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At a minimum, I'll be a week ahead on story pages even after Wednesday's story page goes up.
I never want to be less than a week ahead, however, so tomorrow me needs to finish May 16th's page, and either they or Wednesday me need to also finish May 19th's page so May 12th me doesn't panic 🤔
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Quickly! To the carriage-mobile!
No, that's not redundant! There's such a thing as carriages that aren't mobile! What if they're missing a wheel? Or a horse?
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Quickly! To the carriage-mobile!
No, that's not redundant! There's such a thing as carriages that aren't mobile! What if they're missing a wheel? Or a horse?
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French linguistics lesson
With apologies in advance to the very concept of language. Not that I think I got anything wrong. I'm basically apologizing on reflex.
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French linguistics lesson
With apologies in advance to the very concept of language. Not that I think I got anything wrong. I'm basically apologizing on reflex.
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I've finished the first three pages of the next story arc, and written commentaries for them. Two more pages are partway made (one fully sketched, the other partly sketched).
I plan to have breaks between story parts, though how long they'll be will depend on the health of the comic buffer. If everything is actually fine, I'll just skip one posting day. If it's the "this is fine" meme, it could be longer.
Breaks between storylines (not parts) will have breaks of at least one week.
These breaks are to account for how variable production time can be, and potential interruptions to work. Even if I've been making the amount I want to each week, such breaks can be a chance to make the comic buffers bigger.
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(Fallout 4)
My interpretation of Gen 3 Synths is that The Institute found a way to vat grow humans to any specifications they wanted, and then skipped a whole lot of steps to get "androids".
Basically, they artificially build actual humans, slap cybernetics on them to try and make them think and act certain ways, and call it a day.
That in and of itself is technologically impressive, but I'm saying they skipped steps because that's not really what they were going for. They were trying to make completely obedient human-like robots, not humans on cybernetic leashes.
The game itself isn't particularly clear on this, mostly due to giving all sorts of conflicting information about synths. This is just my interpretation based on what's shown, and what feels most consistent to me.
This is in large part because the story was so desperate to make them indetectable that even DNA tests will say "yep, they're human."
It sort of ruins the sci-fi question of AI life because, um... They're not AI. They're just "I" with cybernetic parts.
Which I think, in and of itself, is a perfectly valid story path to take, but the game never does. In ways, I think it would have been more interesting, particularly with the angle of it having been a shortcut.
The Institute created all of its current issues with synths by taking that shortcut, but, of course, they blame external entities like The Railroad instead of taking a hard look at themselves, the shortcuts they took, their own mistakes, and how the synths are actually escaping.
All of which is potentially fascinating commentary on people, organizations, ego, lack of discipline, and group think, but someone wanted to make an "are androids alive" story, and skipped having... actual... androids?
Oh ye gods the Fallout 4 writers made the same mistake The Institute did
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Looking in the mirror
A mirror… OF REFLECTION! As opposed to all those mirrors that don't reflect things.
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Looking in the mirror
A mirror… OF REFLECTION! As opposed to all those mirrors that don't reflect things.
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Wednesday, May 7 is when new story pages return, and the first one is done (with four others in-progress).
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Something I hate about social media is, I'll see someone post something implying additional context, try to find the context, but I don't find it, and instead find a whole bunch of other things I didn't want to see, bringing down my mood considerably.
It's like clickbait without the intent.
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Enough talk! Dress at you!
For some reason, that preview text turned into a Castlevania: Symphony of The Night reference, and now I'm picturing Dracuala throwing a dress that transforms whoever it hits.
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Weirdest issue I have with the Oblivion Remaster:
Grabbing things instead of interacting with them. I'll want to loot an enemy, and it'll take a couple taps of the A-button, as the first attempt will just make me grab the defeated enemy.
"Okay, loot the rat--No, I don't want to LIFT the rat, I want to... JUST LET ME LOOT THE RAT! I DON'T KNOW IF THE MEAT IS USEFUL BUT THAT'S A SECONDARY MATTER!"
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Enough talk! Dress at you!
For some reason, that preview text turned into a Castlevania: Symphony of The Night reference, and now I'm picturing Dracuala throwing a dress that transforms whoever it hits.
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Something I'm genuinely looking forward to is simply Oblivion challenge runs on YouTube using the remaster.
It's not even specifically about it being the remaster. I usually have these things on as second monitor things, so it's not about the visuals.
It's basically just more Oblivion videos 👍
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Standard inconvenient time limit
The trick is getting whoever or whatever is setting the time limit to think you need four times as much time as you actually do. Then, when they cut that in half, you can do whatever you need to at a leisurely pace.
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Standard inconvenient time limit
The trick is getting whoever or whatever is setting the time limit to think you need four times as much time as you actually do. Then, when they cut that in half, you can do whatever you need to at a leisurely pace.
#el goonish shive#egs new comics#hiveworks#webcomics#egsnp#yes that is a star trek reference in the preview text
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