and depersonalization, and I think a golem without a master would have to deal with all of the same issues on that front as they navigate life as a newly independent person.
Golems as a whole, and especially the story of the Prague ghetto, also raise another problem that can create thematic conflict for a character: in their attempts to defend vulnerable people in their community, they can end up making situations more dangerous, rather than helping to defuse them. When the golem of Prague rampages, in many tellings, it doesn’t fully stem the tide of antisemitic antagonism. Instead, it destroys more of the ghetto and allows the gentile population to create a post-hoc justification for their hatred of the Jewish community. In the context of Eureka, I think that this can be a powerful metaphor for how the fear of oppression can lead people to become paranoid, closed off, and destructive to themselves and others. A golem whose purpose is to protect and serve the people around them might want to do just that, but if they find themselves in a situation where superhuman strength and stamina can’t solve a problem, they may be in way over their depth, and they might accidentally harm other people when they try to navigate that. (My use of the phrase “protect and serve” here is no accident – one of many inspirations for this thematic element is people who call for increased police presence in their neighborhoods, even when those communities are more harmed by over-policing than they are by crime. Being afraid and wanting to support their community spurs them to action, but it also blinds them to approaches that don’t use force.) For example, one golem character I’ve come up with has had to flee her home and change her name because she saw someone being harassed, didn’t know her own strength, and intervened in the first way she could think of: violently. She was lucky not to be arrested.
To get a little bit more specific, this theme is most specifically inspired by my own experiences in discussions among members of the Jewish community, as the scars from millennia of marginalization, expulsion, and murder don’t fade quickly. Paranoia is a veritable norm even within our households and places of worship. In our homes, many of us keep passports readily available if there’s a need to escape or show identification, and during any prayer service at a synagogue, there will likely be armed security guards standing at the door. Many of us laugh about it, but there’s a degree of genuine fear that we can’t shake. Often, that fear is harmless, but it can get exhausting to live with, to say little of how it affects other people or how it can be weaponized by bad actors. One look at how the Israeli government seeks to justify its violence in propaganda makes clear that the generational trauma of Jewish communities can be exploited and warped as a means to justify some pretty awful things. The figure of the golem is, in a sense our communal power fantasy – it’s comforting to think that with a bit of ingenuity and some elbow grease we can design our own hero to protect us and help us thrive – but even that fantasy is not free of the reality that, like a superhero, a golem’s innate abilities just aren’t always enough to save everyone. (Indeed, this tension is part of what inspired the Jewish creators of Superman: he has superhuman abilities that he uses to protect vulnerable people, but not every problem can be solved by punching it, and with all his strength he has to be very careful not to destroy everything he loves. This has been noticed by a lot of people, and I’m far from the first to bring it up, but in particular I’d say this observation is borrowed from the excellent video essay “The Golem and the Jewish Superhero” by Jacob Geller on YouTube.) A golem being fleshed out as a character can really lean into that tension.
One more theme I want to bring up is not something I’ve come to any particular conclusions about – it’s really just a few spare thoughts I’ve had rattling around, and an invitation to look into this concept more. It comes out of my research on the development of the word “golem” in Hebrew and Yiddish, as the term has developed beyond just the connotation of a humanoid clay form. It can be a pejorative term like “fool”, but more interesting to me is its use in reference to embryos and pupas. This made me consider the transitory nature of the golem as a representative of change, which I haven’t seen explored very much in any stories out there. Not only has the word gained those connotations, but also, looking at the characteristics of the golem as a creature gives some more fuel to that fire. The fact that it’s generally made out of specifically unfired clay gives it the sense of being unfinished. Its nature of being created in its adult form from the very beginning means that it can display a childish outlook as a seeming adult learning about the world outside of its creator’s life. The story of the golem of Prague even has an ending hook entirely centered around the idea of the golem being temporarily disabled but capable of being reanimated if need be. This idea of a golem as a character with a unique capacity to adapt and change hasn’t been explored very much, but I think it could be interesting to consider.
