chronoslogbestiary
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chronoslogbestiary · 8 months ago
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Log 4: Scroll Hags
Document Serial Number: M78O12 Document Classification: Humanoid Creature Anomaly Species Name: Scroll Hags
Scroll Hags are known to reside mainly within Dimension MO-7, a dimension seemingly devoid of any animals or human life aside from the Scroll Hags themselves. It also seems to lack the Technology that more advanced dimensions seem to hold, though traces of technology can be found, leading to presumptions of a world ending scenario within the Dimension, among other theories.
Scroll Hags are visibly described as tall lanky pale individuals, with elongated limbs that allow for increased reach and mobility for their forms. They also seem to lack all sorts of body hair that one would expect from a human or humanoid figure. They also seem to lack clothing, and prefer to stay without such things for the majority of their lifetime.
Their name is derived from their type of sustinance and method of feeding. Scroll Hags are notably Informavores, though unlike the human interpretation coined by George Miller in 1983 in dimension ER-1, Scroll Hags are a more literal interpretation. Scroll Hags feed on new information, such as a Scroll Hag in its infant stage being able to feed itself via learning the color Red.
It is to be noted however that Scroll Hags do not destroy information they sustain off of, so providing information to one will not compromise any information gathered. Due to this, Scroll Hags are notably intent on writing down all information gathered and kept in a library of information within their colonies, to act as a sort of food storage.
As Scroll Hags grow, more information is to be gathered for sustinance, and due to such, Scroll Hags are on a constant pursuit of more knowledge to feed others of their groups. This can also be used to introduce and sustain Scroll Hags off of new languages, having been the reason Scroll Hags can be found speaking and writing in several different languages from various dimensions.
Of note, Scroll Hags have also developed to having been granted a naming Structure for their lives. For purposes of clarity, an example will be given for documentation purposes.
A Scroll Hag is born. It's parents only remain for a week before leaving the child to fend for itself until adulthood, where it will return to its parents to share what it has learned. In this moment, the child will be given a name of a God, or important mythological or religious figures. Due to expansive naming conventions, as well as dimensional information cataloged, we shall call this child Adam.
Adam will then be named after the first color they witness, which can be seen by the color their eyes will glow for 10 seconds after first exposure to light. Adam, in this example, will be in the forest, and will have seen the leaves within the trees of his home. They are now named Adam of the Green. It is also noted that their hands will then be dipped into tubs of that color, making their hands permanently a green hue for the rest of their lives.
Once the Scroll Hags that were Adam's parents depart, Adam will go into the world and look around endlessly for a particular interest. While it is different for many Scroll Hags, it can be the same from instance to instance, such as two having interests in the Sea, or some having interests in the Stars. Adam scouts around and finds a Volcano. Within the brain of Adam, something draws him closer to the Volcano, where they then find themselves staring, entranced by a flame. In their mind, they have now found their particular interest. Now heading back to their colony, they will then get their back painted with a symbol representing their particular interest. Now with their full name, they are Adam of the Green Flame. It is to be noted that particular interests can have many types of final parts to the name, as long as they are tied in some manner to the interest, such as cooking being named with Herb or Ginger.
Warning: It is noted that AEON should not have contact with Scroll Hags due to the possibility of invasion and scavenging for resources. Any Scroll Hags found copying sensitive and confidential AEON information are to be executed at nearest convenience, as well as any copied documents destroyed. Scroll Hags are to not know of the existence of AEON.
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chronoslogbestiary · 9 months ago
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Log 3: Hidehounds
Document Serial Number: I27D88 Document Classification: Biological Creature Anomaly Species Name: Hidehounds
Hidehounds are animals similar to that of wolves and other canine predators, usually residing within modern and more nature-heavy dimensions. It is to be noted that Hidehounds usually are found hunting in packs of 5-10 Instances. If a single instance is found by itself, it may be setting up a trap, so take extreme caution.
