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#status effects
nintendonut1 · 6 months
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---Status Ailments---
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lotro-tooltips-daily · 2 months
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pet-cemetery-emotes · 2 months
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can you do a blurry emoji thats like, a person submerged in fog?
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Array :3
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byebyassociation · 9 months
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Upon first meeting
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(Artwork by Miro Haverinen/Orange. These are just some edits)
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saltyermilk · 4 months
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Holy shit dec 11
Sorry for making you guys wait so long i litterly lost motivation, luckily i found my motivation :D
Yea i was sleeping on this series im aorry but we got rivulet now! With the worst status effect in any rpg
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Now my interpretation of this status effect is a finny one, all your skills and moves are replaced with "???" And they are disorganized, so its basically a game of chance if your trying to use a skill
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remphase02 · 11 months
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RPG status effects
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I did some chill drawings with RPG status effects characters belongs to Verena Harryamoros Xasaviko CataChrome
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you can use the Tums item in your inventory to get rid of the Tummy Hurt debuff. Read more about it in your Journal.
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bramblewolfbooks · 1 year
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Status Effect Designs and You
So there is this sentiment I see a lot online when people talk about RPG. A thread goes on for long enough and this line comes up in some form
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There are a few lessons about game design and communication to be found here.
But the one that I always like to take is "players like feeling like their actions have value and impact." Which, simple, but is still important to think about. People like to feel like what they are doing has value. And while value and impact can be measured in many different ways, both narrative and mechanical, it should feel both consistent and readable to players most of the time.
When a tool consistently does not work in a situation that feels like the most important like a boss battle, players are discouraged from trying or experimenting with those things in other circumstances. This often goes double for something like a status effect which is often an investment to better circumstances on a later time such as throwing off the tempo of a monster, damage over time, or an increased vulnerability. It's a powerful tool which needs a control valve, but constancy is often part of value for a player, as is, again, communication.
So what are some solutions?
Readability won't solve a lack of consistency, but will prevent unneeded frustration from players trying strategies that won't work.
Good ui or visual design will help here. Both maybe having a reminder screen or an impact animation.
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Something you could do is offer abilities where the status effect is additive. Making the option still feel attractive even if the status doesn't go off, because there is a mitigation of risk, a lack of feeling like the thing doesn't have impact still!
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Etrian Odyssey as a series offers two different sets of status effects, both of which can be used to mitigate or deny certain enemy behaviors, forcing players to plan around the things they don't want to deal with.
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Status effects are super impactful in this series (maybe too impactful) And both monster and your party can trade bind and ailments, often making boss battles a measure of when as much as what as you try to target certain targets or parts of enemies. Despite some skeezy art choices it's a good example where your status effects are built in and considered in every part of the game.
It might not be the best solution for your game but it's an example of that consistency and conditioning a player to explore all their tools.
A third solution: Build and design encounters that communicate certain strategies. Readable weaknesses. You know in most game that plant based monsters usually don't do well again fire spells. It's just extending that thought to be a bit broader.
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Maybe monsters weak to charm have big eyes? Maybe monsters weak to sleep look sleepy? Go wild!
Of course, you could take a note from Hades and tune a boss to have statuses have more limited effectiveness compared to normal encounters instead of a binary yes/no.  This might take a bit more tuning but can still make your investment feel good.
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Of course the best solution is always going to be to work it in to your games bones. The more a player gets to use, or is encouraged to play with a tool, the more likely they are to think of it. If you find players aren't using a tool, it's often that the tool feels underwhelming. Is it underscaled for the threats you face? Is it too powerful so it almost never connects? Is your tool balanced and fair? Or at least fun?
-What role are your statuses even playing in your systems?
-Are combat encounters built in a way where status effects feel efficient?
-Does it /feel/ fun? What sort of fun? For who?
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daily-fantasy-ideas · 2 years
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I think if a character is not used to being continuously exposed to high temperatures for long periods of time, then that exposure should be detrimental to their mental well being.
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hfepro · 1 year
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i really like the hades status effects. especially hangover. what a brilliant name. i only wish there was a status condition that drained your foes' life and replenished your own. i know a couple weapon upgrades / aspects can do that but it'd be nice if there was sort of a leech seed kinda thing.
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yangkoete · 8 days
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Gonna power game and drink a caffeinated beverage to give me energy while also taking some allergy medicine that will make me fatigued and tired.
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kromblite · 2 months
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I've been implementing status effects
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lotro-tooltips-daily · 4 months
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Status effect: Shaved
Duration: 1-2 weeks
Effects:
-reduce dysphoria by 30%
-reduce body odor by 40%
-dry up after shower 40% faster
-reduced heat conservation by 20%
-reduced resistance to physical (slashing and bludgeoning) damage by 10%
-increase sexyness by 20%
-increase honyness by 100%
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carlyraejepsans · 29 days
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online harassment campaigns are genuinely terrifying and part of why they're terrifying is that they make you feel like you're going insane—especially if they're false, frame you maliciously on purpose or blow things wayy out of proportion—because like. asides from it feeling really fucking bad due to the aforementioned tide of toxic sludge coming your way all at once, you genuinely start to doubt your perception of reality because surely this isn't... right? surely people can tell this isn't real/there's no way this kind of reaction is warranted or deserved, right?
if any of your friends ever go through that the single most helpful thing you can do is reach out to them & be like "jesus christ these people are nuts, are you okay?" PLEASE do, even privately if you're afraid of being dragged in. they'll never thank you enough, it's a literal life raft for their sanity
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saltyermilk · 5 months
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Drawing evrry slugcat with a rpg status effevt part 4/9
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Gourmand gets tired the most in rain world so if he were in a rpg game you bet your ass that fatigue would be a major annoyance in his gameplay
Ngl this and the monk one were kinda lacking in quality but i belive the next few will be better!
Now time for my interpretation,
So for fatigue i decied it would work like this: "afflicted will do less damage and has a 10% chance to miss every attack they do" (this means multi hits are gonna suck)
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