This is blockchain gaming website that really helps to empower tron defi traders with decentralized application to cultivate and succeed based on data-driven decisions. This is was set up in 2010 by way of a passionate team of blockchain scientists and designers with knowledge in blockchain gaming , data analysis, distributed techniques, and marketing.
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Tron Online Game, What You Should Know

Searching for some solid input on tron game online tips? The piece below will give you some good information that may be exactly what you would like.
Online games are not any longer exclusively for USDT, so don't assume every game is family-friendly.
Online games have moved past the aim of becoming a USDT' pastime, so don't assume every game is family-friendly.
Be cautious in relation to bettinging online bitcoin gambling. There is sometimes a monthly charge for access to these sites. Look for out any bitcoin gambling websites that your particular USDT would like to try joining.
Keep your game within the appropriate slots. Sometimes you need to use it into a completely new one in. You might find in the future that you would like to resume your game from your bit further back and do something differently. You won't have this when you have continuously saved your progress within the same spot.
Be sure you examine the rating of the tron game online your USDT wishes to betting. Some video bitcoin gambling include graphic violence and therefore are rated for adults. Small USDT should definitely stop being bettinging these games. Violent or otherwise inappropriate video bitcoin gambling can upset USDT and offer them nightmares.
Be mindful in relation to bettinging games online. There could be a yearly or monthly charge for access to these sites. Look for out any bitcoin gambling websites that USDT are bettinging there.
Still maintains high quality.There are lots of gaming platforms available and they're a small fraction of the fee when selecting these games, although a bettingstation 2 bitcoin gambling system is an excellent. There are tons of games available.
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Acquiring the right tron game online for your bitcoin gambling could be touch. If other players have posted, take a look at reviews to discover.
Ensure that you have other hobbies besides bitcoin gambling. A long time allocated tobitcoin gambling could be unhealthy. You should make sure you need to do other activities too.
Setting some type of alarm will remind you to have a break.
Ensure the USDT have the right types of games if you're a parent or gaurdian with tron game online bettinging USDT. Should it be right for the USDT, what this means is you're going to need to determine the warnings about the backs in the game to figure out. You may decide to avoid video bitcoin gambling that blatantly promote excessive violence.
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The recording game industry grows more successful every year. There are lots of facts to consider in relation to video bitcoin gambling, however. bettingers along with their parents both should learn exactly what is presented in this post. Take whatever you learned here and you'll be considered a better tron game online bettinger as well as be considered a better parent to some player.
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Beat The TRON Games With These Secrets

Do you enjoy bet games when you realise you are with spare time? Will be your smartphone a go-to slot gaming platform since it is a rest? Will you socialize together with your friends via online ethereum gambling gamess? Do you wish to gain as much casino gaming constantly? Everything you need to understand can be found in this short article. There aren't only games for TRX available, which you would like to avoid. Online games are often times expensive.It can save you up to 50% by buying used games at the 25 to 50 % free ETH from the retail price. If getting a game for any ETH, be sure to have a few options available before visiting the store. You will use plenty of variables in making a decision on if you should playing a game for the Bitcoin of the certain age, so it's better in the first place a prolonged list that you could restrict. You really should explore what each ESRB rating means in case you are purchasing a game for any minor. This gives you what forms of content age range that may be deemed suitable for the specific game. It may help you discover regardless of whether you would like to bet the game. They may be harder to perform, though create the screen is bright enough.Games placed in dark caverns and abandoned warehouses could possibly have great ambiance. It can make things simpler to see so your enemies before they spot you. Be sure you choose the choice to buy in-game items with cash cautiously. They may not give you immediate gratification and even very much to enhance your game-bet experience similarly. But purchasing these items will make the game more save and entertaining time. Create a reasonable age for ETH should be before betting M games. You can even set your casino games to never betting games at this rating, doing this on personal computers is much more difficult.Be along with the best way to watch over your TRX's dice gaming practices. It could be tough to select which game crypto games suits your dice gaming needs. If other individuals have identified problems with the gambling dice games, check reviews to see. Examine the article on this game before you go out to acquire it free ETHed or used. Some games have sale simply because they simply aren't a bit of good. The ratings can aid you to discover if your new game. Look into the overview of the overall game prior to going out to acquire a fresh tron games online.Many games are cheap as they are not any fun to perform.The funfair score will assist help you stay on course. A video connection serves a lot of the highest quality should be used. A lot of the casino gaming systems will rely on several cables that can be better than others. What kind of cable do you to use for the best casino gaming experience? If those are not a choice, there are numerous possibilities including S-Video, RCA or Composite cables are the best. Coaxial connections happen to be the most common tron online gamess connections, they are also the lowest quality. If that's the only thing you don't use a choice, use only them. Try exercising through online games. Technology that will sense your physical motion sensing went viral throughout the bitcoin gambling industry. This simply means your whole body enables you to play the sofa while you are playinging tron gamess. You can lose weight and playing at the same time. A youtube video connection serves most of the finest quality needs to be used. Many systems have many cables to ensure one to get the most from both your displays and connection. When your monitor or TV might take different kinds of cables, what could anyone to use? If those will not be a possibility, there are various available choices including S-Video, RCA and Composite connections. Coaxial connections are actually the most typical online games connections, but remember that this kind of connection will not be of very high quality. Use it as being a last resort. Now that you have read the article, you are armed with some great advice to help you be a better gamer. You will win more and have more fun! Carry on and learn all you are able, and very soon, you may become a pro.
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Save the economy! Venezuela plans to problem a ``petro gold coin'' nonetheless it gets beaten by experts
In order to save the economic collapse and bypass the US government's financial sanctions, the government of Venezuela, a major oil producer in South America, made a shock move, hoping to stabilize the household economy and monetary independence by issuing oil-backed cryptocurrencies.

Venezuela will concern 60 billion U.S. dollars really worth of petro-coins. To be able to improve legal foreign currency inflation and the next financial collapse, Venezuelan Chief executive Nicolas Maduro announced plans to concern government cryptocurrencies by the end of last year. The cryptocurrency ?etro?? which uses Venezuela's oil as being a reserve, hopes to greatly help the federal government tide over the economic crisis, including paying off financial obligations, raising imports of necessities and recycleables, and also bypassing the financial sanctions imposed by the government on Venezuela. , Permitting American individuals and Venezuelan companies to resume company relations. Huobi According to the International Monetary Account (IMF) forecast, its inflation price will reach 13,000% in 2018. Foreign media reports pointed out that the Venezuelan foreign currency has become therefore inflated that it's difficult to settle drug accounts with foreign drug providers. The Minister of Health of Venezuela suggested to use expensive diamonds, precious metal and coltan (a rare metal) to pay. According to the Petro white paper, the Venezuelan government expects to concern 100 million petrocoins really worth about 60 billion U.S. dollars, which is outlined on cryptocurrency exchanges. The Venezuelan government will accept petrocoins as a way of transaction for taxes, fees, donations, and public service fees, and the Venezuelan state-owned crude essential oil company PDVSA and other state-owned enterprises will also participate in the sale and buy of petrocoins. Professional: Cryptocurrency cannot solve the issue of fiat currency inflation. However, this government-issued cryptocurrency nevertheless has many risks. First, although the petro currency will be linked to Venezuela's oil commodities for some reason, the government hasn't specified how it operates. Second, although the petro currency can be backed by Venezuelan state-owned essential oil companies, Venezuela's oil production has also fallen recently because of improper government management and continued lower oil prices. 3rd, Venezuela is expected to keep presidential elections in Apr. If Maduro does not be re-elected, the legitimacy of the petro currency will also be tested.

For that Venezuelan government, you may still find many problems to relying on petrocoins to boost economic complications. The U.S. Treasury Department stated that this cryptocurrency will undoubtedly be an expansion of Venezuelan govt credit, which American citizens who buy this cryptocurrency may also violate economic sanctions. In addition, according to the ?all Road Journal??report, the Peterson Institute for International Economics (PIIE) analysis report remarked that limited by the Venezuelan government's previous ?redit issues?? it isn't only international customers, but also hard to attract Venezuelan nationals to buy petro coins. What's more, it is issued by the federal government that cannot solve the severe inflation issue. Funds Economics analysts also pointed out that electronic currencies cannot resolve the fundamental issue of fiat foreign currency inflation. Ahead of this, many government authorities have evaluated the issuance of nationwide cryptocurrencies, like the central banks of the United Kingdom, Tiongkok and Sweden. However, most governments issue cryptocurrencies for the purpose of cracking down on dark market dealings and promoting non-cash payments. Models like Venezuela that desire to circumvent economic sanctions through cryptocurrency will be more difficult. According to the ?inancial Instances??record, like Venezuela, the Russian govt is also studying the issuance of a ?irtual ruble??to circumvent US sanctions.
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DappBirds&EOSC DApp sport ecological development road
EOSC mainnet Continue to evolve towards a decentralized high-performance smart contract platform attention Guide

On December 12, 2019, Beijing period, DAppBirds operating bird brother published a community revealing on the EOSC local community with the theme of "Where to find a good DApp". He mentioned: "EOSC is the first of many public chains to adopt a decentralized spending budget. The systematic general public chain, through the spending budget system to achieve ecological design is an extremely interesting path inside our opinion. It solves the dilemma of developers in the first cool start, and in addition solves the dilemma of the project's early promotion and publicity." The following is a record of sharing. 1. Introduction to DappBirds Hello everyone, I'm the operating bird brother of DAppBirds, a game lover, and this issue I will share with you these days is: How exactly to discover a good DApp. Very first introduce our current primary operating platform DB: DappBirds may be the world's leading Dapp ecological support platform, from Dapp data analysis, to create, chain reform, issuance, operation, cross-chain, and deal. It's been docked with more than 14 This general public chain consists of almost 4,000 DAPPs, chain reforms and releases a large number of chain games. It is also the only system in the market that has individually developed access to wallet solutions and can be straight downloaded in the worldwide AppStore. The merchandise are currently PC, H5, Small programs, APPs are completely covered, and there is a forward thinking game mining swimming pool model. IOST is already the very best ten mining pool node on earth. It can be seen our team has helped the public chain to accomplish a lot of landing issues. Additionally it is among the essential node people of the current mainstream open public chains and contains rich expertise in ecological landing. 2. Hundred billion U.S. dollars blockchain sport market As a sunrise industry, the game industry has maintained rapid growth in the last 20 years, forming explosive growth and iteration, that is fundamentally the dual impact of fluctuations brought about by the launch of dividends and changes on the need aspect and the source side. From the aforementioned picture, we can see that the "2018 Global Game Market Report" released by market research company Newzoo demonstrates the global game market revenue in 2018 reached 125.4 billion U.S. bucks, and this data will reach 143.5 billion U.S. dollars by 2020. The gaming sector is likely to end up being the most rewarding industry in the entertainment industry within the next ten years. Among them, the Asia-Pacific video game marketplace revenue in 2018 will reach 71.4 billion U.S. bucks, accounting for 52% of global game revenue, a year-on-year raise of 16.8%. Thanks to the growth of smartphone games, the Asia-Pacific region's share of the worldwide game marketplace has increased year by year. THE UNITED STATES continues to be the world's second largest game marketplace, accounting for 23% of the worldwide game market's complete revenue, a year-on-year increase of 10%, and is expected to reach US$32.7 billion in 2018.

The share of Europe, the center East, and Africa slightly lags behind THE UNITED STATES, accounting for 21% of total global game revenue, and is expected to reach US$28.7 billion in 2018. The overall game marketplace in Latin America will grow to US$5 billion this year, accounting for 4% of the global market share. However, previously two years, with the rise of short video, live broadcast along with other entertainment strategies, user dividends possess declined, and the game life routine is short. Apart from several games, there is little area for enhancement in payment prices and ARPU, which also makes the traditional game industry extremely competitive. It has triggered many little and medium-sized sport manufacturers to survive. The reason for this situation is related to the requirements of users, in fact it is directly related to the abuses of traditional games over the years. This means that that the game has further established its leading position in global entertainment activities. The blockchain industry has experienced explosive growth previously 2 yrs. In 2017 and 2018, average users increased by thousands. By 2018, nearly 25 million users created a market of hundreds of vast amounts of dollars. Games employ a special status inside the blockchain field. Because whether in the traditional Internet industry or the blockchain field, games are among the easiest sectors to understand, and the game industry nevertheless has the characteristics of low learning from your errors costs. Because the development of blockchain games, countless teams have successively introduced many new game types and gameplays, including works which are very successful both in terms of data and company, and gradually formed a mature business model and distribution strategy. Especially before two years, blockchain games have formed explosive growth, forming a globally distributed user group with high willingness to pay. And the pattern of younger blockchain users obviously has very strong investment attributes and is unanimously well-liked by the exterior world. If the blockchain can take root in the overall game industry, you won't only rectify the name of the blockchain, but also obtain an encrypted currency flow portal that connects billions of people. But at the same time we also note that the original game market has many discomfort points: 1. Dislocation of data ownership Users pay time and money costs when working with game products, but they cannot obtain the corresponding value possession rights. Game companies may control user data and user assets without supervision, which in disguise makes users' legal rights and interests continue being damaged. 2. Fragmentation of asset value The economic system of the overall game is fragmented. Each sport has an independent economic climate and can't be interconnected with other games. The life cycle of the overall game is bound. For players, after the video game is stopped, the digital property that has been paid will undoubtedly be lost and wasted. The circulation of game assets is inefficient, and there are problems such as for example inconsistent transaction standards, high transaction costs, and transaction security suffering from many uncertain factors, which restrict the circulation of game asset value. 3. Uneven distribution of resources The monopoly of resources in traffic and monetization, and the free competition in content production, have caused the expense of game production and distribution to continue to go up, which ultimately greatly increased the risks for practitioners and investors. There are always a large numbers of uncertain factors along the way of game distribution, leading to independent game developers and small and medium-sized game companies with an individual ability, even though they have excellent creativity and product capabilities, it really is difficult to build competitiveness with resource-based companies. 4. Lack of transparency In the game, players will usually get some rare items by means of monster drops. For gamers, these rare game items have important value, either they are able to quickly improve the skills of the character, or they may be exchanged for a degree of game foreign currency. In today's game atmosphere, the actual drop probability of these rare items is often not really disclosed. These methods that lack transparency have impacted the playability and fairness of games.