Hidehounds are known for their extremely bizzare method of hunting, as well as the phenomenon that affects their physical structure. When a Hidehound is in distress or danger, it possesses legs with considerable strength when compared to an ordinary wolf. Using these legs, it can be seen running into any sturdy objects it can see nearby. However, a Hidehound then can be seen jumping before impact with said object, and seems to vanish.
This phenomenon is theorized to be an atomic level base instinct, where a Hidehound dissassembles itself and hides its atomic structure within an object, within the blink of an eye. However, it is still uncertain as to where the mass it deconstructs goes into.
Another possible theory is a connection to a supernatural state. The theory notes that it could be that a Hidehound, using the speed it generates, goes incorporeal and hides as a spirit within certain objects. This seems more plausible since it has been noted of two things: 1. Hidehounds appear to be capable of hiding within objects that wouldn't usually fit their size, such as a skipping stone or in Incident-HP, a water bottle. It also is to be noted that an object doesn't need to be hollow for a Hidehound to take residence within it. 2. Hidehounds have been documented being able to make physical contact with Spectral anomalies, or other incorporeal entities. While only observation was via a Hidehound attack on a Ditto Wisp, it is to be noted that it was a Wisp in its initial state, so any physical contact would've normally been impossible. it is also to be noted that Hidehounds can then shoot themselves out of their hiding locations at prey, usually using the momentum to sink their teeth into the prey, incapacitate and then consume them while immobile. It is to be noted that when a Hidehound leaves its hiding place, it becomes whole or corporeal, and can be injured.
However, a Hidehound is not immune to damage when hiding. Extensive testing has resulted in the revelation that, should a hiding space be destroyed, a Hidehound will be forced out of its hiding spot and into the mortal plane, where it must find another item to hide within, and is vulnerable. This is presumably why Hidehounds are most known to hide within Trees within its territory, as they can be tough to fully destroy before it can attack.
If you suspect you are within a Hidehound's territory, here are the steps recorded to escape with minimal damage: 1. Keep as far from any tough or solid objects as you can. A Hidehound could be hiding within one, and getting in close can risk massive damage. 2. Locate a path out. With time limited, you need to get away to empty space as fast as possible. Try and find a route with as minimal trees or other possible hiding areas, both to avoid a Hidehound attack and to minimize any obstruction on your way out. 3. Drop any food or edible items as you can. While Hidehounds are notably seen stalking their prey for days, they will prefer an easier meal than wasting energy on a running target. However, this is only possible as an effective distraction if you have enough food. Even if this is a small enough pile of food, it might not distract the pack. 4. Run as fast as you can. Run the route you planned for yourself, and be careful not to twist an ankle. This would draw more attention and make you an easy target. Until you are 100 feet away from any possible hiding spot, do not stop running. 5. Contact an AEON Rescue team and explain the situation. Provide your name, ID number, current dimensional location, and the current time. Then shelter in one location until you are retrieved.
