creature-keeper
creature-keeper
spore
334 posts
morrysillusion's spore/alien game blog
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creature-keeper · 8 days ago
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i opened up bluesky like. who tf quoted my spore spamton. .
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.....hello. AUFHDJSKGL
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creature-keeper · 6 months ago
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spear
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creature-keeper · 7 months ago
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a video on procedural texturing from Andrew Willmott's site, which was shown at SIGGRAPH 2007
youtube
notable things here:
early ui here, actully using a part of editorPalette.spui that was left over in final
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theres dev buttons, early part icons as well. and the insect and omnivore bird mouths swapped places, since the omnivore bird mouths were still carnivorous fairly late in dev (and are still called beak_carnivore internally)
the dna is on the opposite corner. stats are shown in bars, with no ability icons, and theres a cuteness stat (which is also left over in Spore_Graphics.package\editors_statBar~\ce_stats-icon-cuteness.png). two speed stats for some reason? also what seems to be the hp bar has a placeholder icon of some guy
as for the visuals, the bg is more or less the same as final, but the lighting is yellower and the creature is shinier. the occulus is also green, like how most eye parts in early renders and such had early eye colors or textures
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the paints are different, and have 4 instead of 3 columns. some of the paints are still there in final but some are not
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notably the creature texture bakes MUCH faster than it ever does in the final game
also heres Dragone in final. aside from the coat and detail paints (and the eye texture), and lacking the back osteoflippys, its exactly the same
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for whatever reason the lighting is a lot less yellow at this angle, revealing that the editor bg looks about the same still
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the ui palette has interesting cubes. they represent base coat and detail paints, which they made more intuitive in final
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heres one of the paints, which bakes at an astonishing 12 frames (the video is 15 fps, this takes just under a second to finish texturing!)
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also theres a bar under the paints? seems to be another dev button but its just black
this paint isnt in final but resembles ce_skinpaint_theme_kingOfTheWickerPeople
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another paint
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also not in final, but resembles ce_skinpaint_theme_outOfNames
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thes ones are unfamiliar
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the base paints seem to be the same as final, with early icons. curiously theres a texture pill from the material editors, which shows a broken texture, its presence has all the color options smushed
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curiously setting the base paint reset the coat and detail paints from the paint theme. also the blank themes default color is cyan here, instead of the final grey
but the color from the other paints remained? why are the lips cyan
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the base paints all look the same, but the textures continue baking remrarkably quickly
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coat and detail paints seem the same. not much to note
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seems like selecting a paint will reset the color that was selected though (note that green is selected but the detail paint turned blue anyway), and the color selection has no default color option
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also one of the creature anims afetr selecting a paint is quite different
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test drive is immediately different. the dais just disappears immediately and in its place is a flat circle. trees just shrink the same as in final though
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creature moves a lot more awkwardly in test drive and emits black dirt particles. the indicator of where you clicked looks different too with a crosshair instead of arrows
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the actions tab doesnt immediately show up. creature still jumps with the spacebar though. shadows look kinda different?
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early building editor ui, the part tabs are rearranged (why are roofs the first one anyways) but the parts are sorted the same. no icon for the building budget also, and no stats (notable bc internally theres evidence of building stats being a thing at some point)
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also this building isnt in final
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placeholder thumbnails, the cubes are still like in the creature editor more or less intead of having one tab for this
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nothing to say about the building paints since im not familiar with them, but its interesting that these factory parts get painted too. they also dont animate at all unlike final
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also no color selector on the subsections unlike final
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this has almost the same icons as final! though theyre arranged a lot more densely than final
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the default paint color replaces one of the greys. which actually really does explain why theres two redundant shades of grey in the color selector
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also the outlines are a lot thicker
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a harvester vehicle it seems! super early bg and ui, you already know what to expect here
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different paint icons too
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the light direction is different on the actual paint icons and thats about it
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-150 budget lmao. i think this is meant to be a ufo, but it has stats for some reason (which are empty)
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then it shows the baking process, with a shiny placeholder mode; which quickly turns into the ufo itself. lots of interesting info in here (the first screenshot says 60 fps???)