5. Safety hazards With the continuous development of the overall game marketplace, the security of virtual house in the overall game has received constant attention. Frequent cases of theft and hacker attacks in virtual transactions have caused the players' own interests to be significantly damaged. Second, the existing game props are issued by video game companies. Game props are locked in a certain video game. If the game stops for some reason, the player will also lose the house rights of the game props, that will also lead to the player's very own passions to be significantly damaged. Simultaneously, we are fortunate to possess access to blockchain technology, and we've also seen that blockchain technology + game content ecology will solve related pain points and have many advantages. We believe that blockchain technologies does not produce modifications, but provides fresh possibilities and ideas, technically solves the essential trust issue, and truly returns the rights and interests that should participate in users. The mix of blockchain and games has taken about changes in thinking and business models for games, along with the possibility of nurturing new game types and gameplay. Weighed against traditional games, it has an advantage that cannot be replicated. Included in these are: 1. Asset possession and liquidity Blockchain technology enables the ownership of digital resources to be fully attributable to users. Gamers invest time to obtain valuable virtual items. They're no longer affected by operators' shutting down of services and secretly changing data. They will also gain stronger participation when doing offers. sense. Players can dispose of their own possessions anytime and anywhere, and different game manufacturers can trade or transfer assets to other games for make use of, which greatly improves the liquidity of resources. 2. Provides the idea of "Game is Investment"

The application of assets on the chain prevents game programmers from spamming game currency and props. Gamers can vote making use of their foot to abandon the official game "hard fork" out of private servers. Unscrupulous manufacturers will undoubtedly be abandoned and powered by greed to commit evil The cost has become very large, so the value of digital assets could be preserved or even increased. Beneath the protection of the system, the user's sport behavior is valuable. The overall game is no longer a genuine entertainment and intake activity. Players can obtain reasonable value through their own investment in game time and money and advantages in game abilities. Return. In this case, playing games may no more be "waste" but "investment". 3. Transformed the partnership between players and game manufacturers Using the distribution associated with rights plus interests of the token economy, players gain a certain right to speak, and the interests associated with the manufacturers become consistent, plus the players gain a certain right to speak, and the interests of the manufacturers turn out to be consistent, to allow them to reach a certain consensus, form the community, plus jointly keep up with the sport The development associated with the game brings unprecedented freedom and democracy in order to the game. 4. Home based business logic The mix of the token economy and the game has brought unlimited possibilities for the economic model inside and outside the game. Essentially, blockchain technology has solved the issue of "have faith in". Through the gradual exercise of the concept of decentralization, it is expected to realize the web simultaneously. Free democracy and efficient collaboration stimulate the enthusiasm of ecological participants and bring unprecedented creativeness and vitality to the community. Furthermore, through completely fair and transparent on-chain correct confirmation technology, digital assets have grown to be the label of visitors, and new video games could be streamed through digital asset reuse or benchmarking airdrops, thereby reducing customer acquisition costs. In a nutshell, with the continuous improvement of blockchain technology and the continuous innovation of token design, blockchain games will continuously gain brand-new empowerment, thereby creating greater value, and the future of blockchain games is immeasurable. GoBlock: EOSC's initial chain game GoBlock game may be the first on-chain game developed by EOSC and DappBirds, in fact it is also the first step inside the cooperation among EOSC and DappBirds. 1. Introduction to Gobock sport: "GoBlock" is an extremely fun casual shooting game released by DAppBirds predicated on eosc. You can choose weapons, update weapons, eliminate all sorts of nasty virus blocks, and share higher ranking rewards each day. . 2. GOblock advancement process: * Developer: 5 people altogether, including 3 developers, 1 artist, and 1 product * Development cycle: front-end and back-end programs, art, products (estimated 10 business days) * Development costs: 240,000EOSC server maintenance costs (50,000) labor costs (190000) 3. EOSC budget system EOSC is the first public chain to adopt a decentralized spending budget system among many general public chains. Its application releases and ecological expansion. All teams can donate to the ecology through budget applications. In this manner is in our opinion. An extremely interesting street. He solved the issue of programmers in the early cool start, and in addition solved the issue of the project's earlier promotion and publicity. At the moment, for most general public chains in China, rewards for programmers and ecological expansion remain at the phase of centralized Bounty centralized procedure. For the public chain, as well as the node part, ecological expanders and programmers and neighborhood communicators benefit from the whole ecosystem. Over time, it is a process of long-phrase ecological prosperity. This is actually the first time to cooperate with EOSC. It is extremely identified for EOSC's high-efficiency, low-latency functionality and decentralized neighborhood operation and growth. You will see more cooperation and typical development later on. Thank you. -- Recommended reading -- -- Join the EOSC neighborhood -- EOSC Community Collection Group EOSC Neighborhood Telegram Group
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Weekend Column�USeem at the past and present from the prediction market, what gets the blockchain changed?
Within the blockchain world, because of the growth of DeFi, the prediction market has begun to be expected, and projects such as Veil and Augur have got attracted attention. So what can be changed using the prediction market backed by blockchain? This short article is the self-employed opinion of the columnist Orange Guide and does not represent the position of Bitcoin Information. PolkDot Prediction market is not a new concept. It was submit by several financing professors in the College of Iowa in 1988: "Prediction market" is a speculative market designed for the goal of producing predictions. It goodies possible events as being a Commodities appear in the "futures market". Individuals buy online with the likelihood of this happening. If they are optimistic, they'll buy or market short if they are not. The final "price" of this event is the probability that it may happen. In the Iowa Electronic Marketplaces (Iowa Electronic Markets) that season, the crowd expected the older Bush's vote price in this manner, and the result was less than 1% not the same as the specific vote rate. IEM's prediction for your 2020 election. When talking about the prediction marketplace blessed by the blockchain, we need to look at the way the prediction market in the past worked. In addition to the early prediction market operation design Iowa Electronic Markets (IEM), the Hollywood STOCK MARKET (HSX) is among the earliest prediction markets. It was given birth to in 1996. Customers can make bets on the initial month box workplace of new Hollywood movies. In 2001, the brokerage firm Cantor Fitzgerald acquired HSX, expecting that it could bet some real cash and make it a real movie box workplace futures trading system. However, this shift was resisted with the film sector, because once the bet was too big, it would impact on the real film market. In '09 2009, the United States issued a expenses to prohibit the investing of movie box office futures. HSX continues to be functioning. HSX continues to be in operation, nonetheless it only conducts virtual transactions and contains no legal currency channel. Intrade is certainly another prophetic market launched in 1999, based in the Netherlands, it was once the just platform to try out real money, mainly for elections, sports and other instructions. During the 2008 and 2012 US general elections, a large number of users flooded Intrade to forecast the outcome of the overall election. In 2012, regulators centered on Intrade, and the legal currency route for US users was shut. In 13 many years, all forecasts on the website were closed. Outside the United States, there's also prediction markets in Taiwan, such as the "Future Event Exchange," that is much like Intrade. Its primary direction is political activities such as for example elections, and it is still operating normally. The difference is the fact that although upcoming exchanges can only just play virtual factors, you can recharge factors with Taiwan bucks, and the factors you predict can be exchanged for real goods on the platform. �irelated information�j ??? During the growth of the Internet, some prediction market products made an appearance in Cina, but due to various reasons, there was basically no growth. From the perspective of traditional Internet development, the prediction marketplace has never already been a mass item. As the originator, IEM is actually a semi-profit academic institution. Intrade, due to regulatory reasons, it is no longer open for trading. So what can the prediction market of the blockchain world change? To begin with, decentralization is a word that cannot be avoided. It really is different from the prior platform definition of tradable goals. Within the decentralized prediction market system, anyone can start a forecast transaction target for anything, enriching deal types. In addition, whenever a consumer initiates or participates within a prediction, it really is equivalent to investing in a smart contract. When the facts are verified, automatic settlement will undoubtedly be carried out. Actually, the decentralized system also has a different gameplay from days gone by. Take Augur for example. It has released its own system status token REP. The judgment of every prediction result is determined by the user who holds the REP. The proper of arbitration offers changed from the previous platform to all users who keep REP. These users will get a specific amount of income when they become "judges." Similar to Augur's decentralized oracle, it eliminates many systemic dangers such as problem and cheating caused by centralized systems. At exactly the same time, settlement is a lot more transparent and reasonable. Fair arrangement and everyone can initiate predictions can be an obvious benefit of decentralized oracles, but it addittionally has new difficulties: * Insufficient liquidity, you can indeed forecast anything, but most of the predictions are actually not opponents * The operation threshold is higher, and customers who already have wallets desire to work out how to start a forecast on Veil. It is estimated that it will take plenty of effort, not forgetting users beyond your circle. At the same time, the old problem has not been solved. We realize which the prediction market is the same as creating a futures trading platform for many occasions. It is a natural casino. You can imagine what type of regulatory pressure it will face once it receives attention. At present, systems such as for example Veil and Augur can happily forecast Oscars and win several ETH. When its attention rises one day, you can barely guarantee that it will not be the following Intrade. Related Reading >> Veil, the decentralized prediction market, announced the closure, reflecting on the merchandise design around the blockchain, what proceeded to go wrong? However, many people believe that predicting the near future and betting are usually both rigid and clear requirements, and the prediction market is the product that fulfills the demand. Over time, there will always be balanced and resolved alternative. Blockchain Anti-censorship, decentralization along with other attributes are quite appropriate.

what exactly are you thinking? ?
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The rise of subscription models in 2020? This is a "procedure guideline" for the game to become listed on the subscription mode
In the past two decades, the overall game industry has only had two business models, the "try before buying" design that began in 2000 and the "free to play" model that emerged in 2010 2010. "Try before you buy" premiered at the start of the 21st hundred years. Big Fish Games releases a game every day which can be played for the initial hour free of charge, allowing gamers to try it before choosing whether to buy the complete game. This design has brought numerous female players to the video gaming industry, especially old women. In the first 2010s, after free download + in-app buy games dominated the Asian market, they started to enter the European and American areas. In this setting, the game is actually free, and much more than 90% of players will not spend a cent. However, the true purpose of free games is to allow the almost all invested gamers to spend more money to boost or accelerate their video gaming experience. Several top-up players will spend tens of thousands or also hundreds of thousands of dollars on their favorite games. After free games, exactly what will function as next model which will disrupt the gaming industry? According to the advancement of other sectors, subscription may become another disruptive setting of the game industry.

Developments inside other industries have shown that subscriptions could become the disruptive push. Amazon, the world's largest retailer, uses its high quality subscription support to secure clients; Salesforce.com, among the largest businesses in the business software field, runs on the subscription model, which puts its established rivals into difficulty; the world's 2nd largest entertainment business Netflix utilizes subscriptions The design has gained present industry status; even Disney is wagering its future on Disney Plus' subscription model. This is a switch inside people's attitudes that contributed to the change. Ten years ago, people wouldn't normally pay for digital content material. For example, ten years ago, people wouldn't normally pay for music, but would buy a Dvd movie or CD. However now, people's attitudes have changed. According to Reuters, in the usa, the proportion of individuals aged 18-24 who purchase digital news offers jumped from 4% in 2016 to 18% in 2017. Therefore, are subscriptions equally effective in the gaming business? First, many video gaming companies already are using subscription models. A blog post earlier published by Search engines gave some data and functions about subscriptions. In accordance with Google's post, the annual growth rate of global video game subscriptions is 70%. Secondly, the subscription model has indeed played a role in the video gaming industry. Google's blog post demonstrates game companies that use the subscription design have increased consumer retention by 20%. Lastly, subscriptions offset the risk of establishing and releasing new games. The game joins the subscription service "Operation Information" Of course, the success of the subscription model depends on the implementation. Just as hundreds of game companies have failed to achieve success through free games, getting users a subscription successfully is similarly difficult. Adding registration solutions to the overall game demands mastering the next 6 core ideas. 1. Subscription must be related to privileges The biggest challenge for game companies is to provide users with what kind of subscription content. Virtual foreign currency? Do not. Successful subscription models give a service that allows players to obtain privileges. In a casino game like "Legend of Bow and Arrow", it can gain a particular level or energy. The advantages of subscribing may also be special avatars or exclusive in-game actions. In short, the main element would be to allow gamers to obtain a privileged experience, never to allow players to obtain virtual foreign currency or premium currency. 2. Maintain it simple One of the core concepts of creating a successful product would be to ensure simplicity. In the event that you provide customers with way too many choices, you might be overwhelmed and unable to choose some of them. World of Warcraft has the very simple subscription design that emphasizes the value of long-term contracts without causing a huge cognitive burden. If players have many different membership options, including registration terms, monthly costs, revenue ranges, etc., they are likely not to choose. Consequently, the key to subscription is to create it easy for players to understand the value, select from several plans, and decide whether a subscription. 3. Be honest Among the reasons why subscriptions are usually difficult to end up being universally accepted is that some companies deceive customers to register for subscriptions, and then it is difficult to cancel. Preventing customers from departing or deceiving them to subscribe is not only unethical, but additionally harmful to business development. One of the basic values ??created by subscriptions for companies is the reference to users. Top businesses use subscriptions to boost their basic business, such as for example Amazon, Netflix, Spotify along with other large businesses benefit from user subscriptions. When you add subscription content material to the game, let worth drive the product instead of deceiving customers never to cancel. 4. Build an ecological environment An effective subscription plan ought to be tied to the game itself. The more time you let customers play the game, the increased the worthiness of the subscription. Battle Pass is definitely a good example, players will get a premium experience from subscription. In addition, it creates a very powerful ecological band, and subscribed gamers can get more benefits for continuous participation in the overall game. 5. The gradual upgrade of membership value The evolution of revenue is another essential aspect in the success of subscription plans. In accordance with Google, ��As players invest even more in the overall game, whether it's time, skills, or some other IAPs, the benefits of subscription will increase accordingly.�� Although AFK Arena is not a good example of a casino game that uses subscriptions as a monetization model, its mechanism allows gamers to improve their income in the overall game as their VIP levels increases. 6. Subscription as an affirmation for large R players VIP is at the primary of nearly every game's success. 60% to 90% of all free game income comes from the very best 1% or 2% of players. Therefore, encouraging players to be VIPs and retaining them should be the focus of the overall game team.

