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calicosimgirl Β· 11 hours
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Sul sul, everyone! My name is Anya (she/they) and I'm 28 years old. I've been playing sims games since I was a kid going crazy for The Sims 1 and 2. From lurking through people's cc finds to getting inspired by everyone's creations, I finally decided to make my own main simblr account.
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I mainly focus on playing around in CAS with my characters and making lookbooks, and a few scenery gifs. I would love to try on doing fun challenges and gameplay as well. My style is maxis match with mmmmmmaybe a few alpha cc.
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Feel free to interact with this post: like, reblog and follow. I would love to follow more simblrs and make mutuals. 🧑
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LINKS: about / cc finds / resources
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calicosimgirl Β· 6 days
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Introduction:πŸ—’οΈ
Welcome to the Tragic Tales of Life Legacy Challenge. This legacy challenge is a realistic fiction story and goal-oriented legacy challenge. That revolves around real life tragedies and drama that happen. This is a more simplified written and less heavy on goals legacy challenge. This legacy challenge was inspired by the Crybaby Whims Legacy Challenge and the Joy of Life Legacy Challenge! I hope you enjoy this tragically fun legacy challenge!
Before You Play:πŸ”ž
This legacy challenge is for players who are eighteen and older. This legacy challenge covers heavy topics. That could be triggering or uncomfortable for some people. There will be trigger warnings before each gen that covers certain themes. This legacy challenge uses most of the packs. And also, is a modded legacy challenge so you can’t play it on console. But I have other legacies that are un-modded so if you want to check them out! I would really appreciate it. I hope you enjoy the legacy challenge!
Each generation will specify if there are required mods or not! Here are some mods that I recommend to enhance your gameplay!
Recommended Mods:πŸ–₯️
MC Command Center/Mc Woohoo
https://deaderpool-mccc.com/
(18+) Wicked Whims/Wonderful WhimsΒ 
https://wickedwhimsmod.com/manual-mod-installation
Basemental Drugs (18+)
https://basementalcc.com/adult_mods/basemental-drugs/
Lumpinous Relationship and Pregnancy Mod
https://lumpinoumods.com/woohoo-wellness-and-pregnancy-overhaul/
Realistic Childbirth Mod by: Pandasama
https://www.pandasama.com/realistic-childbirth-mod/
Rules:πŸ—‘οΈ
-Must play on Normal lifespan
-No cheating money etc. unless it’s at the beginning to start the legacy challenge.
-Must complete all the goals to move onto the next tragic tale.
-If you enjoy the legacy challenge please share and give proper credit!Β 
πŸ“²(Use the hashtags #sims4tragictaleslegacychallenge or #sims4ttollg) If you play this legacy challenge and share it on social media, I'd love to see your sims!πŸ₯°
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The Tragic Tales (The Generations)☠️
Β Gen.1 Single Parent Who Has a Drinking ProblemπŸ‘©β€πŸ‘¦πŸΊ
You're someone who hoped for a beautiful love life like the one you always saw on tv. But that wasn’t your reality. You fell in love with the wrong person and now you're stuck. Living alone with your child/children that reminds you of your tragic romance. You try to pick up the pieces and work a regular job as a teacher but that still was tiring. So after a long day of reprimanding kids you come home to your own child/children. As a person who didn’t want children it’s rough so when they're asleep. You start to sip on alcohol and it becomes a habit. After a while you start to realize you have a problem and try to fix it. To at least become a better version of yourself for you!
Gen.1 Requirements:Β 
Lifestage: Young Adult
Traits: Hates Children, Romantically Reserved and Bar DrinkerΒ 
Aspiration: City Native
Colors: Light Brown and Red
Career: Teacher
Required Mods:
Basemental Drugs (18+)
Bar Drinker Trait by: KiaraSims Mods
Starting Out:
-Start out living in an old apartment in San-Myshuno. Or in a one-star apartment building with the filthy lot trait.Β 
-Start out with Zero Simoleons
-Have the basic amenities in your apartment
Goals:
As a Young Adult-Elder
-Live in an old apartment or apartment building.
-Be in the Education Career and reach level five of the career.
-Max the Research and Debate and Mixology Skills.Β 
-Have a child with someone you fall in love with and become a single parent.
-Have a bad relationship with the other parent.
-Start drinking once you become a single parent. (with the basemental drugs mod.)
-Have a negative relationship with your child/children.
-Decide as an Adult to quit drinking for yourself.
