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deeper-blog · 2 years ago
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How to show a screen on the master layer without the dialogue box in Ren’Py
How to show a screen on the master layer without the dialogue box in Ren’Py If you are working on a Ren’Py project, you may have encountered a situation where you want to show a screen on the master layer, but the dialogue box is still visible on top of it. This can be annoying if you want to create a full-screen effect or hide the dialogue box temporarily. In this blog post, I will show you how to fix this problem with a simple solution that I found.
The problem Here is an example of the problem that I faced. I am developing a QuestManager 4 game quest. My Quest Manager screen shows all available quests so the player can accept or complete them. I want to show this screen on the master layer so that it covers the entire screen and hides any other displayables. However, when I use the show screen QuestManager function to show the screen, the dialogue box is still visible on top of it, as shown in the screenshot below:
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This is not what I want, because it ruins the immersion and makes the screen look cluttered. I tried to use different arguments for the renpy.show_screen() function, such as _layer and _zorder, but none of them worked. I also searched online for a solution, but I could not find any immediate results.
The solution After some trial and error, I finally found a simple solution that works for me. All I have to do is add the zorder argument with the screen name when I show it and call it inside the script.rpy file. For example:
show screen QuestManager zorder 10 This will show the screen QuestManager on the master layer, and make sure it is in front of any other displayables on the same layer, including the dialogue box. The zorder argument specifies the relative order of displayables within a layer. The higher the zorder value, the closer the displayable is to the front. You can also use negative values for zorder to push displayables further back.
Here is how my screen looks like after using this solution:
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As you can see, the dialogue box is no longer visible, and the screen covers the entire screen as I wanted. This solution is super simple and effective and does not require complicated code or changes.
Conclusion I hope this blog post helps you with your Ren’Py project. If you have faced the same problem as me, or if you have any questions or feedback, feel free to leave a comment below. Happy coding!
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deeper-blog · 6 years ago
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Mr. Mannequins Tools (v 1.1) - first major update of the add-on for Blender 2.8 that gives the ability to export animations and weighted meshes that are directly compatible with the third person mannequin without re-targeting anything in the unreal engine! A couple of bugs have been fixed and the whole bunch of new features has been added!
Website Url : https://gumroad.com/l/MrMannequinsTools
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deeper-blog · 7 years ago
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How you can create a cool character design. 
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Check out these amazing expressions @jimmylevinsky did, based on a character design I did for #hojdafrapjort. It looks amazing!!! #girlsinanimation #Repost @jimmylevinsky with @get_repost ・・・ Some examples, showing the range of the blendshapes I made for the face #3dCharacter #jimmylevinsky #zbrush #pixologic #artoninstagram #3dmodeling #characterdesign #autodesk #cgsociety #cgjunkies #cgcharacter #artstation #instaart #instaartist #3dart #3dcharacterartist #art #zbrushcentral #3dtotal #hodjafrapjort #cartoon #characterart #hodja #facialexpressions #blendshapes #expressions #smaragd
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deeper-blog · 7 years ago
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loishs drawing method
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process video for one of my drawings, made in procreate!
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deeper-blog · 8 years ago
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AS Drawing the Legs by CGCookie
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deeper-blog · 8 years ago
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Facial Reference: The Lips by CGCookie
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deeper-blog · 8 years ago
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Human Reference: Hands and Fingers by CGCookie
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deeper-blog · 8 years ago
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Facial Reference: The Ears by CGCookie
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deeper-blog · 8 years ago
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Cool art style
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