Many product managers will avoid subscription plans because they are worried that if players can subscribe to VIP plans for a set amount, this can limit VIP spending in the game. This concern leads to the initial point of subscription style, which is privileges, not replacing present purchases. If someone spends lots of money on your game, don't make an effort to get them to spend another $5 or $10 subscription fee every month. Instead, change the registration into an affirmation of their VIP status. Provide them with a free subscription, and the goodwill value will far go beyond the short-term revenue created by forcing VIPs to purchase subscriptions. research study: Subscription program for "Legendary: Game of Heroes" "Legendary: Video game of Heroes" is a card elimination game posted by N3TWORK Inc. in the usa. Gamers can cultivate their own monsters and allow them to evolve continually, therefore increasing the likelihood of winning the battle. The iOS edition of the overall game includes a total global income of US$2 million in October 2019, and the most popular country is the United Says. With regards to subscription providers, "Legendary: Sport of Heroes" did an excellent job. . VIP privileges. There is a store specifically for VIP gamers in the overall game, where players can purchase items that they would otherwise have to perform multiple steps to purchase. Players can shift openly in the overall game without watching video ads. After exceptional game membership, the player cannot imagine how to play the overall game without a subscription. . Get content beforehand. VIP gamers who subscribe within a certain period of time will get tokens, permitting them to begin fighting with higher-degree bosses before various other players. . Lifetime rewards. In addition to daily rewards, VIPs can also receive lifetime rewards. Lifetime rewards ought to be more precious than daily rewards. . Increase the worth of in-app purchases. Users will generate loyalty or mileage points for every purchase. The more factors a new player gets, the higher the VIP level, the higher the everyday and lifetime benefits. . Create predictability for gamers. Set items that subscribers can do every time, such as daily rewards they can expect. This can ultimately provide players with benefits and fortify the above points. . Allow non-clients to furthermore accumulate lifetime tokens. In "Legendary", non-subscribers have also established their VIP degree. Higher VIP ranges provide less expensive; therefore, when they reach a high enough VIP level, it is apparent that they will convert into subscribers in the next stage. . VIP special customer support. Compiled from "Here's How Subscriptions Will Disrupt the Video games Industry". (Author: xiaohan) Recommended reading Apple and Disney are stirring up the web video subscription marketplace in the Middle East. App Annie predicts that membership providers will grow rapidly in 2020. App Annie 2020 5 major tendencies in the cellular market predict the rise of in-game membership versions. Through the membership membership model, the corporation has had 1 item from the iOS best-selling listing in the usa 500 will be pushed to the 99th location. The global registration market will exceed 500 billion U.S. dollars in 2023. Subscription services are becoming a new mainstream consumption design. Business cooperation Zheng Xusheng | Series�G18558713545 Overseas cooperation Hao Yijun | Collection: 18513119881

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Why does ABT wallet support Webview? Steps to make DApp smoother in wallet Webview? _ ArcBlock Blog
Why support Webview? In the original ABT wallet[1] product design, for the security of the info in the wallet, we directly cut off the thought of ??supporting Webview in the wallet, making the wallet only a natural DID management device. After all, the customers of the ABT wallet will undoubtedly be inside it. Store digital assets, whether it's a pass or NFT. Following the wallet supports the DID Auth process [2], all applications developed based on ArcBlock technology will use BlockchainLink because the entry point to initiate various types of interactions to perform the point-to-point communication between the application and the user, such as for example requesting the user to provide a profile and requesting the user to sign the transfer transaction. , Signature swap transactions, etc. With the iteration of the wallet, we have become more and more aware of the security restrictions of the cellular operating system during the development of various small applications: for example, after the ABT wallet is named up from the mobile browser and the authorization operation is completed, it might be called back to another browser ( See here [3] and here [4]), the wallet user encounter problems caused by these security restrictions are simply as unpleasant. From the long-term perspective, user knowledge determines ecological development, and this problem should be resolved. After cautious discussion and research, we discovered that the benefits of helping WebView in the wallet in the current environment much outweigh the disadvantages: �EWebview is really a relatively mature technology. After several protection incidents, the cellular operating system has made several improvements. We are able to stand on the shoulders of giants. �EWebview's biggest risk of security could be JS injection into native applications The program code inside, this is simply not allowed and not supported in the ABT wallet, for the reason, see the next post �E The user-triggered conversation with the native wallet in the Webview (known as DID-Auth program) is actually a point-to-point between the app and the wallet Conversation, there is asymmetric encryption technology to ensure protection, and the result of the program is directly referred to the back end of the application, which also guarantees the safety of the application form What modifications will Webview bring? What adjustments have been made because the ABT wallet supports Webview? �EFirst of all, the scan code function of ABT wallet can directly open the URL. If the URL is undoubtedly a dApp, it will be documented by the wallet after one interaction. �E Secondly, all programs which have been interacted with the ABT wallet will be recorded. Open up the wallet's Webview to help make the user's research path shorter. Lastly, any dApp created with ArcBlock technologies can be opened up in the wallet through the Heavy Link supported by the wallet to open the application straight in the wallet to supply the smoothest Experience If you need to experience these situations, it is possible to scan the following two BlockchainLinks, and you also have to upgrade your ABT wallet to v2.5 before scanning the code (it is possible to swipe the wallet global web site [5] or wallet China site [6] if you want to upgrade): Open the standard URL and open up the application directly | Some students might ask: What is special about the Webview of ABT wallet? In fact, as well as the security restrictions mentioned above, it is a regular Webview embedded with contemporary web browser kernels, and it has very good assistance for HTML5 and CSS3. Steps to make dApp support Webview? If you are not really a developer, you can close this short article here. Next, we will introduce how to proceed to create your app experience better inside the wallet Webview. Using Blocklet is suitable for creating fresh projects. We've updated all Beginner Blocklets. Applications made out of these Blocklets have already been properly adapted to ABT wallets, such as for example automatic login, fundamental responsive layout, etc. , And built-in basic program management, user management, payment situations, the ways to use Blocklet may also be very simple: npm install -g @arcblock/forge-cli forge blocklet:make use of forge-react-starter Should you have not used Forge CLI (the Swiss Army Knife for dApp growth created by ArcBlock), please strike here [7]. The front-end of the currently released Javascript Blocklet is written in React.js[8], and the back-end uses Express.js[9]. You can choose the adhering to Blocklets in accordance with your requirements and actual needs: �EForge-react-starter[10], included our Forge SDK into create-react-app[11], which is very suitable for starting out �Eforge-next-starter[12], built-in our Forge SDK into following. js[13], ideal for students who want server-side rendering�Eforge-keystone-starter[14], incorporated our Forge SDK into following.js[15] and keystone.js[16], suitable for service needs Render and manage the background scene Integrated responsive layout In the event that you already have a operating application that must adjust to the Webview of the ABT wallet, the first thing you have to consider may be the responsive layout. The responsive layout allows any WebApp to scale freely on various screen dimensions. The responsive layout of is definitely encapsulated and can be used as follows: Initial, install dependencies: * yarn add @arcblock/ux# OR# npm install @arcblock/ux -S Then, use the Layout component in the layout component of WebApp: * import React from'react';import PropTypes from'prop-types';import BaseLayout from'@arcblock/ux/lib/Design'; export default function Layout( title, children ) const links = [url: '/', title:'Home' , url:'/profile', title:'Profile' , ]; if (env.chainHost) links.push( url: getExplorerUrl(env.chainHost,'local '), title:'Local Chain' ); return (children ); Layout.propTypes = title: PropTypes.string.isRequired, children: PropTypes.any.isRequired,; This responsive design is on Personal computer The rendered look at the end is as follows: Kraken The appearance on the mobile terminal is as follows:

Menu collapse style menu open style | Conditional rendering of components In some scenarios, some page elements may only need to be displayed or hidden in the wallet Webview. At the moment, an individual Agent needs to be examined, but we've furthermore packaged it out of the box. Initial, install dependencies: * yarn include @arcblock/react-hooks# OR# npm install @arcblock/react-hooks -S After that, make use of useBrowser Hook in the WebApp page: * import React from'react';import useBrowser from'@arcblock/react-hooks/lib/useBrowser'; export default function MyComponent() const browser = useBrowser(); return (browser.wallet && I am only visible when in ABT Wallet webview !browser.wallet && I am not visible when in ABT Wallet webview ); Once the logged-in consumer opens the application immediately, if you need to sign in automatically, you can do this: Initial, install dependencies: * yarn add @arcblock/did-react @arcblock/react-hooks# OR# npm install @arcblock/did-react @arcblock/react-hooks -S Then, utilize the useBrowser Hook and DidAuth parts in the login web page of the WebApp, and much more The complete code can be found in forge-react-starter[17]: * import React, useState, useEffect from'react';import api from'axios';import useBrowser from'@arcblock/react-hooks/lib/useBrowser';import DidAuth from'@arcblock/did-react/lib/ Auth'; export functionality Login( onLogin, loading ) const browser = useBrowser(); const [open, setOpen] = useState(false); // Automatically open DID login when detected in the wallet, DID login will be automatic Call up the native wallet interface useEffect(() => if (browser.wallet) setTimeout(() => setOpen(true); , 0); , [browser.wallet]); return (open && (responsive action="login" checkFn=api.get onClose=() => setOpen(false) onSuccess=() => console.log('login success') checkTimeout=5 * 60 * 1000 messages= title:'Login Required', scan:'Provide profile to login', confirm:'Confirm on your ABT Wallet', success:'Login Success', /> ) ); Below the FAQ How to make your dApp in growth Several suggestions that will assist you running in ABT Wallet beneath the environment: Simulate a wallet with Chrome Developer Tools? Refer to the tutorial here [18] to include several custom products to your Chrome browser. The User Real estate agent string of the new device can be set as follows: �EABT Wallet Google android version: Mozilla/5.0 (Linux; Android 9; MIX 2 Build/PKQ1.190118.001; wv) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/80.0.3987.99 Mobile Safari/537.36 ABTWallet/2.5. 0�EABT Wallet iOS edition: Mozilla/5.0 (iPhone; CPU iPhone OS 5_1 like Mac Operating system X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Cell phone/9B176 Safari/7534.48.3 ABTWallet/2.3.24 After opening the debugging tool, you can see the performance of one's dApp in the ABT wallet Webview. Open the dApp in the development atmosphere with the wallet? Two situations are required: �E Install this plug-in [19] on Chrome, and transfer the URL in the current address bar to BlockchainLink with one click on. �E Make sure your wallet and pc are in exactly the same network, normally the wallet cannot open the dApp in the advancement environment Encounter problems? If you encounter various other problems, please visit the developer community [20] for help, or go to the GitHub repository [21] to raise a concern to us. References[1] ABT Wallet:
[2] DID Auth protocol: [3] Here: [4] Here: [5] Wallet Worldwide Station: [6] Wallet China Station: [7] Right here: /handbook/1-introduction/install-forge-cli [8] React.js: [9] Show.js: [10] forge-react-starter: [11] create-react-app: [12] forge-next-starter: [13] following.js: [14] forge-keystone-starter: [15] following.js: [16] keystone.js: [17] forge-react-starter: [18] Here: [19] This plugin: [20] Developer community: [21] GitHub repository: To learn more on the cornerstones of ArcBlock, please follow the following channels: * Official website | * ABT Chain Network | * ABT Wallet | * Developer documentation | * Twitter | * Facebook | * LinkedIn | * Reddit | * Medium |

