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Heyo,
Following up on my last post about the color palette for my space-themed game! This time, I’ve been applying the palette to some game assets, specifically the NPC “entities” that are based on the 7 chakra points. Each NPC has a distinct personality, and I’ve designed a logo and an item for each one, trying to reflect their essence while keeping everything cohesive.
Some of these designs are clicking really well for me, while others are a struggle. I am in no way a graphic designer! Balancing colors so they pop against my "Deep Space Black" background without clashing has been tricky. I’m also realizing that some designs feel a little flat right now, but I’m confident and excited to see how they evolve once animated and layered with some FX.
I’d love to hear what you all think! Do the logos and debris pieces convey personality? Any thoughts on colors, shapes, or readability? I know I am not giving much info on what they represent but I would love to hear raw reactions. Let me know what stands out (for better or worse)!
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Learn how to explore a grid and find a goal point with breadth first search in this pathfinding tutorial. You will use Processing and Java to code the breadth first search pathfinding algorithm and create a graphical demo so you can see it in action.
In the last tutorial, we programmed depth first search and watched it explore a node graph. In this tutorial we will program breadth first search and watch it explore a grid.
The breadth first search algorithm will add every unexplored adjacent node to a queue, and explore all of the added nodes in sequence. For each node explored, it will continue to add the adjacent unexplored nodes to the queue. It will continue to do this until the goal is found or all connected nodes have been explored.
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A video showing the Void Keeper prototype made for a Unity game jam. This prototype won 2nd place! Lot of improvements being made that will be available when i finish the official demo. For now you can check out the prototype at https://fermisquasar.itch.io/filling-the-void
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Finished the first drafts for some of the NPC logos in Void Keeper! Each NPC entity represents a different chakra point in the game's narrative, so I wanted their logos to communicate their personalities while staying cohesive as a set.
The Red Logo is very simple and straightforward, it acts as a base for the rest of the logos to build off of. I will absolutely be tweaking it but I like the foundation.
The yellow logo is probably my favorite so far and I am excited to see this one come to life in game with subtle animations to add to it's design.
I think the world I am designing the game is post still images. Any surface a person sees may be a "smart" surface and has the potential for movement. I will be designing these logos with this in mind as each will be a moving, pulsing, almost living thing. Convey this in still images for social media will be a challenge but once I have more solid logos I will make gifs for each NPC logo.
This is my first attempt at these logo designs and I'd love any feedback or suggestions! Which ones do you think works best so far? Which ones need more love?
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Heyo,
I've been working on this color palette for a game set in space! It's been a challenge to find the right colors that will stand out against the void! I am excited/nervous about how I will really bring these colors to life in my 2d arcade inspired world.
This is especially true for "The Void", or black hole, that will sit at the center of the screen for the majority of this game. Trying to make a black hole look visually interesting while still keeping it's presence of complete nothingness is going to a challenge. I have incorporated the colors from my palette to the edges of the black hole and am digging the effects! Thinking it may pulse/ripple along the edges!
The easier part of this design was choosing the colors for my NPC "entities". These entities are directly inspired by the 7 chakra points so I knew what colors I needed to go off of. I want colors that stand out against my "Deep Space Black" while being distinct enough to portray each NPC's vibe. Getting them not to clash is going to be an entirely different beast.
I am by no means a graphic designer and have very limited color theory knowledge! I would appreciate any and all feedback on the color palette I have going!
#gamedev#indiegamedev#indiegameart#indiegame#game development#game developers#voidkeeper#color palette
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