carved-up-ba-blog
carved-up-ba-blog
RPGWars UNLIMITED
40 posts
Long ago, before the mountains had ceased their wandering and struck their roots into the earth, the void held dominion over the world. Many heroes there were, who came forward to challenge destiny. In time, they became known as many names. The Zodiac Braves. The Tonberry Knights. The Guardians of Heaven. They fought endlessly, until they were abandoned by time... Ever after, when discord and strife paid visit to the halls of men, they would return to save us once more. * * * Welcome to the official blog of "RPGWars Unlimited", the online Final Fantasy battle arena roleplaying game. This is the next iteration of a decade long series that welcomes vets and noobs alike. Join us at [ carved-up.net ] and start the riot! This blog is maintained and owned by Saint Vegas. Check out more of that guy's stuff at [ saintvegas.tumblr.com ]
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carved-up-ba-blog 14 years ago
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ONE WINGED ANGEL // Boss Type // Not Available To Public // Long Range You will know only despair. *More information coming soon.*
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carved-up-ba-blog 14 years ago
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JUDGEMASTER // Boss Type // Not Available To Public // Long Range The broken defender of a ruined kingdom, the Judgemaster's endless sorrow has begun to manifest as uncontrollable darkness. Charged with Mist and driven by hate, he has the power to rewrite the laws and conditions of the battlefield through will alone using the ability Enforce. [ Abilities ] Innocence - Immune to Time Magic, Berserk, Blindness, Blood Suck, Break, Charm, Confuse, Curse, Death, Doom, Death Sentence, Frog, Hyper, Paralyze, Poison, Sadness, Silence, and Undead. - Auto Enforce - Issues a new "law" modifying the rules of battle. Up to 2 laws may be in effect at once. Any additional laws overwrite the oldest law in play. Information on the laws can be seen below. - Any *More information coming soon.*
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carved-up-ba-blog 15 years ago
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FUSILEER OF TIME // Boss Type // Not Available To Public // Long Range A sorceress possessing the power to control and compress time. Mad with power, she seeks to rule past and present, and her magical strength is immense. The Fusileer of Time has the ability to seize the consciousnesses other mages utilizing the powerful Junction Machine Ellone, and can constantly summon Knights to protect her. [ Abilities ] Lunatic Pandora - Immune to Time Magic, Berserk, Blindness, Blood Suck, Break, Charm, Confuse, Curse, Death, Doom, Death Sentence, Frog, Paralyze, Silence, Sleep and Undead. - Auto Dispel - Removes positive status effects. - Any Knight's Blade - Summons Sorceress' Knight to protect her. Knight must be killed for opponents to continue attacking the Fusileer. Knight has 800 HP and will deal 300 damage (counterattack) each turn he is active. - Any Apocalypse - x4 Magical Damage to a target. - Evens Shockwave Pulsar - Damages every single opponent on the field for 1/3rd their current individual HP. - Evens Junction Machine Ellone - Allows the possession of any single mage target (Black, White, Red, Blue, Earth, Time, Enchanter, Sage or Summoner) on the field for the following two turns. Fusileer will roll on their turns and can utilize their abilities in any capacity as long as the roll conditions are fulfilled. - Evens Junction: Griever - HP is restored to max but cannot summon Knight for four turns. Once Per Battle. - Doubles Time Crush - Inflicts Stop status on all opponents. - Doubles Time Compression - The last four turns of the battle are erased, including any damage dealt, health gained or effects caused. - Doubles * * * [ Weapons ] Valkyrie - 23 ATK - Easy Cardinal - 29 ATK - Medium Shooting Star - 35 ATK - Hard [ Armaments ] Dimensional Hairpin - +250 HP Entropy's Aegis (Robe) - +750 HP Adel's Mantle - +500 HP - Hard Only * * *
Lore: The Fusileer of Time is designed after Ultimecia, the primary antagonist of Final Fantasy VIII. A powerful Sorceress from a future generations ahead of the game's main timeline, Ultimecia intended to compress time into a single moment so that she could rule everything. She intended to prepare this by sending her consciousness into the past and manipulating history to eliminate her adversaries.