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Gen.2 Neglected Child As an Adult Develops Anger Issues🚫😑
As a child you were neglected while your parent got buzzed. Through the pain of feeling unwanted you grew up bitter. At everyone and everything you started to have tantrums on people. That’s when you knew you needed to direct your anger into a career. So you become a Detective throwing criminals in the slammer. Which made all your rage fade away and you start to become a great cop, one that people admire. So much so you get asked out by someone who likes your uniform. You date and marry them, have kids. Life seems good till they realize what a hot head you are! They love you but you severely trouble them but you both stay together. You try to keep calm for them and your kids but your past precedes you.
Gen.2 Requirements:
Lifestage: Young Adult
Traits: Hot Headed, Nosy and Ambitious
Aspiration: World Class Detective
Colors: Dark Blue and Black
Career: DetectiveΒ 
Required Mods:
World Class Detective Aspiration by: KiaraSims Mods
Goals:
As a Young Adult-Elder
-Move out of your parents house to any world you want.
-Join the Detective Career and reach level ten of the career.
-Max the Charisma and Photography Skills
-Have five enemies from throwing tantrums on people.
-Have a Bad Reputation
-Date, Marry and have kids with someone who you meet who likes you in your uniform.
-Have at least two children
-Gain the Workaholic lifestyle
-Have problems with your spouse but stay married.
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I'm still writing this legacy challenge so future gens will be added. And also, past gens may change a little bit if I need to edit them! Thank you for reading the legacy challenge!! πŸ’œ @ts4challengehub
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calicosimgirl Β· 6 days
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Hi everyone! I'm Rockie and I'm back with another fun legacy challenge! Graphics by the lovely @kimbasprite. Thanks again for making another one of my challenges come to life!
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calicosimgirl Β· 7 days
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Way of Life Challenge Overview
The Way of Life Legacy Challenge focuses on the 16 Lifestyles that came with The Sims 4 Snowy Escape. This legacy-style challenge has 16 generations, each utilizing a variety of packs and features. A loose storyline ties each generation to the next, giving you direction while still being open enough for your creativity and play-style to shine.
Rules
Read the full Way of Life Legacy Challenge Rules
Snowy Escape is required. Don't own other packs? Feel free to adjust the traits, careers, aspirations, and generation goals for your personal gameplay.
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More Graphics:
Please tag #WayOfLifeLegacy if you use them!
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calicosimgirl Β· 8 days
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new simblr
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sul sul, everyone! My sim Clarke is excited to welcome you to my new simblr.
My name is Iris, and I’m pursuing a master's in screen scoring. I play the Sims in my free time and have been working on a save file for the last six years.
I previously played on mac, but now I have a mini PC, so it's the perfect time for me to start a simblr.
You can expect a bunch of storytelling on this account. I have so many sims in my save file and so much lore I've been building that I'm excited to share.
Please feel free to like, reblog, follow, etc. I'm very excited to make some mutuals.
Post will be coming out in the new few weeks about Clarke's adventures and new sims will be introduced!
see you soon - Clarke and Cinnamon
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calicosimgirl Β· 9 days
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Here we have Milo doing Milo things 🏺
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calicosimgirl Β· 10 days
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During spring Kori adopted a dog named Peanut, and a cat named Chubbs, and she has plans to adopt 3 more animals. She is unemployed and earns money by selling her paintings. Despite their incompatibility, she has become good friends and woohoo partners with Jay Huntington III.
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calicosimgirl Β· 10 days
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ο½₯ ο½‘οΎŸβ˜†: * Β OCCULT BABY CHALLENGE RULES * :β˜†οΎŸ.ο½₯
hi bffs !! so this is my version of the occult baby challenge rules that i'll be using for my sims 4 series :) (watch here)
full credit to simssav for a lot of the rules!
CHALLENGE OBJECTIVE:
have a baby with each occult type in the sims 4!