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chronoslogbestiary · 11 months ago
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Log 2: Taxidermy Ticks
Document Serial Number: D27E52 Document Classification: Biological Creature Anomaly Species Name: Taxidermy Ticks
Taxidermy Ticks are Arachnid-like creatures found within several different dimensions, usually residing within modern and non-futuristic type realms. Due to their invasive nature, any instances are to be terminated and burned via any flamethrowers or other pyrotech type gear that can be acquired. Taxidermy Ticks are named after their nesting patterns, always finding themselves within taxidermied animals, dead animals, and even dead humans. However, it must always be noted that while Taxidermy Ticks will nest within a living host, they will not advance to the next stage of their lives until death of said host. Taxidermy Ticks are usually extremely fast reproducers, and with their asexual reproduction patterns, one can lay 1000 eggs within a minute. While the eggs start out extremely small, through absorbing moisture within the air, the eggs grow and hatch into the mother's hive. Within a week, the nest will have enough numbers to act for their spread of reproduction. Any hive that acts as a corpse of a previously living thing will begin to animate and move as if it were alive once more. While movements begin stiff and sluggish, given time, the hive will continue to manipulate the hive to act as a spreader of its eggs, and become more agile and swift. Using moisture in the air, Taxidermy Ticks will then produce a clear fluid similar to that of human saliva. While this in itself is not dangerous, Taxidermy Ticks will have their nests bite and create wounds within the bodies of other passerby, such as small animals, other Taxidermy projects, or other organic creatures, as long as they are not immensely bigger than the current nest. Using the produced fluid, Taxidermy Ticks then deposit their eggs into the fluid to be spread into the open wounds of other possible hosts. Do be noted that this is not an incurable state, as vaccinations will kill the eggs within the host within 24 hours of injection, but if not scheduled, infestations of eggs will show no symptoms until death. Note: Dimension AP-18, a Generic-type dimension has had a Taxidermy Tick infestation that mutated and evolved due to the harsher conditions of Dimension AE-8, a dimension wraught by radiation, enviromental disasters, and other such dangers, causing a grade F apocalyptic scenario. For your safety and the safety of other such researchers, avoid traveling to Dimension AP-18 without protective gear and a full squad of A.E.O.N Defense Network personnel, as well as firearms and medical supplies to close any open wounds. Any infestation of AP-18 Taxidermy Ticks cannot be cured, so take caution to not let any open wounds get infected. If you are found to be a future host of AP-18 Taxidermy Ticks, you will be subject to Protocol AP-QRNT.
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chronoslogbestiary · 1 year ago
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Log 1: Terra Shellcrusters
Document Serial Number: 815A23 Document Classification: Biological Creature Anomaly Species Name: "Terra Shellcruster"
Terra Shellcrusters are creatures found within Dimension 82-S, a Dimension known to be fully submerged within water, tides having swallowed the land long ago, in 1982 due to a massive global war.
Terra Shellcrusters are notable for their immense size, and long legs allowing mobility through even the deepest of seas, though seem to be able to adapt the length of their legs depending on their environment at their early stages in development. It is believed that much of the land now remaining within 82-S is due to the remains of Terra Shellcrusters after having expired.
The reason for the shells of the beasts homing varieties of flora and fauna upon their backs is the symbiotic relationship between the Terra Shellcrusters and the Arid Talonlancers. Terra Shellcrusters are noted to have brilliantly malleable shells, having a similar durability to the natural soil of Earth before the Submerging, the coined term for the event causing the world to sink beneath the ocean. When Arid Talonlancers feed upon the Mossdrifter Fish leaping from the waters, they are recorded riding upon the back of the Terra Shellcrusters, with the theory of being there to rest between meals to restore and recover strength. This period usually ends when the Arid Talonlancer excretes their fecal matter onto the shell of the Terra Shellcruster. When this happens, the seeds within the Mossdrifter are buried within the shell, and due to the habitat, as well as the nutrient from the excrement, start to grow and spread their own seeds upon the shell. This happens within the Adolescent stages usually.
When the Terra Shellcruster grows to their Adult stages, their shell will be fully covered in different and varied ecosystems, supposedly due to the different habitats and environments the Shellcruster has grown up in. Several different species have taken to making their homes on the shell, and when the Terra Shellcruster dies, they will make a habit of naming the Shellcruster, as if a new piece of land. How intelligent life has developed within 20 years every time is uncertain. While the Terra Shellcruster feeds on plankton and other fish, due to this method of its life, it seems to stop going for that diet after adulthood, and somehow surviving off of the ecosystem grown and developed upon its back.
As it appears at the moment, Terra Shellcrusters can grow up to 30,000 feet in height, though this is only at a current max, the average size would be 10,000 feet or so. Terra Shellcrusters are extremely passive creatures, and would only attack to protect its young. The maximum lifespan for a Terra Shellcruster appears to be 500, going from adolescence until 50 years, where they remain in the Adult stage until death.
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