My friend it is not hard to find the source of this art. It's by Stephen Fabian, who did a lot of the old Ravenloft art. Specifically, this piece is from RM1 - Roots of Evil
Azalin Rex doing battle with Strahd von Zarovich. Artist unknown, found at http://oldravenloft.dungeonsanddragons.ru/library_html/gc/as.gif
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dms please stop trying to come up with ways to use modify memory against your players. it is not clever.
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as a player you should really internalize the intent/task sentence structure. “i wanna open this door by prying it open with a crowbar,” “i wanna set fire to the hay bale with my firebolt,” “i wanna haggle this price by commenting on some minor scratches.”
very often i see players only stating one of these. either “i wanna open the door” or “i cast firebolt on the hay bale.”
what the intent/task structure does is properly communicate to your GM what a success/failure state looks like, and what kind of challenge they propose. sometimes players have a very specific outcome in mind, but when they just state the task, even a successful attempt will be disappointing because the GM does not know what you want to achieve. and vice versa, just stating your intent puts weight on the GM to not only come up with the consequences to the actions, but what even causes them to begin with.
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strahd: >:(
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gadof blinsky erp
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I have a question about this image of Xanathar's Thieves Guild.
Why does he have sexily lounging elf boys?
I ask because I cannot imagine a beholder being attracted to anything other than itself. Does he just understand Sexily Lounging Elf Boys to be a status symbol, and he wants anyone who visits to know he can afford Sexily Lounging Elf Boys?
Maybe I'm the asshole here for assuming. Maybe these boyfriends are master tacticians here to advise Xanathar, they happen to like wearing leather pants and no shirts and I should be less quick to reduce them to sex objects.
I don't care, I love it, this is all I can think of every time I see it:
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death will not do us part you stupid cunt
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The Monster Manual but it's blatantly written by the monsters
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x
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just because i saw a post about it. D&D alignments are good. and they are not the end-all be-all of character building. In some senses, they are a bit out-dated as a player tool because characters' lifespans are significantly longer in contemporary dnd (this is not a value judgement, it is just a fact) and this means that more developed tools for characterization (for example, 5e's bonds, flaws, etc) are more immediately useful because there is a bigger chance any of that will have meaning when the character is being created. alignment is still a useful tool for breaking down your character to its essentials and can guide you in making character-true decisions when things get complicated. but the (3x3 grid) system was developed in a time where a character's lifespan was measured not even in modules, or sessions, but in rooms. a quick and easy framework for to characterize a cheap life.
Alignment is still a fantastic DM tool because it helps you either break down conflicts, or create them from the combinations. Even if you take the exact same pre-written module, the approach will be different if you have a focus on good vs evil as opposed to good vs law.
while official settings like planescape did make the alignments into fundamental cosmic forces of the setting, it does not matter if you and your co-player disagree on exactly what is good or neutral. what matters is that you have a sense of what that means for you, and that it helps you make character-true decisions
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he
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awooga
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rkgk
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Sunrise in Barovia, updated for the anon who wanted a print 🌞
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I know I've posted this thread in the past but it's still like top TTRPG posting of the decade
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