MODS I USE:
Β» FAIRIES VS WITCHES MOD - here
Β» EXPANDED MERMAIDS MOD - here
Β» GHOSTS CAN HAVE BABIES MOD - here
ALL OCCULT TYPES:
Β» ALIEN (GET TO WORK)
Β» BONEHILDA (PARANORMAL)
Β» FAIRY (FAIRY VS WITCHES MOD)
Β» FATHER WINTER (SEASONS)
Β» FLOWER BUNNY (SEASONS)
Β» GHOST (BASE GAME)
Β» GRIM REAPER (BASE GAME)
Β» ISLAND ELEMENTAL (ISLAND LIVING)
Β» MERMAID (ISLAND LIVING)
Β» PATCHY (SEASONS)
Β» PLANT SIM (BASE GAME)
Β» SERVO BOT (DISCOVER UNIVERSITY)
Β» SPELL CASTER (REALM OF MAGIC)
Β» TRAGIC CLOWN (BASE GAME)
Β» VAMPIRE (VAMPIRES)
Β» WEREWOLF (WEREWOLVES)
Β» WISHING WELL (ROMANTIC GARDEN)
HOW TO AGE UP EACH CHILD:
Β» NEWBORNS - pop up that it's their birthday
Β» INFANTS - get 8 milestones (only fine motor/gross motor/social)
Β» TODDLERS - reach level 3 in all skills OR level 5 in 3 skills
Β» CHILDREN - reach level 5 in any 3 skills
Β» TEENAGERS - complete their task (as seen below)
TEENAGE TASKS:
Β» ALIEN - level 10 rocket science skill
Β» BONEHILDA - level 10 archaeology skill
Β» FAIRY - level 5 alchemy skill
Β» FATHER WINTER - level 10 handiness skill
Β» FLOWER BUNNY - level 10 knitting skill
Β» GHOST - level 10 pipe organ skill
Β» GRIM REAPER - level 10 medium skill
Β» ISLAND ELEMENTAL - level 10 fishing skill
Β» MERMAID - level 5 singing skill + level 10 mermaid mythology skill
Β» PATCHY - level 10 flower arranging skill
Β» PLANT SIM - level 10 gardening skill
Β» SERVO BOT - level 10 robots skill
Β» SPELL CASTER - learn 10 spells
Β» TRAGIC CLOWN - level 10 comedy skill
Β» VAMPIRE - level 15 vampire lore skill + have 5 vampire abilities
Β» WEREWOLF - level 10 fitness skill + have 3 werewolf abilities
Β» WISHING WELL - level 5 entrepreneur skill
EXTRAS:
Β» if you don't want the challenge to be as difficult, you can change the teenage tasks to be easier. for example reach level 5 instead of level 10 skill!
Β» once a teenager has completed all their tasks, they have to be aged up and be moved out immediately!
Β» if you want to do the challenge like me, you also must kill one of each of the occult types! (it doesn't have to be the baby parents)
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calicosimgirl Β· 16 days
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It's All Hocus Pocus Legacy
Do you enjoy legacy challenges? Do you like the weird and the strange? The spooky and kooky? Well, do I have a challenge for you.
Introducing the Hocus Pocus Legacy Challenge, a full ten generations centered around the Occults and Weird Sim quirks the Sims 4 has to offer it's audience.
The Basic Rules are as Follows
This is for normal lifespan, but you can make it harder by playing on short, or easier by playing on long.
You can either do this as a rags to riches, or use money cheats for the initial house, but no other money cheats after.
The next generation can start as early as child age.
You can start the next generation before you finish the previous, but you have to finish the first to finish the next.
You can use university to excel careers, but no cheating is allowed. Generation Ten HAS to go to university to finish the challenge.
You can immediately age up newborns if you want too, and can only prematurely age up infants if you have 5+ milestones completed. Toddlers-Teens have to live through the whole timespan.
Heirs can be any child (Favoritism is cherished here).
To make the sims the occults they need to be, you can either cheat it, or make their other parent that occult. Either way is allowed.
You have to keep every gravestone from past generations. You can leave them in the household inventory, or make a β€˜graveyard’.
Each Generation has to have a Good Relationship with Grim.
Enjoy, and have fun!