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whatever this is they move the camera around still. and the model was torn apart dynamically into its uv, and then turned back into the model
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creature-keeper · 7 months ago
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i made this weirdass chia pet in spore [2008]
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creature-keeper · 8 months ago
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creature-keeper · 8 months ago
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is there any tool that can analyze any png of a creation you insert? since the png somehow stores much of the information about the creation, like its name and date and such
looking at my imported maxis creation pngs, i just noticed they have different author names and dates, and i was wondering if this was just stored in their pngs instead (Spore_Content.package doesnt seem to have such information)
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and im not going to have a duplicate of every single maxis creation in my sporepedia just to see what day the timestamp on bean was. so thats why i wanna know if theres a tool that can just find that out
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creature-keeper · 8 months ago
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i made the boston dynamics spot robot but only with vanilla parts in spore[2008]
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creature-keeper · 8 months ago
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vex from darkspore
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creature-keeper · 9 months ago
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endless torment
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creature-keeper · 9 months ago
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@hellsitegenetics
I love them
I didn't know I needed to know that the weed-smoking girlfriends post was genetically a wolf, but I did, and I do. Also puts great stuff on my dash.
it’s so fun to be scrolling unhinged posts and then boom. an organism!
so many moths‼ also, unexpected comedy with some of the matches
perfect blend of silly and informative, and makes for an excellent punchline at the end of a long post. puts creatures on my dash. literally what more could you ask for
It's a really unique blog concept and a lot of times the results are pretty funny. It's great when the sequence matches the post content too!
Creatures 👍
Finds beautiful creatures out of the mess of the hellsite
Offers finality AND gives us a creechur.
I love them. English speakers talk like moths
If this blog wins, they could run the text of the winning announcement, and determine the post's genus and species!
They're also very good about tagging the type of creature depicted in the results, so as long as you mute tags of creatures you don't want to see, it's a very fun time seeing iconic legacy posts (and new submissions) being reduced down to a string of letters and assigned a random species of fish or moth or something!
uhh it’s cool
BLAST
There are so many weird bugs in the world
Yippee!!
If, as Haldane said, God has an inordinate fondness for beetles, then surely this blog proves that Tumblr has an inordinate fondness for moths.
Top tier blog as a geneticist, I love seeing obscure organisms and MOTH
Admin got rate limited after trying to blast the bee movie
the knowledge of biology to pull this off (i have taken one biology class in my life) and also the work to find all the strings honestly deserves quite a bit of praise
This gimmick blog has it all: science, pictures of animals, interaction with the text of other peoples' posts, interesting information, and a unique and fun premise. As a biologist, I'm rooting for hellsitegenetics to reach the end and take the tournament, because it is truly a standout among gimmick blogs.
If they win, perhaps this blog too shall become a cool organism :3
@one-time-i-dreamt
people sometimes dont read the URL and think that the dream is something that actually happened. creates confusion and the funny
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creature-keeper · 9 months ago
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@making-you-in-spore
Incredible works of art from a limited medium, the blog favors quality over quantity and I am always in awe when a dancing creacher in Spore [2008] crosses my dash.
His spores often take him multiple hours to create, and he will go through astounding amounts of effort to commit to the bit. He made his cull poll in spore and then blew it up. Hes also super responsive and active and seems really eager to share his creation techniques and spread the joy of making things in spore [2008]. His blog almost singlehandedly sparked a significant resurgence in interest and playerbase of a 16 year old game that most people see as nothing but a meme. Hes just a guy who likes spore [2008]
i say vote for making you in spore because seeing them blow up their opponents after they win is hilarious
@amtrak-official
Top tier content that will also radicalize you for public transport reform, this is what tumblr was made for
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creature-keeper · 9 months ago
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creature-keeper · 9 months ago
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meejee laying in the sun in the mushroom valley
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creature-keeper · 9 months ago
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listen to spore hero ost ancient grounds Now
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creature-keeper · 10 months ago
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Groxune Miku
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creature-keeper · 11 months ago
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i've lied to you all. the actual reason i make creatures with weird body types is so i can see them fuck up the dance mod animations because it's funny
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creature-keeper · 11 months ago
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21yo catgirl gf who doesnt know what 'campfire' is: i just dont get it…. i think you're trying to 'gas light' me….
me: we don't HAVE a fucking gas lighter that's why you need to rub these sticks together so we can have a fire and stay warm until rescue arrives..
spore creature i 3d bioprinted from the workshop that looks like Jeb Bush: (mistaking me for a high tier creature stage species that will make a powerful ally and allow it to advance evolutionarily) 🎶 AR AR AR 🎶 😃
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