elementathens
elementathens
Element
307 posts
In search of beauty
Don't wanna be here? Send us removal request.
elementathens · 7 months ago
Video
ATHENS VIDEO DANCE PROJECT 15 - TRAILER 2024 from Athens Video Dance Project on Vimeo.
15th ATHENS VIDEO DANCE PROJECT  December 15, 16, 17. 2024 FILM PROJECTIONS: December 15. 2024 ASTOR CINEMA -28 Stadiou, Athens PERFORMANCES: December 16 & 17. 2024 OLVIO THEATER - Faleasias 7, Athens The 15th International Dance Film Festival - Athens Video Dance Project starts its action and it is already forming a varied program of dance films , performances, workshops and more! 30 dance films from 10 countries around the world are shared with the Greek audience!! Stay tuned and follow our page & social media for all that is coming! Under the Auspices and the Financial Support of the Hellenic Ministry of Culture & Sports
0 notes
elementathens · 2 years ago
Video
vimeo
UA - お茶 [OCHA] from SOJIRO KAMATANI (鎌谷聡次郎) on Vimeo.
0 notes
elementathens · 2 years ago
Video
vimeo
TAPE 2023年 08月 08日 from 「 ROHΔN 」 on Vimeo.
Abstract visualisation in combination with music produced by XINSAIN
Starring Duhyon Rohan Chris
Filmed + Edit by XINSAIN Music by XINSAIN
Tracklist: 01. UNTITLED 02. LOVEPEACE 03/04. I MIGHT DIE 05. VEGETA 06. PSYCHO TO YOU 07. TAKE ME 08. SUPERSTAR
0 notes
elementathens · 6 years ago
Video
vimeo
How To Create Fog In Octane & Cinema 4D from Zulu8 on Vimeo.
First Technique starts at 8:20 mins after initial scene setup.
In this tutorial we'll go into depth with 3 different techniques of creating fog with Cinema 4D and Octane Render engine. Each have their own advantages depending on your application.
Intro Music Track: Joakim Karud - Love Mode Zulu8.com.au/tutorials Vimeo.com/zulu8 Instagram.com/zulu8agency/ Facebook.com/Zulu8/ Youtube.com/c/Zulu8
0 notes
elementathens · 6 years ago
Video
vimeo
Morphing Architectural Shapes - CINEMA 4D TUTORIAL from VIDEO 4 on Vimeo.
TUTORIAL: Morphing Architectural Shapes
Welcome to a brand new tutorial. In this video I will show you how to use the pose morph tag on geometry, to create some interesting architectural deformations. So, lets start.
First we start with a cube. We change de size from 200 to 10 centimeters. After the resizing we make the cube editable. You can do this by clicking on the “make editable” icon or by pressing c on your keyboard. Now we want to move the pivot point of the cube and snap it to on of the cube’s corners. Hit P on your keyboard and a menu appears. With “Vertex snap” highlighted click on “Enable snap”. Now we can move our pivot point to lower left corner and it automatically snaps to it’s vertex point. Hit P and “enable snap” again to turn off snapping mode.
We need to position our cube on a specific point on our grid. This because we want to clone our object later on and we need to maintain a certain size and position. So let’s move our geometry to minus 100 on X and minus 100 on the Z axis. Also make sure our cube is set to 0 on the y axis to make in stand on the ground.
Now we’ll make some extrusions. Select all three polygons that face the inside of our grid. Right mouse click and select extrude or D on your keyboard. Make sure Preserve Groups is switched off and set the offset to 90 centimeters and hit Apply. The dimensions of our cube are 100 centimeters on the X Y Z axis. Like I said, this is important later on this process.
The next step is to morph this guy into a different shape. We do that by applying the Pose Morph tag. So, right mouse click on the cube and navigate to “Character Tags” and then “Pose Morph” ,and set it to Points. On top you see “Base Pose”, this is our main object. Pose Zero will be the shape we want to deform it into. So with Pose Zero selected, switch to polygon mode.
Select those two faces and move them along the Y axis, let’s say about 40 centimeters. Apply the same trick to the rest of those polygons and we created a thicker version of our geometry. Select the Pose Morph tag and switch from Edit to Animate. With the slider we can transition between the two shapes we created earlier. That looks great.
The next step is to put our cube inside of a cloner object. You can add a cloner object by navigating to MoGraph and then Cloner. Drag the cube inside our cloner and we cloned our geometry. Set the mode to Grid Array. Thats starts to look like a structure. Set the mode from end-point to Per Step and make sure the parameters are set to 100 centimeters. This because our geometry has the dimensions of 100 centimeters as well. Let’s crank up the amount of clones by chancing the Count from 3 to 6 on all axis. That looks great. Let’s create an animation.
