I like to think of myself as an aspiring writer. (Sci-fi Nerd Alert)Artistic renditions and worldbuilding concepts provided by a friend.
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Dane DiLiegro as Feral Predator/Predator in Prey (2022) 03/??
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#i think of this post so often#the captions being their lightsaber colors... and then the end#star wars
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some of my fav 'inconsistencies' between the prequel trilogy & the OT and by fav i mean i genuinely think these were good calls:
it is NOT normal for Jedi to become force ghosts when they die. that's like a brand new skill Yoda just unlocked. if Luke tried to tell ppl about Obi-wan's force ghost literally no-one, even ppl who were familiar w the Jedi when they were around, would know wtf he was talking about
R2-D2 knew everything that went down during the prequels and just opted not to tell anyone ever which is fully in-character for him
becoming a Jedi was a whole process involving 15+ years of training and formal trials to determine if you were ready for knighthood and then with Luke Yoda was just like 'yeah fuck it you're a jedi knight now. burn the jedi temple did. made up all the rules are. gives a shit who does.'
everyone just kind of forgot who the Jedi were within the span of a generation. love that.
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Behind the scenes for this movie are hilarious he’s just a happy guy😭
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They were my first ship before I even knew what a ship was-
The alien/predator franchise needs to give us a human and Yautja duo again. Trust.
#avp#no really... they're so special to me (ignoring the rest of the movie)#hope the dynamic between our new hunter and that android will be fun in the upcoming release
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Jotun, Oni, Baron & Warlord Predator: Killer of Killers (2025)
#hellooo?!#how have i only found out about this now... and a new live action movie in november?!?!#predator#yautja
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Turns out my worldbuilding friend is a long-time classic doom fan and already has many thoughts regarding the modern canon... Well, this is about to get delicious 😈
#we all love to rip and tear but i was unaware how invested they are in the world and story of doom... given the kind of franchise it is haha#though i shouldn't be surprised considering we both suffer the same disease#ctrl+s
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Another small point where the concept art seemed far more intriguing than what we got is Urdak.

In these works, Emerson Tung depicted Doom's "Heaven" as clean, bare, mechanized structures floating in a dark void on volcanic rock. There are some wisps of teal light floating around the black sky, but it's a very subtle contrast and could've even been interpreted as the Argent energy being funneled into this realm.




The stark contrasts and white, artificial lights illuminating these far too pristine and almost barren structures gives it all a very oppressive and exposed feeling. Even if you're wandering alone in these halls, it feels like you are being watched, judged, from every angle.
Coupled with the golden lightning, the black sky gives this impression of sitting in the middle of a thunderstorm, while the flat rock makes me think of the bottom of the ocean. For the latter, it also aligns perfectly with the maykr's squid-like features.
With the way everything has this clinical muscle and bone look to it, it very much feels like a different kind of hell. There's faces and skeletal imagery built into every wall—even the sparse trees are blood red and veiny. It's hauntingly beautiful and very, very wrong.
To me, much of this contrast was lost in the actual game simply due to a change in lighting and a mild overabundance of foliage...




Compared to the concept art, it ended up feeling too busy, too alive. There's far too much going on and the oppressive atmosphere is lost. Instead of feeling creeped out and exposed, it feels like a literal walk through a park, where barely anyone would even notice you if you passed them.
Hell's sky is constantly burning and broiling, while the land itself is packed with messy, cramped ruins full of dark corners and lava pits and the screams of the damned. Having Urdak feel too clean, too empty, too quiet—dead—would've been a great way to portray this artificial "Paradise" as the polar opposite of hell, but just as much of an extreme.
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If there's one thing Doom: The Dark Ages did right, it's giving him those big beautiful brown eyes.

