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@emil-th and I did some testing of osvr for Aalborg university, it had some flaws with it’s sensor, but the compass system worked fine.
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This week most of my time has gone debugging the bugs we created during the GameJam like spawnpoints, network errors, shooting on the clients side.
I’ve also added animation synchronization for the players which allowed us to finally use these robots we imported! :D
But the sync still has it’s own flaws I’m working on it.
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In case you don’t know I work at a GameWorkshop along with many other students: @gameworkshop
We had another game jam in Unity this week, here’s some pictures and gifs of what we managed to finish in time.
I was the lead programmer and is responsible for various functional things like the ragdoll setup you see above (Model is from www.mixamo.com), the shooting in the game aswell as spawning, dieing, hitpoints, etc, and mostly the network setup as this game is supposed to be pvp over lan and maybe over internet in the future.
Sort of an Arena inspired and Dogeball inspired game.
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I made a pot that you shoot to start the game and a quit pot that vanishes when you shoot the start pot, and when you shoot the quit pot it quits the game.
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I wrote a quick mock-up script that does so the controllers disappear when when the player picks up the pistol, most of the time this week was spent debugging.
Again this game is a VR project I’m working on alongside @jakc3113.
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The crates and pots explode into pieces when you shoot them with the gun.
Credits for the pots and the table goes to @pc-holk.
Credit to me for the pots and crates physics.
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@jakc3113 and I started to work on a Unity VR Game Project with the game based off our old unfinished game “Treasure Hunt” a Mayan themed Dungeon Crawler.
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I messed around with fur in 3dsmax, I’m just a beginner at fur so it’s not great but here is the result.
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I spent this week modelling this wolf in 3dsmax.
I started with 2 wolf images from google, one front view and one side view.
I then used the perspectives of those views to “Bevel“ the polygons into a wolf shape and then fix some mistakes I made.
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I finished the chapter “Subdivision Surface Modelling” in the “3dsmax Essential Training” course on Lynda.com
In the course Aaron. F. Ross makes a sort of bunny cartoon character and I followed his examples and then made my own version which is the one you see above.
I think mine is a little less creepy than Aaron’s “hurray!”.
Keep reading for Aaron’s character and the Cameras + Light setup.
Aaron’s Bunny used for reference and inspiration.
My cameras and the light source to be used for when I rendered the Bunny.
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The 3 swords I made inspired by the “Polygon Modelling” chapter of the “3dsmax 2016 Essential Training” course on Lynda.com
1st Sword: The previous diamond sword but with different colours.
2nd Sword: Made a few changes to the sword that I liked and smoothed it then I found a picture of steel from google and textured the sword with it.
3rd Sword: The same as the 2nd but with custom materials and colours to look more iron-like than steel-like.
Keep reading for the reference sword from the course and the camera + light setup.
A picture of when I setup the camera and light for the renders
And this is the sword from the 3dsmax course that I used as reference and inspiration.
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The above is a WIP sword I made (Still needs texturing it is NOT a diamond sword) inspired by the sword made in the “3dsmax Essential Training 2016″ course on Lynda.com
After attempting the “Ludum Dare #38″ Game Jam, I realised I needed more skill on various things before attempting to make games from scratch.
3D modelling is one of those things I would love to learn.
I am currently 19% trough the course.
Previously I followed the 3dsmax 2017 course (14% completed) but I realised I had 3dsmax 2016 so I started over on this one instead.
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This week we had kids come by the GameWorkshop to test a game called “Machineers” developed by “Lohika” where using wires and cogwheels (aka Machinery) the game attempts to teach the kids about programming.
We have been testers of this game for a while now.
Here is 2 pictures of 2 kids playing “Machineers”, I tried to find the most anonymous ones.
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This week the GameWorkshop I study at gave us the task to design a different type of game, a “Live Escape Room” game where we lock the other team into our room and give them riddles to complete in order to escape.
We had no actual lock for the door so we improvised and made the other team build a key using legos.
Some riddles when completed gave lego parts for the key out.
The pictures above is of a few of the riddles, the key blueprint and the map of the room.
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This week: Some bugfixing on our WIP game “Treasure Hunt” we designed in a previous GameJam using assets from the Unity Asset Store
Above is 3 short videos of a few key aspects of the game.
Platforming, a Wolf Mask and a Skeleton enemy.
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I was sent over to setup some Minecraft VR (ViveCraft) for DAC (Danish Architecture Centre) using our own Vive and their Vive, then we’ll setup a server and allow kids to explore the world and build things and then experience it in VR
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I have started learning about 3D modelling in 3dsmax.
Here is a simple cube I rendered on high settings, but it’s more the light and camera I focused on here.
Lynda.com has some good courses on 3dsmax.
Here is the “3ds Max 2017 Essential Training“ course i’m 14% trough it so far and it’s about 10 hours long.
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