findingbxlance
findingbxlance
Hope County Calls
25 posts
But, like, fuck the father, right?
Don't wanna be here? Send us removal request.
findingbxlance · 4 years ago
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I'm not sure if anyone else has posted about it, but it looks a lot like the symbol behind the Timekeepers is the same/similar to the one in the title sequence.
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I did a little bit of looking around (and forgive me as I have very little knowledge of runes) but this could be Othala? From what I was able to dig up, it represents heritage, homeland and family. Lots of sources indicated that it was attached to inherited values, ancestral power, and knowledge from past generations. Big emphasis on ancestry.
I wonder if this will be meaningful in any way?
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findingbxlance · 5 years ago
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I love The Sims. 
Which is why I will never stop being disappointed in TS4. 
Lets do some math, and I’m going to keep this mainly between TS3 & TS4. While I did play TS2, there isn’t a lot of information readily available on what the games themselves cost at the time of release. I have some information on that, but I’m not sure if it’s 100% accurate as I was baby when they came out and my mom had to buy them for me. I’ll release it later if anyone is curious. 
TS3 launched with a base game priced at $49.99, and throughout it’s lifetime accrued nine stuff packs at $19.99 each, and eleven expansion packs priced at $39.99 a pop. This comes to a total of $669.79. 
TS4 launched with a base game price of $59.99 (that price soon dropped to $49.99 because the backlash was immediate), and introduced the new game pack. In total (as of 4/15/2020), TS4 has sixteen stuff packs at $9.99 each, eight expansion packs at $39.99, and eight game packs at $19.99. That comes to a total of $699.67. 
That’s not a huge price difference. All in all, it’s about $30 if you want to get the whole, complete collection, so why do I dislike TS4 so vehemently? 
Quality. 
Let’s compare a few expansion packs just to get a feel for what the difference is.
 TS3 launched the “Late Night” expansion at $39.99, and it included: 
A new world (Bridgeport) with 82 lots
Fame & reputation systems
Bars & night clubs
Apartments with penthouse suites
Subways
Elevators
Breast & muscle sliders in CAS*
Zodiac signs
A fountain tool*
Height adjustment for wall objects
Groups & bands
Butlers
Vampires!
The mixology skill
2 new traits (shy & star quality)
TS4 launched the “Get Famous” expansion at $39.99, and it included: 
A new world (Del Sol Valley) with 11 lots
Fame & reputation systems
Active acting career
Multiple ways to become famous 
Music, video station, etc.
And that’s about it. 
Now I’ll be the first person to admit that TS3 wasn’t perfect. Although it was a very full game, it struggled in areas of performance. With such large, open worlds, and detailed customization systems, it was pretty buggy for a lot of people, but we’ll talk on that more later. 
But what I want to focus on is the disparity between these two packs, as they’re supposed to be mirrors of one another. “Get Famous” is the TS4 version of “Late Night”, so where did all the stuff go?
Well, EA broke it into 3 packs. 
To get the full experience of “Late Night” in TS4, or at least something similar, you would need to purchase, “Get Famous”, “City Living”, and “Vampires”. That’s 2 expansion packs, and 1 game pack. So, to replicate the experience of “Late Night” you would need to spend $99.97. 
That’s almost $100. 
So, for an experience we paid $39.99 previously in the last installment, we’re now being asked to pay $100 for. 
Is that fair? 
Lets do another expansion pack comparison: 
TS3 launched “Ambitions” at $39.99, and it included: 
A new world (Twinbrook) with 82 lots
5 new active jobs that take you all around the world your sims inhabit
Firefighter, investigator, ghost hunter, stylist, and architectural designer
Self-employment
Sculptors, inventors, painters, writers, gardeners, and so on can all profit from at home work
Laundry
Tattooing career
New traits (eco-friendly, good observer, weirdo, etc.)
Consignment stores
Inventing
Sculpting
TS4 launched “Get to Work” at $39.99, and it included: 
A new world (Magnolia Promenade) with 4 lots
3 new active jobs that take place in one location
Detective, doctor, scientist
Baking & photography skills
Retail lots
Illnesses for sims
Aliens
There’s definitely more crossover here, but “Get to Work” still falls short. $39.99 for a full game and all we get is a world with 4 lots? Even in TS2 “Open for Business” we had more to do.
And, that isn’t to mention the fact that “Get to Work” launched separately from the TS4 “Laundry Day Stuff” pack. So, to get a similar experience to TS3′s “Ambitions” you would need to purchase both “Get to Work” and “Laundry Day Stuff” at a total of $49.98. 
One more comparison for good measure. 
TS3 launched “Island Paradise” at $39.99, and it included: 
A new world (Isla Paradiso) with 118 lots, the most of ANY TS3 expansion
Houseboats that can move anywhere around the island
Resorts that you can either visit, or own, manage & edit
New transportation modes
Boating, skiing, and windsurfing
3 new careers
Lifeguard, resort manager, scuba diver
Diving into fully realized underwater scenes
Sims could also catch fish, explore underwater caves & find sunken treasure
Shark & kraken attacks
Mermaids!
Missions to discover and unlock new islands
Blueprint templates*
TS4 launched “Island Living” at $39.99, and it included: 
A new world (Sulani) with 11 lots
Docks & new foundation types
4 new careers
Conservationist, diving, fishing, and lifeguard
Mermaids! 