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Watched my friend play Doom: The Dark Ages, which in turn made me want to replay all of 2016 (always a treat) but as soon as I touched Eternal, I immediately remembered why I never think about the modern Doom canon beyond 2016...
Maybe it's just personal taste, but even with all the wild new worldbuilding and general air of "What the hell happened?" (intrigued) Doom 2016 still felt like it had a consistent, relatively grounded direction and prominently anti-capitalist theme connecting it to the original era without getting too crazy in the power fantasy.
This might just largely be due to the way they cannibalized Doom 3's convoluted story into an action-packed abridged version, but still...
I don't hate the concept (and they did give it a vaguely "poetic" although shallow end in the TAG DLCs) but I can't say I was ever a fan of the whole "divine origin" direction Eternal took for the characters. To me, 2016 presented this idea of becoming something greater in spite of the circumstances, instead of being born special.
Samuel Hayden in his initial appearance was obsessed with being better, being more—his Codex entry quotes him explaining his new giant body with "You never know when we may need a hero." which actually perfectly explains his apparent obsession with the mythical "Slayer" and his betrayal at the end of the game. To me, it gave the impression that he was a classic rich man with a literal god complex, who wanted to make himself into the hero the Slayer was forced to become. Back before Eternal, it actually left me excited for a sequel where we essentially tear this False Savior Hayden would presumably present himself as from his self-made throne.
VEGA started off as inhuman and extraordinary as an AI, but was ultimately a tool made to serve, no matter his apparent potential. So when they added that brief little choice of Doomguy backing him up on a chip before his destruction, I was looking forward to what they might do with him in the future... and the conclusion that this AI was actually God who betrayed True God and became even more of a perfect and detached entity than before was, uh, not exactly what I had hoped for. One would think with the overall themes presented in 2016, the goal would have been for something so detached yet shackled, to become grounded and free. But Oh Well.
And then there's the Doom Slayer. Last time you checked, this was just some unfortunate space marine who would defy all odds and become the physical embodiment of the indomitable human spirit. He would go on to fight demons in hell forever, so others wouldn't have to and because he had nothing left to lose. Suddenly waking up chained to a rock with bizarre new implications that somewhere along the way he became a sort of legendary warrior beast thanks to interdimensional space templars sure was wild, but it worked because he couldn't care less. The UAC was up to some demon summoning bullshit again and there was some self-important CEO harping on about how the death and suffering of millions was "necessary" and so Doomguy was pissed.
The bits and pieces of this "lost past" as a legend among the Night Sentinels wasn't as important at the time, but it did leave me curious and open-minded to what exactly it would entail and how exactly that random marine ended up as the Great Slayer, sealed in a sarcophagus. However, a point of contrast I had hoped to see emphasized between him and Hayden would've been that he didn't care about any of that and even if he was hailed as some kind of demigod, he was still just an absurdly determined and justifiably angry human guy. He was fighting demons and walked through hell not because he wanted to be a hero or for some huge legacy, but because someone had to.
While Eternal (and eventually The Dark Ages) would go on to expand on some of that mysterious "legacy," it really wasn't the direction I had hoped for and just left me with more questions and somewhat disappointing answers...
That said, it's doing things to my brain and... No... Don't go there... I shan't write a Doom 2016+ Canon Divergence AU Fic...! Not now!! ...aaaaAAAAAARRFGHHG!!!!!!!!! (opens document)
#doom#doom 2016#doomguy#doom slayer#samuel hayden#doom vega#yes i know lamenting about the ridiculous over the top plot & lore of the ridiculous over the top game franchise is pretty pointless#but i can't help caring about themes and missed potential#truth be told i just think the characters deserved better. sigh.#i prefer the idea of hayden being an annoying corrupt rich guy who wants to become something otherworldly and superior#instead of being some kind of annoying reincarnated archangel (?) or however that works. does anyone even know.#ctrl+s
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Genuine question: How does the Stargate actually work, logistically.
Forget the wormhole-science for a moment—how do you know if an already active wormhole is incoming or outgoing? What happens if you try to step through an incoming wormhole? What if you try to enter the "back" side of it? Is it really one-way only and if so... why? How can you tell without potentially killing yourself?
I think I remember instances where, apparently, you would only rematerialize on the other side once "all" of you passed the event horizon... so what happens if you're attached to a rope? Would you only show up once the first gate is shut off? Would you be lost?
I know there's some inconsistencies throughout the series, so I'm curious how it's generally rationalized (in the overall canon or just among fans).
#stargate#sg1#sga#i've sometimes thought about making a personal outline for how the gates work in my own writing but i'm curious what 'rules' others have#same goes for concepts like the gate addresses being coordinate based when they've also had them on ships moving through space...?#how do you calculate that? what is the 'range' on these things?? why not just give each gate a unique code like a phone number?#and the last chevron used being a unique symbol as the 'point of origin' - is it to indicate the address is complete?#could you 'block' a 'point of origin' if each is unique?#i just don't really have clear answers for a lot of these but i'll keep digging...#ctrl+s
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When I was a teenager and still on Neopets I was part of a pretty big Star Trek guild and eventually became part of its council, with the solemn duty of creating weekly polls. Well one day I created the poll "Which would win in a fight? Borg Cube or Death Star?". Naturally, since this was a Star Trek guild, the answer was overwhelmingly "Borg Cube", but someone did have the rationality to point out we were biased.
So I look up a pretty prominent Star Wars guild and message one of their council and ask them to poll the same question and get back to me in a week. They do, and naturally the fuckin geeks said "Death Star".
So then I look up a Stargate guild and messaged the lead council member, saying the same thing, and they get back to me almost immediately saying that the Death Star would immediately one-shot a Borg Cube but they would never be able to do it again to another Cube. And I took that wisdom back to my guild and we were mollified, and for one moment the Nerd World was peaceful.
#i often think of this post because it's true and of course the stargate crowd would know given the replicator dilemma 😂#star wars#star trek#stargate
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