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carved-up-ba-blog 15 years ago
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Manners And Shit: A Battle Etiquette Primer. The flow of any given battle in the Battle Arena will be wholly dependent on your ability to follow protocol. Thankfully, 'Battle Etiquette' is actually very simple. Follow these steps to keep things nice and orderly. It'll make the stark contrast of blood and entrails across the battlefield that much more exhilarating. * * * Soliciting A Battle: When attempting to challenge another player or extending an open invitation to combat, provide a rough estimate of your availability. Opponents may want to gauge your proximity to them temporally, so that things move at a faster clip. Latency is a major game killer. That's why all my long distance girlfriends never work! Well, that and I cheat on them. * * * Before The Storm [ Pre-Combat ]: Once your opponent(s) and any allies have been assembled, it is important to configure your Battle Order. For the sake of sanity, do not deviate from this: For any given match, each side must roll for battle order. In a one on one match this is as simple as each side making a 1d6 roll on the Secure Dice Roller (as opposed to 2d6, as per usual -- it's neater). Whoever gets the highest number gets the first strike when the battle commences. If both rolls are the same, then combatants simply roll again until there is a decision. In team battles and clan battles... This is the exact same. The only difference is that each team has a captain or 'party leader', and that party leader rolls as a representative. The party leader also always goes first. After the roll, you'll also want to list your batting order. An example would be... Tonberry Knights Batting Order 1. Saint Vegas 2. TrueWhiteBoy 3. Animax Should your side fail to obtain priority and your opponent wins the initial roll and gets first strike, don't fret: every turn in a clan battle alternates back and forth between the two batting orders. An example would be... 1. Xander 2. Saint Vegas < (Me) 3. Random 4. TrueWhiteBoy < (My Ally) 5. CrazyTom 6. Animax < (My Ally) This battle order never changes. Players may lose turns due to paralysis or other status effects, effectively skipping their turn (or, alternatively, a player could have an additional turn, due to Haste or other abilities), but at the end of the day this cycle is a constant. Once Battle Order is arranged, every side should reveal their armament in a handy post. The Party Leader can choose to reveal his whole team (for the sake of neatness and condensation), or each member can do it individually. It ultimately doesn't matter, but it should look like this: I'm going with Samurai. Snowblood - 14 ATK Leather Armor - HP +50 Leather Helmet - HP +50 My Starting HP: 1100 This is crucial, so that people who intend to attack you know how much HP you have without having to, well, do the math themselves. * * * During The Storm [ Mid-Combat ]: GM's such as myself or Xander exist to further facilitate the following, but it's best that we not have to, so kindly pay close attention. There are a lot of different situations in combat, and sometimes it may be necessary to post certain things, and other times, simply redundant. Here's a handy guide. Ex. A "Standard Attack" Post Roll: 4, 3 Target: Jack* Attack: 7 x 14 = 98** Jack's HP: 1052 Regen: +100 HP (2 turns left)*** My HP: 1050 <- Always list your remaining HP at the end of a turn! Even if nothing has changed about it. *Target information isn't necessary in a 1vs1, with only a few exceptions, such as if you're fighting an Enchanter's Golem. **Showing the calculations for your attack aren't necessary, but I personally appreciate it. (It's not like you aren't doing them anyway. ;D) ***Obviously you wouldn't post the duration left or effect of a buff if you don't have one, but if you are buffed/debuffed, please do. How you word it doesn't matter, just make sure it's clear how many rounds of the status effect are left. Ex. A "Buffing Self" Post Roll: 5, 3 Ability: [ Hayate ] *Casts Haste and Regen on self. Yus!* My HP: 1050 Next turn: Haste [2 turns left] and Regen [5 turns left] *Always display what your move does, so we don't have to refer to the guide to figure it out! That's all you have to say! Obviously you'd list a target if you were healing or buffing/debuffing someone else, but other than that, s'all you need. Ex. A "Special Attack" Post Roll: 6, 6 Attack: ZANTETSU 12 x 14 x 3 = 504 + 100 from Poison = 604* Target: Tom Tom's HP: Nonexistent, because he is fucking dead. My HP: 1050 *Such is a neat way of showing additional damage due to status effects. * * * Post Game: When a game is over, the thread becomes an open discussion about the battle and whatever else. Feel free to chat even if you didn't participate, and if you did, be at least moderately courteous and say GG, before lambasting your opponents about their weakness and inability to compete. That's what I do. Oh, and lastly: Feel free to flourish as much as you like throughout the battle! Insert images/gifs, use colored text, one-liners and shit-talk, have a blast. Just be sure to have all the key info there and easy to read. * * * Concerning M.I.A. Opponents: If you're in a battle and concerned about the length of time it's taking for an opponent to play, do not concern yourself, because the GM's are on it. In any Casual Time (that is, not Live on AIM) match, depending on the user, they're allowed 18-24 hours to take their turn. Now, I know it sounds like a lot, but we choose this format so that we can, you know, live our lives and return to the game. If you don't like it, schedule a Live match for fast paced fun. * * * I think that about covers it. Whew. Anyway, us GM's will do our part to keep things looking good, but do your part and DON'T LITTER. I mean, follow these guidelines. Whatever. Let's get back to our regularly scheduled murder, shall we?
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carved-up-ba-blog 15 years ago
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LIBERATOR // Alternative Type // Available At Tier II Rank // Long Range* *Any attacks when equipped with the SPAS-12 are an exception. A gunner undergoing a cellular revolution. The Liberator is able to access several basic, but entirely unique spells and can attack at long range with customizable weaponry from her native realm... as well as dive into the bodies of her allies for HP swaps with the Overdive ability. [ Abilities ] Metabolism - Auto-Regen for duration of battle. Cannot be dispelled. However, Poison will negate Metabolism and still work as intended. - Auto Detox - Cures self of Poison affliction. - Evens Necrosis - Normal damage and inflicts Poison. - Evens Energy Shot - x2 magical damage. - Evens Overdive - Swap HP with any ally on the field. - Doubles Evolution - +200 HP to Base HP. Effects are cumulative. - Doubles [ Limit Break ] Liberate - x3 magical damage. - Doubles * * *
[ Weapons ] P99 - 15 ATK - 800 Gil -- Added Effect: None --聽 M1911A2 - 25 ATK - 2200 Gil -- Added Effect: None -- SPAS-12 - 30 ATK - 2500 Gil -- Added Effect: Short Range -- PSG-1 - 30 ATK - 3000 Gil -- Added Effect: Has to reload every third turn (cannot attack). -- LAW-80 - 35 ATK - 5000 Gil -- Added Effect: Normal attacks hit up to 2 targets, has to reload every other turn (cannot attack).
[ Armor ] Body Armor - HP +50 -10 Gil Kevlar Protector - HP +150 - 300 Gil Spectra Suit - HP +300 - 1000 Gil Opera Gown - HP +400 - 2000 Gil * * * Lore: The Liberator class is based off of the protagonist of the Parasite Eve video game series, Aya Brea. Aya shares the organ implants of the woman Melissa Pierce, who would eventually become Mitochondria Eve and terrorize New York. Due to her similar medical history, Aya was immune to Eve's abilities and was able to stop her. Aya cannot age, and in fact, looks younger as time goes on. Her advanced mitochondria lead to her being enlisted by the CTI organization as a test subject for their new Overdive system... to combat a bizarre menace known as The Twisted.
