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I love the fact that Exquisite Exandria is depicted as an in-universe cookbook, apparently published some time in 843 PD.
What I love most is that several recipes are directly contributed by the Mighty Nein, which means the in-universe authors met and interviewed them, and the chapter intro for Wildemount recounts their involvement with ending the War of Ash and Light. Which means that the most comprehensive public records of the Mighty Nein and their deeds in Exandria... is in a cookbook.
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I had a conversation with a friend about how the different races in D&D probably have a completely different views on gender and probably don't even have binary sexes either.
Like, Plasmoids probably don't understand humanoid gender at all cuz they're just goo and all spawn from the big ooze in the Abyss. How is something like that supposed to understand that humanoids act and look different due to something intangible for them?
Lizardfolk could potentially have all female groups like the Whiptail lizards. Would they even form concepts of gender in their own cultures if they are all clones like that????
Even a more mammalian example, what are Dwarves concept of femininity compared to Elves? Do Elves see any kind of facial hair as more of a weird condition than a gendered thing? Do Dwarves view facial hair more as a indicator of age than gender? Do both get confused when they see the sexual dimorphism in humans for the first time???
Also, yes I know gender is much much more than biology but I would love to know how the cultures of D&D races evolve around gender within and without their societies cuz it's so different than our own.
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Actually you don’t need diamonds to cast resurrection, that’s just an old advertising campaign from DeBeers.
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made this Dungeons & Daddies and Hello from the Magic Tavern crossover comic a couple of months ago! in which the four dads fall into the land of Foon like Arnie did instead of the Forgotten Realms, and bump into Foon's most notorious villains, the Baron and Dripfang!
a little bonus panel as well!
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Some real weird earth genasi’s for fun and have some lore (ignore the uneven amount of nudity to clothed lol)
Repurposed fossils- i think any elemental being can be either born or spontaneously created  and since fossils are more rock than bone it can repurposed by elemental magic to create a new being. This individual happens to be a very badass variety. They cannot be created if any organic material remains. 
Burrower- instead of being made of earth a burrower is a being so at home in the earth they can tap into earth magic just as well as made of it. This lil guy happens to also come from a halfling liniage and not all burrowers are moles or halflings. Bagers, rabbits, and cicada are other examples of traits that appear in them.
Planetary person- a more traditional genasi who’s body is also made of tectonic plates that crack and shift, and also can create odd gravitational pulls allowing for tiny planetary bodies to orbit them. As well as having a mantel and a core. This individual seems to possible be able to support a whole ecosystem on their skin. Making them a curious example.
Druidism’s natural extreme- A more common genasi that has allowed plants to grow in her body. They are able to intergrade the plants completley into her body using the roots and can then control them like limbs. They do not have to be a druid to do this, but it is a common practice in such circles.
awakened statue- it is what it says on the tin, this one happens to be a gargoyle, but can be any statue imbued with elemental energy. Mostly it comes from elemental magic but on a rare occasion it comes from the divine. Many seek out relationships with those who have sculpted them. 
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pinball wizard the arcane arcade trickster who makes a living by cheating at arcade games and reselling minion plushies to children
comms open!
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Episode 11 got a little dicey y’all 😬
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Dragon Scarves and Pins
Peacock Felt on Etsy
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kenk
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I am convinced laudna’s warlock patron is her own soul from beyond
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it’s incredibly in character that vex and vax most likely had to work to get rid of their southern accents and no i will not let this go
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Dungeons and Dragons: A new generation.
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more random predictions/ponderings for critical role campaign 3 
two blue character ship
somehow Sam’s character gonna want to leave the party (and get an eye on there forehead) 
artagon’s gonna show up
someone throws a cursed weapon important to a character away
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Archfey
The Feywild landscape creates a fantastical mirror image of the material plane, echoing its features and magnifying its wonders. The archfey who keep their kingdoms in the Plane of Faerie are likewise echoes of inhabitants of the material plane: jealous rulers, vicious peasants, greedy merchants. They are archetypes made manifest, sometimes even verging on parodies of the folk they represent. These archfey delight in mischief and revelry, but their sense of what is humorous and what is clever does not correspond to that of a mortal. The archfey described below take their entertainment from stealing children, controlling their subjects, and trapping hapless mortals in labyrinths as much as they enjoy riddles, mimicry, and flattery.