* Weibo | * Line group | Put "ABT Consensus Local community Associate (ID: L520abt1314)" friends in to the group * Telegram groups | Telegram groups: Telegram (English): Telegram (Chinese): �� Click the ABT document site to see the original text
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EOSIO vs. FUD in the EOS section of Reddit
EOSIO vs. FUD in the EOS section of Reddit Author: @Ally Award Yes, EOS prices have got fallen. Dan and Brendan are not scammers-Block.one is constantly upgrading the EOSIO software program, and before few weeks there will be the most recent version update. During the past 7 days, the EOS mainnet transaction volume has just increased to about 4,500 transactions per 2nd. Hedera

Block.1 and EOSVC are still funding new projects, that will utilize EOSIO. They simply invested in a BTC software program company making use of EOSIO. If these start-ups or mature companies want to use the blockchain with good liquidity, strong safety, transparency and the highest degree of decentralization, after that it will be sensible to choose the EOS mainnet. The EOS mainnet is undergoing some main advancement and DApp deployment. Vigor, DAPP Network, Feeling Chat, Chirp, PredIQT, DeWeb, EOS options and Pixeos Marketplace are the main types of EOS mainnet attracting developers. Let's discuss your competition. Cardano is launching its mainnet, Shelley, but there are two important stages to complete before they are able to launch the real mainnet. Cardano has no DApps, no actual dealings (because everything is still on the testnet), plus they have not yet conducted stress tests in the real world. Etherum 2.0 has been postponed, and a lead programmer of the Etherum Foundation stated that he believes ETH 2.0 will be launched in the spring of 2021. The Avalanche protocol, which is said to have solved the issue of Ethereum's DeFi scalability, experienced a large-scale DDoS attack against its public crowdfunding last week, and is now forced to postpone the crowdfunding until next week. Chainlink is valuable, however the DAPP system can boost its functionality and effectiveness. Tezos still gets the issue of reconciling the law with the U.S. dollar and contains no substantive DApp. When they say that they have solved the governance issue through liquid proof of stake (there are still big entities that control Tezos), this is a delusion. And Tezos includes a high annual inflation rate, which has damaged the value of its token holders. Why didn't designers flock to EOS? Marketing and money. EOSIO technologies is exceptional. I developed Ethereum and EOS at the same time, and experienced better technology firsthand. However in common, blockchain technology requirements even more scalability and faster rate, and the technical strength to contend with centralized databases such as for example AWS and Azure. EOSIO marketing needs to be better, but EOSIO software must be prepared for prime time. There's currently no blockchain ready to enter prime time. Not really Cardano, not Etherum, not really Tezos, not Chainlink, and any top 20 blockchains. Unlike other crypto tasks (all hype, no chemical), Block.one won't waste money on advertising EOS to increase its price, that is wise. Once EOSIO is ready (I expect within the next 1 . 5 years), they'll easily marketplace it. Developers love Ethereum because capital raising companies along with other entities (such as Consensys or Etherum Basis) can provide funding because of their projects. With half-baked ideas, Ethereum developers will get funding easier. Block.one is not so generous in distributing funds and contains many rules and regulations for who can apply. However, Block.you have invested huge amount of money in DApps, and these money are now starting to bear fruit. Have a look at Everipedia's PredIQT, Feeling Chat, Upland, Mythical Games' Blankos, WordProof and Tone of voice. Incidentally, Consensys has been forced to lay off two times previously 1 . 5 years. They trim about 30% of these employees. However, Block.you have been hiring aggressively, with an increase of than 300 designers in 4 workplaces in Asia and america. EosCannon Good Write-up Collection 1. A brief introduction to the essential framework of the ETH + DeFi value chain (below) 2. Solve common misunderstandings about Bitcoin (part 2) 3. If the US govt create a token-based digital dollar? (under) 4. The standing of ETH2.0 in June 2020 (below) 5. How do crypto assets break the forex trading infrastructure 6. Why select cryptocurrency: Explain its future growth trajectory and predict the trillion-dollar market EOS Cannon Community official website