GENERATION ONE πŸ‘»
- Species - Human
- Aspiration - Best Selling Author
- Traits - Squeamish, Paranoid, Creative
- Career - Writer
- Max Skills - Medium, Writing, Photography
Rules:
Live in a haunted house your whole Adult/Elder life
Write at least 3 Scary Stories
Become a paranormal investigator as an adult
Befriend Bonehilda
Have at least two children before becoming an adult
Have at least 5 friends that are ghosts
GENERATION TWO πŸŽƒ
- Species - Human
- Aspiration - Freelance Botanist
- Traits - Loves the Outdoors, Hot Headed, Vegetarian
- Career - Gardener
- Max Skills - Gardening, Handiness, Mixology
Rules
Live in Henford on Bagley from young adult until you die
Have an oversized pumpkin patch
Befriend Patchy
Carve Pumpkins every Saturday
Have at least three partners before settling down as an Adult
Have at least one child with each partner, and none with your endgame Spouse
GENERATION THREE πŸ§™
- Species - Spellcaster
- Aspiration - Spellcraft and Sorcery
- Traits - Genius, Self Assured, Bookworm
- Career - Engineer
- Max Skills - Charisma, Logic, Gemology, Wise (Optional)
Rules
Grow and Maintain a Gem Tree
Run a Yard sale for Jewelry every Sunday
Befriend two spellcaster mentors, Fall in love with the Third
Become a high ranking Spellcaster before becoming an Elder
Have a familiar
Have Twins or Triplets
GENERATION FOUR πŸ§›
- Species - Vampire
- Aspiration - Vampire Family
- Traits - Family Oriented, Lovebug, Neat
- Career - Romance Consultant
- Max Skills - Romance, Parenting, Vampire Lore
Rules
Be Mentored by Daddy Vladdy as a Young Adult
Marry one of the Vatore Siblings
Have at least one kid with a Townie living in Ciudad Enamorada, and as many as you want with your spouse
Complete the Axolotl Collection
Drink from at least three different Werewolves
Have good relationships with all of your children
GENERATION FIVE 🐺
- Species - Werewolf
- Aspiration - Lone Wolf
- Traits - Erratic, Glutton, Cat Lover
- Career - Veterinarian
- Max Skills - Veterinarian, Fitness, Cross Stitch
Rules
Own and run a Vet Clinic in Moonwood Mill
Become Best Friends or Enemies with Greg
Reach a High Rank Wolf before you marry your partner
Have three Cats at all times. When one dies, adopt or rescue a new one
Complete the Feather Collection
Make your own Wolf Pack
GENERATION SIX 🧜
- Species - Mermaid
- Aspiration - Live Fast (Teen), Beach Life
- Traits - Child of the Ocean, Kleptomaniac, Party Animal
- Career - Criminal, Boss Branch
- Max Skills - Mischief, Singing, Cooking
Rules
Live in Sulani as soon as you turn into a Young Adult
Complete the Seashell Collection
Marry and have kids with an Alien
Keep all of your Teenage Friendships at a High Relationship
Befriend a dolphin
Have at least 6 Enemies
GENERATION SEVEN πŸ‘½
Species - Alien
- Aspiration - Playtime Captain (Child), Angling Ace
- Traits - Cringe, Goofball, Overachiever
- Career - Fisherman
- Max Skills - Fishing, Baking, Rocket Science
Rules
Have a high relationship with your alien parent
Have a Highschool Sweetheart, Marry them, and then Divorce as adults
Complete the Fish Collection
Attend every Aliens Night at the Bars
Build a Rocket and travel to Sixam
Have a total of 5 Kids before finishing the Generation
GENERATION EIGHT 🧟
- Species - Alien or Human
- Aspiration - Master Chef
- Traits - Cheerful, Green Fiend, Nosy
- Career - Restaurant Freelance
- Max Skills - Cooking, Piano, Wellness
Rules
Own and Run own a Five Star Restaurant
Do a yoga routine every day
Travel to The Forgotten Grotto
Complete the Snowglobe Collection
Marry a Glutton
Adopt all of your Kids
GENERATION NINE 🧚
- Species - Human
- Aspiration - Country Caretaker
- Traits - Animal Lover, Dance Machine, Noncommittal
- Career - Video Game Streamer (Teen-Young Adult)
- Max Skills - DJ Mixing, Comedy, Video Gaming
Rules
Always live on a lot with the Simple Living Lot Trait
Have and Maintain the perfect garden
Travel to the Sylvan Glade
Complete the Gem Collection
Have a least one Cow or Llama
Have a Wishing Well that you use on a daily basis
GENERATION TEN πŸ§‘β€πŸ”¬
- Species - Human
- Aspiration - Whiz Kid, Academic, Public Enemy
- Traits - Evil, Perfectionist, Ambitious
- Career - Scientist
- Max Skills - Mischief, Logic, Research and Debate
Rules
Have ten Enemies before becoming a Young Adult
Go to all four terms of University for Physics (distinguished or not)
Complete the metals collection
Prank at least 5 Sims a day
Leave two Sims at the Altar
Never Marry
Let me know if you want an extra gen or two, since I didn't use strangerville :p
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calicosimgirl Β· 17 days
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I insist: that thing looks painful af and you can't convince me otherwise. Eh, Beau still managed to hit two birds with one stone and completed his aspiration while maxing the research and logic skills. What a show-off, but I'll take it.
βœ… Max the research & debate skill
βœ… Max the logic skill
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calicosimgirl Β· 18 days
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I did a thing...
So, I got inspired watching someone play the Sour Legacy challenge on YouTube, which led me into a spiral of wanting to create a legacy based on my favourite album: Sabrina Carpenter's "emails i can't send fwd:". Anyways, in two days, I've completely pathed out all 17 songs as generations, check them out here!
