When you can see one level in a videogame while within another, different level.
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SPLATOGN 1
Splatoon 3 The hub area Inkopolis Plaza is visible from the level Octo Valley.
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Payday 2 The heist Watchdogs (Day 2) is visible from the heist Rats (Day 3). (The inverse is also true, however this game is 87 GB so I cannot gather an example photo.)
#level connections#video games#payday#payday 2#I won't use the tags Watchdogs or Rats because something tells me those are used for something else.
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Splatoon
The hub area Inkopolis Plaza is visible from the level Octo Valley.
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Mario Kart: Double Dash!! The level Mushroom City is visible from the level Rainbow Road. Notably, the inverse isn't true: Rainbow Road is not visible from Mushroom City.
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What are diegetic level connections?
A diegetic level connection is when levels are shown to exist in the same physical space as each other, despite not actually occurring in the same playable space.
While modern technology has made true open-world games possible, in the earlier days of gaming levels were often wholly separated from each other, only connected by a non-diegetic loading screen. However as technology progressed games would begin to use techniques to make their worlds seem more interconnected than they truly were. In 3D games this was often accomplished by including a low LoD / "low-poly" version of another level in the background or skybox of the current level you were playing.
This blog exists to catalog these artistic decisions and show them off to the world.
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