The last thing I’ll leave here is thoughts on character creation beyond themes. In this document, I’ve included a custom set of rules to play a living doll made of unfired clay, which is the traditional material for a golem. This isn’t playtested in any way, but since Eureka doesn’t try too hard to be balanced around physical attributes, I think it should probably work fine – it’s more thematic than anything. To make a golem, the doll’s purpose should be external in some way, pushing them to help and support other people in their community, especially the most disadvantaged of them. In terms of backstory, the details of a golem’s past can be left fairly foggy if you’d like, but the one thing that can’t be skipped is that they were intentionally created by a Jewish creator invoking Jewish traditions. It’s fine to make a living doll that was animated in some other way, but the character would not be a golem in that case. It’s similar to how Eureka vampires must have some association with Christianity, not because non-Christian undead monsters can’t exist, but because outside of that context, the specific vampire mythos lacks any meaning. (Honestly, also, if you don’t have background information about Jewish life and culture, I would recommend asking someone who does to help with your portrayal.) Finally, in terms of giving a golem a hook to investigate a mystery, it could of course be anything, but there’s one aspect in particular that I would consider: in some versions of the Prague golem’s story, it protected the ghetto by looking into cases where Jews were accused of murder and finding the true culprits, thus clearing the names of the accused. Which is to say, there’s genuine historical precedent for golems investigating mysteries, and it often happens as a means of helping people who are falsely accused of a crime. That’s not mandatory, but it could be fun to keep in mind. Have fun, and if anyone ends up playing a golem investigator using these guidelines, please let me know!
Wet Clay Living Doll – Rules
A living doll made from earthenware materials that have not been hardened by firing. This variant was originally designed to represent the golem of Jewish mythology, but it could also be used to portray, for example, an unfinished art project or a proof of concept for another piece. Depending on their construction and the flexibility of the clay they are made from, they may be treated as jointed or unjointed.
Wet clay living dolls weigh more than twice as much as an average person of their size would. They cannot swim or float, and will sink to the bottom of any body of water immediately.
These living dolls take half damage from all weapons while they have at least 1 point of Superficial HP remaining. Damage from falling is unaffected. Wet clay living dolls are immune to electrical damage.
When a wet clay living doll encounters fire or high heat (in excess of about 500 ºC), their outer layer of clay is fired and becomes hard and brittle. When this happens, this living doll should be mechanically treated as an unjointed living stone statue. If another character has access to tools to chip away the outer layer and a large supply of wet clay to replace it, they can reverse this process with a Full Success on a Technology roll. Regardless of the result, this process will take 1 Tick of time and cause 1 Superficial Damage to the living doll.
Wet clay living dolls are easier to repair. Do not apply the -3 Technology penalty when restoring Penetrative HP.
Wet clay living dolls generally possess superhuman strength, but when they are hurt, they may lose chunks of clay that would otherwise generate weight and power. They have a +5 Contextual Bonus to Athletics and Close Combat, but for each point of sustained Penetrative Damage, this bonus is reduced by 1 point.
Given 1 Tick of time, appropriate tools, and a supply of clay, a wet clay living doll can alter their physical appearance and proportions. They cannot precisely change specific details such as facial features, but can make themselves larger or smaller, change their perceived distribution of fat and muscle, and change the shape of their body enough to be recognizably different. When a wet clay living doll attempts to alter their body, roll Technology.
Full Success: The living doll successfully alters their body to exact specifications. They are able to completely alter their facial features and/or specify a new height and body type, and even on close scrutiny they will not appear out of the ordinary.
Partial Success: The living doll mostly succeeds in altering their body, but they get sloppy. They take 1 Superficial Damage, and close inspection reveals that parts of their skin have abnormal marks and blemishes, but they are still able to make the changes that they hoped for.
Failure: The living doll struggles with even the most basic alterations, doing a messy and imprecise job. They take 1 Superficial Damage, and cuts and blemishes are visible across their skin. They also don't convincingly make the correct changes to their bodies, doing either too much or too little to differentiate themselves from their previous form.
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A trio of new monsters coming to Eureka?
beware The Death Man
#eureka: investigative urban fantasy#indie ttrpg#rpg#ttrpg#I know it's been a while but I'm not consistently creative enough to run a gimmick account regularly#so I'll make posts when I have them
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“Deprogramming” is wild. “To fight cults we will kidnap someone and do all of the worst possible things a cult can do to someone except we’ll concentrate it in a week”
#i thought deprogramming was just the term for any method of getting someone out of the cult mindset#clearly this term has a more specific meaning than how i see it used
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”vampires OBJECTIVELY always symbolize -“ man i think it depends
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Thoughts on "Monster Hunters" in Eureka: Investigative Urban Fantasy
I’m planning to flesh out some of the info and themes in the Eureka rulebook about monster hunters, so I’m turning these thoughts into a proper post.
Where there’s monsters in modern fantasy, there’s monster hunters. It’s not actually quite that old of a trope, and often gets applied retroactively, (See: van Helsing just brings some guy who has read a lot about vampires in the original Dracula novel, but getting portrayed as a badass vampire hunting specialist in so many subsequent iterations) but whatever the case, the concept of a monster-hunting specialist will find its way into just about any setting with monsters.
These may many forms across different media.