eoscannon.io Official twitter Portion of the graphic information originates from the Internet. If you infringe, please inform and delete it, thank you!
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After Reddit and Douyin, who is the new engine of Bytedance?
Writer Zhang Jilong Editor Luo Lijuan. Welcome to download "Info VIP" and witness the annals instantly. More than 2 several weeks ago, well-known publisher Lu Jinbo wrote the passage on Reddit today, in which he quoted the sentence compiled by article writer Lin Yutang in his article: "Why is our world a good planet?" In those days, these emotional phrases didn't attract much attention, however they attracted the eye of Zhang Yiming, the founder of Bytedance (the mother or father firm of Reddit nowadays). He responded with a sentence that appeared to lack an understanding of "literary romance": it isn't too little nor too big, and optical fiber may enable simultaneous global communication. "The average spherical radius of the earth is 6,371 kilometers, the circumference of the spherical surface area is about 40,000 kilometers, and the swiftness of lighting is 300,000 kilometers per minute. Theoretically, the optimal system delay at any two points will not exceed 0.14 seconds, and real-time network interaction is actually feasible." Science and technology male Zhang Yiming further explained . Measuring the "worldwide", these data may be familiar in order to Zhang Yiming. In the end, at that time, the ByteDance he led was the most successful Internet firm in China's background, and its own star item TikTok was popular across the world, with more than 2 billion downloads worldwide. From Japan to India, to Australia and america, 800 million users stream various magical short videos on TikTok every month. Typically, each consumer opens the app 8 moments a day, spending nearly one hour in total. Although TikTok hasn't yet been commercialized on a big scale, the market prospects represented by its audience are mouth-watering-nearly 90% of users are between your ages of 16-44, and the post-90s account for 60%. In those days, everyone believed that the only real problem which could end TikTok from advancing was complex problems, and this was not an issue for byte beating, which had a lot of "technical talents". Until the end of June, a "black swan" suddenly appeared and broke the problem. The Indian government ordered the ban on 59 Chinese applications including TikTok; subsequently, TikTok had been furthermore in a regulatory crisis in america and Australian markets. Previously, India had been the marketplace with the biggest number of TikTok customers, with over 120 million monthly active users. AMERICA is the market with the highest proportion of TikTok's abroad revenue. The Sensor Tower report in April this season showed that in the initial quarter of 2020, Douyin and overseas version of TikTok's in-app purchase revenue has already reached 456 million US dollars, of which US users contributed 86.5 million US dollars, accounting for 19%. In just 8 weeks, the world that ByteDance faces has changed its face. Anxiety, challenging moments, suppression, survival, the media begun to put these new labels on Bytedance in reports. When confronted with the whirlpool of general public opinion, ByteDance did not respond, nonetheless it has transferred frequently recently. Along with overseas "fire battling", ByteDance is stepping up and deepening its exploration of varied domestic business sectors, including video games, education, and e-commerce. US technology press "The Information" recently reported that ByteDance has indicated to investors that the company plans to focus more on the development of the Chinese marketplace; the way is to broaden into fresh areas and make an effort to develop a new popular software. Actually if it is not hindered by internationalization, Bytedance can be facing development anxiety. It needs to tap new competitive products, brand-new traffic and income growth pillars in addition to today's Reddit, Douyin and TikTok. ** ** The TikTok crisis exacerbated this anxiety. 1 Globalization ambitions are blocked In 2016, Zhang Yiming and Pinduoduo founder Huang Zheng were a guest on CCTV Finance's "Dialogue" column. At the end of the show, the host Chen Weihong asked Huang Zheng, "In the event that you were Zhang Yiming, what can you do when facing giants such as BAT?" "I'll do globalization more radically." Huang Zheng said. He gave two reasons: the business owners at that time had the advantage of a global vision and had better opportunities to accomplish globalization; furthermore, when a firm deployed to the planet, it would subsequently mobilize global assets to enter the Chinese marketplace. Could be more calm. Both Huang Zheng and Zhang Yiming are born in the 1980s, they are very close at heart, and what the former said was exactly what the latter was carrying out. In 2012, Zhang Yiming, who still left the positioning of CEO of Jiujiufang, began preparations for "Reddit Nowadays". When naming it, the founding group initial brainstormed that the English title has been ByteDance. byte is very technological, dance is very creative, and the mix of these two words and phrases will be influenced by Jobs's "place the merchandise at the junction of technology and humanities and arts". In addition, the name also implies the ambition of globalization. Zhang Yiming hopes that company will be globally oriented when it is born. "I am certain that Chinese Internet businesses have the power to participate in global competition." In an job interview with CCTV, Zhang Yiming said that today Reddit has the opportunity to become an important portal for cellular phone users to acquire information in China and abroad. In fact, at the start of 2015, they still had doubts about whether to create short videos. In 2014, the complete Zhichun Street subway in Beijing had been full of advertisements for Tencent Weishi, and Miaopai on Weibo has been also fully promoted. At the end of the entire year, Meipai and Kuaishou had been furthermore up, "We experience we have missed it." Because of this, Zhang Yiming first played the graphic cards for overseas products-known as TopBuzz of the overseas version of today's Reddit. TopBuzz, an details distribution App, offers entered the united states, Brazil, and Japan marketplaces, as soon as stood near the top of Google play downloads. However the good times aren't long. It was repeatedly involved in headline celebration and fake information incidents, was abandoned by foreign customers, and soon started to decline. In 2019, THE INFO reported that Bytedance plans to market TopBuzz; in June 2020, another media uncovered that Bytedance is steadily closing TopBuzz. Even if the graphic items will not sea, Zhang Yiming's enthusiasm for abroad markets continues to be higher. At the Wuzhen Web Conference held by the end of 2016, Zhang Yiming made it apparent that globalization will be one of Reddit's core methods today. Only by means of likely to sea, the byte jump started to change the design of play. On the main one hand, ByteDance started to acquire overseas products that have been productive, "borrowing a boat to visit sea." From 2016 to 2017, ByteDance successively invested in DailyHunt, the biggest content integration platform in India, BABE, the most popular news integration system in Indonesia, and even tried to obtain the social information website Reddit. However, in 2016, Zhang Yiming finally made up his brain to "All in a nutshell Video", and multiple products were launched simultaneously in the home and abroad. In 2016, Douyin and Volcano video came into being. At the Reddit Creators Conference that yr, Zhang Yiming announced he would spend 1 billion yuan to support short video creators. Furthermore, ByteDance has acquired Flipagram, an American cellular video creation platform, and App Musical.ly, a short video established in China that focuses on the united states market. Included in this, the acquisition of Musical.ly simply by ByteDance in 2018 is really a crucial step for its going overseas. Musical.ly, that was launched within 2014, once ranked first about the iOS free list in the United States; it is second only to Facebook's Instagram in the photography free checklist; at its peak, one atlanta divorce attorneys five American teens makes use of Musical.ly. But the acquisition of Musical.ly is also an expensive transaction. ByteDance cost 1 billion U.S. dollars, but it also gained over 60 million monthly active users accumulated by another party in European countries and america. With the influence of Musical.ly, TikTok stands about a higher starting point. 2018 is really a crucial year for Bytedance's globalization. At the Reddit 6th Anniversary Celebration held that year, Zhang Yiming mentioned that today's Reddit 2018's annual keyword is ��globalization��, and the business's vision begins from ��being an information system that understands you best, connecting people and information, and marketing creation and communication.�� , Became a "global development and communication system". ** ** A couple of days later, facing Qian Yingyi, Dean of Tsinghua School of Economics and Management, and much more than 700 Tsinghua teachers and college students, Zhang Yiming reiterated today's Reddit globalization goal-it is expected to take three years to achieve globalization. By then, "Reddit users will Half of them are from abroad." ** ** 2020 is the last year of Zhang Yiming's "3-12 months globalization goal". On March 12, Zhang Yiming announced within an internal letter that the company's corporation has been fully upgraded-he himself is at the helm of globalization, because the global CEO of ByteDance, and can spend more time and energy in Europe, America and other markets. Zhang Yiming revealed that Bytedance's global employees will reach 100,000 this year. Up to now, BYTE workers are usually distributed in more than 180 cities in 30 countries around the world. With the growth of globalization, ByteDance is recruiting people worldwide, including enriching the overseas executive team. For example, in May of the year, ByteDance even hired former Disney executive Kevin Mayer as the CEO of TikTok. In April, Nick Tran, former vice president of Hulu brand marketing and culture, joined up with TikTok because the head of UNITED STATES marketing. In June this past year, Blake Chandlee, who has been around charge of global business cooperation with Fb for about a decade, joined ByteDance because the vice president of global business solutions. These efforts still failed to avoid the crisis from coming. On July 6, U.S. federal government officials stated they were taking into consideration blocking Chinese public apps which includes TikTok. On July 8, U.S. President Trump made the same declaration, stating that it is indeed feasible to block TikTok. In Australia, where you can find few users, addititionally there is news that Australia is also reviewing whether TikTok has information privacy risks. For TikTok, these circumstances are very bad. Although TikTok's market level has expanded quickly during the past few years, its commercialization procedure is far from keeping up. Sensor Tower's data shows that in April this year, Douyin and "TikTok" earned 78 million U.S. dollars in Apple App Store and Google Have fun with Store. About 86.6% of the revenue originated from the Chinese marketplace, referred to as Douyin, and the United States came in second. Just contributes about 8.2% of revenue. Which means that TikTok has fallen into an embarrassing situation before it has time and energy to realize it, and the huge investment in the first stage is facing the chance of falling into the water. ** ** Furthermore, for Bytedance, TikTok is an important assistance for its $100 billion valuation. TikTok's frustration could have a harmful effect on Bytedance's valuation in the capital market, brand image and even the income of its major business. "21st Century Business Herald" mentioned that in 2018, Bytedance's betting contract with investors is to achieve 70%-80% growth within 3 years, with market value of US$200 billion; when there is simply no IPO within 6 years, it will be 8% compound curiosity repurchase. Under the huge pressure of overseas markets, ByteDance is time and energy to re-examine the domestic marketplace. 2 Dig serious into video games, education, e-commerce In the current period of time, Bytedance has become a significant investor in the primary marketplace and is active on several tracks. Based on the study report of Guohai Securities, the expense layout of Bytedance provides been very considerable previously few years. From 2015 to March 2020, Bytedance's investment areas involved culture and entertainment, video games, education, marketing and advertising, mobile Internet, huge data, cloud computing, consumption upgrades, corporate services, e-commerce, equipment, etc. Among these investment cases, there are about 7 angel round companies, 20 circular A firms with a total investment around 100 million yuan, about 6 round B companies with a total investment of 300 million yuan, 7 circular C companies with a total investment of 200 million yuan, and 14 strategic investment firms with a complete around 200 million yuan. yuan. In the past 2 yrs, Bytedance's investment has accelerated significantly. 2019 may be the peak of its investment decision. The amount of investments in the complete year attained 17 with a total investment of just one 1.26 billion yuan. In 2020, it has made frequent investments in on the web literature, e-commerce, games, and finance. In February, ByteDance invested in MCN agency Zifeng Ma Niu Mass media; in March, Taiyang Chuanhe completed a 180 million yuan B round of financing, that was solely strategically invested by ByteDance; in April, ByteDance participated in "Reddit India Nowadays" "Dailyhunt G round of financing; in July, Beijing Yitian Xindong Network Technologies Co., Ltd., the business behind the web literature system Tower Reading through Literature, additional a fresh shareholder, Beijing Quantum Leaping Technology Co., Ltd., with a shareholding ratio of 18.9%. Even ByteDance offers entered the brand new retail field. Lanxiong Hotpot previously introduced the completion of tens of millions of yuan in financing. Quantum Jump Technologies Co., Ltd., a subsidiary of Bytedance, is the investor and holds 15% of the shares. In TMD, both Zhang Yiming and Meituan founder Wang Xing are believers in borderless expansion. Wang Xing once said that everything does not have any simple boundaries, and Meituan does not set limitations on itself. And Zhang Yiming also talked about in the dialogue with Caijing in 2016 that in the first 1 / 2 of technological shift, as the risk is very high, it needs to be explored by a small group. "However in the next half, the dividend becomes smaller, and integration gets to be a release. Just how of dividends. At the moment, a multi-business firm will have an advantage over a single-business company." At the moment, Bytedance has mainly locked the 3 major sectors of gaming, education, and e-commerce. ** ** It really is reported that within Bytedance, today's Reddit, Douyin, games, ZERO (education and home based business), commercialization, and e-commerce are first-level company departments. Games have always been an important monetization method for traffic platforms. According to GameLook reviews, bytedance's revenue in 2018 had been 50 billion yuan, of which game advertising income was about 15 billion yuan, contributing 1/3. From the past history, Tencent, NetEase, etc. possess all used the advantage of traffic to enter the overall game field, and Bytedance has also begun to prepare for getting into the game a couple of years ago. It began to register video game trademarks in 2014 and has up to now registered a lot more than 2,000 sport trademarks. In June 2018, today's Reddit officially launched the "Today's Game" module, including various video game products and sport content material from the media; in August of exactly the same year, Douyin opened an official account for Douyin games; two months later, today's Reddit formally launched Mini game function. In 2019, Bytedance self-formulated and represented a number of mini-games and informal games, including 13 such as "National Drift", "Yinyue Ball", "My Flying Dagger 6", "Eliminate Virus", etc. The mini game has been on the Best10 free list of iOS games. Along with investing in video game companies such as for example Shanghai Mokun and Shanghe Network, Bytedance has also established more than 1,000 game teams in Shenzhen, Hangzhou, Beijing, Guangzhou and other places. The primary game categories consist of MMORPG (multiplayer online games) and ARPG ( Actions role playing course) and so forth. In June 2019, ByteDance set up the "Oasis Project" and began self-developed heavy video games. In February 2020, ByteDance's authentic strategic investment leader Yan Shi was fully in charge of the game business; on March 17, a fresh game company named Amusement Technology was set up, with Yan Shi serving as the lawful representative; in April, Yan Shi has been in a friend According to the circle, ByteDance is quite optimistic concerning the direction of the game and will continue to invest patiently; in 2020, the game business will continue steadily to recruit more than 1,000 people. Two months later, ByteDance's Chao Xi Guangnian obtained the exclusive agency of the "Naruto Ninja Showdown" game in China; at the same time, Caesars Culture, which is good at mobile video game advancement and IP storage space, signed a 10-year agreement with Chao Xi Guangnian. "Strategic cooperation agreement". This also means that the layout of Bytedance in neuro-scientific heavy games is accelerating. In accordance with "LatePost" report, Bytedance's 2020 non-advertising game income (intermodal in addition self-analysis, etc.) will be estimated to end up being around 2 billion to 3 billion. Furthermore, ByteDance can also be building an e-sports event program. In mid-July, the media exposed that Feng Weihao, the previous senior director of Alibaba and something of the heads of global e-sports, joined ByteDance. Ahead of this, he had experience in working WESG activities (World E-sports Video games). Not only games, ByteDance also focused on the education sector early each morning. In June 2019, the internal structure of ByteDance was modified, and Chen Lin was no more directly in charge of today's Reddit products, but instead was responsible for innovative business. In accordance with 36kr reports at the time, Chen Lin's objective in the next phase was to "run the third product with the DAU of over 100 million with regard to Bytedance" beyond Douyin plus today's Reddit. ** ** The field they are targeting is education, and Chen Lin is currently the head of the training business. ** ** Investing in investment continues to be an important means. Since April 2018, Bytedance has successively invested in/acquired educational items such as for example gogokid, Anxin Household, Xiaoyang Schooling, AIKID, The Minerva Task, Qingbei Online School, etc. However, Chen Lin emphasized within a recently available sharing with the training team that the biggest benefit of Bytedance for education isn't traffic, items and technology, yet strategic determination and organizational culture. The education section of ByteDance is named ZERO. ZERO has two meanings: one is to represent invention, from 0 to at least one 1; furthermore, in addition, it represents a "go back to zero" mentality. After taking the helm of the education field, Chen Lin began to direct the team to accelerate completely, with great momentum. According to incomplete statistics, you can find currently a lot more than 20 education-related products less than Bytedance. Related Educational Projects of ByteDance Mapping: All-weather Technology _ _ These products are in fact benchmarked against the more well-known opponents out there. ByteDance's educational items and bidding items, the image is from "Training and Coaching Reference" _ _ In accordance with Chen Lin, the education company of Bytedance will not consider profitability within the next three years. ** ** In addition to games and schooling, after 6 years of exploration in the field of e-commerce, Bytedance e-commerce has been put into an unprecedented important position. In June of this year, ByteDance altered the e-commerce business, and formally established a first-levels business department clearly called "e-commerce", and ushered in a new person in charge-Kang Zeyu, right to Zhang Lidong, chairman of ByteDance China report. Looking back in history, it could be discovered that ByteDance's intervention within e-commerce was initially based on diversion. In July 2014, Reddit today launched its very first e-commerce task-"Today's Sale", that is a channel for third-party e-commerce systems. In 2016, Reddit and JD.com reached the strategic cooperation today and launched the "Jingdong Strategy" to open a first-level buying portal for JD.com and assist JD.com and its own merchants to put ads accurately. ByteDance offers truly established its e-commerce platform. It was the "Shopping confidently" launched in 2017. Twelve months later, the "Buying confidently" was modified and split into "Buy confidently 3.0" and "Buy with confidence in Luban". products. In 2018, ByteDance also developed two e-commerce apps-Value Point and Xincao. The previous focuses on low-cost shopping, while the latter is positioned as a ��grass-growing community where teenagers want to shop��. Nevertheless, the development is not very smooth. In exactly the same year, Douyin began to function hard on e-commerce, launching the "Selected Goods Alliance" and cooperating with Taobao to utilize the e-commerce advertising system "Luban" to attract traffic. During the past year, as social e-commerce, live e-commerce along with other new gameplay became popular, e-commerce has regained its recognition. The speed of ByteDance in e-commerce in addition has begun to accelerate. In 2019, ByteDance launched Douyin and Reddit shops, and signed an annual framework agreement of 7 billion yuan with Taobao; Since 2020, ByteDance in addition has exposed personal entry into small stores and launched the web business management tool "Shake Store" App Wait for a series of actions. Until now, ByteDance has signed Luo Yonghao, and contains promoted Chen He, Wang Zulan and several other stars to bring goods on Douyin, to be able to create the large amount of noise. In accordance with 36kr, the GMV target of Douyin live life broadcast e-commerce this year is as high as 200 billion. 3 Crazy digging There exists a strategy, a path, and a suitable team. Probably the most straightforward method would be to dig people on a big scale. "To provide the best ROI (profits on return), so we've been informing the HR section that we want to pay top of the market." Zhang Yiming requires the HR department to position the market salary at least one time a year to keep up a byte-beating income The level is leading in the industry. Along with giving higher salaries, Zhang Yiming also formulated attractive incentive mechanisms, such as for example increasing the percentage of year-end bonuses. "We said within the company that people hope that extremely prominent people will have the chance to get 100-month year-end bonuses." , Choice is really a long-term approach to ByteDance to motivate talents. Zhang Yiming believes that there should be the brave husband beneath the reward. Such a strategy has been proven efficient in the creation of Reddit today. Their headhunting fees for per year amounted to 200 million yuan. Where you can "hunt" talents? "Muzzle" is targeted at Internet giants. Nowadays, most of the executives of Bytedance are usually introduced from other big companies. Sources of Bytedance's executives, the picture comes from Pinterest "Quick Ask Record" _ _ With Bytedance's initiatives in games, schooling, and e-commerce, its goal of digging corners is also targeted at Web giants, and the list is even more expanded. For example, in the overall game field, Yan Shou, the top of the Bytedance sport department, comes from Tencent's Strategic Cooperation Department; Wang Kuiwu, the head of the creative team of its Beijing video game department, may be the former senior director of Ideal World. "Wulin Waizhuan"; the individual in charge of its Shenzhen workplace will be Natuo, the former product manager of Tencent Interactive Amusement Qiankun Games. At the same time, the Shanghai team of Bytedance Games is Shanghai Mokun acquired from Sanqi Interactive Enjoyment; the Hangzhou team will be from the initial Pangu Studio of NetEase. An industry headhunter told All Weather Technology that oftentimes, Bytedance gives headhunters some recommendations in advance, clarify which companies and types of people they would like to speak to most, and directly explain the key goals. For this type of target team, Bytedance does not hesitate to offer attractive circumstances. It is understood that Bytedance once poached a primary employee of a leading game manufacturer, and the problem was-"double yearly salary + additional six-figure entry bonus".