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carved-up-ba-blog 15 years ago
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SAGE // Mage Type // Available At Tier II Rank // Long Range The ultimate mage. Sage's can channel potent arcane energies and are thus capable of casting high-level black and white magic. They can even perform Double Tech Skills with other mages... but all of this power comes at the high cost of defense and the ability to do any standard physical attacks. Enervation - Base HP is 750, not 1000. - Auto Devout - Cannot do standard physical attacks on odds. - Auto Pray - Can heal self for 1/2 of the HP value a standard physical attack would have done. - Any Wall - Casts Protect and Shell on an ally. - Evens Cure - Heals 200 HP. - Evens Cura - Heals 500 HP. - Evens Curaga - Heals 1000 HP. Clan Battles Only. - Doubles Life - Revives ally and restores half of their maximum HP. - Evens Flare - x4 magical damage. - Evens Doomsday - x5 magical damage. - Evens Ultima - x6 magical damage. - Doubles Flood - Double Tech Skill with any Red, Black, or Earth Mage. x6 damage to 2 targets. - Doubles [ Limit Break ]聽 Faith - Gives target Faith status effect. Magical attacks do 50% more damage. - Evens [ Limit Break ]聽 Bravery - Gives target Bravery status effect. Physical attacks do 50% more damage. - Evens * * *
[ Weapons ] White Staff - 4 ATK - 10 Gil Cure Staff - 8 ATK - 500 Gil Judge Staff - 11 ATK - 1000 Gil Nirvana - 17 ATK - 1750 Gil
[ Armor ] Linen Robe - HP +25 - 10 Gil Silk Robe - HP +50 - 100 Gil Chameleon Robe - HP +100 - 300 Gil Black Robe - HP +150 - 500 Gil Light Robe - HP +200 - 600 Gil Dalmatica - HP +250 - 750 Gil
[ Headgear ] Leather Hat - HP +25 - 10 Gil Feather Hat - HP +50 - 200 Gil Red Hood - HP +75 - 400 Gil Golden Hairpin - HP +150 - 800 Gil Crown of Laurels - HP +200 - 1000 Gil
* * * Lore: The Sage class finds its way into Final Fantasy every now and then, and is typically categorized as having extremely powerful spell skills (towards the end of being the strongest magicasters) but being limited severely in a multitude of ways. In the DS version of Final Fantasy III, the Sage class' awesome power was capped by a very shallow pool of MP. And though the game doesn't have any official Job classes, Seymour Guado, villain and temporary party member of Final Fantasy X has all the traits of a Sage... Well, without the weaknesses, I suppose, unless you count his character design.
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carved-up-ba-blog 15 years ago
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PULSE L'CIE // Warrior Type // Available At Tier II Rank // Short Range* *Ruinga is an exception. A former member of the Guardian Corps who has been branded by the Gods to complete an impossible task... One that makes them a fugitive to their nation. Angered and resolute, the Pulse L'Cie takes on the world with a variety of situational fighting styles accessed via a technique known as Paradigm Shift. [ Abilities ] Paradigm Shift - Allows the P.L. to change roles between Commando, Ravager and Medic on the fly. The P.L. cannot attack or take any other action during a Paradigm Shift turn. - Any [ Limit Break ] Army of One聽 - x3 damage to an opponent. - Doubles -- Paradigm Shift > Commando Abilities -- Adrenaline - P.L. is in constant Haste as long as HP is at the maximum. - Auto Blindside - x1.5 damage. Ignores defensive buffs. - Evens Ruinga - x2 magical damage. Long Range Only. - Evens Launch - x2 damage to a single target, and both target and P.L. become airborne.聽 Target and P.L. cannot be attacked when airborne. P.L. cannot attack after their landing, but can Paradigm Shift. - Doubles Blitz - x2 damage to 2 targets. - Doubles -- Paradigm Shift > Ravager Abilities -- Overwhelm - Attacks do an extra 100 damage to anyone who targeted P.L. their last turn. - Auto Flamestrike - x0.5 damage to an opponent. - Any Aquastrike - Normal damage to an opponent. Must have used Flamestrike previously. - Evens Sparkstrike - x1.5 damage to an opponent. Must have used Aquastrike previously. - Evens Stagger - x3 damage to an opponent and inflicts Paralyze. Must have used Sparkstrike previously. - Evens -- Paradigm Shift > Medic Abilities -- Combat Clinic - Cannot attack when utilizing the Medic Paradigm. - Auto Retry - If killed, survive with 1 HP. Once per battle. - Auto Cura - Heals 500 HP. - Evens Esuna - Heals all negative status effects. - Evens Raise - Revives ally and restores 25% of their maximum HP. - Evens * * *
[ Weapons ] Blazefire Saber - 10 ATK - 10 Gil Axis Blade - 18 ATK - 700 Gil Helter-Skelter - 26 ATK - 1400 Gil Durandal - 34 ATK - 2000 Gil
[ Armor ] Leather Outfit- HP +25 - 10 Gil Leather Vest - HP +50 - 50 Gil Chain Vest - HP +75 - 100 Gil Mythril Vest - HP +100 - 150 Gil Adaman Vest - HP +125 - 300 Gil Wizard Outfit - HP +150 - 350 Gil Brigandine - HP +175 - 450 Gil Power Sleeve - HP +225 - 650 Gil Earth Clothes - HP +250 - 750 Gil Black Costume - HP +275 - 850 Gil GC-BSR Female Uniform - HP +300 - 1000 Gil * * *
Lore: The Pulse l'Cie class is derived from the movelist of Claire Farron, aka "Lightning", the protagonist of Final Fantasy XIII. After becoming a fugitive alongside several others with the ticking clock of crystalization over her head, she battles to survive across two planets with powers only available to others like her. Lightning is an agile and versatile warrior with combat experience provided to her by the Guardian Corps. And though fal'Cie declare that she must destroy her homeworld... her only true focus is saving her sister Serah.
