curse-of-the-tars
curse-of-the-tars
Kul'Tar
5 posts
He/TheyThis is a blog for my hombrew dnd campaign.The ask box is open for anyone who has any recommendations or questions relevent to the campaign.
Don't wanna be here? Send us removal request.
curse-of-the-tars · 1 year ago
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Bro?
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This is the single funniest thing I've read in my fucking life
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curse-of-the-tars · 1 year ago
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Players...
This needs be covered first as it is the core of any DnD campaign (even more so here).
In my DnD campaigns Players and Player Characters are 2 different entities (obviously). Players in my campaigns are what some nerds would call Outer Gods, incredibly powerful beings that are not able to contact the physical realms at all. That is where the Player Characters come in, they are vessels chosen and created by the Players influence but are their own people. This does not mean a Player Character can over rule a Players decision, they have no free will whilst they are vessels. This allows the Players to interact with the physical realms.
As of current there are 4 Players (thus 4 Outer Gods)
Johnny: Represented as a right hand holding a gold bar, enveloped in a red and black light. He is the oldest Outer God (been in the most campaigns) and also the most problematic Outer God. Player Characters made by Johnny are often very power hungry and often end up as very important in most worlds they inhabit, due to this they also tend to be the physical backbone of the party.
Liam: Represented as a left hand holding a brain, enveloped in a blue and purple light. He is the most faithful to his vessels (plays very in character) and a natural leader. Player Characters made by Liam are often very calculated with their decisions and very perceptive to patterns or themes in campaigns, due to this he tends to be the brains of the party.
Jake: Represented as an open eye surrounded by several different gems and crystals, enveloped in a pink and blue light. He is the smartest of the Outer Gods and the most susceptible to making a deal or signing a contract. Player Characters made by Jake are often very naïve and are more likely to be the emotional backbone of the party.
Ashlin: Represented as a closed eye wrapped in chains, enveloped in a yellow and purple light. He is the lax when it comes to his vessels choices (often clocks out an allows the Player Character to make their own choices) and also the youngest of the Outer Gods (new to DnD and is still learning). Player Characters made by Ashlin are often very quiet and tend to stay out of negotiations.
I will note that while the Player Characters aren't able to make their own decisions whilst being a vessel, it is possible for a Player Character to break the connection between them and the Player. This can occur if a Player makes decisions that are to out of Character.
It is also important to note that the players have no clue that this is the situation they are in. So all the notes that I have about them is just how they are as DnD players. I found it very fascinating to watch them play and cannot wait for them to figure it out.
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curse-of-the-tars · 1 year ago
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About my blog.
So this post will just be a set of rules as well as important information about my blog that doesn't relate to my DnD campaign.
Rules: (these will update as I see fit)
You can take any idea about my campaign you want to use in any of your own work (DnD campaign or original stories) as long as you both ask first and credit me for the idea.
2. Respect my work as you would any beginner writer.
3. Be polite to everyone working on this with me.
4. If you do decide to use any of my characters please tag me. I would love to see and appreciate the art/reinterpretation.
Important information:
I am a student so there will be large gaps in posts when assessment period starts.
I am Panromantic (Pansexual + Asexual) so please respect that.
I use he/they pronouns.
If you are to refer to me on your own blog you may call me Dev (short version of my actual name), Cott or OP.
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curse-of-the-tars · 1 year ago
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things got a little heated in the gc today
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curse-of-the-tars · 1 year ago
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Homebrew DnD campaign
So I am creating a homebrew DnD campaign based on a post apocalyptic setting. I created this blog to take notes of my campaigns development and also (hopefully) receive some feedback/suggestions from other users. This post will be a summary of some of the ideas/plans I already have for this campaign. so without further adieu, lets begin.
Background Info
This campaign takes place in a post apocalyptic earth, around 2050, where everything that could go wrong, did go wrong.
A certain virus developed into a zombie like disease, AI advanced to quickly for developers to control, causing an AI uprising, nuclear war broke out and hundreds of cities where levelled in the aftermath, causing many countries to dissolve into madness.
Campaign
The campaign takes place in 4 different locations (varying difficulties) with different problems. These are the locations ranked least to most difficult. 1 being the hardest and 4 being the easiest.
Antarctica (recommended level 18-20)
Hong Kong (recommended level 12-15)
Chicago (recommended level 6-11)
Rome (recommended level 1-5)
Last Note
These ideas will be expanded upon in future posts and are still very much in the development stage. Any and all ideas or recommendations are welcome. Just be nice and be civil.
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