If you decide to play this legacy and upload to tumblr, feel free to use the #eicslegacy so I can check it out! :)
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calicosimgirl Β· 19 days
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Tarot Legacy Challenge | Generation 0. The Fool
Maya Arcana Childish, Carefree, Noncommittal
Maya is a whimsical comedian with a heart full of cheer and a playful spirit. Embracing a carefree, noncommittal lifestyle, she finds joy in making others laugh and often indulges in spontaneous adventures. Her childish enthusiasm and love for singing adds a vibrant, light-hearted flair to her everyday life.
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calicosimgirl Β· 19 days
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calicosimgirl Β· 20 days
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daily life at the Aprikoosi household *:ο½₯゚✧*:ο½₯゚✧
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calicosimgirl Β· 20 days
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Tarot Legacy Challenge
Are you ready to infuse your Sims gameplay with a touch of mysticism and destiny? If you love the idea of exploring new aspects of The Sims while embracing the rich symbolism of tarot, the Tarot Legacy Challenge is just for you!
Welcome to the Tarot Legacy Challenge, where each generation of your Sims’ family is guided by one of the Major Arcana cards of the tarot deck. This twenty-two generation legacy challenge invites you to harness the power of tarot to shape your Sims’ lives in ways you’ve never imagined. Each card represents a unique theme and set of rules that will influence the objectives, aspirations, and experiences of the current generation.
The Tarot Legacy Challenge offers an exciting opportunity to explore new gameplay elements and storytelling possibilities while creating a vibrant and dynamic family legacy. Embrace the journey, let the tarot cards reveal their secrets, and watch as your Sims’ lives unfold in magical and unexpected ways.
Basic Rules:
Each heir must complete their aspiration, master their career and master three skills
Optionally, each heir must represent the colour of the generation both with their genetics and the furnishings of their home
Each heir can move into any home they wish (freerealestate on) but must choose to have the home unfurnished
Thanks to major arcana cards, you will receive a bequest of Β§22,000 to help furnish your home (money 42000)
Have either normal or long lifespan
If you play this challenge, use the #tarotlegacychallenge or #tarotlc if you want me to see
Generation 0. The Fool (Yellow)
They are a whimsical comedian with a heart full of cheer and a playful spirit. Embracing a carefree, noncommittal lifestyle, they find joy in making others laugh and often indulge in spontaneous adventures. Their childish enthusiasm and love for singing add a vibrant, light-hearted flair to their everyday life.
Traits: Cheerful, Childish, Noncommittal Aspiration: Party Animal Career: Entertainer (Comedian) Skills: Comedy, Charisma, Guitar
Master Comedian career
Complete Party Animal aspiration
Master the Comedy, Charisma and Guitar skills
Have 4 romantic partners before settling down
Have between 2-4 children
Visit the lounge and perform comedy routines once a week
Generation 1. The Magician (Red)
They are a brilliant entrepreneur with a magnetic charisma and a keen intellect, always seeking innovative ways to achieve success. Driven by a desire for wealth and recognition, they channel their genius into building their own ventures while exuding confidence and ambition. Despite their materialistic pursuits, they are deeply committed to providing a loving and supportive environment for their future family.
Traits: Genius, Self-Assured, Erratic Aspiration: Computer Whiz Career: Tech Guru (Start-up Entrepreneur) Skills: Programming, Video Gaming, Charisma
Master Start-up Entrepreneur career
Complete Computer Whiz aspiration
Master the Programming, Video Gaming and Charisma skills
Have 3 romantic partners before settling down
Have between 2-5 children
Visit the library and do programming once a week
Generation 2. The High Priestess (Blue)
They are a mysterious and creative diamond agent, adept at navigating the shadows while keeping their true identity hidden. A bookworm at heart, they find solace and inspiration in the written word, often retreating into their private world for moments of reflection and strategy. Their solitary nature and inventive mindset fuel their success in covert operations, all while nurturing a deep-seated desire to build a close-knit family of their own.
Traits: Bookworm, Creative, Loner Aspiration: Freelance Botanist Career: Secret Agent (Diamond Agent) Skills: Logic, Charisma, Gardening
Master Diamond Agent career
Complete Freelance Botanist aspiration
Master the Logic, Charisma and Gardening skills
Have 2 romantic partners before settling down
Have between 2-4 children
Visit the library or park and play chess once a week
Generation 3. The Empress (Green)
They are a warm-hearted chef with a deep passion for creating delicious meals and nurturing those around them. Their romantic and family-oriented nature shines through in their love for hosting gatherings and cherishing moments with loved ones. Despite their culinary talent, their endearing clumsiness often leads to amusing kitchen mishaps, adding a touch of charm to their home life.