Go to deformers and select the Morph deformer and make it a child of the cube. Now drag your Pose Morph tag in the Morph section. This created a slider controller for us to blend between the two shapes. Now set a keyframe on frame zero by clicking on the tiny circle next to Pose zero. Drag your time slider to the last frame and change the zero to 100 procent. Click the tiny circle again to set the second keyframe.
The next step is to create a camera. From this point you can create any shot you want. Use your creativity and play with different camera angles.
I hope you enjoyed watching this video, and stay tuned for a lot more upcoming tutorials! don’t forget to subscribe.
0 notes
elementathens · 6 years ago
Video
vimeo
Create a Octane Light rig - CINEMA 4D TUTORIAL from VIDEO 4 on Vimeo.
Join me on Patreon. patreon.com/video4tutorial
TUTORIAL: CREATE A LIGHT RIG IN OCTANE
Welcome to a new tutorial. In this video I’ll show you how I light my scenes with a light rig I created. I’m your instructor Niels, and let’s begin.
This is the geometry we’re going to use in today’s video. First we have to switch off two bevel deformers to lower the resolution for a realtime feedback. First we create a circle spline. Change the radius to 50 centimeters and make sure it’s aligned to the XZ plane. Like this. Now we need to create a area light. As you can see it’s way to big so we have to lower the Size X and Y to 25 centimeters. Then we apply a align to spline tag to our light, and drag your circle spline in the Spline Path section. Now it perfectly snaps to our spline. The next step is a controller where our light will be aiming at. You can do this by creating null object, and rename it to Target. Then right mouse on your light and add the target tag. Drag your null into the Target Object section and as you can see the light suddenly starts facing the null target. Let’s select these three object and hit command or control N on your keyboard to group them. Rename the null to Light rig or whatever you want. The last important thing before we go to Octane is to apply a Octane light tag to our area light. Okay, now activate your Live Viewer Window and place it next to your viewport. And start the render engine. As you can see our area light is still visible in our render view. To turn it of we click on our octane light tag and switch off Camera Visibility. That’s better. Our next step is to create a camera. You can do this by clicking here in the octane viewer, or just add a camera and right mouse and navigate to OctaneCameraTag. Done. Put the camera all the way to zero and move it a little bit to the back. As a photographer I like to use a focal length of 50 millimetres, but it’s up to you off course. Now switch to our newly created camera and select the circle spline. We want to make it spin like this. So go to frame zero en set a keyframe at zero degrees. Then go to frame 40 and set the H parameter to 360 and click on keyframe again. Let’s add a little bit more frame to our scene. As you can see the light spins only once around our object. What we want is a linear and continues animation. So go to Window and Timeline F curve. Right mouse Frame all, or H on your keyboard to see our keyframes. Select our in and out points and click on linear of L on your keyboard. We want this line to continue with an offset. So click on rotation H and navigate to the right side of your screen and change After from Constant to Offset Repeat. The thin black line represents the continued animation, but as you can see only once. To add more Repetitions change the one to for example 25. There you go. And if you press play right now our light keeps spinning without stopping. Now you can do all different kind of things with you rig. You can place it above or underneath your geometry to create stunning light effects. Use your creativity and experiment with the tools you have. Let’s switch our bevel deformers back on and see light effect on our high res geometry. That looks amazing. Now to finish it all of we add some depth of field to our render. Click on you Octane Camera Tag, and under the Thinlens tab you have to switch off the Auto Focus option. Then set the F-stop to 0.5 to get the maximum amount of blur. Then in the live viewer select the picker and click on a area you want to focus on. The amount of blur is to extreme. Now change the F-stop from .5 to 1. And there you go. We created a Octane light rig for you to create some interesting lighting. You can download the scene with the geometry on my Patreon page and if you are interested in how to make geometry like this. Check out one of my previews tutorial about using multiple bevel deformers.
For my Patreon supporters I created the light rig with some X presso extensions to speedup the workflow. You can easily change the speed of the light by just changing the values instead of setting keyframe. You can change the size of the rig, the size of the light, the intensity of the light and of course the aim direction. All of this in one windows running through X presso. It’s available for download right now on my Patreon page. Make sure you subscribe for more upcoming videos. Thank you for watching and until next time!