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carved-up-ba-blog 15 years ago
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Merry Christmas From The Battle Arena! We wish you much murder and merriment. Three bonus classes will be added tonight to celebrate the occasion: PULSE L'CIE: -- A traitor to their government and disposable agent of the gods, the P.L. is a multi-job masterclass that uses Gunblades and Paradigm Shifts to cut a path and fight their destiny. SAGE: -- The ultimate mage, capable of casting high-level Black and White Magic and Double/Triple Techs with other mages, but at the cost of defense and the ability to do standard physical attacks. LIBERATOR: -- A gunner undergoing a genetic awakening, the Liberator has basic spells and can attack at long range with customizable weapons, as well as dive into the bodies of her allies for HP swaps with the Overdive ability. We hope you enjoy them! Happy holidays to all!
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carved-up-ba-blog 15 years ago
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Alternative Type Classes: An Overview Classes under the Alternative Type are like the indie music of the Battle Arena. Too hip to exist underneath the umbrella of the Mage or Warrior styles, Alternative classes provide a bevvy of unique moves and flexibility. Yes... They are the perfect woman. And like any good whore, each is wildly different and hard to define. The objective of every Alternative class is to be a Jack of Many Trades, and hopefully, a master of some. If you're good enough. The armament of the Alternative classes tends to remix aspects of both Mage and Warrior sets. Their HP has the widest range (though none really as high in value as the Knight of the Warrior brand) and their attack power can range from painfully weak to disgustingly exceptional. But usually just somewhere inbetween. Many Alternative classes utilize Long Range attacks, such as Engineer and Archer; the latter of which can even evade direct combat all together (a trait also shared by Ninja). Others specialize in inflicting status effects, such as the Blitzer and Necromancer. Some Alternative classes, such as Monk and SeeD, walk the line between mages and warriors, offering strength and access to a wide variety of magic. And some, such as Thief and Materia Hunter, are flat out annoying...ly awesome. Who's been touching your materia?! I have. I touched it all night. Anyway, the downside of most Alternative classes, if there is any common one... is that most of them utilize a very specific strategy against any given opponent, and any disruption of their 'attack flow' could seriously cramp their chances of survival. An example would be putting a SeeD against, well, a Warrior without any Magic. The fight wouldn't be that horribly outmatched, but he'd certainly have a lot less to work with. At the end of the day, however, the benefits outweigh the bad, especially when you consider that most of them have access to healing and attacking at any given moment. It's like being able to sleep with an attractive Russian wigmaker, AND still selling your hair for cash the next day! Utility! Because of this duality, Alternative Classes also work best on their own. A lot of their abilities focus on a theme of self-reliance and therefore don't allow much in the way of direct support (unless you count assfucking the opposition). Is that a detriment? I can't tell. Are you a lone wolf at heart? Want all the tools in the toolbox? Even the funny looking ones? Jump into the independent scene and throw a wrench into the works of your enemies. They probably aren't expecting to be hit by a wrench.
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carved-up-ba-blog 15 years ago
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SEED // Alternative Type // Available To All // Short Range Warriors who use an advanced weapon known as the Gunblade to combat. SeeD are students of military combat tactics, and can invoke the elements with the use of Para-Magic -- essentially stealing spells from nearby mages, friend or foe -- to use against their enemies.聽 [ Abilities ] Draw > Cast - Draw any single spell from a target and cast it again within the same turn. Only spells fitting the following requirements may be drawn: healing spells, offensive spells (must do magical damage), spells which inflict status effects (positive or negative). Spells that can only be used once per battle can only be drawn once per battle. Roll requirements for the spell must also be met. - Evens Draw > Stock - Draw any single spell from a target and store it for use for the remainder of battle. Only spells fitting the following requirements may be drawn: healing spells, offensive spells (must do magical damage), spells which inflict status effects (positive or negative). Spells that can only be used once per battle can only be drawn once per battle. Roll requirements for the spell must also be met. Up to two spells can be stocked per battle. - Evens Aura - Allows target access to their Limit Break(s) without being in Critical State for the next two turns. - Evens Meltdown - Permanently lowers a single target's attack power by 2 and max HP by 200 for the remainder of battle. Cannot be undone by curative spells or Engineer. Twice per opponent. - Evens Renzokuken - x2 damage. - Doubles Rough Divide - Regular damage to 3 targets. - Doubles Blasting Zone - x3 damage to a Floating target only. - Doubles [ Limit Break ] Lionheart - x3 damage. - Doubles * * *
[ Weapons ] Revolver - 10 ATK - 10 Gil Cutting Trigger - 18 ATK - 700 Gil Punishment - 26 ATK - 1400 Gil Lionheart - 34 ATK - 2000 Gil
[ Armor ] Leather Outfit- HP +25 - 10 Gil Leather Vest - HP +50 - 50 Gil Chain Vest - HP +75 - 100 Gil Mythril Vest - HP +100 - 150 Gil Adaman Vest - HP +125 - 300 Gil Wizard Outfit - HP +150 - 350 Gil Brigandine - HP +175 - 450 Gil Power Sleeve - HP +225 - 650 Gil Earth Clothes - HP +250 - 750 Gil Black Costume - HP +275 - 850 Gil SeeD Uniform - HP +300 - 1000 Gil
[ Headgear ] Leather Hat - HP +25 - 10 Gil Feather Hat - HP +50 - 200 Gil Red Hood - HP +75 - 400 Gil Golden Hairpin - HP +150 - 800 Gil Griever Necklace - HP +200 - 1000 Gil
* * * Lore: SeeD is the name of a mercenary force founded by Cid and Edea Kramer in Final Fantasy VIII. To the outside world their purpose is to conduct missions around the world as battle support and undercover operatives. The reality, however, is to ensure Squall Leonhart among other students will be trained to become strong enough to take on Ultimecia in the future. SeeD specialize in using high-level Para-Magic by way of Guardian Forces. Squall's abilities represent those closest to a Warrior. Other noteworthy SeeD students include Zell Dincht (a monk), Quistis Trepe (a blue mage) and Selphie Tilmitt, who can't really be quantified by any single class, as she utilizes nunchaku, white magic, black magic, time magic and bazookas.