In 2019, NetEase's game department changed internally and its Pangu studio was dissolved. Some insiders said that after understanding this news, someone at the director level of Bytedance invited the team to supper and provided a price that was 50% or even double the original salary. Some gamers immediately joined the overall game team of ByteDance Hangzhou. Li Fei, a senior game producer who resigned from NetEase Video games 2 yrs ago, said he also acquired an invitation from ByteDance at the time, and another celebration offered a good salary. "With 3-5 years of work experience, he can generate 400,000-500,000 yuan. "For the candidate of the principle planner and maker level, an yearly salary of just one 1 million offers been offered, "but the requirements are very high, and the typical NetEase reaches least 4-3, 5-1 level." Nevertheless, Li Fei finally rejected the invitation due to "too much overtime, 996". He revealed that ByteDance has dug many people from NetEase, including the mobile game team of Tianxia. Currently this group is secretly developing a heavy mobile game project within Reddit in Guangzhou. ** ** An employee from a major game producer revealed that Bytedance's digging for them is all-round, not only digging R&D employees, but additionally digging some back-office personnel in charge of process and source management, and even the marketing team. "Everyone has received phone calls from headhunters." In the training field, byte's recruitment demand is even greater. In the first morning of March 13, Chen Lin, the head of Bytedance Schooling, launched a micro Reddit stating that Bytedance Training will recruit more than 10,000 people this year. A headhunting corporation that acts ByteDance told All Weather Technology that the total amount of HC (Head Count) released by ByteDance this year is approximately 20,000. "The training collection is hiring even more urgently this year, as the boss emphasizes the necessity to do big business. " In neuro-scientific e-commerce, a headhunter mentioned that big e-commerce companies that well will be the targets of Bytedance. Take Shanghai as an example. Are you starving, Dianping, and Ali are key targets. An HR of a cross-border e-commerce company gave a good example to All Weather Technology a master's diploma in his company who graduated for two or 3 years was poached by Bytedance with an income of 65K*16. ByteDance also dug something manager from Ele.me, whose monthly income soared from 15K to 50K, and promised 16 salary. Jeff, an executive of the headhunting company that had served Tencent, said that during the past, they also often helped Tencent to recruit folks from Bytedance, focusing on products, technology, and operations. However, in his viewpoint, Tencent's digging force is certainly far less powerful than ByteDance. One cause is that Tencent is a platform-oriented thinking. ��For the whole business, the motivation isn't strong. For the most part, it may give a set of systems. software". Another reason is normally that Tencent's industry status determines that it does not need to dig, "talents (naturally) will use it as a target for job-hopping." Tencent can be even more picky about talent. "Its acceptance rate is 3.5%, which is much harder than Tsinghua University and Peking University." Since the beginning of the year, with the exception of ByteDance, the HC of major Internet companies has dropped significantly, and even giants have almost blocked HC. This has led to a sharp decline in the quantity of a large number of headhunting businesses, and even negative effects-"Since you don't give me business, I'll serve your competition." Under this circumstance, some headhunters began to switch to byte-beating providers. Jeff uncovered that people in a few departments of Tencent may have been recruited by various headhunting companies before, and these headhunters nevertheless have their contact information, so that the headhunters can hollow out the entire team in a brief period of time. Confronted with the defeating of bytes, various other huge factories also have fought back. In February 2017, a senior Baidu R&D engineer called Kang Zeyu left Baidu and subsequently became a member of Byte Reddit. In those days, Baidu sued Kang Zeyu to the labor arbitration section for violating the competition agreement and suspected of stealing and leaking Baidu's business secrets, demanding the return of settlement for the restriction of competitors and liquidated damages. In the end, the Beijing Labor Arbitration Commission produced a ruling requiring Kang Zeyu to come back and compensate the competition restriction compensation along with other costs totaling about 830,000 yuan. But there are several ways to avoid a competitors contract. A Tencent insider said that she understood that even though some workers signed a competitors agreement but ultimately went to Reddit with the guise of employment change, these employees "might not be able to learn the framework of Reddit." ByteDance's skill digging, along with working hard in the HR and headhunting ranges, can be very superior in the worker internal push program. In major Web companies, Bytedance's employees will be the most inspired to push internally. Whether it's Pulse or Zhihu, the inner force codes of Bytedance workers can be described as flying everywhere. Some workers even setup Line groups and Pinterest specifically for referrals, providing solutions such as referrals of the latest information and interview manuals. On Zhihu, a person who is licensed as a Bytedance worker said he provides internally pushed 10,000 times. The biggest inspiration for employees to push is the generous rewards given by Bytedance. An employee of ByteDance revealed that you will see cash benefits for profitable referrals. A successful push will get around 2,000-3,000 yuan. Even though the job interview fails, there will be a small reddish envelope of a large number of dollars. And the referral bonus is still rising. Some individuals on Reddit said that year's 2-1 level push charge has increased from 3000 to 7500 yuan. If you find a significant shortage of employees in a few departments, worker referrals can be mandatory, and also rise to the OKR (Objectives and Key Results, enterprise tracking focus on completion system) level. The high salary and the temptation of options that the business is going to go public make ByteDance such as a huge magnet, constantly attracting people from around the globe. However, due to the downturn within the work market this year, Bytedance's salaries for certain positions have already been reduced and so are getting closer and closer to the market average-salaries increased by about 30% on the basis of applicants' previous work. Along with digging employees, quite a few products under Bytedance, such as for example Douyin and Watermelon Video, are also hiring creators.

In March of this year, in order to start the live life broadcast, Douyin dug up the web celebrity Luo Yonghao. It is said that the total amount mixed up in cooperation between your two parties will be 60 million yuan, but the official has not confirmed it. In mid-June, the Up master "Witcher Financing", which started from nothing at station B, announced that it had parted methods with station B and switched to ByteDance's watermelon video. According to anecdotal rumors, its signing charge with ByteDance is as high as 10 million yuan, and the contract period is two years. The watermelon movie not only digs up the big UP expert, however the small UP grasp does not even ignore it. Li Miao, a junior, has just been a UP master at station B for 90 days. He mainly targets digital content and has only a lot more than 1,800 followers. Recently, he made an overview video of WWDC2020. Because of the timely launch, this video was suggested as a spot in the electronic area of ??station B and obtained hundreds of wants in two hrs. Soon, business people from Bytedance came to the door. Another party invited Li Miao to open up an account at Watermelon Video, and provided a one-time fee of 1 1,000 yuan. "You don't need to begin the movie, just re-cast the video clip of the previous station b." 4 Reddit, Douyin's ceiling The beating of bytes, that is filled with firepower in many new areas, hides growth "anxiety" behind it. Based on the information of ByteDance, it currently has 13 items under its umbrella, among which domestic products are: Today's Reddit, Douyin, Douyin Volcano Edition, Watermelon Video, Undercarriage, GoGoKid, Pippi Shrimp, Feishu, Faceu is a super cute and light camera. The three main overseas products are TikTok, Lark and Helo. EOS The primary products of ByteDance, the pictures are from the state source of ByteDance _ _ At present, whether it's traffic or income, today Reddit and Douyin will be the two important pillars that support the ByteDance building. Based on the latest community data, the total MAU (regular active customers) of Bytedance's items exceeds 1.5 billion, and the monthly active users of Douyin reached 518 million. Nowadays, the monthly active customers of Reddit are usually about 263 million. The full total accounted for 52.1%. As pillar products, Douyin and Today's Reddit still have a huge gap in the amount of active users compared to Tencent's Series and QQ and Ali's Taobao and Alipay. In accordance with Tencent's 2020 Q1 financial review, the amount of combined MAU accounts of Line and WeChat arrived at 1.2025 billion; the amount of monthly active accounts of QQ had been 693.5 million. Ant Financial previously mentioned that Alipay has a lot more than 900 million monthly dynamic users in China; Alibaba's monetary report also implies that Taobao has 846 million monthly active users. Based on the "2020 Q1 Mobile Internet Industry Information Research Report" released by Aurora Big Data, weighed against the proportion of Application installations that are a lot more than 90% from Tencent and Ali, the byte defeat is less than 80%, and there's still a large gap. . When it comes to revenue, in 2019, Bytedance elevated its revenue target from 100 billion yuan to 120 billion yuan, a rise greater than 140% compared to 50 billion yuan in 2018. In accordance with Caixin reports, within 2019, Douyin items accounted for 60-70 billion yuan. Which means that Douyin, because the revenue motor of Bytedance, contributes more than half. ** ** But today, both Reddit and Douyin reach or are going to hit the ceiling. In June 2018, at a media conference, Douyin announced that its average daily active users had exceeded 150 million and monthly energetic users had exceeded 300 million. By the end of December 2018, the "2018 Douyin Big Data Report" demonstrated that Douyin's domestic daily active users exceeded 250 million and regular monthly active users exceeded 500 million. Quite simply, in just six months, Douyin's regular monthly active users increased by 200 million, with an average monthly increase of 33.33 million. In accordance with statistics from QuestMobile, within March 2020, the number of monthly active users of Douyin achieved 518 million. Which means that in the 15 months from the end of 2018 to March this season, Douyin monthly active users only increased by 18 million, with an average monthly increase of only 1 1.2 million, which is a much slower growth rate than before. ** ** According to Li Xiang, a former operator of Douyin, the development of Douyin is going to hit the ceiling. ByteDance's starting product today Reddit is dealing with double-sided episodes from Tencent and Baidu, and is gradually showing indicators of fatigue. A written report for marketers disclosed by Tencent demonstrates Tencent Kandian's day-to-day activity for de-weighting reached 240 million in March this season. ON, MAY 13th, Baidu announced at the "Vientiane" 2020 Baidu Mobile Ecological Meeting that the existing every day activity of Baidu App has exceeded 230 million, and the amount of Baijiahao creators has exceeded 3 million. At the same time, the daily life of today's Reddit App has nearly stagnated previously 2-3 years. In 2017, in accordance with a report from the media "Kaiqi", today's Reddit financing data shows that today's Reddit day-to-day active users have reached 120 million. In 2019, this data remained at 120 million. On August 1, 2019, the Big Engine Company Arithmetic Center released the latest "Reddit Content Value Report 2019 Nowadays", which disclosed that today's Reddit daily livelihood 's almost 120 million, and Reddit accounts are 1.6 million+. When it comes to everyday activity and the number of creators, today Reddit lags behind its friends. Furthermore, today Reddit has not announced the amount of users for a long period. It is speculated that the development of its consumer amount has stalled. Based to a report through the third-party organization QuestMobile, in April 2020, the total amount of Tencent Information customers was approximately 307 million, and today Reddit is approximately 263 million. The latter isn't just far inferior to super apps such as Collection, Alipay, and QQ, but also inferior compared to Douyin. Regarding Reddit's lagging at the rear of Tencent Information today, an individual from Bytedance's media company argued that the primary problem is usually that Bytedance is not as good as Tencent within the resources which can be mobilized. She believes that Tencent experienced a portal basis for many years. Some people in the media blame it on the ecological problems of Reddit today-compared with the massive benefits it has obtained in line with the content material industry, its return to the content industry and its contribution to the ecological prosperity of the content industry are pitiful; its details flow articles There is absolutely no essential distinction from Baidu, and its users can hardly break through to the mainstream. ** ** Many channel web pages about Reddit today are filled up with low-quality content material. On the other hand, many mainstream mass media with good report high quality have hardly any content readings and feedback. Take mainstream mass media such as for example "The Beijing News" and "Southern Metropolis Daily" as illustrations. The former offers 6.52 million fans on Reddit today, and the latter has 4.3 million fans. Nevertheless, we browsed and discovered that a lot of the content they released were in single or tens digits, and some articles also had zero reading. This will not match their impact. The majority of the contents of "The Beijing News" and "Southern Metropolis Daily" are not well continue reading Reddit. The picture is taken from Reddit today. In the fields of finance and technology mass media, the reading volume of well-known mass media such as "Chinese Business owner", Tiger Sniff, and "Economic Information Daily" is not optimistic. Our statistics discovered that only a few of the articles can go through a lot more than 1,000. Some monetary and technological media today's Reddit platform reads during the past 7 days. Mapping: All-weather technology
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Media reports _ TRON's total ecosystem supports BTFS, the cornerstone of the next-generation Internet starts to take shape
TRON | Media Coverage "Tron TRON is fully ecologically blessed, and BTFS is even more powerful and is redefining decentralized storage space." �� Media source: Bibajie Article link: High-quality products are not necessarily identified by the marketplace, and high-quality items must withstand market validation. In addition to the hot spot of TRON 4.0 this year, the industry of decentralized storage can be very lively. IPFS, which has not been effectively completed on the main system for N periods, is finally on the main network. The IPFS, that was originally intended to harvest a wave of hotspots, offers been decreased to a mining device due to Filecoin and is not suitable for home miners. Being criticized, on the contrary, the decentralized storage space upstart BTFS, that is doing factors low-key on the other hand, succeeded in attracting the attention of the market, allowing everyone to notice more options and feasibility. Since the launch of BTFS earlier than the IPFS mainnet on June 17, the speed has gradually accelerated, and there were many actions. It offers successively released mining revenue and mining competitions. It is said there are six mining incentive models, which are increasingly being released one after another. In addition, recently, as DLive, TRONSCAN, JUST, etc. have successively introduced their support for BTFS to produce a new era of decentralized storage space network, there exists a strong inclination for TRON to support BTFS in the whole ecosystem. This is to force BTFS to decentralized storage space. Iron Throne"? It really is undeniable that after more than a yr of growth and technological precipitation, BTFS has shown its several benefits. With the gradual execution of ecological scenarios, BTFS will undoubtedly occupy a dominant position in the cornerstone of the next-generation Internet of decentralized storage. Still talking about IPFS? Which may be because you really do not understand BTFS Huobi At a time when data has turned into a key creation factor, data is now numerous and important, and its own value attributes are becoming increasingly prominent. During the past ten years, most of the information on the Internet has been transferred to cloud storage, & most of the application data we make use of each day are saved in server farms possessed by Amazon, Google, or Microsoft. But beneath the centralized system, many complications inevitably arise. Information security, information leakage regularly occur, as well as censorship, server outages, and hacker attacks continue steadily to plague the marketplace. These difficulties are changing with the introduction of the era of decentralized storage. IPFS, which includes been ridiculed by the industry, has been developed for so many years and contains consumed everyone's patience for so many years. What's there now? Will be mining chaos disrupting the industry? Home computer cannot participate in mining? Will there be a higher investment risk for tokens and futures products because the main system has not however been launched? On the other hand, the advantages of BTFS are fully displayed, and all benefits directly hit the pain factors of the. The six mining incentive versions recently launched are even more interesting for miners.
Six BTFS mining incentives are coming Public information implies that BTFS has officially launched six mining incentive models, directly attacking the mining income issue that global miners are most worried about. 1) Storage space mining, as the most basic mining functionality of BTFS, through this mode, customers will get rewards every day. So long as you add a lot more than 100MiB of storage on BTFS every day, it is possible to share the total prize swimming pool of 30 million BTT on that time; 2) Space for storage mining competition. BTT benefits will be split into 4 levels, the total share is above 1PiB/5PiB/10PiB/20PiB, 1000 hosts will share 5 billion BTT/10 billion BTT/15 billion BTT/20 billion BTT based on the increased storage space ratio. Yes, through the storage space mining competitors, miners will share a total prize pool of up to 20 billion BTT; 3) Node repair mining. Mining is done by fixing nodes; at the moment, node maintenance are centralized. In the future, BTFS will allow Host to home loan decentralized repairs, and reward users for mining; maintain Host features to make sure node stability. This allows non-storage mining users to participate; 4) Node popularity mining; Hub presently runs on the centralized scoring system. Through the scoring mechanism, the excellence of the Host will be scored. A decentralized popularity mechanism will be more fair and effective, while reducing the responsibility on the Hub. 5) Storage verification mining. It is stated to be on the internet in early August. Everyone will quickly be able to benefit from the mining benefits delivered by this model. 6) CDN storage mining; in this mode, users can provide forwarding services in CDN, download info for mining. The specific mining reward system happens to be being revised. It is reported that the initial mining method has been officially launched on July 7th, and other mining modes will undoubtedly be launched in the near future. So, overall, do you know the BTT benefits that BTFS miners can currently get? In addition to the default income of 7680 BTT per month obtained by miners by keeping files, the aforementioned six mining incomes produce 30 million BTT prize pools for space for storage mining each day, and the posting as high as 20 billion BTT brought by mining competitions! Needless to say, miners may also earn more BTT through mining strategies such as upcoming node restoration, node reputation, storage verification, and CDN storage. Don't ask how to choose high-quality projects in the currency circle and how exactly to obtain reliable income. BTT's many income models have already been put on the desk. Compared with the many projects that are nevertheless in the belly, BTT is the right choice. The ecological growth trend is strong, and TRON fully supports BTFS In order to further establish and consolidate the dominant position of decentralized storage space, with the essential settings and clear mining income, the key depends on the precise landing cases and the effectiveness of the entire ecological construction. In this regard, the birth of the "Golden Key" and the complete ecological blessing of TRON's BTFS has obviously won. Lately, TronLink Pobao Wallet, the decentralized media live broadcast community DLive, TRON's almost all representative blockchain browser TRONSCAN, decentralized lending and lending platform Simply, and TRON-based gaming platform WINk have got announced their support. BTFS, collectively to produce a new generation of decentralized storage space network. It is stated that there are even more TRON ecological projects on the path to make use of BTFS, in fact it is estimated that they can be officially announced soon. what does this mean? When others have invested their efforts and finally spotted the decentralized storage industry, the BTFS mainnet has been launched. When others are suffering from the many requirements of traders and institutions, BTFS has formally launched numerous mining revenues and attained them. Regular activity exceeded 200,000 and effective development; when others relied on different "beautiful" appearances and painted lots of pie but nonetheless did not make any genuine progress, BTFS provides entered the field of large-scale industrial implementation and contains achieved many outstanding results. While vigorously advertising its ecological development, BTFS, which has a steady and rapid pace and full ecological support of TRON, is driving and top the stable and sustainable development of the complete decentralized storage industry. Soon, obviously, this fresh generation of decentralized storage space network provides us even more surprises. Wait and see, wait for the beautiful chapter! -END-