The Fallow-Fallen
The Fallow-Fallen embodies the anger of a downtrodden serf. The Fallow-Fallen seeks to feel powerful, so they exert their will over whatever unfortunate beings pass through their demesne. The Fallow-Fallen loves violence and gore more than most of their kin among the archfey, with a special taste for those who look down on others. They command a pack of faerie hounds to chase down trespassers, but a respectful guest may be rewarded with a harvest bounty or a fey steed faster than any mortal horse.
The Thistlewise
The Thistlewise echoes the territorial nature of a solitary druid. The Thistlewise wants nothing more than to be left alone, but they have great knowledge and gifts beyond the ken of most mortals, making them a desirable endpoint of a Feywild pilgrimage. The Thistlewise tangles the mind, misleading and misdirecting creatures who dare disturb them. Their realm is overrun with tangling vines and thorny brambles that form a twisting labyrinth with neither entrance nor exit; escape is virtually impossible without a magical aid. The Thistlewise sees mortals like insects, but from time to time, a rare species might catch their eye and their aid.
The Marioneer
The Marioneer mirrors a grasping chancellor, constantly scheming for control and approval while in service to the whims of a good-natured satyr king. They command a court of puppets, strung up and charmed by them to both entertain their satyr liege and serve the Marioneer’s own desires. The Marioneer cannot keep constant control, but in their immediate presence, fey and mortals alike struggle to retain their sense of self. The Marioneer requires nothing less than absolute deference, but visitors may still garner their favor–as long as they recognize the true power behind the throne.
The Kegling
The Kegling maintains an unusual feature of the Feywild landscape: the ubiquitous tavern. A bawdy and cheerful brawler, the Kegling loves to engage in a physical challenge with their patrons only to turn about and offer a drunken riddle-contest. The Kegling is a masterful host who stands on barroom ceremony, but is over-indulgent. Less overtly sinister than most other archfey, once you’ve met the Kegling they seem ever-present, their tavern appearing on the roadside or in the midst of the Seelie Court. As lord over common knowledge and common sense, information given to the Kegling will be spread around or held in reserve for later blackmail.
The Paper King
The Paper King is no king at all, but the manifest ego of a powerful mage. They are a hoarder of knowledge and memory, particularly the memories of those who visited the Feywild and lost their recollection of those times. The Paper King’s true prize is a vast repository of spells, transcribed from lost spellbooks and tomes that found their way to the Feywild. In fact, any book lost or misplaced eventually finds its way here, to the towering retreat of the Paper King. The Paper King might allow a courageous mortal to peruse the collection, but only at the cost of a few memories of their own.
The Hungerhanded
Born of the greed of the owner of a trading company, the Hungerhanded seeks nothing more than to obtain. The Hungerhanded gives nothing without receiving more in return. They see all mortal passersby as beneath them, simply delivery carts of precious treasures who are unaware of their true purpose. The Hungerhanded will happily provide protection for their little treasure-deliverers, as well as any reward that costs them nothing. The Hungerhanded’s negotiation skills are unparalleled, and they always know when they have the upper hand.
The Autarch
The Autarch is the Feywild’s adaption of a motivational speaker, one whose words are unsettlingly persuasive. The Autarch rules a dominion of followers who each believe they are acting in their own self-interest, self-governing in ways that always seem to benefit the Autarch. Self-deceit is the name of the Autarch’s game; even they themself are convinced that everyone within their domain is acting according to their own nature. Their way, it seems, is simply the best way. Why else would so many people choose to follow this philosophy of self-rule? The people of the Autarch’s realm often speak in the Autarch’s voice, repeating the archfey’s philosophy unthinkingly. The Autarch claims to want nothing but a few moments of a creature’s time; they know that is all they need to win hearts and minds.
The Askew
The Askew exaggerates the features of a traveling minstrel. A performer and pantomimer, they are one of those rare Archfey who make their way to the material plane more often than most. They enjoy the attention, of course, but they also enjoy luring children from their homes and bringing them to the Feywild to serve in their own court for years. Sometimes even decades pass before they are permitted to rejoin their kind, but when they return, they have been made feral by their time in the Askew’s service. The Askew loves nothing, hates nothing, and fears nothing. It wants only companionship and joy, and a mortal who can offer either–even for a brief time–could please it enough to receive a rare boon. A creature who dares disturb its reverie, however, invites a curse upon their head.
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character idea a loxodon grave cleric with an elephant graveyard theme
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