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carved-up-ba-blog 15 years ago
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NINJA // Alternative Type // Available To All // Short Range Lethal warriors who move in shadows and strike hard. They use knives to strike down foes and can Vanish to avoid attacks. Ninjas are even able to throw shurikens and blinding smoke bombs at their foes. [ Abilities ] Smoke Veil - Target loses their next turn. - Evens Vanish - Cannot be physically attacked for two turns. Can only be hit by magical damage when invisible. - Evens Wooden Substitution Jutsu - Halves all damage to dealt to Ninja until their next turn. - Evens Unspell - Remove all positive status effects from a target except for Haste. - Evens Oblivion - x3 damage. - Doubles Oboro Trap - Traps a target for two turns. Target cannot be hit while in the trap but cannot participate in battle. - Doubles [ Limit Break ] Shuriken Shower - Use up to 4 shurikens against up to 2 targets. Each shuriken used against an enemy represents x1 damage. Example: x4 to a single target, or x2 to 2 targets. - Doubles * * *
[ Weapons ] Ninja Knife - 8 ATK - 10 Gil Hidden Knife - 10 ATK - 50 Gil Spell Edge - 14 ATK - 400 Gil Sasuke Knife - 16 ATK - 600 Gil Iga Knife - 18 ATK - 800 Gil Koga Knife - 22 ATK - 1000 Gil
[ Armor ] Leather Outfit- HP +25 - 10 Gil Leather Vest - HP +50 - 50 Gil Chain Vest - HP +75 - 100 Gil Mythril Vest - HP +100 - 150 Gil Adaman Vest - HP +125 - 300 Gil Wizard Outfit - HP +150 - 350 Gil Brigandine - HP +175 - 450 Gil Power Sleeve - HP +225 - 650 Gil Earth Clothes - HP +250 - 750 Gil Black Costume - HP +275 - 850 Gil Ki - HP +300 - 1000 Gil
[ Headgear ] Leather Hat - HP +25 - 10 Gil Feather Hat - HP +50 - 200 Gil Red Hood - HP +75 - 400 Gil Golden Hairpin - HP +150 - 800 Gil Stealth Hood - HP +200 - 1000 Gil * * * Lore: Ninjas are often characterized by wearing cowls that cover all of their face sans the eyes, with a physical priority towards speed and evasion rather than strength and defense. The use of Ninjitsu magic, as well as Throw, is a common similarity between the ninjas of Final Fantasy. Some of the most notable ninjas include the Prince of Eblan, Edge (Final Fantasy IV), Shadow (Final Fantasy VI) and, in some respects, Yuffie Kisaragi (Final Fantasy VII). The Onion Knight, hero of Final Fantasy III, was capable of switching jobs on the fly... and still preferred the Ninja class over most others.
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carved-up-ba-blog 15 years ago
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NECROMANCER // Alternative Type // Available To All // Short Range Baneful souls who use large scythes to attack. These conjurers of the dead are capable of using various dark spells to cripple their opponents, especially Holy Elementals. Curse is among these spells as it brings instant death to those who use an ability. [ Abilities ] Damnation - Inflicts Undead status to a target. Healing spells now do damage. - Evens Death Wish - Revive 2 allies with 400 HP, but they are in Undead status. The revived allies attack as soon as Necromancer casts this. - Evens Curse - Inflicts Curse status to a target. Target is unable to use an ability until the status is lifted. - Evens Soul Sever - Does damage equal to 50% current HP of any White Mage or Paladin. - Evens Life Bond - Aligns the soul of the target with your own. If you die, the target dies too, and cannot be revived. - Evens Scythe Slash (or Decapitate, if killing blow) - x2 damage. If target dies, they cannot be revived. - Doubles [ Limit Break ] Petro Disruption - x0.5 damage on all targets and Break to 1 target. - Doubles * * *
[ Weapons ] Scythe - 9 ATK - 10 Gil -- Added Effect: Undead -- Damnation - 16 ATK - 550 Gil -- Added Effect: Undead -- Mortal Ripper - 22 ATK - 1100 Gil -- Added Effect: Undead -- Hand of Hades - 28 ATK - 1650 Gil -- Added Effect: Undead -- End of Days - 34 ATK - 1900 Gil -- Added Effect: Undead --
[ Armor ] Linen Robe - HP +25 - 10 Gil Silk Robe - HP +50 - 100 Gil Chameleon Robe - HP +100 - 300 Gil Black Robe - HP +150 - 500 Gil Light Robe - HP +200 - 600 Gil Cursed Robe - HP +250 - 750 Gil
[ Headgear ] Leather Hat - HP +25 - 10 Gil Feather Hat - HP +50 - 200 Gil Red Hood - HP +75 - 400 Gil Golden Hairpin - HP +150 - 800 Gil Death Mask - HP +200 - 1000 Gil * * *
Lore: The Necromancer class which appeared in Final Fantasy V Advance does not share many traits with the Necromancer of the Battle Arena, but despite it's uncommon appearance as a Job, necromancy has had a large role in all of the Final Fantasies. In most, Necromancers appear as enemies who raise the dead, and many Final Fantasies feature Undead bosses, such as President Deling (Final Fantasy VIII). Necromancer is also a sub-class of the Summoner job in Final Fantasy XI. In Ivalice, the undead reign over the Necrohol of Nabudis, though, without the supervision of Necromancers. In another, classic RPG series, Valkyrie Profile, one of the most prolific characters is Lezard Valeth -- an ambitious alchemist and schemer who becomes obsessed with his own genius and turns to Necromancy. He is both a primary party member and villain in all of the games, and as such, we have chosen him to represent the class in the Battle Arena.
