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My Hero Academia X Stumble Guys
Really proud to be part of the integration and rigging team at Scopely.
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Unity URP Scene
Lighting scene made using Maya, Substance Painter and Unity URP.
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Character Rigging for Unreal Engine
Awesome clips used ingame made by the talented team at The Breach using character rigs I've been working on.
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(Scripting) Cartoon Eyelid Tool
Tool written in python, very handy for setting up toon eyelids.
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(Scripting) Animation Exporter

FBX animation clips exporter tool written in Python
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Another project I took part as a character rigger (Maya).
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I did all the characters rigs for this project! (and they were A LOT!)
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(Scripting) Clean UV Transfer
UV transfer to a skinned mesh, without history.
https://gist.github.com/Chuckoso/aabc9bbe63c59ff1f32f991d7f4c26e3
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(Scripting) Fake Flocking
Script to add random translations and rotations to a set of meshes. Using a single NURBScurve control, it adds random translation/rotation axis to each selection mesh objects, in order to simulate some kind of controllable "flocking" effect (just like the olives inside the jar).
https://gist.github.com/Chuckoso/26e48a18e85b8401a36bb783a6f8310d
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Trivia Crack Ad
Rigs, shading and lighting.
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Some works I did for a Trivia Crack ad.
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(Scripting) Mocap Script This simple script binds a mocap skeleton to a character rig. In this example I’m using an Advanced Skeleton rig.
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(Scripting) Switching Between Parents
Using the same joint structure and a single mesh for the body and guns.
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Low Poly Character Rigging and Surfacing. Maya and Substance Painter
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(Scripting) Camera Exporter
Sometimes you come across a scene in Maya using a complex camera rig, with lots of nodes and constraints... and offset groups... and the camera node at the bottom of that hierarchy. In this case you just can’t simply bake the camera animation and export it to .fbx, not an impossible task... but it can be a tedious chore. This script exports a clean camera, without any extra nodes or hierarchical garbage, ready to be used in Nuke!
https://gist.github.com/Chuckoso/30c580c71cda037dc44bd01de60211e7
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(Scripting) Ai Shader For Substance Painter
Script to generate an aiStandardSurface shading network ready to load Substance Painter textures.
By default it sets the file nodes UV Tiling modes to UDIM... because I always use UDIMs!
It also adds remap nodes for those “last minute” tweaks.
https://gist.github.com/Chuckoso/c54aa47d7987af59c4fd7e71880cda65
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(Scripting) Sinusoid Expression in Maya
Expression to add a sine wave oscillation to a rig.
https://gist.github.com/Chuckoso/e12a0ce840848449f3e365a80200ed32
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