creatures-of-albia
creatures-of-albia
My Personal Creatures Lab
115 posts
My goal is to play a game of Creatures spanning 10+ generations. I keep track of genes, family lineage, and other things on a seven-tab Excel document and hope to share some of the cool stuff I learn and experience with you guys!
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creatures-of-albia · 3 months ago
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frog norn from a stream 11/6/21 support me on: patreon | kofi | redbubble
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creatures-of-albia · 4 months ago
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Oh she is SO happy about this
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Alrighty! I took a short break to play a dying MMO from 2003 with a friend but I am inevitably back to collecting data on my small furry creatures
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creatures-of-albia · 4 months ago
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Alrighty! I took a short break to play a dying MMO from 2003 with a friend but I am inevitably back to collecting data on my small furry creatures
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creatures-of-albia · 5 months ago
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Hehehehe. I have about 16 pages left and then I get to start on the appendix
It should be clear by now that I’m a GIANT nerd
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creatures-of-albia · 5 months ago
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He suddenly woke up?!?!??? I don’t even know what the trigger was. I’m basically at a complete loss for words
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Holy cow. I've never seen a COMPLETELY brain dead norn before and I have TWO. They share parents, Creme (Mom) and Endo (Dad). My thinking was that Endo has functional children and I looked it up and Creme was the norn that had trouble giving birth and who I used the ABD on in order to extract her pregnancies. I'm very interested to see if ALL of her children are like this or if it's just the males
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creatures-of-albia · 5 months ago
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Holy cow. I've never seen a COMPLETELY brain dead norn before and I have TWO. They share parents, Creme (Mom) and Endo (Dad). My thinking was that Endo has functional children and I looked it up and Creme was the norn that had trouble giving birth and who I used the ABD on in order to extract her pregnancies. I'm very interested to see if ALL of her children are like this or if it's just the males
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creatures-of-albia · 5 months ago
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It’s time for the long awaited
✨Generation 5 Overview✨
It’s a looooong post, so if you care to read, it’s under this handy dandy read more.
The generation was made up of 47 norns and lasted approximately 58 hours, including a period of time where I left the game on overnight. The average lifespan was 6:32, with the highest natural lifespan being 9:11 and the lowest being 5:35.
Phenotypes
There were 188 body-type genes total.
45.21% were Purple Mountain, 39.89% were Forest, 6.38% were Horse, 6.38% were Ron, and 2.13% were Banana (For funsies at the end of the run. There were no males to breed with.) I did not see any body-type genes disappear.
I’m now seeing Horse genes and Ron genes intersect in the gene pool timeline, but no norn had both Horse and Ron phenotypes.
The female:male ratio was 2.13:1. Lucky guys.
Genotypes
Two norns had extra pigment genes.
One norn had an extra chemical emitter gene.
One norn produced alcohol in some amount in all stages of life. The stumbling was the giveaway. It’s possible that norns are producing odd chemicals right under my nose, but I haven’t caught them because the effects aren’t obvious.
One norn seemed unable to give birth (Gonadotrophin maxes out but progesterone stays at a low level). I used the Advanced Breeder’s Kit to help her out a few times. Sometimes I can’t bear to see them suffer. Plus she still needed to eat like a pregnant norn and was taking a lot of time to care for.
No norns inherited the 100% life force gene, sadly.
Deaths
37/47 were exported due to old age (Only 78.7%, yikes)
5/47 died from Antigen 1 (10.6%)
3/47 died upon being imported (6.4%)
2/47 died from “Failure to thrive”, which includes Child of the Mind syndrome and the lack of interest in eating (4.3%)
Poor norns kind of had a rough time in this generation.
Important Discoveries
The game tries to “correct” your gender ratio when hatching eggs, leading to long stretches of males or females. This is why the next generation is going to be mostly males, sometimes in stretches of 12-13. I am fixing this in the next generation by occasionally exporting all but one female (To “cancel out” my grendel) to hatch eggs when I have nowhere to put them in order to get a ratio closer to 1:1 for Gen 7.
I now have a Disease tab in my Excel doc keeping track of what diseases do what and here is what I’ve found:
Antigen 1 is killer. High frequency of sneezes/coughs, leading to difficulty feeding norns to keep their life force up, and slow antibody response time. Absolutely deadly if your norn is not a reliable eater.
Antigen 3 is easy to get over. I had one note about it in my journal (From before I had my Diseases tab) saying that antibody production is so fast that it almost kills the antigen before it hits “critical mass” in the Biochemistry tab of the Science Kit.
Antigen 5 isn’t horrible. The antibody response time is very good, although life force declines rapidly. I had two norns on opposite sides of the world contract it very close together, so I can’t really say anything about infectiousness, but I’d guess it was a coincidence.
New Tools
The community patch, which does a lot of things. (May provide link to list eventually)
The Grendel Friendly COB, since now I can keep an eye on my little dude.
The Advanced Breeder’s Kit, which should help any norns experiencing pregnancy issues, although I am not yet sure if that’s a good idea. You will definitely hear about it in the next report if it was a bad idea
I also found the Genetics Kit and got it working, which should solve any issues if I accidentally leave the game on. That seems to happen at least once a generation, but now I close the game if I’m going to step away from my computer. That should stop the problem before it even starts.