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carved-up-ba-blog 15 years ago
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MONK // Alternative Type // Available To All // Short Range A master of the martial arts, a monk is a powerful warrior who uses his body as his weapon. A true spirit who strives to protect his team mates, he uses such skills as Revive and Chakra to heal his allies. The Monk is also a deadly force with it's powerful secret knuckles that cause negative status. [ Abilities ] Chakra - Heals a target for 400 HP. - Evens Revive - Revives an ally and restores a third of their maximum HP. - Evens Stigma Magic - Heals all status effects except Time Magic, Frog and Break. - Evens Regen - Target is healed 100 HP every turn for the next 5 turns. - Evens Repeating Fist - x2 damage and inflicts Slow. - Doubles Earth Slash - x3 damage. - Doubles [ Limit Break ] Counter Attack - Return 1/2 of any damage received to whoever attacked you, unless afflicted by a paralyzing status effect. - Auto * * *
[ Right Hand Weapons ] Hard Knuckle - 10 ATK - 10 Gil Dragon Claws - 15 ATK - 550 Gil Kaiser Knuckles - 23 ATK - 1000 Gil God Hand - 30 ATK - 1800 Gil
[ Left Hand Weapons ] Sick Knuckle - 2 ATK - 300 Gil -- Added Effect: Poison -- Dream Claw - 1 ATK - 600 Gil -- Added Effect: Sleep -- Survivor - 10 ATK - 900 Gil -- Added Effect: None -- Tiger Fangs - 4 ATK - 300 Gil -- Added Effect: Silence --
[ Armor ] Leather Outfit- HP +25 - 10 Gil Leather Vest - HP +50 - 50 Gil Chain Vest - HP +75 - 100 Gil Mythril Vest - HP +100 - 150 Gil Adaman Vest - HP +125 - 300 Gil Wizard Outfit - HP +150 - 350 Gil Brigandine - HP +175 - 450 Gil Power Sleeve - HP +225 - 650 Gil Earth Clothes - HP +250 - 750 Gil Black Costume - HP +275 - 850 Gil Judo Outfit - HP +300 - 1000 Gil
[ Headgear ] Leather Hat - HP +25 - 10 Gil Feather Hat - HP +50 - 200 Gil Red Hood - HP +75 - 400 Gil Golden Hairpin - HP +150 - 800 Gil Headband - HP +200 - 1000 Gil * * * Lore: Monks are popular powerhouse classes in the Final Fantasy continuum. The first named monk of the series, Yang Fang Leiden, was one of the few men to survive Golbez's forces in Final Fantasy IV. Tifa Lockheart (Final Fantasy VII) was the first female monk of the series, and even survived a challenge against the legendary Sephiroth. Monks are generally self-sufficient personalities, though they work well in teams, as was best evidenced by the enigmatic Amarant Coral (Final Fantasy IX).