Traits: Romantic, Family-Oriented, Clumsy Aspiration: Big Happy Family Career: Culinary (Chef) Skills: Cooking, Gourmet Cooking, Piano
Master Chef career
Complete Big Happy Family aspiration
Master the Cooking, Gourmet Cooking and Piano skills
Have 4 romantic partners before settling down
Have between 3-6 children
Visit the lounge and play the piano once a week
Generation 4. The Emperor (Brown)
They are a commanding business manager with an ambitious drive and an unwavering self-assurance. Their materialistic tendencies push them to climb the corporate ladder and achieve financial success, all while maintaining a meticulous and strategic approach to their work. Despite their focus on wealth and power, they are determined to provide a stable and supportive environment for their future family.
Traits: Ambitious, Self-Assured, Materialistic Aspiration: Fabulously Wealthy Career: Business (Management) Skills: Charisma, Logic, Handiness
Master Management career
Complete Fabulously Wealthy aspiration
Master the Charisma, Logic and Handiness skills
Have 2 romantic partners before settling down
Have between 2-5 children
Visit the library or park and play chess once a week
Generation 5. The Hierophant (White)
They are a dedicated musician with a deep love for both their craft and the written word, finding inspiration in the pages of their favourite books. Their family-oriented and loyal nature drives them to create a nurturing and supportive environment for their loved ones. Embracing traditional values and a strong sense of duty, they balance their artistic passions with a commitment to being present for their family.
Traits: Bookworm, Family-Oriented, Loyal Aspiration: Renaissance Sim Career: Entertainer (Musician) Skills: Guitar, Piano, Violin
Master Musician career
Complete Renaissance Sim aspiration
Master the Guitar, Piano and Violin skills
Have 2 romantic partners before settling down
Have between 2-4 children
Visit the lounge and play the piano once a week
Generation 6. The Lovers (Pink)
They are a talented professional painter whose romantic and compassionate nature infuses their artwork with deep emotional resonance. They cherish their close-knit family, using their creativity to create a warm and loving home environment. Their genuine kindness and dedication to both their art and their loved ones make them a harmonious and devoted presence in their family life.
Traits: Romantic, Family-Oriented, Good Aspiration: Soulmate Career: Painter (Patreon of the Arts) Skills: Painting, Charisma, Cooking
Master Patreon of the Arts career
Complete Soulmate aspiration
Master the Painting, Charisma and Cooking skills
Have 5 romantic partners before settling down
Have between 2-3 children
Visit the museum and paint once a week
Generation 7. The Chariot (Black)
They are a driven eSports gamer with an unyielding ambition and a competitive spirit that fuels their quest for victory. Their active lifestyle extends beyond the gaming world, as they channel their energy into intense training and unexpected adventures. Known for their erratic yet exhilarating approach, they balance their gaming career with a passionate desire to be a present and supportive figure for their future family.
Traits: Ambitious, Active, Erratic Aspiration: Chief of Mischief Career: Tech Guru (eSport Gamer) Skills: Programming, Video Gaming, Fitness
Master eSport Gamer career
Complete Chief of Mischief aspiration
Master the Programming, Video Gaming and Fitness skills
Have 3 romantic partners before settling down
Have between 2-4 children
Visit the park and perform mischief interactions once a week
Generation 8. Strength (Orange)
They are a formidable professional bodybuilder, channelling their boundless energy and self-assured demeanour into sculpting an impressive physique. Their active lifestyle and hot-headed temperament drive them to push their limits and excel in their field. Despite their intense focus on fitness and competition, they are deeply committed to being a strong, supportive presence for their future family.
Traits: Self-Assured, Active, Hot-Headed Aspiration: Bodybuilder Career: Athlete (Bodybuilder) Skills: Fitness, Charisma, Handiness
Master Bodybuilder career
Complete Bodybuilder aspiration
Master the Fitness, Charisma and Handiness skills
Have 3 romantic partners before settling down
Have between 2-4 children
Visit the gym and work out once a week
Generation 9. The Hermit (Grey)
They are a reclusive author who finds solace in the quiet of their own company, preferring the comfort of solitude to social interactions. Their passion for writing is fueled by a deep love for books and a penchant for introspection. Though they may be lazy at times, their reflective nature and dedication to their craft are balanced by a genuine desire to create a nurturing environment for their future family.
