Reblogging because these are really good ideas for campaign events omg
Ideas for non-combat encounters/events
For when you want some variety for your tabletop RPG. ย These events will also give your players a chance to use character skills they donโt often have opportunities for.
Natural Disaster - Have the town the PCs are in catch on fire and see what they do! ย Do they cut their losses and run? ย Do they heroically try to save trapped townspeople? ย What do they do about the aftermath? ย Natural disasters are an interesting challenge because there can be lots of danger and drama without necessarily having a villain. ย It may also get your PCs to use skills they donโt commonly have a chance to. ย You could also try floods, earthquakes, raging storms while at sea, etc.
Powerful Fortress - Put one of your partyโs goals in a location where they wonโt be able to prevail through combat alone (Example: a fortress where they are vastly outnumbered). ย Your players will have to rely on either stealth or guile (or both) to accomplish their goal. ย The pacing of such events can be frustrating to some players, but few sessions are as rewarding as a creatively executed heist or infiltration.
Dangerous Crossing - Give them a dangerous physical obstacle to overcome. ย A canyon, or a raging river, or quicksand or an old battleground littered with traps and mines.
Festival - Have the PCs encounter a festival or tournament! ย With lots of contests! This could be a good opportunity for them to build their fame and fortune (especially if you allow gambling). ย Some of my favorite sessions have involved festivals.
Entertainment - Put the PCs in a situation where they have to entertain someone. ย What do they come up with?
Letter - Have one of the PCs receive a letter, either from an NPC theyโve dealt with before or from someone involved with their backstory. ย This is a good way to make the consequences of their actions seem more real. ย You can also use it to introduce new plotlines/sidequests.
Crafting Challenge - Put the PCs in a situation where they need to craft something in order to accomplish their goal. ย Maybe they need to make something in order to fix a mechanism? ย Or in order to satisfy some local gift-giving custom? ย Or they need a forgery? ย Maybe as part of an exchange for something else they need?
Lost and Found - Have your PCs discover someone or something that is clearly lost. ย Maybe they find an infant in the wilderness. ย Or a key with a strange inscription, or some kind of talisman. ย Throw in a clue or two to present your players with a tantalizing mystery. ย
Inhospitable Wilderness - Have the PCs go somewhere itโs an effort just to survive. ย A barren desert, a treacherous swamp with poison gasses, a forest so dense the ground never sees the sun, or even the bottom of the ocean. ย Test their endurance and survival skills!
Dinner Party - Have the PCs be summoned to a formal event! ย Test them on the battlegrounds of social grace and etiquette! ย Even better if itโs in a dangerous environment or an alien culture.
Thief - Have something important stolen from the PCs. ย See how they handle it.
Needle in a Haystack - Give the PCs something very difficult to find. ย Like a single specific housecat in a sprawling metropolis, or a legendary weapon of which there are many fakes/copies. ย
Really, if you need any more inspiration, look at your playerโs character sheets and see if theyโve invested any points in a skill they havenโt gotten to use much. ย Then invent a challenge they could feasibly use that skill for. ย If you canโt think of a situation that could be helped by an Appraise, Craft: Calligraphy or Handle Animal check, you need to practice your own creative problem solving skills!
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Aaaaaand it already starts. ๐
Me: Roll Charisma.
Her: *Rolls a 1*
Me: *decides to be nice and let her roll again*
Her: *rolls another 1*
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๐๐ฅ๐ฌ๐ด๐ฆ๐ซ๐ค ๐ฌ๐ฃ๐ฃ ๐ช๐ถ ๐ณ๐ข๐ฏ๐ถ ๐ฃ๐ฆ๐ฏ๐ฐ๐ฑ ๐ก๐ฆ๐ ๐ข ๐ฐ๐ข๐ฑ ๐๐ซ๐ก ๐ ๐ค๐๐ฉ๐๐ต๐ถ ๐20 โ ๐ช๐๐ก๐ข ๐ฃ๐ฌ๐ฏ ๐ช๐ถ๐ฐ๐ข๐ฉ๐ฃ ๐ฉ๐ฌ๐ฉ
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โ ๐ฅ๐๐ณ๐ข ๐ซ๐ฌ ๐ฆ๐ก๐ข๐ ๐ฅ๐ฌ๐ด ๐ฑ๐ฌ ๐๐, ๐๐ฒ๐ฑ โ'๐ช ๐ค๐ฌ๐ฆ๐ซ๐ค ๐ฑ๐ฌ ๐๐ข ๐๐ฌ๐ฑ๐ฅ ๐ญ๐ฉ๐๐ถ๐ฆ๐ซ๐ค ๐๐ซ๐ก ๐๐๐ฆ๐ซ๐ค ๐ ๐&๐ ๐ ๐๐ช๐ญ๐ข๐ฆ๐ค๐ซ ๐ด๐ฆ๐ฑ๐ฅ ๐ช๐ข ๐๐ซ๐ก ๐ช๐ถ ๐ด๐ฆ๐ฃ๐ข ๐ฐ๐ฑ๐๐ฏ๐ฑ๐ฆ๐ซ๐ค ๐ฑ๐ฌ๐ช๐ฌ๐ฏ๐ฏ๐ฌ๐ด. ๐๐ซ๐ก โ'๐ช ๐ฑ๐๐จ๐ฆ๐ซ๐ค ๐ฒ๐ฐ ๐ฆ๐ซ๐ฑ๐ฌ ๐ฑ๐ฅ๐ข ๐๐ซ๐ก๐ข๐ฏ๐ก๐๐ฏ๐จ. โ'๐ณ๐ข ๐๐ฉ๐ด๐๐ถ๐ฐ ๐ด๐๐ซ๐ฑ๐ข๐ก ๐ฑ๐ฌ ๐ญ๐ฉ๐๐ถ ๐๐ฒ๐ฑ โ'๐ช ๐ข๐ฐ๐ฐ๐ข๐ซ๐ฑ๐ฆ๐๐ฉ๐ฉ๐ถ ๐ '๐&๐ ๐ณ๐ฆ๐ฏ๐ค๐ฆ๐ซ', ๐ฐ๐ฌ ๐ฑ๐ฅ๐ฆ๐ฐ ๐ฆ๐ฐ ๐ค๐ฌ๐ซ๐ซ๐ ๐ข๐ฆ๐ฑ๐ฅ๐ข๐ฏ ๐ค๐ฌ ๐ค๐ฏ๐ข๐๐ฑ...๐ฌ๐ฏ ๐๐ข ๐ ๐ฑ๐ฏ๐๐ฆ๐ซ๐ด๐ฏ๐ข๐ ๐จ ๐ฉ๐ฌ๐ฉ
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