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carved-up-ba-blog 15 years ago
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The Art of the Status Effect. Plenty of classes have high HP and can do tons of damage, but to truly excel in the Battle Arena a mastery of both positive and negative status effects is tantamount. Though they may not seem like powerhouses from a numbers standpoint, the use and abuse of status effects makes classes such as Squire, Time Mage and Enchanter a veritable threat to any opponent. Likewise, they make the curative resources of the White Mage invaluable. Positive status effects can augment defense (Wall, Regen) and offensive options (Hyper, Haste), whereas negative status effects cripple the enemy (Blindness, Frog) or hinder them from action outright (Stop, Paralyze). IMPORTANT NOTE: You cannot be hit with a status effect that you are already suffering the effects from, positive or negative. A status effect will miss unless it has ended before being recast on that target. Also, be aware that a target can only be slowed, stopped, or paralyzed-- no combination of them is allowed at the same time. Familiarize yourself with the following status effects so that you don't end up like Blank, or worse... Lucrecia, my reflection. POSITIVE STATUS EFFECTS: Aura - Limit break is accessible without being in Critical State, lasts 2 turns. Bravery - Physical attacks do 50% more damage, lasts 2 turns. Faith - Magical attacks do 50% more damage, lasts 2 turns. Float - Can only be hit by long range attacks and magic, lasts 2 turns Haste - Take a extra turn 2 turns after initial turn, lasts 2 turns Hyper - Moves on doubles become moves on evens, lasts 2 turns Reflect - Magic spells bounce off back to the caster. Lasts until hit with a spell or dispelled. NOTE: In the case of reflecting onto a caster who ALSO has reflect, spell does x2 damage to original target. Regen - Regenerate 100 HP per turn, lasts 5 turns Reraise - Return back to life at 50% HP after death, automatic Reverse - Physical and Magical attacks will restore HP, but curative spells will do damage. Lasts 3 turns. Note: Poison retains its usual effects and it can be negated entirely by Zombie. Protect - Take 50% less physical damage, lasts 2 turn Shell - Take 50% less magical damage, lasts 2 turn Wall - Take 50% less physical/magical damage, lasts 2 turn Vanish - Cannot be hit except by magic, lasts 2 turns NOTE: All positive status effects can be negated by Dispel. NEGATIVE STATUS EFFECTS: Blindness - Only physical attacks on even rolls of 6 or higher connect. Lasts 3 turns. ----- Cured by: Esuna, Stigma Magic, Remedy, Eye Drop ----- Blood Suck - All of your ablities are replaced with the Blood Suck ability. Lasts until cured. ----- Cured by: Esuna, Stigma Magic, Remedy, Holy Water ----- Berserk - Atk +10, cannot use any abilities or items. Lasts 3 turns. ----- Cured by: Esuna, Stigma Magic, Remedy ----- 聽 Break - Turned to stone and cannot do anything. Lasts until cured. ----- Cured by: Esuna, Remedy, Soft ----- Charm - Under control of opponent for 1 turn. ----- Cured by: Esuna, Stigma Magic, Remedy, physical attack ----- 聽 Confuse - Must attack self or ally for next two turns. ----- Cured by: Esuna, Stigma Magic, Remedy, physical attack ----- Curse - Cannot use abilities. Lasts until cured. ----- Cured by: Esuna, Stigma Magic, Remedy, Holy Water ----- Death Sentence/Doom - Instant death in 3 turns. Cannot be cured. ----- Cured by: none - Prevented by: Dragoon Spirit ----- Frog - Attack power is dropped to 1. Lasts 2 turns. ----- Cured by: Esuna, Stigma Magic, Remedy, Maiden's Kiss ----- 聽 Paralyze - Cannot do anything for 3 turns. ----- Cured by: Esuna, Stigma Magic, Remedy ----- Poison - 100 damage per turn. Lasts 5 turns. ----- Cured by: Esuna, Stigma Magic, Remedy, Antidote ----- 聽 Sadness - Abilities on evens are now on doubles. Lasts 3 turns. ----- Cured by: Esuna, Stigma Magic, Remedy ----- Silence - Cannot use any abilities for 2 turns. ----- Cured by: Esuna, Stigma Magic, Remedy, Echo Screen ----- Sleep - Cannot do anything. Lasts 1 turn. ----- Cured by: Esuna, Stigma Magic, Remedy, physical attack ----- Slow - Cannot do anything. Lasts 1 turn. ----- Cured by: Esuna, Remedy ----- Stop - Cannot do anything. Lasts 2 turns. ----- Cured by: Esuna, Remedy ----- Undead - Curative items/abilities harm instead of heal. Lasts until cured. ----- Cured by: Esuna, Stigma Magic, Remedy, Holy Water -----
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carved-up-ba-blog 15 years ago
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MATERIA HUNTER // Alternative Type // Available To All // Long Range Cunning and sly rabble rousers hailing from the Western Continent. Their obsession with condensed mako -- Materia -- manifests in acts of theft against classes that use it, including SOLDIER. Though somewhat weak, they're determined and can attack with abilities more frequently than most due to their abuse of the Hyper status effect. [ Abilities ] Pre-Emptive - First attack does x2 damage regardless of roll. - Auto Greased Lightning - x1.5 damage to a target, then Materia Hunter rolls again for a second x1.5 damage attack in the same turn. - Evens Clear Tranquil - Heals a single target for 500 HP and casts Hyper. - Evens Landscaper - x2 damage to 2 targets. Cannot hit floating targets. - Doubles Doom of the Living - x2 damage and inflicts Undead status. - Doubles All Creation - x2.5 damage to 3 targets, but user is afflicted with Sadness afterwards. - Doubles Exit - Steal 500 gil or item of equal or lesser value before leaving battle completely. Any rewards that require finishing the battle, including BP, are forfeit. - Doubles Steal Materia - Permanently 'steal' any equipped materia from an enemy SOLDIER. However, in keeping with fairness, all stolen materia is returned at battle's end. - Doubles [ Limit Break ] Luck Plus - User is given the Hyper status for the duration of their Critical State. - Auto * * *
[ Weapons ] 4-Point Shuriken - 4 ATK - 10 Gil Boomerang - 8 ATK - 150 Gil Razor Ring - 10 ATK - 350 Gil Crystal Cross - 12 ATK - 550 Gil Twin Viper - 14 ATK - 750 Gil Spiral Shuriken - 16 ATK - 1050 Gil Rising Sun - 18 ATK - 1500 Gil Conformer - 21 ATK - 2000 Gil聽
[ Armor ] Leather Outfit- HP +25 - 10 Gil Leather Vest - HP +50 - 50 Gil Chain Vest - HP +75 - 100 Gil Mythril Vest - HP +100 - 150 Gil Adaman Vest - HP +125 - 300 Gil Wizard Outfit - HP +150 - 350 Gil Brigandine - HP +175 - 450 Gil Power Sleeve - HP +225 - 650 Gil Earth Clothes - HP +250 - 750 Gil Black Costume - HP +275 - 850 Gil Wutai Forever XXI - HP +300 - 1000 Gil
[ Headgear ] Leather Hat - HP +25 - 10 Gil Feather Hat - HP +50 - 200 Gil Red Hood - HP +75 - 400 Gil Golden Hairpin - HP +150 - 800 Gil Kunai Headband - HP +200 - 1000 Gil * * *
Lore: The Materia Hunter class is based upon the obnoxious, secret playable character Yuffie Kisaragi from Final Fantasy VII. Though her trickery and rebellious nature could be a headache, she quickly became a fan favorite and has since played a role (some minor, others major) in every installment of the Compilation of Final Fantasy VII. Yuffie has a strong relationship with Vincent Valentine, loves Materia and tends to get air sick.
