chuckoso
chuckoso
My Scribble Book
21 posts
Some Rigging, Lighting, Scripting...
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chuckoso · 11 months ago
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My Hero Academia X Stumble Guys
Really proud to be part of the integration and rigging team at Scopely.
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chuckoso · 1 year ago
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Unity URP Scene
Lighting scene made using Maya, Substance Painter and Unity URP.
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chuckoso · 2 years ago
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Character Rigging for Unreal Engine
Awesome clips used ingame made by the talented team at The Breach using character rigs I've been working on.
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chuckoso · 2 years ago
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(Scripting) Cartoon Eyelid Tool
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Tool written in python, very handy for setting up toon eyelids.
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chuckoso · 3 years ago
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(Scripting) Animation Exporter
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FBX animation clips exporter tool written in Python
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chuckoso · 3 years ago
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Another project I took part as a character rigger (Maya).
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chuckoso · 4 years ago
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I did all the characters rigs for this project! (and they were A LOT!)
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chuckoso · 5 years ago
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(Scripting) Clean UV Transfer
UV transfer to a skinned mesh, without history.
https://gist.github.com/Chuckoso/aabc9bbe63c59ff1f32f991d7f4c26e3
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chuckoso · 5 years ago
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(Scripting) Fake Flocking
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Script to add random translations and rotations to a set of meshes. Using a single NURBScurve control, it adds random translation/rotation axis to each selection mesh objects, in order to simulate some kind of controllable "flocking" effect (just like the olives inside the jar).
https://gist.github.com/Chuckoso/26e48a18e85b8401a36bb783a6f8310d
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chuckoso · 5 years ago
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Trivia Crack Ad
Rigs, shading and lighting.
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Some works I did for a Trivia Crack ad.
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chuckoso · 5 years ago
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(Scripting) Mocap Script This simple script binds a mocap skeleton to a character rig. In this example I’m using an Advanced Skeleton rig.
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chuckoso · 5 years ago
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Using a single mesh and joint structure
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chuckoso · 5 years ago
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(Scripting) Switching Between Parents
Using the same joint structure and a single mesh for the body and guns.
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chuckoso · 5 years ago
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Low Poly Character Rigging and Surfacing. Maya and Substance Painter
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chuckoso · 5 years ago
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(Scripting) Camera Exporter
Sometimes you come across a scene in Maya using a complex camera rig, with lots of nodes and constraints... and offset groups... and the camera node at the bottom of that hierarchy. In this case you just can’t simply bake the camera animation and export it to .fbx, not an impossible task... but it can be a tedious chore. This script exports a clean camera, without any extra nodes or hierarchical garbage, ready to be used in Nuke!
https://gist.github.com/Chuckoso/30c580c71cda037dc44bd01de60211e7
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chuckoso · 5 years ago
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(Scripting) Ai Shader For Substance Painter
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Script to generate an aiStandardSurface shading network ready to load Substance Painter textures.
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By default it sets the file nodes UV Tiling modes to UDIM... because I always use UDIMs!
It also adds remap nodes for those “last minute” tweaks.
https://gist.github.com/Chuckoso/c54aa47d7987af59c4fd7e71880cda65
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chuckoso · 5 years ago
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(Scripting) Sinusoid Expression in Maya
Expression to add a sine wave oscillation to a rig.
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https://gist.github.com/Chuckoso/e12a0ce840848449f3e365a80200ed32
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