Whew! That was a longer summary than I meant to put together, but it’s good for me to get it all down and in one place, even if nobody but me finds it interesting.
On to Generation 6! 😁
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creatures-of-albia · 5 months ago
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Whew! 47 norns and 60 hours later, I’m almost done with Gen 5. I’m so excited to put together the overview and statistics and stuff~
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creatures-of-albia · 5 months ago
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So I mentioned a little while back that my lovely boyfriend installed the community patch while he was trying to figure the Genetics Kit out and one of the features that I love is that now I can keep track of my grendel. I also installed the Grendel Friendly COB so now I just let him roam. I named him Little Guy because he’s small in comparison to an adult norn. He's almost 20 hours old!
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creatures-of-albia · 5 months ago
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I GOT THE GENETICS KIT TO WORK. LET’S GOOOOOOOOOO
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creatures-of-albia · 5 months ago
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Boyfriend installed the community patch for C1 not knowing that it would change things on the front end but it has changed SO MUCH and I don’t know if I like it…
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creatures-of-albia · 5 months ago
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Boyfriend took a look at the Genetics Kit again and is now poking around in the registry thing trying to figure out where the Genetics Kit is trying to look for the Creatures game, if I understand correctly (And I’m not sure I do. My degrees have nothing to do with computer programming). So whenever I see him, he’ll do a little more poking and hopefully he’ll eventually be able to redirect the Genetics Kit to the right place?
In the meantime, I can either:
1) Keep playing more old video games
2) Start hatching the disaster that is Gen 6 of my current C1 run
3) Start messing around in C2
I’m thinking experimenting in C2 is a good idea because it’s the next game I’m going to be conducting research on. It’ll give me a feel for what COBs I’ll need when I start fr fr
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creatures-of-albia · 5 months ago
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ALRIGHTY so Boyfriend took a look at the Genetics Kit and hoo boy, shit’s fucked. So I explained how I have all the necessary files, I just don’t have a way to smush them back together to make the norn Not Dead and that I didn’t really care about the genetics aspect of the Genetics Kit. So he (A high-level software programmer for the govt) says it would probably be easier for him to just write a piece of software that does that than for him to make the Genetics Kit work. I see him again tomorrow so I’ll just point to the files that I think I need and he can probably whip something together for me
FOR NOW, I have other, equally as old (Though less mentally stimulating) games to play lmao. Although if he takes more than about a week, my plan is to start the absolute disaster that is Gen 6 until he finds a way to fix the problem
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creatures-of-albia · 6 months ago
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Okay so the program is throwing an error at me (“error reading registry key — ensure Creatures is installed on this system”). My amazing boyfriend says not to touch it and he’ll try to fix it when I see him on Sunday but uhhh this is me rn:
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I am IMPATIENT
I accidentally left the game open and unpaused last night so I lost eight norns without knowing their ages or causes of death. Really not pleased with that (Or myself) but despite the error, my research goes on.
There was exactly one child left alive when I finally realized my mistake and although she is elderly (9:55), I will be exporting her now and importing her again as if she was a normal part of the lineup and letting her live for 6-9 hours (I will randomly generate how long) so she has a chance to pass on her genes
Now ANOTHER way to do this would be to get the monikers of the eight norns that I lost (Easily obtained. They’re all in my Excel doc) and to import identical norns into the world. This would give them ALL a chance to keep breeding and passing along their genetics. This is good because one possessed an interesting mutation and two had Ron traits, which are becoming rare and I don’t want them to be lost. The issue with THAT course of action is that I believe that the little piece of software that I use tries to “fix” issues that are actually just mutations, and I don’t appreciate that. I would say that the other issue is that they would then be around the same age, but I actually keep track of when each was born, so I could hatch them when they need to be hatched to maintain the correct age gap between them.
Actually… I might just go with that… It’s imperfect and a little labor intensive, but it keeps the family tree a little more intact
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creatures-of-albia · 6 months ago
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I accidentally left the game open and unpaused last night so I lost eight norns without knowing their ages or causes of death. Really not pleased with that (Or myself) but despite the error, my research goes on.
There was exactly one child left alive when I finally realized my mistake and although she is elderly (9:55), I will be exporting her now and importing her again as if she was a normal part of the lineup and letting her live for 6-9 hours (I will randomly generate how long) so she has a chance to pass on her genes
Now ANOTHER way to do this would be to get the monikers of the eight norns that I lost (Easily obtained. They’re all in my Excel doc) and to import identical norns into the world. This would give them ALL a chance to keep breeding and passing along their genetics. This is good because one possessed an interesting mutation and two had Ron traits, which are becoming rare and I don’t want them to be lost. The issue with THAT course of action is that I believe that the little piece of software that I use tries to “fix” issues that are actually just mutations, and I don’t appreciate that. I would say that the other issue is that they would then be around the same age, but I actually keep track of when each was born, so I could hatch them when they need to be hatched to maintain the correct age gap between them.
Actually… I might just go with that… It’s imperfect and a little labor intensive, but it keeps the family tree a little more intact
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creatures-of-albia · 6 months ago
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I'm all for statistical anomalies but this is ridiculous! (And not even all of the males I hatched in a row...)
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creatures-of-albia · 6 months ago
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She’s participating
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