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carved-up-ba-blog 15 years ago
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ENGINEER // Alternative Type // Available To All // Long Range Mastermind machinists who use advanced firearms to combat their foes. Their precision allows them to slow down their opponents and lower their offensive abilities by attacking their weak points. The most tech savvy engineers are even capable of repairing broken equipment. [ Abilities ] Arm Aim - Target's damage is halved for remainder of battle. Can be used twice per target. - Evens Leg Aim - Target is inflicted with Slow. - Evens Wallet Aim - x0.5 damage to target's gil, once per battle. - Evens Seal Evil - Inflicts Break status to any Undead target. - Evens Repair - Returns any broken equipment, items and abilities to their original state. - Evens Beso Toxico - Normal damage and inflicts target with Poison. - Evens Potshot - x2 damage to target. - Doubles Cheap Shot - x3 damage to target. - Doubles Vaccination - Grants Engineer immunity to Silence and Blindness for duration of battle. Cannot be dispelled. - Doubles [ Limit Break ] Trigger Happy - Casts Haste on self and adds an extra x.5 multiplier to all offensive abilities and normal attacks while in Critical State. - Auto * * *
[ Weapons ] Vega 42 - 10 ATK - 10 Gil Hydra - 15 ATK - 300 Gil Betelgeuse - 20 ATK - 800 Gil Formalhaut - 25 ATK - 1200 Gil Death Penalty - 30 ATK - 2000 Gil
[ Armor ] Leather Outfit- HP +25 - 10 Gil Leather Vest - HP +50 - 50 Gil Chain Vest - HP +75 - 100 Gil Mythril Vest - HP +100 - 150 Gil Adaman Vest - HP +125 - 300 Gil Wizard Outfit - HP +150 - 350 Gil Brigandine - HP +175 - 450 Gil Power Sleeve - HP +225 - 650 Gil Earth Clothes - HP +250 - 750 Gil Black Costume - HP +275 - 850 Gil Duster - HP +300 - 1000 Gil
[ Headgear ] Leather Hat - HP +25 - 10 Gil Feather Hat - HP +50 - 200 Gil Red Hood - HP +75 - 400 Gil Golden Hairpin - HP +150 - 800 Gil Wide-brimmed Hat - HP +200 - 1000 Gil * * *
Lore: The Engineer is a special class from Final Fantasy Tactics, but Guns have appeared in most modern incarnations of Final Fantasy under a variety of different classes, each with great story significance: Summoner Yuna's sexual pro-feminine transformation made her into a Gunner in Final Fantasy X-2. The professional sharpshooter Irvine was hired to work alongside the Balamb SeeDs in Final Fantasy VIII, and Esthar President Laguna of the same game also specialized in using machine guns. However, few of these gun users could be considered 'Engineers'... with Final Fantasy VII: Dirge of Cerberus' Shalua Rui being an exception; she specialized in not only guns, but other advanced technologies as well, to compensate for her disabilities.
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carved-up-ba-blog 15 years ago
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Physical Attacks vs Magical Attacks. When dealing damage to an opponent in the Battle Arena, it is more than likely that you'll be using a Physical Attack. As an example, all damage done via odd rolls are generally physical attacks. However, many classes like the Mages have certain abilities or spells that do magical damage. Magic damage tends to have higher multipliers (usually to compensate for the low physical attack power of Mages), and can ignore buffs such as Protect. Their effects can be limited by the positive status effect Shell, as well as halted altogether by the Magitek Knight's Anti-Magic Field. Unlike many of the Final Fantasy games, the Battle Arena typically does not utilize a Magic Attack stat that is separate from the normal Attack stat. Black Mages, for example, have a single base Atk stat, regardless of whether or not they're bashing your head in with a staff or casting Flare on your ass. There are a few exceptions to this rule, such as the Red Mages, as their weapons have two stats for both Atk and Mag Atk... But it's pretty easy to figure out: unless an attack is listed as doing magical damage, your base Atk stat is going to be the one for physical attack. Simple, no? Veterans of the Battle Arena may recall the existence of elements in some of the previous iterations. However, with the New BA it has been decided that utilizing such things would be a real hassle, what with all the other systems in place... So all elements and spells, be they Fire or Tornado or Holy, all fit under the same umbrella of Magical Damage and provided no other bonuses other than the multipliers associated with the moves. Also, any magic that utilizes percentages, such as Gravija, is unaffected by buffs or debuffs. So even if you have Shell protecting you, beware those Time Mages. Likewise, you can't modify those spells to do more damage. In fact, the same could be said for any ability utilizing a percentage, unless of course noted otherwise in it's description. Despite the fact that Dragoons deal out a lot of magical damage with their special abilities, "Jumping" is not considered a spell and does physical damage ONLY... I don't care what the movie told you.
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