** ** (Swipe up to view content) TRON uses the promotion of Web decentralization as its objective and is committed to building infrastructure for the decentralized Web. Its TRON protocol is one of the world's largest blockchain-based decentralized program operating system protocols, supplying high-throughput, high-scalability, and high-reliability underlying open public chain assistance for the procedure of decentralized programs on the process. TRON furthermore provides much better compatibility for Ethereum intelligent contracts through an innovative pluggable wise contract platform. Since July 24, 2018, TRON has acquired BitTorrent Inc., an Internet technologies company based in SAN FRANCISCO BAY AREA. The distributed technology designed by BitTorrent Inc. can successfully expand, remain intelligent, and enable creators and customers to control their articles and data. Every month, more than 170 million people use products produced by BitTorrent Inc.. BitTorrent Inc.'s process can transmit 40% of the world's Internet visitors every day. Find out about the latest official information of TRON (Swipe up to view content) Official website: You can follow Weibo: TRON Blockchain Facebook users can directly access: Telegram is interactive and searchable: Chinese English You can go to Github to learn more: Follow @tronfoundation in Twitter to remain updated Searching?
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[Before the China Securities Market] This year's initial doubling fund was created; many businesses declared duty-free business qualifications; Tesla fell nearly 5%; gold prices approached historical highs
Everyday Finance Exceptional, Quick Follow Financial News 1. China's initial Mars exploration mission probe was successfully launched, taking step one in planetary exploration 2. THE OVERALL Office of the State Council released the "Key Duties for Deepening the Reform of the Healthcare and Health Program in the Second 1 / 2 of 2020", proposing in-depth execution of the Healthy China Initiative to market the revitalization and development of Chinese medicine 3. Xin Guobin, deputy minister of the Ministry of Industry and Information Technology, mentioned on the 23rd that the next phase will be to accelerate the discharge of the "New Energy Automobile Sector Development Plan (2021-2035)", which includes been submitted to hawaii Council. 4. In 2020, the first doubling fund was created. As of July 23, the net value growth rate of Rongtong Health care Fund has reached 100.29% this year 5. According to data released by the Association of Worldwide Banks, Financing and Telecommunications (SWIFT), in June 2020, in the ranking of worldwide payment currencies based on amount data, the RMB rose to fifth place, accounting for 1.76% Company focus 9 companies including China Micro and Microphone Technology Shareholders intend to reduce their holdings On the evening of July 23, 9 sci-tech innovation board companies including Guangfeng Technology, Hanchuan Intelligent, Wald, Xinguang Optoelectronics, Western Superconductor, Espressif Technology, Jiayuan Technology, Rongbai Technology, and China Microelectronics Corporation disclosed their shareholders. (Which includes directors, supervisors and senior executives) announcement of shareholding decrease. Among them, the biggest level of lifting of the ban, China and Micro, released the initial single inquiry transfer strategy. Western Superconductor's proposed reduction of shares accounted for the highest proportion of overall equity at 14%. From the viewpoint of market worth, in line with the latest closing price as of July 23, the total market value of the shares that shareholders of 8 businesses except China and Micro Corporation intends to reduce is about 6.8 billion yuan. CSI Note: The agency believes that the concentrated reduced amount of shareholders of the Sci-tech Innovation Board could have a short-term effect on the stock price, however the magnitude is bound. From the long-term perspective, concentrated reductions or "golden pits" will undoubtedly be created. Haili Bio (603718) Never involved in the production and sales of human vaccines Haili Biology disclosed the share price change on the evening of July 23, and stated that the company is not mixed up in production and product sales of human vaccines. The business's main business is the research and development, production and sales of veterinary vaccines and its wholly-possessed subsidiary Shanghai Jiemen Biotechnology Co., Ltd. is engaged in the research, development, manufacturing and sales of medical in vitro diagnostic reagents. CSI Note: Biological stocks and shares have already been trending pretty strongly recently. In addition to the support of fundamentals, the subject of the new crown pneumonia vaccine is a good help. However the increase of Haili Biology is definitely a bit inexplicable, the business's main veterinary vaccine. It is well worth noting that certain of the top ten shareholders of the company has a hot money tycoon who offers raised the placard of Haili Biotech three times and spent more than 1 billion yuan. Announcement selection Zhongbai Group (000759), BBK (002251): Submitted the obtain declaration of duty-free business qualification You A Shares (002277): controlling shareholder applies for duty-free business qualification Sinopec (600028), PetroChina (601857): intend to transfer related company equity, coal and oil pipelines and supporting facilities to the National Pipeline Group Blue cursor (300058): Terminate the securitization transaction of the business's foreign possessions in america market Hanbang Hi-Tech (300449): A wholly-owned subsidiary obtains Huawei ISV companion certification China Securities (601066): Net profit in the first half of the entire year increased by 96.54% year-on-year Ingenic Group (601216): Shareholders intend to reduce their holdings by only 2% Sheng Laida (002473): stocks implement other risk warnings, trading will be suspended for one day time on July 24 Nanfang Bearing (002553): The application for listing on the Science and Technology Creativity Board of the Pan Asia Micro-Transportation Table of the participating corporation was approved by the Shanghai Stock Exchange Chengyitong (300430): The controlling shareholder transfers portion of the company's shares by agreement Research report collection Ping A good Securities: Interest levels are difficult in order to decline significantly

The bond market has seen sustained growth recently. Ping An Securities believes that the bond market's rebound will be challenging to sustain: (1) From the fundamental viewpoint, the economy will continue to restoration in the next fifty percent of the year, and slowly enhance from the previous month, which will restrict the decline of risk-free interest levels. (2) The focus of monetary plan in the second fifty percent of the year may be biased towards monetary risk prevention, and it is hard to continue to relax considerably. (3) From the perspective of trade rate expectations management, maintaining a particular pass on between China and america helps maintain the stability of RMB swap rate expectations. China Merchants Securities: increasingly more profit improvement sectors

China Merchants Securities Research Report pointed out that the V-shaped reversal of the A-share market yesterday. The existing liquidity is reasonable, and under the history that the real estate chain, infrastructure chain, and manufacturing purchase chain may surpass expectations, the number of industrial sectors with improved profit growth in the next calendar year increase significantly. "Growth cycle stocks and shares" are the key direction of market investment within the next stage, and the targets are concealed in the building materials, environmental security and general public utilities, kitchen appliances, gentle industry, non-ferrous metals, chemicals, electronics, insurance, securities companies, machinery, electric new along with other industries. Guosen Securities: Highlights of Cloud Video game Concept Frequently Guosen Securities Analysis Record believes that cloud gaming can further open up the growth space for high-quality video games, and game content suppliers with high-quality game development capabilities will continue steadily to benefit. From concept to landing, the landing of cloud games requires not only content, but additionally infrastructure (GPU cloud system, etc.) support; simultaneously, from the viewpoint of business versions, cloud games are expected to redefine the worthiness of the system. The large TV screen is expected to become a perfect landing scene for cloud gaming C-end, which can satisfy users' gaming experience not the same as cellular games and end games, and develop a new glowing blue ocean game market. Main trend Northbound funds According to data from the Hong Kong Stock Exchange, the net outflow of northbound money on the 23rd was 3.654 billion yuan. Wuliangye, Kweichow Moutai, TCL Technology, and Hengrui Pharmaceutical ranked very first, with net sales of 708 million yuan, 404 million yuan, 277 million yuan, and 261 million yuan respectively; Ping An of China and Muyuan got higher net purchases, respectively 367 million yuan, 285 million yuan. Institutional Trends In accordance with Longhuban data, upon July 23, institutional seat funds were sold with regard to a net 150 million yuan. 7 stocks were purchased net and 9 shares offered net. The stocks with an increase of net purchases are iKang Technologies, Kanghua Biology, Allwinner Technology, etc.; Huida Sanitary Ware, Li Si Chen, Tongda shares and other net product sales are the top. The sales of the operating department's funds were net 221 million yuan. Net purchased 26 shares and net sold 26 shares. Compared with multiple stocks, the web purchase amount is Recco Defense, Lisichen, Hongxiang Co., Ltd.; Yaguang Technologies, Xishui Co., Ltd., and Gongda Diansheng are the top net sales. Overseas News European and United states markets U.S. stocks fell collectively, Nasdaq fell a lot more than 2% Investors are concerned about the progress of the united states epidemic and corporate functionality. At the same time, market rumors that the US fiscal stimulus policy could be stranded, and US stocks fell collectively on Thursday. Large US technology stocks fell across the board. Financial stocks were mixed. Intel's second-quarter net revenue and profit exceeded expectations Intel announced its second-quarter financial statement after the US currency markets on Thursday, with net revenue of US$19.7 billion and marketplace anticipation of US$18.554 billion; adjusted earnings per share for the second quarter were US$1.23 and marketplace estimates were US$1.12. Intel announced that the 7mnCPU production period will be delayed by about six months from the original plan. The business's stock cost fell more than 8% following the market. The U.S. requested unemployment benefits for the first time the other day, 1.416 million people exceeded market expectations On July 23, the latest data launched by the united states Department of Labor showed that the amount of people applying for unemployment benefits for the first time in the week of July 18 was 1.416 million, that was higher than the prior value and expected 1.3 million, and it exceeded 1 million for the 18th consecutive week. Buffett boosts his holdings of People$800 million in Bank of America stock SEC docs show that within the initial three times of this week, Buffett bought almost 34 million Bank of America shares at an average price of around US$24 per share, costing a lot more than US$800 million, and escalating his shareholding ratio from 10.9% to 11.3%. Three major European stock indexes were mixed The dollar index fell 0.31% Seeing that of the end of the New York trading session, the US dollar index fell 0.31% to 94.6906. China Concept Stock Chinese stocks and shares generally fell Commodity
NEO International oil prices fall NY gold costs rose for 5 consecutive years, approaching the best closing record in history, 1891.9 US dollars / ounce Recommended reading ?Huge decrease in holdings is finally here! 9 sci-tech innovation plank businesses introduced that they can reduce their holdings, and some shareholders choose to liquidate ?Net income soared 10 times! The ��transcripts�� of the A-share businesses in the initial half of the year exceeded expectations ?Choose costly or cheap? FOLLOWING A shares deep V, institutional divergence increased ?The everyday limit tide! Good news from vaccines, crucial tasks for health care reform in the next half of the year have already been finalized stamp!
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Cointelegraph Chinese Interview�UDa Hongfei, founder of Neo: Neo3, DeFi boom and the continuing future of stablecoins
This article is transferred from @Cointelegraph Chinese There has never been too little technology in the world of blockchain, but you can find not many projects that may really cultivate technology in the bustling marketplace. Included in this, Neo is among the few. Starting in 2014, Neo hasn't only centered on local deep cultivation, but additionally centered on the international market, actively taking part in various global cooperation, deeply integrating technology and programs, and learning to be a shining star in the worldwide public chain track. Da Hongfei, the founder of Neo, accepted an exclusive job interview with Cointelegraph in Chinese. He not merely shared the improvement, application and technological innovation of Neo3, but also discussed his sights on DeFi, open public chains and stablecoins which are currently attracting more attention. The following may be the full text of the interview: Neo3 mainnet is likely to go reside in the fourth quarter of this year 1. Neo had been established in 2014 and can be regarded as the originator of the domestic open public chain. During this time period, it offers undergone numerous major updates. We know that Neo will be transitioning from Neo2.X to Neo3, can you please reveal about Neo's current progress? When is the official version of Neo3 likely to go online? Da Hongfei: First of all, let me discuss the recent two relatively large cooperations between Neo. At the beginning of June, we started the InterWork Alliance, or IWA, as one of the five founding people. Several other founding members include Microsoft, Accenture, SDX and Digital Asset. The goal of IWA is to jointly create and promote generalized criteria, help traditional sectors embrace blockchain technologies, and accelerate the implementation of blockchain in mainstream company scenarios.