Boats
Missions to clean up the island
2 new traits
In the case of “Island Paradise” vs. “Island Living” there are a quite a few similarities, but the disparity remains. Thankfully, this time around EA didn’t break “Island Living” into multiple packs, but imagine if in a few months we get a resort style pack? Honestly, I wouldn’t put it past EA. 
In these pack comparisons, I hope I’ve highlighted some of the issues between what should have been pretty similar packs. 
And, to clarify, I’m not saying that EA should have just copy pasted TS3 packs into the TS4 style, but for the amount of money they’re asking, the quality should remain the same. There should be a similar amount of features between each pack, but there isn’t.   
With each expansion, it feels like EA is spending less and less time working on the unique gameplay features, and pouring more time into the general aesthetics of the packs. So, while TS4 is the prettiest of all The Sims titles, it’s also the emptiest. 
Despite the shiny veneer of a good game with solid graphics, TS4 ultimately lacks depth. It doesn’t feel like a game, but rather a character creator. I spend more time building sims and their homes than I do actually playing out their lives.
All in all, I find that the “life simulation” part of TS4 is severely lacking. It mostly comes down to the little things, which is exemplified whenever I go back and replay TS2. Sims would cuddle their partner in their sleep, burglars were a real and present danger, raccoons would topple your trash can at any given chance, and friends would call all the time to ask if you wanted to go downtown. 
It’s been 6 years since TS4 came out, and, from what the dev’s have said, they aren’t planning on pushing out TS5 anytime soon, but let’s dream a little bit about what could be. 
In my perfect game, TS5 would include aspects of TS3 and TS2. The open worlds were great, but not many people’s computers were beefy enough to run them. The one thing I will applaud about TS4, is that its made with everyone in mind. We can’t all afford big, gaming computers, a lot of simmers play on their laptops, and we should all be able to play regardless of what type of machine we’re working with. 
So, instead of fully open works with 90+ lots, I would like to see open neighborhoods. If we take the open concept of TS3, and combine it with the neighborhood style of TS4, we’d get an open world of about 15-20 lots. That’s nowhere near as big as TS3, but would allow for more fun neighbor interactions, and remove the constant load screens. 
I’d also like to see a return of the color wheel. This is also a point of contention, where I understand that excessive customization really dragged down TS3 and made it unplayable for a lot of people. So instead of full customization, relegate it to just colors (instead of different materials like fabric, metal, wood, etc.,) and just CAS. 
I think a lot of what gummed up TS4 was the fact that you could customize everything. Hair color, eye color, makeup, clothes, accessories, wallpaper, paint, tiles, flooring, chairs, sofas, decorations, and on and on. Restricting it just to CAS, and in a simple color wheel would give us so much more freedom. 
A color wheel in CAS would also solve EA’s issue of diversity. While they’ve given us the ability to create trans and nonbinary sims (which is fantastic!), they’ve been really slow on any progress when it comes to skin tones. A color wheel would allow us to create sims of all colors, and give power to the players to create more realistic and diverse representations of their lives as sims. 
The last thing I would really love to see is a return to the little details. Give us more randomness. Genies, walking skeletons, ruins we can explore that aren’t just rabbit holes, more active careers, more opportunities. Don’t be afraid to give us the weird things, we love the weird things! But don’t forget about the little things. Sims sitting in the grass together and chatting, sims leaving flowers at your door after a really great date, sims scooting together to cuddle while watching a movie together on the couch. 
Overall, TS5 should just include more more, if that makes sense. 
Leave your comments & thoughts below! I’d love to talk to ya’ll about this, its really been brewing for awhile. 
*Features included in TS4 base game. 
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findingbxlance · 5 years ago
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Don’t look at me, look at this glorious post by @johnathot-seed and blame her! Full Res Version here it’s probably worth it  ( ͡° ͜ʖ ͡°) 
He’s supposed to be standing on sth with one leg but I cut it cause I didn’t vibe with the low res shoes
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findingbxlance · 5 years ago
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🎉H A P P Y  2 N D  A N N I V E R S A R Y  F A R  C R Y  5🎉
 (a redo of something i did aggeeess ago ;u;)
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findingbxlance · 5 years ago
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Going great thanks Isabelle
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findingbxlance · 5 years ago
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cloud with some clouds in celebration of the FF7R release tomorrow!
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findingbxlance · 5 years ago
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Xi Zhang  -  http://atara.lofter.com  -  https://www.instagram.com/zhangxii_art  -  https://www.weibo.com/zhangxii?is_hot=1
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findingbxlance · 5 years ago
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findingbxlance · 5 years ago
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findingbxlance · 6 years ago
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Additional fact: Jacob Seed isn't a big spoon or little spoon, he's more like a fork? What I'm trying to say is approach with caution, he may (will) stab you. 
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findingbxlance · 6 years ago
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“But you have to have faith.”
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findingbxlance · 6 years ago
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Fact: John Seed is a little spoon. 
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findingbxlance · 7 years ago
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God is testing you, child. Fight your lust.
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findingbxlance · 7 years ago
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I am a man with a heart that offends
with its lonely and greedy demands
There’s only a shadow of me; in a manner of speaking I’m dead (x)
“John My Beloved” Sufjan Stevens 
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findingbxlance · 7 years ago
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Oh my god who did this 😂
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findingbxlance · 7 years ago
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Bad Farcry 5
John wants you to say ‘Yep’.
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findingbxlance · 7 years ago
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scalped? in his own torture chamber??
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