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AIRBALLERS
A local multiplayer party game about dunking your friends into hoops, walls and each other. you are the ball and so is everyone else! (Releasing February 9th 2018, first on AirConsole). A small side-project to help fund development of my other games. collaborating with Kyle Olson (https://twitter.com/KyleOlsonmabob)
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DADDY TOYCARE: QUEST TO BE DAD #1
made during Global Game Jam in the last 24hrs.
a local multiplayer game about Originally made for Global Game Jam 2017 was made in a day after several failures from my laptop screen breaking and leaving on the start of the project to get it fixed.
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ACTIC-TAC-TOE
this game was made as part of a Tic-Tac-Toe assignment which was part of a bigger path-finding assignment .
when making this project I was really REALLY into Vlambeer’s Nuclear Throne. the main aim of ACTIC-TAC-TOE was meant to be the love-child between Nuclear Throne, Tic-Tac-Toe, Bullet Hell. I had less than a week to make it!
What did I want to do for the game?
Chunk-based Level Generation.
8 directional movement.
Controller Support.
Chunk Level Editor for chunk content. (Export/Import)
Simple Enemy Path finding
Bullet Hell game.
Tic-Tac-Toe AI to beat so that a new level is generated
What went wrong?
Never got to finish the game properly to the point that it as fun to play but it did get me a super decent grade! everything you see in the GIFs was what I got working pretty much.
What did I learn?
wiggling character sprites made 4 frame walk cycle look decent. (felt like a cheat code)
How to build a simple level editor (web).
using a limited colour palette made life easier and prettier.
how to pick my colours better.
simplified path finding.
new techniques and uses for Juice/Game feel tricks (Colour Flash, Movement Particles, Wiggling, Object shaking)
Can I play it? Please?
hahahahahhahahahaha no! enjoy those GIFs though.
What’s next for this game?
I won’t be coming back to this game since I don’t see much of a design progression for this game other than introduction artificial difficulty by just adding these following things;
More Bullets everywhere.
Bigger Tic-Tac-Toe board.
More Enemy variety.
in addition to that I didn’t think it would be that interesting to work on or even be great challenging experience.
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GardeHeart
one of my current potential projects.
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been neglecting tumblr site.
I post more often on my Twitter @Salman_Shh
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making ‘Bobble’ into a bigger product. here are some blooper gifs so far
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updating BOBBLE art assets
https://salman-shh.itch.io/bobble
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> Resdesign 01< - gimme more simple characters to redesign in pixel art! this is kinda fun! -
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Indie or hobbyist, if you’re a game developer with a Tumblr blog dedicated to your process and progress, reblog this!
You will be added to The Game Developer Network.
You can read about the network here.
If you have a Twitter you’d like linked, please include that in your reblog!
You can also be added to the directory by messaging me.
** Remember: This is only for game developers.
Basically, my reason for creating this is so that gamedevs on Tumblr can find fellow gamedevs. It’s kind of like an easy to navigate directory to find and connect with people who are also working on games.
Don’t be scared to ask or reblog! This is for all game developers on Tumblr! Really. Don’t feel lame. Help me help you~
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leftover unused enemy from my Ludum Dare game entry > 8 frame Attack Animation <
#ld36#ludumdare#gamedev#pixelart#Animations#gameart#game animation#salman shurie#Salman_shh#salmanshh
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- BOBBLE -
Made by Salman (@Salman_Shh)
and Luis (@burritogaiden) ---- (Follow us on Twitter!)
made in 12hrs.
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=26567
- Synopsis -
BOBBLE is an exciting 2D puzzle platformer
Make your way through each stage using the unique capabilities of your bubble gun!
Bobble was made in the last 12hrs of the jam after I had scrapped an early concept and code as well as wasted some time in using stuff I wasn’t accustomed to during the jam.
some of the assets from the earlier concept
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How I like to draw my trees
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Lickerish [10min] quickie #3 - lickerishs sustain themselves by licking foreheads every 5 seconds loudly
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