Sometimes they’re for-hire almost like exterminators, sometimes they’re on the payroll of a secret government agency or a secret branch of The Church, sometimes they just do it because no one else will.
Sometimes they’re the good guys, vigilantes striking out against monsters that represent oppressive power structures, invading forces, dangerous problems that those in power turn a blind eye to, etc.
Sometimes they’re the bad guys, religious fanatics or government secret police who relentlessly pursue monsters representing some misunderstood, marginalized, and innocent group.
Sometimes they’re “one of the good ones,” hunting their own kind as a form of atonement.
Well, in Eureka, there is no global secret society run by monsters, nor a global secret society, government branch, or branch of the Church suppressing monsters.
Monsters are both a largely unknown - and legitimately dangerous - phenomenon to the general public, and yet still otherwise “normal” people with their own lives and problems. Read these posts for more on that subject.
If these are the monsters in Eureka, then who are the monster hunters? What kind of person becomes a self-described “monster hunter” in this context? Probably not a very good one. Now don’t get me wrong, monsters are very dangerous, but they also are so exceptionally rare that most monsters will have never met anyone else like them in their entire lives. Most people will never even unknowingly walk past one on the street.
So, first of all, to even believe that these monsters are out there and striking with such frequency that you could reasonably “hunt” them, you already have to be a little bit of a crackpot.
Now, there are dangerous people out there in Eureka and in real life. This is a work of art that strongly believes in the right to self-defense and ownership of the means of self-defense. What else are you going to do, rely on the police?
But for a self-described “monster hunter” in Eureka, this danger is not something they’re simply wary of and prepared for, it is something that, conscious or not, excites them. This isn’t “carries a gun just in case of the unlikely event of an attack” kind of “self-defense,” this is “drive three states over to a protest to make sure something happens” kind of “self-defense.” This is “hoping for any excuse and opportunity to rid society of undesirables from ‘the streets’ through violence” kind of “self-defense.”
And, in a world where monsters are so rare and also so hard to distinguish from normal people as in Eureka, what does “monster hunting” even look like? Well, it ain’t a good look. It means hypervigilantly scouring everyone you meet for any abnormality or sign of deviant or “dangerous” behavior. Then, when you’ve got what might be a hit, invade their privacy, stalk them, watch their every move for more evidence of the danger you know is there. Then, once they raise enough red flags, and you’ve got an opportunity, you attempt to destroy them.
Obviously most of these “monsters” are false positives, there just aren’t that many actual monsters out there, and their “tells” can often be identical to the behaviors of people who just don’t fit in with normal society for whatever other reason, and might even be huge assholes, but are ultimately not capable of causing much harm, if any.
Most “monster hunters” will have never encountered a single real monster, and if they ever did, they would probably be out of their depth, but they pat themselves on the back for their hard work keeping the community safe all the same. After all, a normal mortal who already has a stake through their heart can’t explain that they always ask to be invited in because they have OCD or anxiety. (And why should they even have to? Because you imagined they might be a vampire? Seriously?)
I don’t think most of you reading this carry guns IRL so I’m going to bring it a bit closer to home. In more online spaces, these are the same kind of people who start compiling “evidence” for callout posts as soon as they get a “bad vibe” from someone, or somebody is rude to or disagrees with them. It’s the same MO. Scan everyone for the slightest evidence “problematic” behavior, start stalking them and invading their privacy once you’ve got a hit, then move in to destroy.
Who cares if you stretch the truth a little bit? You know in your mind they’re problematic, so it’s up to you to protect the community from them by any means necessary, even lying, otherwise people might not take it seriously enough!
This is called "relational aggression" or "relational violence," by the way.
“But what about the real monsters who really eat people? Doesn’t somebody need to do something about them?”
Well, yes and no. It’s complicated, just like in real life. The posts I linked above explain the comparison between Eureka monsters and disabled people, with the fact that monsters eat people representing how disabled people can often eat up time, energy, and resources of those around them whether they like it or not. Some of them would be less of an issue if societal structures changed, others would not, and even within different categories of monster it’s pretty case-by-case. As much as these man-eating monsters have a right to life, the people they eat have a right to defend themselves from monster attacks. I don’t pretend to have the perfect solution to disability or to Eureka monsters, exploring the nuance therein is one of the things the game is about, but I do know that “we need to weed out and exterminate all people with harmful or burdensome needs for the good of society”, well, that ain’t it chief.
