diduseetheocean
diduseetheocean
Personal Dev Log
14 posts
Software engineer🧙‍♂️ and tech-enthusiast❤. Passion for mobile development📱, game development🕹, digital media💻 and nerd-culture🤓🦄. 
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diduseetheocean · 4 years ago
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Unity - Persistent objects btw. scenes in a simple way
Problem
Unity has multiple ways to keep data or objects persistent between scene loads. E.g. DontDestroyOnLoad, Singletons, ScriptableObjects. Some are better, some are worse and they are all not ideal. But there is a really smarter path I stumbled upon during my private gaming project. Keep persistent objects in a persistent scene.
Solution
Unity has been able to handle multiple scenes at once for a long time. This is great for dynamic loading and unloading of scene parts e.g. chunks in a voxel like environment, single map-parts etc. but also for your object management. To keep your objects persistent, put them in a scene which you won't unload at runtime and is always loaded. This persistent scene is the only scene which is already loaded at game start and decides which additional scenes should be loaded and unloaded. This is possible due to the SceneManager's additive loading mode.
Example
Imagine we want to have always only one persistent scene and one map scene active in our game. Map scenes are the part we want to load and unload dynamically and containing for example a tilemap of a level.
https://gist.github.com/Nano222/1635e4a936ec812915369c1a71ca1974
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diduseetheocean · 4 years ago
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Test on android device📱. Motion control isn't ideal yet, a little too sensitive.
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diduseetheocean · 4 years ago
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Intro
Hi everyone 😁,
i decided to make a little dev blog about my hobby stuff i’am working on. I don’t now how this will end up but i give it a try 🤷‍♂️.
.... and also links to my social-media 😇.
Instagram | Twitter
Notes:
At the moment i’am working on a 2d action rpg in 16bit style. Therefore i use the ManaSeed pixelart game assets from SelieltheShaper. So all credits for the amazing pixelart with the corresponding tags goes to seliel.
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diduseetheocean · 4 years ago
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Implemented entrance🚪 from summer forest☀️🌲 to cave.
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diduseetheocean · 4 years ago
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Cutout from a level design for a small cave.
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diduseetheocean · 4 years ago
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Implemented smithing animation 🔨. Forging in shorts. Everyday life 😎.
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diduseetheocean · 4 years ago
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Implemented the fishing animation with a rod 🎣. Psssst 🤫. 
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diduseetheocean · 5 years ago
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For a long time i wanted to create a small website for a specific community. Finally now i found the time 🎉. I also wanted to try out how well webpack can be used for simple static websites. It works great 😁. Here the link to the website: tettscheid.de
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diduseetheocean · 7 years ago
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In the morning when the colleagues are not there yet and you have the office to yourself 😇. Time for a few AR tests 😁.
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diduseetheocean · 11 years ago
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3Match prototype with procedural level generation and voxel’s. Created for a study program. Crystals where made with zbrush. Sprites for the ui made with photoshop.
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diduseetheocean · 11 years ago
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This was a voxel prototype in unity for a study project. I needed to instantiate a lots of cubes and that was not possible via gameObjects. So i implemented a little voxel engine and a procedural functionality with perlin noise so that i was able to produce dynamic landscapes.
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diduseetheocean · 12 years ago
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Augmented reality prototype for digital signage.
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diduseetheocean · 12 years ago
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Augmented reality prototype to convey abstract knowledge.
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diduseetheocean · 12 years ago
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A* pathfinding plugin for unity.
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