cetacity
cetacity
TEAM CETACITY
24 posts
A development team dedicated to creating story-driven and visually compelling games.
Don't wanna be here? Send us removal request.
cetacity · 11 months ago
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Our first issue of our mostly-monthly newsletter has been SENT! We're really excited to share Cetacity's latest news and behind the scene previews with you!
If you're not yet subscribed, you can still read it HERE!
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cetacity · 11 months ago
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We're dropping our first newsletter TOMORROW! It'll have updates on our games, behind the scenes previews, and more!
Subscribe here if you haven't yet!
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cetacity · 11 months ago
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"The Moon Looks Beautiful Tonight: Definitive Edition" is not just a Steam port; it's a complete rewrite of the original game! Take the chance to experience the game anew with fresh CGs, sprites, writing, and even music!
Wishlist the game HERE!
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cetacity · 11 months ago
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We're also very excited to announce the launch of our new NEWSLETTER!
This will be a mostly-monthly newsletter giving you updates on our work, behind the scenes previews, developer's Q&A, and more!
Sign up to receive our first letter this Thursday HERE!
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cetacity · 11 months ago
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The Moon Looks Beautiful Tonight: Definitive Edition
Two girls must travel to the Moon's core after it has been thrown out of orbit. A PC98 inspired visual novel about fear of the unknown and people in love.
Releasing Summer 2024. Wishlist on Steam HERE!
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cetacity · 1 year ago
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is there a discord server?
Hello!
We do not currently have an official discord server, and at the moment, there are no plans to create one- sorry! People are of course free to create fan discords, but they are not affiliated with us in any official capacity.
Thank you for your interest in not only our games, but the community surrounding them!
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cetacity · 1 year ago
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hey, i'm currently an independent junior game designer, and i've been really interested in getting involved with indie studios. i noticed you have your contact info linked in your carrd, however, i wanted to ask in a less formal context if team cetacity is open to looking for new members?
Thank you for your interest, but we aren't looking for new members currently.
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cetacity · 1 year ago
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Let go of the past, then reel it back in.
Cetacity's newest release coming April 2024.
Itch.io: cetacity.itch.io
Carrd: cetacity.carrd.co/
Youtube: youtube.com/@cetacity
Twitter: twitter.com/cetacity
Instagram: instagram.com/cetacitydev
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cetacity · 1 year ago
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Beary the Hatchet co-director Moka goes in-depth about the programming and development process in a new devlog!
WATCH HERE: https://youtu.be/OyZnRsUQBLM?si=Dz5g-GMM9ONuGvSl
Play Beary the Hatchet: https://mokadevs.itch.io/beary-the-hatchet
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cetacity · 1 year ago
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2024.03.17
8:00PM EST
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cetacity · 1 year ago
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First 2024 doodles and redraws! ( o`ω′)o
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(Thanks for the idea @crazygemspinz XDD)
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Oh no I simp for this bear gal
Happy new year!
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cetacity · 1 year ago
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HellSpawn_32 is going to be SO jealous.
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cetacity · 2 years ago
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beauty in desolation. play our new game, the moon looks beautiful tonight
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cetacity · 2 years ago
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an idea of what pearl mightve looked like when she was younger
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cetacity · 2 years ago
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🐻 BEARY THE HATCHET 🪓
It's Halloween 199X, and you killed someone during your morning shift! Unfortunately, a true crime fan has stumbled upon it.
A game about hiding things.
🔪 ITCH.IO (PLAY IT NOW!)
☆ Black comedy Visual Novel/RPG with 3 endings, 10+ bad ends and 30+ unique cgs ☆ 1-1.5 hours to complete ☆ Available for Windows and Mac ☆ Developed in RPGMaker MV for #SpooktoberVNJam ☆ Collaborative project with @mokadevs and Team Cetacity
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cetacity · 2 years ago
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are there any beary the hatchet fun facts you could share with us? 😳 i loved it and im super curious about any details that didnt make it into the game!
Thank you so much! I don't know if you're aware, but I have some art direction notes on my Twitter, if you want to check that out! Otherwise:
We had no idea what the game was going to be called for the first three weeks of production. It was very tentatively called "The Graveyard Shift" but this was quickly scrapped because a) the game did not actually take place at night and b) it sounded too similar to that one SpongeBob episode
Without a proper game title, Grizz was originally referred to as the Skinner, and her preferred weapon of murder was a bowie knife instead of a hatchet. This changed when we (finally) decided on the game's name, but it required us to fix some CGs and minor parts of the script. For the better, honestly-- considering the type of character she was, something less methodical than a skinning knife suited her.
A lot of the character designs in the game are based off teenage slasher movie archetypes ex. jock, cheerleader, nerd, stoner etc.
Pearl's character went through various ideas before finalization: a quiet catholic schoolgirl, a harrowed mid wife, an overenthusiastic nerd, a composed business woman. Each idea had a different sort of relationship dynamic with the serial killer.
Just a day before the deadline, our shared game file corrupted and literally all of us working on the game lost the file. We thought we were completely fucked. Luckily, we had one late playtester who had a working build that we could de-encrypt and use. Thank you Beena !!!
These were some minor design details I had written out for Pearl because I thought. a lot about her ^__^:
She made her dress out of mattress sheets and cheap lace found at antique stores. She wears black safety shorts.
Her coffin-guitar case is spray-painted red and the bat wings were DIY attached.
She most definitely has piercings, and it's something I wish I could've added to the game... but I didn't feel like drawing them because that was too much work HAHA.
I wanted pearl to have a bit of that "final girl" feeling initially, but we ended up w the grunge musician look because it fit the flashy tone of the game better. She used to look like a Final Girl imo.
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cetacity · 2 years ago
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BEARY THE HATCHET character concept art/turnarounds. initial sketch of Grizz by max, NPC colors finalized by @lovelesskiaa
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