Be safe, be wary, but don’t be a monster hunter. Don’t go picking fights, don’t assume it’s your duty to cyberstalk and ostracize people whose backgrounds or behaviors are “suspicious” or less than squeaky clean, and do be skeptical of callout posts and related tools of ostracization. For every one legitimately, maliciously harmful person out there, there are a hundred more who are on the receiving end of this kind of treatment because they were an asshole to the wrong person, or because they caused a scene on a train car.
A self-righteous monster hunter is every bit as dangerous as the monsters they claim to hunt.
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Hello 👋,
I hope this message finds you well. My name is Aziz, and I’m reaching out with a heartfelt plea to help my family find safety and reunite with our mother. 😞
The ongoing war in Gaza has torn my family apart. My mother and newborn sister are stranded in Egypt, while I, along with the rest of my sex family members, am trapped in the midst of the genocide in Gaza. We have not only been separated but have also lost our home and are enduring unimaginable hardships. 💔
Your support can make a difference. Whether by reading our story, donating, or sharing our campaign with others, you can help us reunite, find safety, and start anew. 🙏🕊
Thank you, from the depths of my heart, for your kindness, compassion, and solidarity during this difficult time. ❤🍉
https://gofund.me/58268669 🔗
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Poll: How many people are playing supernatural investigators in Eureka: Investigative Urban Fantasy?
I'm curious about what percentage of Eureka PCs are supernatural and what percentage are mundane. If you have played both supernatural and mundane characters, pick from whichever you have played the most times.
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A box of 25 robinson drive finish screws with double threading will cost 1 Wealth Point in the next Eureka update.
#eureka: investigative urban fantasy#indie ttrpg#rpg#ttrpg#screws#this is a joke that only people who were in the anim book club chat last night will get sorry
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Get Hunted by a Monster in the official Eureka: Investigative Urban Fantasy rulebook for only $5! Slots limited.
Alright, so there’s a bunch of slots on the hunting tables in the Eureka rulebook that never got filled. Many of them, we planned for, others, we didn’t because a whole bunch of the Kickstarter backers never submitted anything.
So now we’ve got all these empty slots for hunting table submissions, and we don’t want the monsters (or us, food costs money) to starve, so we’re selling them off.
What are the Hunting Tables?
If you’ve been following us, you probably already know that sometimes the PCs in Eureka are monsters that eat people. Often, this is one of the few ways they can restore their missing Composure, something that normal PCs restore just by eating and sleeping. If they need Composure, and can’t find anyone to eat in the immediate vicinity, they can go on a Hunt.
The GM rolls on the most relevant Hunting Table to provide the monster with an opportunty to satisfy their hunger.
If you pay for one of these slots, you can be on that table, or your friend, or your OC, or whatever you come up with, with your own little scenario for monster PCs to encounter and maybe come away from a little less hungry.
Email us at [email protected] if you’re interested, and we’ll take payment after we’ve screened your submission for anything bigoted. You can submit as many as you like if you’re willing to pay $5 for each and there’s still slots available.
Submission guidelines under the cut.
For every $5, you will be allowed to submit 1 entry to be placed in the Hunting Tables in the Eureka rulebook. If you don’t know what the Hunting Tables are, you can find them in The Supernatural chapter of the rulebook. Refer to the table of contents. You can get the beta version of the rulebook here for free at this time if you need to take a look.
For a brief description of what the Hunting Tables are, they are a series of random encounter tables that the Narrator will use to determine who, or what, a monstrous investigator may encounter when they are prowling the streets looking for victims.
What we need from you is the person or persons’ name(s), a brief visual description of them, where they are, what they are doing when the monster PC sees them, and any other guidance you can offer to the Narrator to help them portray this person.
Keep in mind that your entry may be edited for grammar, spelling, clarity, and anything else we may need to do to fit it into the tables. If your entry is too far outside the tone, themes, or setting of Eureka, you may be asked to revise or the entry slightly edited to fit.
The entry will be sorted by us into the following categories based on your description:
Mundane or Supernatural
Urban, Town, Rural, or Wilderness for entries that seem right for Ambush Predators, and Nightclub/Bar, Gay Bar, Hobby Shop, or House Party for entries that seem right for Social Predators.
That being said, when writing where the person is, be more specific than “in an urban area.” If you say something like “walking down the sidewalk” we’ll know to put that entry in the Urban category. If you say “sitting on a bar stool at the counter”, we’ll know to put that entry in the Nightclub/Bar category. The more specific information, generally the better, though we may cut down entries that are overly long.
Your entry could be a character representing yourself, someone you know, or an original character, and can be a supernatural character so long as it fits within the guidelines laid out for supernatural characters within the rulebook. However, we do ask that you avoid any famous real people(unless you yourself happen to be that famous person), and avoid copyrighted characters. Also, please avoid offensive stereotypes.
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