Ahrah, he/it, nonbinary transfemme of the @cimmerian-chaos system. An adult, 18+ only
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i love getting party wiped by six turn long supernova attack
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robotic tgirl with all her status lights flashing bright red but insists that she's fine, she's just kinda tired, no that's a normal grinding sound for her to make, she's fine, it's fine, really you shouldn't worry about her, she's fine
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Continuing my recent trend of throwing household objects at fruit…
I think you’ll really Dig my patreon page
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A Matschies tree kangaroo called Puzzle for your viewing pleasure!
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Elegant doll-like robot maid: P-please put this one down at once!
Heavy industrial robot butch: Apologies. Was attempting to "pick up girls." May have misunderstood the phrase.
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Sorry I haven’t posted much lately. I’m working on a new project. Here’s a sneak peek of what I’m doing!
The idea I had was that in the original NES manual there are these gorgeous anime cel illustrations highlighting some of the action you’ll get into playing the game.

However, these are not actually part of any long lost anime or anything. They were single images produced to look like an anime by hand painting cels and placing them over backgrounds.
So my thought was… why don’t I actually animate these scenes and try to make them look like true hand painted 80’s anime?
To help with this project I’ve identified a number of factors that go into what makes 80’s anime look the way it does. Take a look at the example:

SHADING: Unlike a lot of American productions where the shadow layer is a separate animation pass overlayed on top of the original through a composting effect, Anime is done much cheaper. Artists would actually ink the colors of where shadows are supposed to be on the cels themselves, and then paint the shadows onto the cels using a different color.
BRUSH WORK: 80’s anime has a rougher edge to it. Either through using the xerox method or by hand painting the ink lines with a dry brush, the one point that is clear is that the actual linework of each stroke is often broken up and brittle.
CEL LAYERS: Anime cels are actual sheets of celluloid painted and layed down on top of a background painting. No matter how flat you try to make it, the more layers you introduce the more likely cel shadows will start to pile up, and the foggier the background gets.
MY PROCESS: So this is what I’ve come up with as my method of reproducing this digitally.
1) I’m going to use a dry brush that cracks and will intentionally try to make the animation a little messy. I won’t be trying to clean it up much (if at all) and if I make a mistake it stays in. Anime was often produced very fast and very cheaply so I am trying to replicate that effect.
2) I’m going to use multiple shades of colors to represent the flats, shadows, and the painted lines depicting where shadows will go.
3) I will include a shadow layer underneath the animation to give it a traditional 2D effect of having multiple cels piled up on top of each other.
4) When all is said and done I will run the whole thing through a VHS filter to really sell the idea this is a long lost animation from a bygone era.
I hope you like the results, I think all this attention to detail has really paid off and makes it look like an old 80’s anime of Link tossing a boomerang. I hope to make more of these and stitch them all together to make a commercial for the NES Zelda.
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Made a little comic of my dnd character's first spell. She learned druid magic only so she could talk to her future best friend (also future chew toy :^) Mr Tassium! He is supposed to be a baby ferret but after the lineart process i realized that i've never seen a baby ferret before, and after some googling; it shows! I love him though. He looks so squishable.
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「 CHROMATIC IGNITION 」 🔺 commission for @tamamayfox
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'Neath the Steller Moon
(Steller's Jays, copics on blue toned paper, microns and white gel pen for details)
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We managed to raise £25 for Mermaids during London MCM, thank you so much to everyone who bought one of these postcards that weekend 💚

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