Traits: Loner, Bookworm, Lazy Aspiration: Nerd Brain Career: Writer (Author) Skills: Writing, Logic, Gardening
Master Author career
Complete Nerd Brain aspiration
Master the Writing, Logic and Gardening skills
Have 2 romantic partners before settling down
Have between 2-3 children
Visit the library and write a book once a week
Generation 10. Wheel of Fortune (Purple)
They are a daring interstellar smuggler astronaut who navigates the cosmos with a blend of creativity and a good-hearted nature. Their adventurous spirit and knack for improvisation often lead to unexpected and amusing mishaps in their smuggling operations. Despite their clumsiness, they remain dedicated to their work and are determined to provide a loving and supportive environment for their future family.
Traits: Creative, Good, Clumsy Aspiration: Friend of the World Career: Astronaut (Interstellar Smuggler) Skills: Rocket Science, Fitness, Charisma
Master Interstellar Smuggler career
Complete Friend of the World aspiration
Master the Rocket Science, Fitness and Charisma skills
Have 4 romantic partners before settling down
Have between 2-5 children
Visit the gym and work out once a week
Generation 11. Justice (Blue)
They are a dedicated journalist with a perfectionist’s eye for detail, driven by a passion for uncovering the truth and delivering accurate, impactful stories. Their deep sense of justice fuels their commitment to fairness and integrity in their reporting. Loyal and good-hearted, they balance their demanding career with a strong desire to be a supportive and present figure for their future family.
Traits: Perfectionist, Good, Loyal Aspiration: Bestselling Author Career: Writer (Journalist) Skills: Writing, Charisma, Logic
Master Journalist career
Complete Bestselling Author aspiration
Master the Writing, Charisma and Logic skills
Have 3 romantic partners before settling down
Have between 2-4 children
Visit the library and write a book once a week
Generation 12. The Hanged Man (Green)
They are an enigmatic criminal oracle who navigates the shadows with an unconventional approach and a unique perspective on the underworld. Their solitary nature and erratic behaviour reflect their noncommittal attitude, as they often drift between alliances and plans with unpredictable flair. Despite their elusive lifestyle, they harbour a deep-seated desire to provide for and connect with their future family in meaningful ways.
Traits: Loner, Noncommittal, Erratic Aspiration: The Curator Career: Criminal (Oracle) Skills: Mischief, Programming, Handiness
Master Oracle career
Complete The Curator aspiration
Master the Mischief, Programming and Handiness skills
Have 3 romantic partners before settling down
Have between 2-3 children
Visit the park and perform mischief interactions once a week
Generation 13. Death (Black)
They are a professional painter with a sombre and introspective demeanour, channelling their creativity into art that reflects a deep sense of melancholy. Their gloomy outlook is contrasted by their innovative spirit and a unique ability to capture profound emotions on canvas. Despite their artistic talent, their clumsiness often leads to unexpected messes, adding an endearing charm to their creative process.
Traits: Gloomy, Creative, Clumsy Aspiration: Painter Extraordinaire Career: Painter (Master of the Real) Skills: Painting, Logic, Writing
Master Master of the Real career
Complete Painter Extraordinaire aspiration
Master the Painting, Logic and Writing skills
Have 4 romantic partners before settling down
Have between 2-3 children
Visit the museum and paint once a week
Generation 14. Temperance (Yellow)
They are a skilled mixologist with a knack for creating perfectly balanced cocktails, reflecting their meticulous and neat nature. Their dedication to crafting exceptional drinks is matched by a genuine kindness and a desire to bring joy to others. Though they may be inclined to take it easy when not behind the bar, they are committed to maintaining a harmonious and supportive environment for their future family.
Traits: Neat, Good, Lazy Aspiration: Master Chef Career: Culinary (Mixologist) Skills: Mixology, Cooking, Charisma
Master Mixologist career
Complete Master Chef aspiration
Master the Mixology, Cooking and Charisma skills
Have 3 romantic partners before settling down
Have between 2-4 children
Visit the bar and make drinks once a week
Generation 15. The Devil (Red)
They are a formidable criminal boss with a hot-headed demeanour and a relentless drive for power and wealth. Their materialistic ambitions fuel their ruthless, evil strategies as they manipulate and control their empire with a strict hand. Despite their dark pursuits, they are determined to use their ill-gotten success to secure a lavish and influential future for their family.
Traits: Hot-Headed, Materialistic, Evil Aspiration: Public Enemy Career: Criminal (Boss) Skills: Mischief, Handiness, Video Gaming
Master Boss career
Complete Public Enemy aspiration
Master the Mischief, Handiness and Video Gaming skills
Have 5 romantic partners before settling down
Have between 2-4 children
Visit the park and perform mischief interactions once a week
Generation 16. The Tower (Grey)
They are a secret agent villain whose erratic behaviour and intense activity are matched by a perpetually gloomy outlook on life. Their covert operations are characterised by sudden, dramatic actions and a penchant for creating chaos. Despite their dark and unpredictable nature, they remain fiercely determined to achieve their personal goals and to influence their future family in profound ways.