0 notes
elementathens · 6 years ago
Video
Cinema 4D Octane Lighting Essentials Update from The Pixel Lab on Vimeo.
Get Octane Lighting Essentials Here: thepixellab.net/c4d-octane-lighting-essentials
In this video I'll show you the new studios we have released with Octane Lighting Essentials. We're adding new studios every month or two, so keep checking back to see the new ones. Octane Lighting Essentials now has 14 beautiful and fully customizable studio lighting scenes for Cinema 4D Octane.
0 notes
elementathens · 6 years ago
Video
vimeo
Forester Expansion Pack 1: Production Trees Overview from 3DQUAKERS on Vimeo.
This video is an overview of the new Forester Expansion 1: Production Trees library for Forester for Cinema 4D. For more information about Forester and related products, visit 3dquakers.com
0 notes
elementathens · 6 years ago
Video
QUICK TIP / Creating angular hole with Boolean from Elementza on Vimeo.
Hello everyone!
This example was made for one of the students currently enrolled in my workshop, so I wanted to share the example as it might be useful to someone else as well.
How to create a hole that has extrusion to it?
Another tip: You can use the Slide Tool (M-O hotkey) to snap points together by holding CTRL or CMD.
elementza.com/modelingworkshop/
..
0 notes
elementathens · 7 years ago
Video
vimeo
Bar Mitzva Asaf Jerusalem from Lior Malka|Video Films on Vimeo.
Film by Lior Malka
Mail- [email protected] Phone - +97252-6698296 Web - liormalka-videofilms.com Vimeo - vimeo.com/liormalkavideofilms Facebook - facebook.com/liormalkavideofilms/
0 notes
elementathens · 7 years ago
Video
vimeo
The Rotation Problem from The Guerrilla CG Project on Vimeo.
0 notes
elementathens · 7 years ago
Video
vimeo
Extrapolate from johan rijpma on Vimeo.
In this hand drawn animation a line is being extrapolated through a grid. When the line surpasses the boundaries of the grid, the process spreads to and reflects on its surroundings. Beyond each boundary the extrapolation of movement is causing deformation in a systematic but speculative way.
This work was created with support from ”Animation Artist in Residence Tokyo 2016” part of the Agency for Cultural Affairs, Government of Japan (Bunka-cho) ”Project to invite overseas creators of media arts 2016”, the Mondriaan Fund and The Netherlands Film Fund.
More info: johanrijpma.nl/notes/notes-extrapolate/ Directors Notes: directorsnotes.com/2017/04/25/johan-rijpma-extrapolate/
0 notes
elementathens · 7 years ago
Video
vimeo
Danse Exquise from Miyu Productions on Vimeo.
Film réalisé par l Directed by : Ulysse Lefort et Martin Wiklund - Collectif Quart Avant Poing
0 notes
elementathens · 7 years ago
Video
vimeo
The New York Project: History is Happening in New York. from Open Book Communications on Vimeo.
There is a gospel movement in New York City, and it is gaining momentum. We created this video in conjunction with a suite of other materials to help The New York Project (newyorkproject.com) explain the dynamics of a movement and invite people into their vision.
0 notes
elementathens · 7 years ago
Video
vimeo
Material Manifesto — Development Reel from Adam Grabowski on Vimeo.
To help launch the latest iteration of Material Design, I collaborated with the Material team to develop a vision piece that embodies the depth & ethos of their ever-evolving system.
The idea was to celebrate Material's newly expanded expressive range, as well as demonstrate it's wider adaptability for third party brands.
Shout out to Jordan Scott for the Shopping Cart icon animation.
ECD: Rachel Been EP: Brendan Pascoe
Design & Art Direction: Derek Kim, Adam Grabowski
Lead Animation: Adam Grabowski
Additional Animation: Jonas Naimark
Sound Design: Antfood
0 notes
elementathens · 8 years ago
Video
vimeo
Be Free from Trevor Conrad on Vimeo.
A pro-bono spot created for the LGBT community in partnership with Psyop & Nobl. Lots of love and hardwork went into the making of this project. Happy it's finally making its rounds a year and a half later!
0 notes
elementathens · 8 years ago
Video
vimeo
Mixed Reality - THEORIZ - RnD test 002 from THÉORIZ on Vimeo.
Second test of our currently in research and development technology for audiovisual production, using in house tracking system (Augmenta) and Vive VR tracking technologies with real time video and projection mapping in space.
There is no post-production on this video.
More stuff very soon, so stay tuned :) !
theoriz.com
0 notes