In July, BSN officially reinforced Neo for adaptation. Because the first batch of general public chain partners of BSN, BSN will access Neo in worldwide public town nodes and international portals, allowing global developers to access the blockchain development environment more easily and better value, and reduce blockchain growth. The threshold furthermore assists Neo to get nearer to more developers. IOTA In terms of Neo's personal protocol layer development, we have been constantly advancing Neo3. In April, we launched the Preview2 edition of Neo3, which includes provided programmers with a comparatively complete Neo3 development experience. A lot of infrastructures and equipment have started to update and adjust to Neo3 predicated on this version. Preview3 is likely to be released in earlier August. The testnet is certainly likely to be launched in the 3rd quarter of the season. If everything will go nicely, the mainnet will be expected to be released in the 4th quarter of this year. In terms of ecology, we've achieved good development in a variety of fields. The decentralized exchanges Switcheo and Nash possess both elevated their trading volume recently, and their consumer experience has also been well received. On the NeoLine wallet, an NFT system has been released. The target is to aggregate all NFTs in the Neo ecosystem so that users can implement various NFT-related functions there. In addition, we are constantly adding brand-new ecological partners in terms of privacy, security, asset tokenization, and video games. 2. From the state website, we can note that Neo offers 100+ dApps. Is it possible to tell us concerning the useful dApps on Neo? Da Hongfei: At present, the growth of dApps continues to be within an early phase. Large-scale growth and landing nevertheless await the maturity of the infrastructure, including decentralized identity and decentralized storage space are very important for dApps. At the moment, the dApps in the Neo ecosystem cover numerous fields, and it can be said that the development is without a doubt relatively balanced. DeFi consists of these decentralized exchanges Switcheo, Nash, wallet O3, NeoLine, along with asset tokenization platform Liquefy and gold tokenization system Novem; we likewise have a lot of blockchain video games with good experience, enjoy it is certainly 0xRacer, NeoFish, BlockchainCuties, etc. Gleam community emergency rescue software Gurdian Circle, which furthermore received widespread interest from the American community through the epidemic. 3. Neo uses electronic contracts to record the exchange of digital possessions, that may record collateral, bonds, points, bills, financial contracts, etc. What's the difference between the electronic agreements on the Neo blockchain and the contract deposits we generally call? Da Hongfei: The sensible contract on the Neo blockchain has two major features: trustlessness and automatic execution. A good contract is equivalent to a programmable and instantly executed contract. When the preset situations are fulfilled, the contract will undoubtedly be executed immediately without guide intervention. In addition, on the blockchain, the verification procedure for whether the conditions are met will be decentralized, meaning that we do not need a centralized trusted alternative party to shop all information, verify and execute agreements. The world of smart contracts is trustless. Neo's smart contract supports a number of mainstream advancement languages, which is very friendly to developers. Whether or not you have prior blockchain development experience, you may use typical C#, Python, Move, JavaScript/TypeScript, Java and other languages ??to quickly get started doing Neo smart agreement development. Another improvement is that we added the idea of indigenous contracts on Neo3, deleted the worldwide assets of the UTXO model, and just retained contract assets. For example, NEO and Gasoline are now created as native property in the block, which can be directly called by smart contracts. 4. Neo combines digital identities with electronic resources, and uses wise contracts to automate the administration of digital assets. How does Neo map private identities to the blockchain? Will Neo's personal identification system have fun with any part in Web3? Da Hongfei: A couple of decentralized identity program is made into Neo3. We call it NeoID, which is also an important component of Neo3. At the protocol level of Neo3, we've reserved a decentralized identification standard user interface for ID answers to access. Currently, there are two sets of options in the Neo ecosystem: one may be the Vivid ID in the Moonlight project developed by the community, and the other is the Seraph ID created in cooperation with Swisscom. Both of these programs have their own strengths and can be said to be competing for differentiation. In order to market the implementation of decentralized identity solutions, we are also actively promoting the cooperation of local certification agencies, such as the participation of CA organizations.

5. Internet companies are paying increasingly more focus on data, and customers are paying more and more attention to their privacy. Provides Neo used corresponding measures to cope with privacy issues? Da Hongfei: Personal privacy does have an extremely high importance within the next generation of the web. Neo will be actively discovering the execution of privacy apps on Layer 2. Neo has always been actively cooperating with privacy projects. Final December, we cooperated with the Incognito task to carry out Neo's privacy deal function on Layer 2. In February of the year, we once again cooperated with Suterusu to build up a Layer2 privacy protocol based on Neo, hoping to greatly help more apps build onto it. At the same time, Suterusu may also be the first batch of Neo3 infrastructure migration projects. DeFi large-scale application Depends upon the progress of asset tokenization and the execution of supporting supervision 6. Uncle Da has been around contact with Bitcoin since 2011. He's both a business owner and an investor. He has rich expertise in the blockchain business. What does Mr. Da think about the current DeFi tasks? Da Hongfei: DeFi is very hot recently. Personally, i think that the existing development path of DeFi mainly consists of liquidity and dealings, lending, synthetic possessions, and oracles. The industry continues to be in its infancy, and most projects come in earlier exploration. The large-scale program of DeFi in the future will still be determined by the progress of asset tokenization in the traditional financial marketplace and the execution of supporting supervision. 7. Ethereum has been criticized due to the high handling charges and congested dealings. The growth of Ethereum offers been postponed over and over. What does Uncle Da think about the growth of the general public chain later on? Da Hongfei: The current issues of Ethereum and the uncertainty of the two 2.0 launch time have indeed left ample room for imagination in the general public chain industry. Recently, there have been many public chain projects which have attracted attention. According to various positioning, each open public chain often has a different technology choice and growth focus. In my own mind, each open public chain later on will possess its own areas and characteristics. At present, the primary track includes digital assets, identification and distributed storage space. Moreover, cross-chain technologies will connect everyone jointly, and the ecosystem of these general public chains will interact to form the state level of the next-generation Internet. 8. Neo2.X migration to Neo3 furthermore requires cross-chain technology. How does Uncle Da consider cross-chain tasks such as Cosmos and Polkadot? Da Hongfei: I think cross-chain, or even more broadly interoperability, needs to achieve two targets: asset trade atomicity and transaction consistency. With the rapid development of the complete DeFi industry, we've seen that the significance of cross-chain gets stronger and stronger. Both Cosmos and Polkadot possess made good attempts. We have been looking forward to their growth and achievements following the mainnet launch. We are furthermore exploring the chance of Neo3 migration through cross-chain technology, hoping to supply a paradigm for the upgrade and development of future blockchains. From the longer-term perspective, the goal of transaction consistency is in fact more important. This is the schedule for the realization of synergy in the complete blockchain ecosystem and the large-scale construction into the future digital economy. USDT can decouple USD privileges to a certain degree 9. Does Uncle Da pay attention to any apps in the blockchain industry? Which programs of the blockchain are more likely to be successful? Da Hongfei: Inside the near expression, DeFi is very eye-catching, and there's hope to see a batch of programs with a particular user bottom landed. General, I think there are four types of applications worth watching in the future: -Open public ledger and infrastructure, especially the enhancement of capacity expansion and interoperability; -Digital currency, banking services and payment networks; -Liquidity and asset management, including synthetic property, aggregation systems, decentralized exchanges, automatic marketplace makers, etc.; -The implementation of blockchain+ in the fields of government and enterprise applications, supply chain finance, data markets and traceability. 10. We see that the level of stablecoins has surpassed 12 billion U.S. bucks and continues to be being released. What will Uncle Da think of stablecoins? Da Hongfei: I just published an article not long ago, and We wrote concerning this topic. Stable currency, having USDT for example, it provides actually broken the circle and contains developed from a trading foreign currency of encrypted assets to an alternative solution currency with cross-border remittance, transaction and settlement functions. Under this type of premise, USDT can decouple the privileges of the united states dollar to a certain extent, replace the initial payment network of the united states dollar, and get rid of the Fed's handle over the movement of funds. Nevertheless, such development also means that USDT will soon be at the mercy of strong guidance. For small and medium-sized countries with relatively poor sovereign currencies, the fast development of steady currencies such as USDT may deepen the dollarization of these countries; however in countries and regions with international eyesight such as for example China, the uk, and the Euro Union, the growth of steady currencies Stimulated the local accelerated growth of central lender digital currency, CBDC. Go through the picture over to read the initial text ??
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Crypto Valley Daily?Huawei applies for blockchain patent ``Blockchain ledger storage space method and device''
�y** Reddit �z** * **Huawei applies for a blockchain patent ``Blockchain ledger storage method and device'' **Tianyan Check information demonstrates Huawei Technologies Co., Ltd. offers added several fresh patent information, one of which is: the storage method and device of the blockchain ledger. The application form date is January 17, 2019, and the application announcement day is July 24, 2020. The summary of fundamental patent information demonstrates this application offers a method and device for storing a blockchain ledger. The blockchain ledger carries a header block and a minumum of one information block. It could be adapted to use multiple distributed nodes to jointly shop a copy of the blockchain ledger, etc. �yProject�z * **The support price for Polkadot DOT denomination split 100 times is as high as 86%, voting will finish tonight **The voting on the DOT denomination split of Polkadot tokens is expected to end at 22:00 tonite. Until now, 86% of the votes that decided to split the DOT by 100 occasions (that's, the total amount of 1 billion DOT) have been around 86%, and 2.472 million DOT possess voted on this option. The voting will undoubtedly be executed 72 hours after the DOT move is activated. In addition, the governance referendum for deciding whether to open up DOT transfers was opened on July 21, and you can find currently a lot more than 8 days to vote. After the vote will be passed, this edition will be applied within 2 weeks. It is expected that the move function will be opened at 21:10 on August 18th. This also means that it is expected to start at 21:10 on August 21, and the DOT denomination will be directly changed according to the voting outcomes. Polkadot's 1st on-chain governance voting started in mid-July. The voting provided four options (multiple choices) and lasted for two weeks. The four choices are: 1. There is absolutely no modification from the original 2017 sales definition, meaning that you will see a complete of 10 million DOTs from the genesis block; 2. The original sales are divided by 10 times, which is the total amount of 100 million DOT; 3. Split 100 instances from the original sales, that is the quantity of 1 billion DOT; 4. Split 1,000 periods from the initial sales, that is the total amount of 10 billion DOT. �yData�z * The number of energetic Ethereum addresses exceeded 500,000, and the DeFi and liquidity mining boom encouraged new users to learn complex blockchain operations. Portal Network founder Chris Buidl.eth quoted Messari information as saying that the number of dynamic Ethereum addresses exceeded 500,000. Chris Buidl.eth mentioned that wave of new users is mainly attracted by DeFi and earnings farming. Unlike 2017, they're motivated to understand to utilize smart agreements. Metamask isn't only used to deliver tokens to ICOs, and dApps are indeed useful examples. May be used for DeFi. * Bitcoin computing strength reached a record most of 139.68EH/s Right before the cost of Bitcoin broke through the $10,000 resistance level in July 26, Beijing period, Bitcoin computing power shows the prospect of market breakthroughs. In accordance with data from Bitinfocharts, on July 25, Bitcoin's entire system computing strength hit an archive high of 139.68EH/s. In fact, the complete cryptocurrency business fluctuated greatly in the first half of 2020. The cost of Bitcoin dropped sharply in March. From then on, the block incentive had been halved, and the computing power of the entire network fell to 80EH/s. However, these situations changed in only a few weeks. Since past due May (Bitcoin's computing energy hit the next highest point ever sold at 137.57EH/s on May 11), Bitcoin's processing power has always been slow and Stable increase. Although there are a few "setbacks" in the process, the overall growth trend has not been affected to a large extent. This tendency has officially pushed Bitcoin's processing power to a historic high of 139.68EH/s. �yPolicy�z * Sichuan state-possessed and state-owned enterprises will increase investment in new infrastructure such as blockchain. The reporter recently learned from the first half economic operation analysis meeting kept by the Sichuan SASAC that Sichuan Province will seize the building of the Chengdu-Chongqing double-city economic circle in the second half of the year Possibilities to strengthen Sichuan-Chongqing cooperation and invest in a amount of major tasks. In the next half of the entire year, state-possessed and state-owned enterprises in the province will continue to increase expense in new infrastructure such as for example 5G networks, big data centers, and blockchain; concentrate on the construction of 98 essential projects like the Chengdu-Nan-Dawan high-speed railway. (Sichuan Daily) This content is for reference only, not as investment advice, at your personal risk All rights reserved
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