Traits: Erratic, Gloomy, Active Aspiration: Chief of Mischief Career: Secret Agent (Villain) Skills: Logic, Charisma, Mischief
Master Villain career
Complete Chief of Mischief aspiration
Master the Logic, Charisma and Mischief skills
Have 4 romantic partners before settling down
Have between 2-3 children
Visit the park and perform mischief interactions once a week
Generation 17. The Star (Pink)
They are a radiant space ranger astronaut who brings a cheerful and optimistic energy to their interstellar adventures. Their romantic and outgoing personality shines through in their interactions with both alien cultures and fellow astronauts, spreading positivity wherever they go. Driven by a desire to explore the cosmos, they are equally committed to creating a loving and vibrant future for their family.
Traits: Cheerful, Romantic, Outgoing Aspiration: Joke Star Career: Astronaut (Space Ranger) Skills: Rocket Science, Comedy, Charisma
Master Space Ranger career
Complete Joke Star aspiration
Master the Rocket Science, Comedy and Charisma skills
Have 3 romantic partners before settling down
Have between 2-5 children
Visit the lounge and perform comedy routines once a week
Generation 18. The Moon (Purple)
They are a professional painter whose work is deeply influenced by their erratic moods and a naturally gloomy disposition. Their creativity flows through their art, producing pieces that capture the mysterious and introspective aspects of the human experience. Despite their unpredictable nature, they are dedicated to using their artistic talents to create a meaningful and supportive environment for their future family.
Traits: Erratic, Gloomy, Creative Aspiration: Serial Romantic Career: Painter (Patron of the Arts) Skills: Painting, Charisma, Cooking
Master Patron of the Arts career
Complete Serial Romantic aspiration
Master the Painting, Charisma and Cooking skills
Have 3 romantic partners before settling down
Have between 2-3 children
Visit the museum and paint once a week
Generation 19. The Sun (Orange)
They are a dynamic professional athlete whose infectious cheerfulness and outgoing nature light up every game and practice. Their active lifestyle is driven by a passion for sports and a commitment to staying fit, which they balance with a joyful enthusiasm for life. Dedicated to being a positive and engaging presence, they strive to create a supportive and energetic environment for their future family.
Traits: Cheerful, Outgoing, Active Aspiration: Angling Ace Career: Athlete (Professional Athlete) Skills: Fitness, Charisma, Fishing
Master Professional Athlete career
Complete Angling Ace aspiration
Master the Fitness, Charisma and Fishing skills
Have 4 romantic partners before settling down
Have between 2-6 children
Visit the gym and work out once a week
Generation 20. Judgement (White)
They are a confident and self-assured diamond agent who excels in their covert operations with a strong moral compass. Their good-hearted nature drives them to make ethical choices even in the most clandestine situations. Despite their dedication to their high-stakes work, they maintain a noncommittal stance in their personal life, balancing their professional responsibilities with a desire to remain adaptable and unbound.
Traits: Self-Assured, Good, Noncommittal Aspiration: Successful Lineage Career: Secret Agent (Diamond Agent) Skills: Logic, Charisma, Handiness
Master Diamond Agent career
Complete Successful Lineage aspiration
Master the Logic, Charisma and Handiness skills
Have 4 romantic partners before settling down
Have between 2-4 children
Visit the library or park and play chess once a week
Generation 21. The World (Brown)
They are a dynamic and self-assured individual with a boundless drive for success and a zest for life. Their ambition propels them to excel in every endeavour, while their active lifestyle ensures they stay at the top of their game both physically and mentally. Embracing the world with confidence and determination, they are committed to achieving their dreams while also providing a nurturing and supportive environment for their future family.
Traits: Self-Assured, Ambitious, Active Aspiration: Mansion Baron Career: Business (Investor) Skills: Charisma, Logic, Fitness
Master Investor career
Complete Mansion Baron aspiration
Master the Charisma, Logic and Fitness skills
Have 3 romantic partners before settling down
Have between 2-5 children
Visit the gym and work out once a week
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calicosimgirl Β· 22 days
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The Big Book of Bakewells, gens 1-10 ✨
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calicosimgirl Β· 22 days
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Aria is here! As Isla has been distant for a while now but has suddenly invited just Aria over for a chat, she is fearing the absolute worst news from the investigation she knows Isla has been undertaking.
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