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If anybody finds any more dialogue softlocks, let me know. I know how to fix it, and from what I've gathered this one error is a fluke. Hopefully there's no others but there's a solid chance there's more.
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Also, the reason I didn't find it: i was using a testing file with a few particular areas already set up testing the faces. I didn't do a run through the game after, otherwise I'd have found it. That's my bad and entirely a rookie mistake on my part - i got ahead of myself and called it a success based on a very specific testing window
Physum Catalogue: Echoes of Cessation on Itch gets stuck on Wreath's dialogue box after reading the slate.
oh shit oh fuck THANK YOU FOR TELLING ME
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Okay I know why this happened and knew something like this would. Tl;dr: the fix i performed for making the game run smoother and have a smaller filesize must have missed the reference for this particular face. It's likely there are more examples of this occurring. I will find them all
Physum Catalogue: Echoes of Cessation on Itch gets stuck on Wreath's dialogue box after reading the slate.
oh shit oh fuck THANK YOU FOR TELLING ME
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Physum Catalogue: Echoes of Cessation on Itch gets stuck on Wreath's dialogue box after reading the slate.
oh shit oh fuck THANK YOU FOR TELLING ME
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I hope I get to tell more stories down the line. I want to make games that mean something - whether it be funny, genuine, or just.. enjoyable. The two projects I'm working on are:
Echoes of Cessation
Plane of Memory (Gamejam Game)
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I DID IT.
Physum Catalogue: Echoes of Cessation is officially in Early Access, with acts 1 and 2 complete but act 2 sidequests and side dialogue not yet fully implemented - that will be worked on prior to me jumping into act 3, the biggest part of the project yet. When act 2 is in a fully playable and unbughed state, act 3 will be the wrap-up to the whole thing.
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hey you. you have a very beautiful mind. please make some art
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UPDATE!
ACT 2 IS IN A PLAYABLE STATE AND NOW I JUST NEED TO MAKE THE SIDE CONTENT AND FILL IN THE EMPTY SPACES
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Been a few days. I'm working on the actual route through Act 2, and thinking of how the story is gonna tie it all together. I've got Ideas
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Been a bit since I made an update.
Tl;dr: AAAAAAGHHHHHHHHHHHHHHHHHHH
I nearly lost SEVERAL days of progress, the app has crashed on me earlier, and I'm having very light writer's block. All that being said, I WILL be finishing Act 2 soon. And adding the missing stuff from act 1. And
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I'm not longer on interiors. This is the full detailed view of Hemwood! I might add a few things here and there, but.. all in all, it's good!
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still on interiors btw.
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this is for battlemaps too btw.

i have a patreon for these but I'll drop a few free ones every now and again here
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three trillion bees to the front door of whoever (me) thought it was a good idea to do interiors this studio (my laptop) is falling apart
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This game is, so far, 64 maps deep. I'm expecting MANY more maps in the future.
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rail puzzle rail puzzle rail puzzle rail puzzle rail puzzle
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"Man, I sure wish we don't have to push more rocks!"
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